Metagame PU Old Gens + Discussion (Gen5 Revamp)

Akir

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This thread is meant to act as the singular hub for all discussion and archiving of resources for older generations of PU. For reference, this currently includes generations 3, 4, 5, and 6.

The main goal of this tier is to archive the resources of older generations for use in events like the PUPL in a singular spot with easy access. Another goal of this thread is to further develop these older formats, and in that vein discussion is encouraged. Feel free to add any thoughts that you may have on the topic, along with any adjustments you think should be made.

General rules of the thread:
  • No one liners please!
  • Be civil with discussion. Some of the older generations are still largely unexplored, so new ideas are always welcome so long as they have an argument to back them up.
  • If you have an idea for an event for this thread, speak to Akir to work out the logistics/possibility.
  • As always, have fun!

Links to Old Gen Resources:

ADV PU (Gen3)
DPP PU (Gen4)
BW2 PU (Gen5)
ORAS PU (Gen6)
 
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Akir

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DPP Gen4 Resources:


"Don Corleone" Gastrodon Balance, GeneralAnnoyance

Misdreavus @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Thunderbolt
- Taunt

Monferno @ Life Orb
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- Mach Punch
- U-turn

Golbat @ Black Sludge
Ability: Inner Focus
EVs: 248 HP / 164 Def / 96 Spe
Impish Nature
- Brave Bird
- Taunt
- Roost
- U-turn

Kadabra @ Choice Scarf
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 3 Atk / 30 SpA / 30 SpD
- Psychic
- Signal Beam
- Hidden Power [Ground]
- Trick

Gastrodon @ Leftovers
Ability: Sticky Hold
EVs: 248 HP / 144 Def / 108 SpD / 8 Spe
Impish Nature
- Toxic
- Waterfall
- Earthquake
- Recover

Probopass @ Leftovers
Ability: Magnet Pull
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Flash Cannon
- Earth Power
- Toxic


  • Here we have a fairly easy to use balance team utilizing the legendary gastrodon. The team functions by weakening bulky grass/steel types and offensive dark types so that in the end, scarf modest kadabra can come in and sweep.
  • First, lead taunt misdreavus was chosen to prevent entry hazards as that’s a big problem to deal with while playing balance or a similarly slow playstyle.
  • From here the team was built in such a way that mixed bulk gastrodon can check a good portion of the tier including LO Kadabra, Rhydon, Rapidash, Sneasel, Poliwrath, and Metang as well as a lot of other huge threats.
  • Probopass and Golbat work to mitigate gastrodon’s grass weakness as both of them can check Victreebel, Cacturne, and Bellosum with Probo also checking ghosts.
  • Monferno serves as a breaker to add pressure onto steel types, cacturne, and bulky waters.
  • Lastly, Kadabra is used as a scarfer/late game sweeper with a moveset that allows it to hit any mon in the tier at least neutrally while giving it the ability to trick walls if your opp is running a slower playstyle.


Memento Offense, Collaboration

Electabuzz @ Magnet
Ability: Static
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Thunderbolt
- Hidden Power [Grass]
- Low Kick
- Toxic

Dragonair @ Life Orb
Ability: Shed Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Extreme Speed
- Aqua Tail

Misdreavus @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Trick
- Memento
- Shadow Ball

Pelipper @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 136 Def / 124 Spe
Bold Nature
- Surf
- Air Slash
- Roost
- U-turn

Victreebel @ Life Orb
Ability: Chlorophyll
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sucker Punch
- Swords Dance
- Frustration

Metang @ Leftovers
Ability: Clear Body
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stealth Rock
- Meteor Mash
- Zen Headbutt
- Bullet Punch


  • This team is actually a workshop team that actually turned out extremely well and is showcased in the overview post later in the resources. The strategy of the team is to use 2 setup mons (a Victreebel as a wallbreaker and a Dragonair as a sweeper) to beat down and overwhelm the opponent.
  • Electabuzz is chosen as the lead as it forces the opponent more-often-than-not to play defensively turn 1 and also Electabuzz has good offensive presence throughout the match.
  • Dragonair is chosen as the sweeper, who can win with only 1 Dragon Dance but ideally needs 2 to be truly unstoppable.
  • Misdreavus is given a Choice Scarf to work as the revenge killer while also having the Memento to ease setup for Dragonair and Victreebel, along with Trick to potentially cripple a wall.
  • Pelipper is the glue to the team, giving a switchin for threats like Poliwrath and Machoke while also giving a slow-ish U-turn and an offensive option for Rhydon.
  • Victreebel is the setup wallbreaker of the team, as at +2 very few walls can stand up to it. The coverage of Leaf Blade and Frustration is surprisingly effective in the tier, and the addition of Sucker Punch means that Victreebel is less prone to being revenge killed. Can also work as a secondary wincon if Dragonair isn't working.
  • Metang is chosen as the last to cover the extremely necessary roles of Stealth Rock setter, Ice check, and Psychic check. Metang also keeps the offensive pressure up with its good coverage and decent power, and Bullet Punch is there because the team can prove to be a bit slow at times.


