Project PU Next Best Thing [Thanks, Everyone!]

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Darkinium

the mighty nuaguunibi

Primeape @ Fist Plate / Fightinium Z
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Stone Edge
- Taunt

Nothing much to say, just shut down switch-ins such as Weezing and Mesprit as they come in, U-turn out for some chip and stop them from rocking or spiking up.

Primeape @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Pursuit
- Gunk Shot

Pursuit traps things like Oricorio-G and SubSplit Haunter which do not appreciate being outsped and taking a Stone Edge.

252 Atk Primeape Pursuit vs. 0 HP / 0 Def Haunter: 282-332 (122 - 143.7%)

252 Atk Primeape Pursuit vs. 0 HP / 0 Def Oricorio-Sensu: 202-238 (69.4 - 81.7%)
Z-Encore Primape

Primeape @ Normalium Z
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Encore
- Stone Edge
- Gunk Shot

A Z-Encore is necessary in order to outpace many fast threat in the PU environment and Encore is a good move to lock an opposing threat into a boosting move i.e. Quiver Dance or a weak move in order to gain enough turns to KO the opponent. This way, you have a good cleaner that doesn't fear Intimidate.
U-turn is dropped because forces Primeape to switch-out, thus losing the +1 Spe boost.
Primeape @ Fightinium Z
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bulk Up
- Close Combat
- Gunk Shot
- Stone Edge

With this set, it is very easy to bluff scarfed Primeape, giving u set up opportunities when Pokemon that are usually affraid of Scarf Ape switch out. Knowing this, Z Bulk Up can be used to get a +2 Attack boost allowing Primeape to KO some of the bulkier mons that would usually switch into it. Fightinium Z also has the added benefit of letting u use All Out Pummeling, if u do not need to set up to secure a win.
+2 252 Atk Primeape Gunk Shot vs. 252 HP / 252+ Def Eviolite Clefairy: 332-392 (96.5 - 113.9%) -- 81.3% chance to OHKO
+2 252 Atk Primeape Close Combat vs. 252 HP / 56+ Def Regirock: 320-380 (87.9 - 104.3%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery
+2 252 Atk Primeape Stone Edge vs. 248 HP / 8 Def Spiritomb: 175-206 (57.7 - 67.9%) -- guaranteed 2HKO
+2 252 Atk Primeape Gunk Shot vs. 252 HP / 252+ Def Eviolite Tangela: 198-234 (59.2 - 70%) -- guaranteed 2HKO
+2 252 Atk Primeape Gunk Shot vs. 252 HP / 240+ Def Mesprit: 158-187 (43.4 - 51.3%) -- 98.8% chance to 2HKO after Stealth Rock ~ needs a bit of chip damage first
+2 252 Atk Primeape Stone Edge vs. 252 HP / 160+ Def Weezing: 128-151 (38.3 - 45.2%) -- guaranteed 3HKO after Stealth Rock and Black Sludge recovery ~ quite a bit of chip needed, but once Weezing has been worn down to this stage, sweeping potential is high.

As you can see, Z Bulk Up has a high damage output, however the chance of missing ur moves is also quite high, so Z Hone Claws can be ran instead to increase Accuracy, as well as Attack, however then u lose ur ability to use All Out Pummeling, which can quite often come in handy.
Replay: https://replay.pokemonshowdown.com/gen7pu-763268556

Primeape @ Salac Berry
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Bulk Up
- Substitute
- Power Trip

Sub Salac Primeape is a fun and interesting set as it gives Primeape more potential to sweep after it is boosted. Power Trip is cool as it has good synergy with Salac and Bulk Up, with 3 boosts (1 Bulk Up + Salac) it is 80bp with +1 Attack and if you manage to get 2 Bulk Ups it turns in 120bp with +2 Attack which can be quite devastating.

Primeape @ Normalium Z
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bulk Up
- Giga Impact

- Close Combat
- U-turn

Pretty obvious, Z impact hits approximately as hard as Fist Plate closecombat but does neutral damage to mesprit, clefairy, and weezing, which are the main checks/counters to ape. Bulkup is very useful vs stuff like spiritomb because uturn does nice damage after the boost and pursuit does less with the defense boost, also people wont be able to revengekill you with gurdurr, togedemaru or scarf ape so easily, which is usually done thanks to ape's low defense stat. This set is sensu weak but pursuit isn't hard to fit in a team.