"Machoke Squad" Spikestack Offense, Kushalos

Machoke @ Lum Berry
Ability: No Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dynamic Punch
- Payback
- Bullet Punch
- Thunder Punch

Rhydon @ Shuca Berry
Ability: Lightning Rod
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Rock Polish

Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 156 HP / 252 SpA / 100 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Focus Blast
- Ice Beam
- Vacuum Wave

Cacturne @ Life Orb
Ability: Sand Veil
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Energy Ball
- Sucker Punch
- Spikes

Golbat @ Leftovers
Ability: Inner Focus
EVs: 248 HP / 244 SpD / 16 Spe
Careful Nature
- Brave Bird
- Super Fang
- U-turn
- Roost

Misdreavus @ Choice Scarf
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Will-O-Wisp
- Trick
- Destiny Bond


  • This team consists of wearing down the opponent with entry hazards and strong wallbreakers and finishing with a Rhydon or Misdreavus sweep.
  • Machoke is chosen as the lead as it is one of the best antileads in the tier with plenty of bulk, priority, and a strong Dynamicpunch to pressure the opponent from Turn 1 with Thunder Punch to lure in Pelipper.
  • Rhydon is added for Stealth Rock and as a wallbreaker with Rock Polish as an alternate wincon, and with Shuca Berry as the item letting Rhydon beat other Rhydon 1v1 with the added bonus of having more opportunities to set up.
  • Poliwrath is added as strong glue for the team, taking Water, Rock, and Fire hits for the rest of the team while providing plenty of power and priority on its own.
  • Cacturne stacks Spikes and is one of the strongest wallbreakers in the tier with even more priority.
  • Golbat is then added as glue to work as a Victreebel and Poliwrath switchin while also providing support through Super Fang and U-turn.
  • The last mon chosen is Misdreavus as the revenge killer, spinblocker, and alternative wincon, as it provides plenty of defensive synergy with great speed and support and the optional Trick to hinder any switchins Misdreavus might have.
  • Overall a good team with plenty of offensive pressure and defensive synergy that made it all the way to the finals of the DPP Tournament.

Edit Notice: Changed Protect on Machoke to Thunder Punch to ease the Pelipper matchup.


Sun Hyper Offense, Akir

Onix @ Focus Sash
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sunny Day
- Stealth Rock
- Taunt
- Explosion

Purugly @ Heat Rock
Ability: Thick Fat
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sunny Day
- Frustration
- Sucker Punch
- U-turn

Victreebel @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Sleep Powder
- Solar Beam
- Sludge Bomb
- Weather Ball

Rapidash @ Flame Plate
Ability: Flash Fire
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Frustration
- Will-O-Wisp
- Morning Sun

Tangela @ Life Orb
Ability: Chlorophyll
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Sunny Day
- Solar Beam
- Hidden Power [Fire]
- Ancient Power

Metang @ Leftovers
Ability: Clear Body
Happiness: 0
EVs: 128 HP / 252 Atk / 128 Spe
Adamant Nature
- Meteor Mash
- Zen Headbutt
- Earthquake
- Bullet Punch

  • Standard sun.
  • Onix is chosen as the lead to set up Stealth Rock, Sunny Day, and explode out of the way while occasionally taunting opposing leads.
  • Purugly is the backup Sunny Day setter as it has the speed to almost always get the sun out, while also providing a U-turn option and a Sucker Punch option for scarfers.
  • The offensive core for the team is Victreebel and Rapidash, who together can wallbreak and sweep most of the tier alone with the sun up.
  • Tangela is used as the backup Chlorophyll sweeper with enough speed EVed to outspeed Sneasel and +2 Jolly Rhydon in sun with the rest into bulk.
  • Metang is chosen as the last mon as glue, as it reliably switches in on Muk and can beat common threats to Sun such as Probopass, Specially Defensive Flareon (with the shown EVs), or the stated Muk.
  • Very straightforward team overall, but it is possible to customize by doing things such as adding Sleep Powder to Tangela, adding Stone Edge over Taunt on Onix, replacing Metang with a Kadabra for a more offensive wallbreaker and answer to Muk, or running Solarbeam on Rapidash for a lure.


Lickilicky Bulky Offense, Rawmelon

Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 120 HP / 252 SpA / 136 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Vacuum Wave
- Focus Blast
- Ice Beam

Sableye @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Recover
- Seismic Toss
- Taunt

Muk @ Black Sludge
Ability: Sticky Hold
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Poison Jab
- Payback
- Rest
- Sleep Talk

Mr. Mime @ Choice Scarf
Ability: Filter
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Energy Ball
- Focus Blast
- Healing Wish

Lickilicky @ Leftovers
Ability: Oblivious
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Body Slam
- Wish
- Protect
- Power Whip

Rhydon @ Lum Berry
Ability: Lightning Rod
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Swords Dance


  • This is a bulky offense team with so much defensive synergy that it almost plays like stall.
  • Poliwrath is chosen as the lead as it has a lot of good matchups in the lead metagame, such as against Monferno and Purugly, and has enough bulk to be useful throughout the match as an Edgequake, Fire, Water, and Steel answer.
  • Sableye is the Psychic/Normal and backup Rhydon check that can taunt other, slower walls to stall those out.
  • Muk is the blanket specially-defensive tank of the team primarily there for taking Grass and the common Ghost attackers.
  • Mr. Mime is the revenge killer of the team, which boasts a Choice Scarf to outspeed the tier and also has the option of Healing Wish to heal a teammate.
  • Lickilicky is the second blanket special wall that can pass Wish to teammates, and has Power Whip to lure in Rhydon and Misdreavus.
  • Rhydon is the last member, and is the wallbreaker of the team that also provides the all-important Stealth Rock.


All mons are ranked in order of viability, not alphabetical! However, all mons in a rank are considered to be “largely similar”. NOTE: MODERN BATON PASS CLAUSE IS IN EFFECT. DRIFBLIM, ROSELIA, ARTICUNO, AND LINOONE ARE ALL BANNED.


S Rank

  • Poliwrath (S Specially Attacking Tank) (A+ Physically Defensive) (A SubPunch) (A Bulk Up) (A- Encore)
  • Electabuzz (S LO 4 Mixed Attacks) (B Choice Scarf)


A+ Rank

  • Victreebel (A+ Swords Dance Wallbreaker) (A+ Mixed) (A+ Chlorophyll Sweeper) (B+ Choice Scarf)
  • Rhydon (A+ Double Dance) (A+ Choice Band) (A+ Offensive Tank)
  • Muk (A+ Curse Cromuk) (A- Curse + 3 Attacks) (A- Choice Band) (A- All-Out-Attacker)
  • Gastrodon (A+ Mixed Wall) (B+ Curse) (B- Special Wall)
  • Cacturne (A+ Offensive Spikes) (A- Mixed Wallbreaker) (B Defensive Spikes)
  • Purugly (A+ U-Turn) (A U-Turn + HP Lure)
  • Misdreavus (A+ Nasty Plot) (A Choice Scarf) (A- Defensive Support) (A- Defensive Nasty Plot)

A Rank

  • Rapidash (A Subtoxic) (A- Offensive Utility) (B+ Solarbeam Lure)
  • Lickilicky (A Specially Defensive Support)(A- Choice Band)
  • Kadabra (A LO Special Attacker + Encore) (A Sub LO Attacker)
  • Golduck (A Cloud Nine Choice Scarf) (A CM LO Attacker)
  • Metang (A Offensive Tank)
  • Golbat (A Defensive Pivot) (B+ Nasty Plot)
  • Machoke (A Antilead) (B+ Choice Band)
  • Pelipper (A Pivot Attacker) (A- Physical Tank Pivot)

A- Rank

  • Xatu (A- LO Attacker) (A- Choice Scarf)(B+ CM LO Attacker) (B- Dual Screens)
  • Glalie (A- Spikes Lead) (B+ Offensive Spikes)
  • Zangoose (A- Choice Scarf) (A- AoA) (A- Swords Dance)
  • Murkrow (A- Mixed Wallbreaker)
  • Mr. Mime (A- LO Attacker) (A- Choice Scarf) (B+ Nasty Plot)
  • Armaldo (A- Physically Defensive Spinner) (B Specially Defensive Spinner) (B Swords Dance) (B Rock Polish)
  • Sneasel (A- LO Attacker) (B+ Swords Dance)
  • Bellossom (A- Special Wall)