+1 252 Atk Primeape Breakneck Blitz (200 BP) vs. 252 HP / 240+ Def Mesprit: 198-233 (54.3 - 64%) -- guaranteed 2HKO
+1 252 Atk Primeape U-turn vs. 252 HP / 240+ Def Mesprit: 140-166 (38.4 - 45.6%) -- guaranteed 3HKO

+1 252 Atk Primeape Breakneck Blitz (200 BP) vs. 252 HP / 160+ Def Weezing: 192-226 (57.4 - 67.6%) -- guaranteed 2HKO after Black Sludge recovery

+1 252 Atk Primeape U-turn vs. 248 HP / 8 Def Spiritomb: 92-109 (30.3 - 35.9%) -- 43.5% chance to 3HKO

+1 252 Atk Primeape Breakneck Blitz (200 BP) vs. 252 HP / 64 Def Eviolite Gurdurr: 199-235 (53.2 - 62.8%) -- guaranteed 2HKO
View attachment 122435
Primeape @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Toxic
- Close Combat
- U-turn
- Gunk Shot

Toxic fat shit that come in on this like spiritomb, mesprit ect. Supports team mates too


Foresight Final Gambit Primeape
Primeape @ Fist Plate
Ability: Defiant
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Final Gambit
- Foresight
- Gunk Shot
- Close Combat

Screw dealing with Weezing and Spiritomb. Fist Plate gives the impression that you are just a standard scarf Primeape with attack investment and it allows you to get the OHKO on Spiritomb with Close Combat after a Foresight. Final Gambit is there to just nuke something; if you see a threat out on the field, just go for Final Gambit. Gunk Shot is there so you won't get walled by Clefairy. It can get many surprise kills and it is best paired with something like Gurdurr which can get a sweep later on.

Replay: https://replay.pokemonshowdown.com/gen7pu-763464350
View attachment 122481
Primeape @ Fightinium Z
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Endeavor
- Substitute
- Close Combat
- Gunk Shot
Basically the idea of this set is subbing up on a slower mon or when forcing a switch and when primeape HP's get low it can endeavor the opposing pokemon to kill it with Close combat/Gunk shot,which actually helps vs some pokemon who would wall it,Fightium Z for a extra power close combat if needed as well

Vote by Saturday!

Going for Amphareixon's SubEndeavor Primeape. Pretty cool way to weaken checks immediately while still chipping Weezing (Toxic) and not being weak in order to take it out via kamikaze (Final Gambit) (Not saying those two are bad nominations, but SubEndeavor has the edge over them in certain ways.) The only thing I would change is Stone Edge > Gunk Shot, because the only common mon it really hits is Clefairy, which already hates Endeavor and Close Combat. Not hitting Sensu is also :blobsad:
 
Going with Inferno Monfernos Toxic set. It seems useful to threaten defensive mons that would usually switch into ape like Tangela, Tomb, and Mesprit. Sucks about Weezing being able to absorb Toxic, but with some good predictions that can be avoided :]
 

Weezing @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Sludge Bomb
- Flamethrower
- Hidden Power [Fighting] / Hidden Power [Grass]
- Shadow Ball

Choice Specs Weezing
Bit of a meme this time, but here it is, Specs Weezing. It is mostly meant to lure some of the most common switch ins to Weezing, such as Mesprit, Oricorio-Sensu, and Aurorus. Specs Shadow Ball scores a 2HKO on defensive Mesprit, a high chance to OHKO Sensu, and an easy OHKO on Haunter. Aurorus has a small chance of geting OHKOd by HP Fighting, guaranteed after rocks, and this Weezing also outspeeds Modest Specs Aurorus. Flamethrower nabs a 2HKO on no bulk invested Skuntank, and OHKOs on Ferroseed and Alolan Dugtrio. HP Grass is an option over HP Fighting to lure Gastrodon, and still 2HKOs Aurorus after rocks on the switch.