B+ Rank

  • Gabite (B+ Choice Band) (B+ Offensive Tank) (B Choice Scarf)
  • Dragonair (B+ Dragon Dance)
  • Monferno (B+ Swords Dance) (B+ Suicide Lead)
  • Marowak (B+ Stealth Rocks Attacker) (B Wallbreaker)
  • Probopass (B+ Specially Defensive Utility)
  • Sableye (B+ Specially Defensive Support) (B+ Physically Defensive Support) (B+ Calm Mind)
  • Raichu (B+ Nasty Plot)
  • Gorebyss (B+ Self-Setting Rain Dance Sweeper)

B Rank

  • Ampharos (B Special Tank) (B- Choice Specs)
  • Relicanth (B Tank) (B Rock Polish Sweeper)
  • Solrock (B Physical Tank)
  • Tangela (B Sun Sweeper) (B- Physically Defensive)
  • Lopunny (B Offensive Utility) (B Choice Band) (B- Baton Pass)
  • Kecleon (B Specially Defensive Wall)
  • Rampardos (B Choice Scarf)
  • Gastly (B Choice Scarf) (B- Substitute LO Attacker)
  • Quagsire (B Physical Wall)

B- Rank

  • Politoed (B- Specially Defensive) (C+ Choice Specs)
  • Parasect (B- Special Wall + Aromatherapy)
  • Fearow (B- Choice Band) (B- Choice Scarf)
  • Glaceon (B- Choice Specs)
  • Dusclops (B- Physical Wall)
  • Vigoroth (B- Sub-Bulk Up)
  • Chatot (B- Nasty Plot)
  • Flareon (B- Specially Defensive)
  • Lapras (B- Dragon Dance) (B- Choice Specs)
  • Kingler (B- LO Agility) (B- Swords Dance)



C+ Rank

  • Yanma (C+ Lategame Sweeper)
  • Onix (C+ Sun Taunt Suicide Lead)
  • Voltorb (C+ Rain Taunt Suicide Lead)
  • Wartortle (C+ Rapid Spin)
  • Slaking (C+ Choice Band)
  • Regigigas (C+Specially Defensive Tank) (C+ “Setup” Sweeper)
  • Exploud (C+ Mixed Attacker)

C Rank

  • Furret (C Choice Band Antilead)
  • Bronzor (C Mixed Wall) (C CroZor)
  • Diglett (C CB Trapper)
  • Mawile (C Baton Pass)
  • Pineco (C Hazard Lead)

C- Rank

  • Wormadam-Sandy (C- Special Tank)
  • Wormadam-Trash (C- Mixed Tank)
  • Lunatone (C- Special LO) (C- Special Tank)
  • Shedinja (C- Shedinja)
  • Beedrill (C- Specially Defensive Toxic Spikes) (C- Suicide Lead)


Sets Compendium (Use Ctrl + F or other search functions to make your life a lot easier):


S


Poliwrath:


Specially Attacking Tank:


Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 120 HP / 252 SpA / 136 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Ice Beam
- Focus Blast
- Vacuum Wave

This set can go on 90% of all teams with no problems. The speed is to always outspeed Marowak and neutral nature Cacturne, with enough bulk to work as a Rhydon switchin. A very reliable set, but keep in mind that Poliwrath is not a Water check. The only Water it checks is itself.


Physically Defensive:


Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 176 Def / 84 Spe
Bold Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Surf
- Psychic

This set must have at least 84 Speed at all times in order to outspeed Jolly Rhydon. This set is surprisingly bulky, and the sheer amount of defensive synergy it provides - along with being one of the most reliable answers to Rhydon - makes this set a staple on defensive teams.


SubPunch:


Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 156 HP / 252 Atk / 100 Spe
Adamant Nature
- Substitute
- Focus Punch
- Waterfall
- Ice Punch / Encore

This set hits HARD. Poliwrath causes a lot of switches, so an easy Substitute means an easy Focus Punch. This set also has the bonus of beating other Poliwrath and many standard Water checks.

Bulk Up:


Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bulk Up
- Brick Break
- Waterfall
- Encore / Substitute

Poliwrath can do many things, with the final sample being a Bulk Up set. This set can be very hard to stop when it sets up, and setting up is actually fairly easy with the surprise Encore forcing a switch.


Victreebel:


Swords Dance Wallbreaker:


Victreebel @ Life Orb
Ability: Chlorophyll
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Frustration
- Sucker Punch

SD Victreebel is such a powerful stallbreaker that the need for any answer to it is one of the main focus points for any stall team, moreso than Rhydon or Muk. Leaf Blase can 2HKO almost all of the metagame and Frustration patches up a lot of coverage for Grass. Sucker Punch also hits incredibly hard, even if it is not STAB. Victreebel's highest stat is its Attack after all.


Mixed:


Victreebel @ Life Orb
Ability: Chlorophyll
Happiness: 0
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Leaf Storm
- Leaf Blade
- Sucker Punch
- Frustration / Sludge Bomb

This set banks on the "wild card" nature of Victreebel to hit hard on both sides of the spectrum and wallbreak. Since Victreebel has 2 very viable but distinctly different sets in the forms of the Swords Dance and Sun Sweeper set, Mixed Victreebel banks on the fact that your opponent never truly knows what Victreebel is going to do until you reveal it. On top of that Victreebel has 2 very different sets of checks and counters depending on the set, so this set can prove to be difficult to check.


Sun Sweeper:


Victreebel @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sleep Powder / Sunny Day
- Solar Beam
- Sludge Bomb
- Weather Ball

Cleanly outspeeding the entire tier and having enough power to wallbreak and sweep, this set is a menace to both offensive and defensive teams alike. Solarbeam can OHKO almost all offensive mons with ease, and the coverage provided by Sludge Bomb and Weather Ball (which is 100 BP Fire in the sun) is more than enough to break apart teams not prepared for it. Modest is also an acceptable nature for this set, however then you run the risk of being counterswept by another Victreebel. In this vein, Timid is recommended so you can at least speedtie.


Choice Scarf:


Victreebel @ Choice Scarf
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Energy Ball
- Sludge Bomb
- Hidden Power [Fire]

Choice Scarf lets Victreebel just barely outspeed the entire unboosted metagame while still having the usual power of all of the other sets. This set can revenge kill without needing to bank on Sucker Punch while still wallbreaking with Leaf Storm. However, the main benefit of this set is how it is the least expected. Since most checks rely on outspeeding Victreebel to check it, Victreebel can instead KO them instead.


A+

Rhydon:


Offensive Tank:


Rhydon @ Lum Berry
Ability: Lightning Rod
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Swords Dance / Rock Polish

Standard set. Can set up rocks early game, wallbreak midgame, and then possibly sweep lategame. You can also use Rindo Berry over Lum Berry to catch HP Grass lures by surprise, or just use a Life Orb. Either way, this set provides a lot of offensive power and defensive synergy to most teams.


Double Dance:


Rhydon @ Life Orb
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Rock Polish
- Earthquake
- Stone Edge

This set gives up Stealth Rock to have both setup options on hand. This set can win matches alone against unprepared teams and make prepared teams reactive to you. A very strong set. You can probably get away with running Adamant too if you wanted, as the tier speedcreeps past Jolly Rhydon anyway.


Choice Band:


Rhydon @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Double-Edge
- Megahorn

This set has no GSI. It can 2HKO everything in the tier with no problems. Just predict well, as Rhydon has a lot of SSIs.

Muk:


RestTalk :


Muk @ Leftovers
Ability: Sticky Hold
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Rest
- Sleep Talk
- Poison Jab
- Payback / Curse

Payback lets Muk work as a great check to things like Misdreavus, and since this is DPP Payback also gets 100 bp on any switch too. Curse is also an option if you would prefer your Muk to be a wincon instead. Fire Punch is tempting, but it only hits Metang. Beyond that, Muk's typing and stats lets it be a fantastic blanket check for special attackers...most notably the Grass mons that can heavily pressure a team otherwise.

SubPunch:


Muk @ Leftovers
Ability: Sticky Hold
EVs: 216 HP / 252 Atk / 40 Spe
Adamant Nature
- Substitute
- Focus Punch
- Poison Jab / Ice Punch
- Shadow Sneak

SubPunch is the set you want if you want to punish Steel switchins. Focus Punch hits extremely hard, being able to 2HKO most standard Muk switchins, and Muk is able to pull off 101 Substitutes as well for an added bonus of not breaking when hit by Seismic Toss. Shadow Sneak is standard priority and lets Muk revenge kill and finish off whatever survives a Focus Punch, and Poison Jab is for STAB...even though Ice Punch is also a good option in that slot. A great wallbreaker that still provides the defensive synergy of the first set to a decent degree.