252+ SpA Choice Specs Weezing Shadow Ball vs. 252 HP / 0 SpD Mesprit: 206-244 (56.5 - 67%) -- guaranteed 2HKO

252+ SpA Choice Specs Weezing Shadow Ball vs. 0 HP / 4 SpD Oricorio-Sensu: 286-338 (98.2 - 116.1%) -- 87.5% chance to OHKO

252+ SpA Choice Specs Weezing Shadow Ball vs. 0 HP / 4 SpD Haunter: 346-408 (149.7 - 176.6%) -- guaranteed OHKO

252+ SpA Choice Specs Weezing Flamethrower vs. 4 HP / 0 SpD Skuntank: 181-213 (52 - 61.2%) -- 96.1% chance to 2HKO after Black Sludge recovery

252+ SpA Choice Specs Weezing Flamethrower vs. 248 HP / 132+ SpD Eviolite Ferroseed: 292-344 (100.3 - 118.2%) -- guaranteed OHKO

252+ SpA Choice Specs Weezing Hidden Power Fighting vs. 0 HP / 4 SpD Aurorus: 344-408 (88.8 - 105.4%) -- 31.3% chance to OHKO

252+ SpA Choice Specs Weezing Hidden Power Grass vs. 0 HP / 4 SpD Aurorus: 172-204 (44.4 - 52.7%) -- 18.4% chance to 2HKO

252+ SpA Choice Specs Weezing Hidden Power Grass vs. 252 HP / 4 SpD Gastrodon: 380-448 (89.2 - 105.1%) -- 31.3% chance to OHKO after Leftovers recovery
 
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Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP / 80 Def / 176 Spe
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Will-O-Wisp / Toxic
- Substitute
- Pain Split

SubSplit set is used to annoy the fuck outta shit like mes by subbing on it as it comes in, clicks toxic and then jumps out. You can adjust the speed to beat other mons, and use wisp if u want it to still check shit
 

JustoonSmitts

I draw stuff for a living
is a Top Artistis a Contributor to Smogon
109_koffing_weezing_justoon_smitts.jpg

**artwork by me**

Cronenberg (Weezing) @ Darkinium Z
Ability: Levitate
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
- Sludge Bomb
- Will-o-Wisp
- Toxic Spikes
- Memento

This set uses Weezing's low speed and Z-Memento to support its teammates. This is great for a set-up sweeper or powerful offensive Pokémon like Pyroar, Zangoose, and Nasty Plot Alolan Raichu since not only will Weezing lower thier stats to sponge hits easier, but it also fully recovers HP so they can try and set up again. Toxic Spikes is to hazard stack and poisoning grounded Pokémon to make sweeping easier by breaking down walls that aren't Steel-types. Will-o-Wisp is preferred against physical attackers like Primeape and Skuntank so that thier offensive presence is neutered. Sludge Bomb is the preferred STAB so that Weezing isn't Taunt bait. It also has a nice chance to poison the foe.
 

BP

Upper Decky Lip Mints
is a Contributor to Smogon

weezy boi (Weezing) @ Iapapa Berry
Ability: Levitate
EVs: 248 HP / 164 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Toxic Spikes
- Destiny Bond
- Taunt / Will-O-Wisp
- Sludge Bomb

Destiny Bond Weezing just the standard taun Weezy boy set but with Destiny Bond over Will-o-Wisp. Its meant to lure out slower specially biased Pokemon such as Eelektross, and Musharna. After setting up T-Spikes it can usually just be sacked and take another pokemon with it unless you predict wrong which is very unfortunate
 

Ampha

"They don’t call me Greed for nothing!"
is a Community Contributoris a Tiering Contributor
Weezing.png
Weezing @ Life Orb
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Sludge Bomb
- Thunderbolt
- Flamethrower/Fire blast
- Pain Split / HP grass
LO Weezing is actually interesting as it gets some good kills on some mons due to it's good coverage moves, while pain Split provides a semi-reliable recovery from Life orb,you can opt for HP grass on pain Split as well If you fear Gastrodon
 

Ktütverde

of course
is a Top Tiering Contributor Alumnusis a Former Smogon Metagame Tournament Circuit Champion

Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP / 224 Def / 32 Spe
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Flamethrower
- Toxic Spikes
- Will-O-Wisp

This is the standard weezing with flamethrower > taunt, the latter being its only replaceable move: without WoW you cant pressure skuntank and other defoggers, without toxicspikes you cant pressure the opposing team, and without stab you are bad. :]

Flamethrower is mainly for SubSD sandslash-alola that I've never seen yet despite being the best set imo. If you don't care about sandslash-alola, flamethrower is still very important for SubToxic Dugtrio-alola which is a real threat and can easily get multiple kills vs slower teams. This weezing set should be used over the standard one in teams lacking a counter/hard check to dugtrio-A and sandslash: if they happen to have sub you may as well lose 6-0 without this weezing. Some examples are teams lacking a gurdurr, eelektross, tangela, or hitmonchan.

Last note: taunt his often weezing's answer to ferroseed, but flamethrower 2hkos so everything is alright.
 