Curse + 3 Attacks:


Muk @ Leftovers
Ability: Sticky Hold
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Curse
- Poison Jab / Gunk Shot
- Ice Punch
- Shadow Sneak / Payback

This set forgoes recovery in order to have more attacking options. Muk's bulk lets it become a massive threat after 1 Curse, so you can let it tank some hits and do a lot of damage back. There's not a lot to say about this set, other than it's pretty good if you are looking for a strong offensive tank/wallbreaker.


All-Out-Attacker:


Muk @ Black Sludge
Ability: Sticky Hold
EVs: 252 HP / 80 Atk / 176 Spe
Adamant Nature
- Poison Jab
- Brick Break / Shadow Sneak
- Explosion
- Giga Drain

This set lures common answers to Muk such as Rhydon and weakens/kills them. Brick Break is used for Probopass and Mawile mainly, so Shadow Sneak is a decent replacement as well. Explosion still halves Defense in Gen4, so it really hurts as well.


Gastrodon:


Mixed Wall:


Gastrodon @ Leftovers
Ability: Sticky Hold
EVs: 248 HP / 140 Def / 120 SpD
Sassy Nature
- Toxic
- Surf / Waterfall
- Earthquake
- Recover

Gastrodon is popular for balance teams for its ability to check a large number of mons in a single slot, most notably Rhydon, Muk, and Poliwrath. Please note that Storm Drain is not an immunity nor a stat boost in DPP, so Sticky Hold is the only ability of use. Granted, the immunity to Trick is a strong bonus to Gastrodon regardless. The EVs are so that Poliwrath cannot 3HKO with Focus Blast, making Gastrodon a GSI. The rest of the EVs are thrown into HP and Defense to help tank hits from Rhydon. While this set is not an offensive set at all, the fact that it has such an intense amount of role compression makes it a staple on balance teams.

Curse:


Gastrodon @ Leftovers
Ability: Sticky Hold
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Curse
- Waterfall
- Earthquake
- Recover

This set attempts to remedy Gastrodon's lack of offensive prowess by setting up while still maintaining its mixed defenses. The main thing this set has over the Mixed Wall set is the increased power that comes with Curse, but losing Toxic means that Gastrodon is now even weaker to Grasses that can easily switch in.


Lickilicky:


Specially Defensive:


Lickilicky @ Leftovers
Ability: Oblivious
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Body Slam
- Wish
- Protect
- Power Whip / Heal Bell

This set is a staple gluemon for more defensive teams, as Lickilicky can pass Wish and still tank a lot of special hits all on its own. Lickilicky can work as a GSI to a lot of special attackers such as Kadabra while still hitting decently hard with Body Slam. Choosing between Power Whip and Heal Bell is a team-based decision: Power Whip can lure in Rhydon and hit Ghosts, but Heal Bell can save your team a lot of trouble.


Choice Band:


Lickilicky @ Choice Band
Ability: Own Tempo
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Frustration
- Earthquake
- Power Whip
- Explosion

This set is extremely powerful. STAB Explosion can KO a huge amount of mons (including Rhydon), and Lickilicky has fantastic coverage to compliment the Normal Spam. One thing to keep an eye out for, however, is the huge amount of SSIs that can abuse this set. Regardless, this set has enough bulk to take a few hits and KO at least 1 mon if played well.


Cacturne:


Offensive:


Cacturne @ Life Orb
Ability: Sand Veil
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Dark Pulse
- Energy Ball
- Sucker Punch
- Spikes / Superpower

Cacturne hits hard on both sides of the spectrum and can even set up Spikes on the many switches it forces. Cacturne even has priority in the form of Sucker Punch to make up for its low speed. However, Cacturne's low defenses and poor defensive typing means that Cacturne can struggle to survive against priority and moves from mons that survive a hit. Not much to say about this set...just wallbreak and set up Spikes on switches.


Defensive:


Cacturne @ Leftovers
Ability: Sand Veil
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Spikes
- Dark Pulse
- Energy Ball
- Synthesis

This set actually has some use. Cacturne's typing is a double-edged sword to be sure, but the typing actually provides it with a few key resists to things like Psychic and Water, so this set attempts to bank on those and become a reliable pivot and Spikes setter. Keep in mind, however, that Cacturne can tank a good amount of hits but can struggle against the stronger hits.


Purugly:



Purugly @ Life Orb
Ability: Thick Fat
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Frustration
- Sucker Punch / Hidden Power [Grass] / Shadow Claw
- U-turn

Purugly is the stereotypical scout of the generation. Purugly is the second-fastest mon in the tier with decent power and great support options in Fake Out, Sucker Punch, and U-turn. Purugly can also lure in Rhydon and other Normal checks and KO/weaken them with HP Grass. Overall a very solid and splashable revenge killer and scout mon that goes on plenty of offensive and balance teams.


Misdreavus:


Nasty Plot:


Misdreavus @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp / Taunt
- Nasty Plot
- Shadow Ball
- Thunderbolt / Hidden Power [Fighting]

This set is one of the best wallbreakers in the tier. With good speed and great power after 1 single boost, Misdreavus can dismantle many defensive cores alone. Misdreavus is actually so effective in this role that it's half the reason Lickilicky rarely runs mono-Normal and Muk runs Payback. The choice between Taunt and Will-O-Wisp depends on what kind of team you want a better matchup with: Taunt shuts down defensive teams and Will-O-Wisp can hit offensive checks on the switchin.


Defensive:


Misdreavus @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Pain Split
- Heal Bell
- Shadow Ball

Congrats, you found the Machoke hard counter. Misdreavus is fast for a wall, and has plenty of support options like Will-O-Wisp and Heal Bell. Levitate and being Ghost also has its benefits in the tier, as the Ground and Normal immunities are strong boons for the tier for checking threats like Rhydon and Purugly and Machoke.


Choice Scarf:

Misdreavus @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp / Destiny Bond
- Trick
- Shadow Ball
- Memento / Hidden Power [Fighting]

This set attempts to have Misdreavus revenge kill while maintaining the great utility. There is not a lot to talk about with this one, as things like Trick and Memento make sense on a scarfer and Shadow Ball is STAB. The Will-o-Wisp is there as a potential panic button should a setup sweeper like Rhydon set up and you can't potentially KO it...so in that sense Destiny Bond can also go over it.


Electabuzz:


LO Attacker:


Electabuzz @ Life Orb
Ability: Static
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Thunderbolt
- Hidden Power [Grass]
- Low Kick
- Toxic / Ice Punch

The sheer lack of solid switch-ins for this set makes Electabuzz popular as both a standard attacker and a lead. Electabuzz hits the 105 speed benchmark and packs plenty of power to 2HKO a large portion of the metagame. Even mons that can switch in on one attack tend to get hit hard by another attack. The main thing holding Electabuzz back is that the 105 speed benchmark is a common one, and a 2HKO isn't helpful for when you need an OHKO.


Choice Scarf:


Electabuzz @ Choice Scarf
Ability: Static
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Thunderbolt
- Hidden Power [Grass]
- Low Kick
- Psychic

This set is the go-to set if you really, REALLY, don't want to get outsped by anything. Even with a Scarf, Electabuzz still hits pretty hard and it retains the great coverage of the previous set as well. The main drawback of Electabuzz is that locking into any of these moves can be really risky, as there are plenty of mons that can take advantage of any of them.



A

Kadabra:


Kadabra @ Life Orb
Ability: Inner Focus
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 3 Atk / 30 SpA / 30 SpD
- Substitute / Encore / Thunder Wave
- Psychic
- Signal Beam
- Hidden Power [Ground]

Kadabra is one of the most powerful special attackers in the tier, and with good speed, good coverage, and decent support options Kadabra is one of the most potent mons in the generation. HP Ground is chosen because HP Fighting really only hits Probopass while Ground hits both Probopass and Metang (a common counter to Kadabra otherwise). With Psychic and Signal Beam as well, Kadabra has nearly perfect coverage for the tier. The choice of Substitute or Encore comes down to team need, as Substitute helps mitigate Kadabra's low bulk and ease prediction but Encore completely shuts down mons that are trapped in it. Thunder Wave is also an option for hitting mons on the switchin but the other 2 are more recommended.