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tondas

This hennessy is gonna be the death of me
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus

Weezing @ Black Sludge
Ability: Levitate
EVs: 248 HP / 164 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Will-O-Wisp
- Sludge Bomb
- Infestation

bait a psychic, trap them, freely switch into a dark and pursuit or like go for game if you're using sd ret or crotomb or smth.
 
Z-Stockpile Weezing

Weezing @ Normalium Z
Ability: Levitate
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Will-O-Wisp
- Pain Split
- Stockpile

General idea
Black Sludge/Leftovers is usually a good item for defensive pokemons because they slowly recharge the user's HP, but sometimes this isn't enough because 6% per turn is still not enough to work with.
Z-Stockpile is criminally underrated because, unlikely Haze, it combines the recharging effect with a +1/+1 boost on both sides of the spectrum: this way you have a lot more staying power than a regular Weezing, which was hit heavily on the special side. Keep in mind that a Z-Stockpile is not stopped by Taunt, such as every Z-boosted status move. Three Stockpile are those necessary to work with.
P.S. You need to cast a Z-boosted Stockpile only when you are damaged or you are going to be worn down (reaching approximately 30% HP) in order to optimize the recharging effect.
The back up plan is to use the Normalium Z with Pain Split, but is inferior to Z-Stockpile most of the time. Still, Pain Split is necessary to have a "recovery move" that acts like a "damaging move".

EVs spread is that of the defensive set.

Wish support is really appreciated on the first turn of set-up in order to gain immediately the upper hand.
 
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Darkinium

the mighty nuaguunibi
all the good ones are taken this week :pikuh:

Weezing @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Sludge Bomb
- Flamethrower
- Hidden Power [Fighting] / Hidden Power [Grass]
- Shadow Ball

Choice Specs Weezing
Bit of a meme this time, but here it is, Specs Weezing. It is mostly meant to lure some of the most common switch ins to Weezing, such as Mesprit, Oricorio-Sensu, and Aurorus. Specs Shadow Ball scores a 2HKO on defensive Mesprit, a high chance to OHKO Sensu, and an easy OHKO on Haunter. Aurorus has a small chance of geting OHKOd by HP Fighting, guaranteed after rocks, and this Weezing also outspeeds Modest Specs Aurorus. Flamethrower nabs a 2HKO on no bulk invested Skuntank, and OHKOs on Ferroseed and Alolan Dugtrio. HP Grass is an option over HP Fighting to lure Gastrodon, and still 2HKOs Aurorus after rocks on the switch.

252+ SpA Choice Specs Weezing Shadow Ball vs. 252 HP / 0 SpD Mesprit: 206-244 (56.5 - 67%) -- guaranteed 2HKO

252+ SpA Choice Specs Weezing Shadow Ball vs. 0 HP / 4 SpD Oricorio-Sensu: 286-338 (98.2 - 116.1%) -- 87.5% chance to OHKO

252+ SpA Choice Specs Weezing Shadow Ball vs. 0 HP / 4 SpD Haunter: 346-408 (149.7 - 176.6%) -- guaranteed OHKO

252+ SpA Choice Specs Weezing Flamethrower vs. 4 HP / 0 SpD Skuntank: 181-213 (52 - 61.2%) -- 96.1% chance to 2HKO after Black Sludge recovery

252+ SpA Choice Specs Weezing Flamethrower vs. 248 HP / 132+ SpD Eviolite Ferroseed: 292-344 (100.3 - 118.2%) -- guaranteed OHKO

252+ SpA Choice Specs Weezing Hidden Power Fighting vs. 0 HP / 4 SpD Aurorus: 344-408 (88.8 - 105.4%) -- 31.3% chance to OHKO

252+ SpA Choice Specs Weezing Hidden Power Grass vs. 0 HP / 4 SpD Aurorus: 172-204 (44.4 - 52.7%) -- 18.4% chance to 2HKO

252+ SpA Choice Specs Weezing Hidden Power Grass vs. 252 HP / 4 SpD Gastrodon: 380-448 (89.2 - 105.1%) -- 31.3% chance to OHKO after Leftovers recovery
View attachment 123477
Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP / 80 Def / 176 Spe
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Will-O-Wisp / Toxic
- Substitute
- Pain Split

SubSplit set is used to annoy the fuck outta shit like mes by subbing on it as it comes in, clicks toxic and then jumps out. You can adjust the speed to beat other mons, and use wisp if u want it to still check shit
View attachment 123490
**artwork by me**

Cronenberg (Weezing) @ Darkinium Z
Ability: Levitate
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
- Sludge Bomb
- Will-o-Wisp
- Toxic Spikes
- Memento

This set uses Weezing's low speed and Z-Memento to support its teammates. This is great for a set-up sweeper or powerful offensive Pokémon like Pyroar, Zangoose, and Nasty Plot Alolan Raichu since not only will Weezing lower thier stats to sponge hits easier, but it also fully recovers HP so they can try and set up again. Toxic Spikes is to hazard stack and poisoning grounded Pokémon to make sweeping easier by breaking down walls that aren't Steel-types. Will-o-Wisp is preferred against physical attackers like Primeape and Skuntank so that thier offensive presence is neutered. Sludge Bomb is the preferred STAB so that Weezing isn't Taunt bait. It also has a nice chance to poison the foe.

weezy boi (Weezing) @ Iapapa Berry
Ability: Levitate
EVs: 248 HP / 164 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Toxic Spikes
- Destiny Bond
- Taunt / Will-O-Wisp
- Sludge Bomb

Destiny Bond Weezing just the standard taun Weezy boy set but with Destiny Bond over Will-o-Wisp. Its meant to lure out slower specially biased Pokemon such as Eelektross, and Musharna. After setting up T-Spikes it can usually just be sacked and take another pokemon with it unless you predict wrong which is very unfortunate
View attachment 124034
Weezing @ Life Orb
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Sludge Bomb
- Thunderbolt
- Flamethrower/Fire blast
- Pain Split / HP grass
LO Weezing is actually interesting as it gets some good kills on some mons due to it's good coverage moves, while pain Split provides a semi-reliable recovery from Life orb,you can opt for HP grass on pain Split as well If you fear Gastrodon

Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP / 224 Def / 32 Spe
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Flamethrower
- Toxic Spikes
- Will-O-Wisp

This is the standard weezing with flamethrower > taunt, the latter being its only replaceable move: without WoW you cant pressure skuntank and other defoggers, without toxicspikes you cant pressure the opposing team, and without stab you are bad. :]

Flamethrower is mainly for SubSD sandslash-alola that I've never seen yet despite being the best set imo. If you don't care about sandslash-alola, flamethrower is still very important for SubToxic Dugtrio-alola which is a real threat and can easily get multiple kills vs slower teams. This weezing set should be used over the standard one in teams lacking a counter/hard check to dugtrio-A and sandslash: if they happen to have sub you may as well lose 6-0 without this weezing. Some examples are teams lacking a gurdurr, eelektross, tangela, or hitmonchan.

Last note: taunt his often weezing's answer to ferroseed, but flamethrower 2hkos so everything is alright.

Weezing @ Black Sludge
Ability: Levitate
EVs: 248 HP / 164 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Will-O-Wisp
- Sludge Bomb
- Infestation

bait a psychic, trap them, freely switch into a dark and pursuit or like go for game if you're using sd ret or crotomb or smth.
Z-Stockpile Weezing

Weezing @ Normalium Z
Ability: Levitate
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Will-O-Wisp
- Pain Split
- Stockpile

General idea
Black Sludge/Leftovers is usually a good item for defensive pokemons because they slowly recharge the user's HP, but sometimes this isn't enough because 6% per turn is still not enough to work with.
Z-Stockpile is criminally underrated because, unlikely Haze, it combines the recharging effect with a +1/+1 boost on both sides of the spectrum: this way you have a lot more staying power than a regular Weezing, which was hit heavily on the special side. Keep in mind that a Z-Stockpile is not stopped by Taunt, such as every Z-boosted status move. Three Stockpile are those necessary to work with.
P.S. You need to cast a Z-boosted Stockpile only when you are damaged or you are going to be worn down (reaching approximately 30% HP) in order to optimize the recharging effect.
The back up plan is to use the Normalium Z with Pain Split, but is inferior to Z-Stockpile most of the time. Still, Pain Split is necessary to have a "recovery move" that acts like a "damaging move".

EVs spread is that of the defensive set.

Wish support is really appreciated on the first turn of set-up in order to gain immediately the upper hand.

Vote by Saturday!

I like Jmash324's Choice Specs Weezing the most. It's both heat, and effective, on paper at least

also please stop using 96 speed weezing guys, +speed costa is actually hot garbage :puff: just use enough for max speed neutral costa or drampa or something. please.
 
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