Sneasel:


LO Attacker:


Sneasel @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- Punishment / Swords Dance
- Ice Shard / Frustration
- Pursuit / Low Kick

Being the fastest mon in the tier has its perks. While Sneasel is not particularly strong, its ability to revenge kill is great and has plenty of coverage to make up for it. Sneasel also has the niche of being one of the tier's best Pursuit trappers. Since Sneasel outspeeds and gets STAB on Pursuit, some mons like Kadabra are beaten with ease. Keep in mind that Sneasel is quite weak, so it won't be wallbreaking anytime soon even at +2.


Lead:


Sneasel @ Focus Sash
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Ice Punch
- Low Kick
- Pursuit

This set has the niche of completely shutting down common leads like Glalie and Onix by Taunting and then Pursuit Trapping to make sure that they achieve nothing. This set still suffers from a lot of the problems that the AoA set has, such as low power, but is extremely effective in some lead matchups.


Bellossom:


Bellossom @ Leftovers
Ability: Chlorophyll
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Energy Ball
- Hidden Power [Fire] / Hidden Power [Ice] / Toxic / Stun Spore
- Sleep Powder
- Synthesis

In a statement that will never be stated anywhere else, Bellossom is a staple wall in the tier. Its great bulk and decent typing lets it tank a lot of strong hits in the tier and works as a strong switchin for mons like Poliwrath and Gastrodon. Bellossom also has great support option in the form of Sleep Powder and other status moves, and can still do respectable damage even unboosted. The main thing holding Bellossom back is the fact that it's a momentum sink...it's a good pivot but struggles to keep any offensive pressure going.


Sableye:


Specially Defensive:


Sableye @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Seismic Toss
- Recover
- Taunt / Dark Pulse

This Sableye set works as a GSI to the potent Psychic mons like Kadabra and Mr. Mime in the tier while providing plenty of support to the team. Will-O-Wisp is pretty standard but also fairly spammable since it covers up the none-invested side, and Seismic Toss provides reliable damage, and Recover...recovers hp. Taunt is an option for stopping others walls from doing anything to Sableye, but Dark Pulse is also an option if you want to hit Ghosts. Sableye's typing is also fantastic for the tier, as it provides a ton of helpful resists and immunities. This is good, as Sableye is not particularly bulky even with investment.


Physically Defensive:


Sableye @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Dark Pulse / Seismic Toss
- Calm Mind / Taunt
- Recover

This set attempts to make use of Sableye's lack of weaknesses and Will-O-Wisp to become a solid wall and possible wincon. The Calm Mind patches up the uninvested side of Sableye's defenses, and Dark Pulse is chosen as the main STAB. If you decide that you instead don't want Calm Mind, then it's recommended that you also run Seismic Toss. Keep in mind that Sableye is not incredibly bulky however, and has to rely on immunities and resist more often than not.


Metang:


Metang @ Leftovers
Ability: Clear Body
EVs: 248 HP / 248 Atk / 12 Spe
Adamant Nature
- Stealth Rock
- Meteor Mash
- Zen Headbutt
- Pursuit / Bullet Punch / Toxic

Metang is currently the one of the most reliable tanks in the tier. With the ever-coveted Steel typing, Stealth Rock, and great offensive presence, Metang finds its way on to a lot of teams. Stealth Rock is usually a given, but you can run 4 attacks just fine. Meteor Mash is the recommended STAB to always have, and Zen Headbutt is recommended to hit Golbat and Poliwrath and Muk as hard as possible. The 4th move can be a large variety of things, so it is customizable for the needs of your team. Fast variants are also possible and effective.


Golbat:


Defensive Pivot:


Golbat @ Leftovers
Ability: Inner Focus
EVs: 248 HP / 164 Def / 96 Spe
Jolly Nature
- Taunt
- Roost
- Brave Bird
- U-turn

Golbat's typing and good speed make it a fantastic pivot for the tier. Golbat works as a primary answer for Grass-types and Poison-types that can prove to be tricky otherwise. In fact, Golbat's EV spread is specifically made to beat Victreebel: the Speed EVs are set to always outspeed +nature Victreebel. Golbat also has plenty of support options like Taunt and U-Turn, and Brave Bird hits hard even without investment. Another fun note: this set is a hard counter to CroMuk because Golbat can grab the reasonable 6HKO and heal off any damage done while Taunting.


Nasty Plot:


Golbat @ Life Orb
Ability: Inner Focus
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 3 Atk / 30 SpA / 30 SpD
- Nasty Plot
- Sludge Bomb
- Heat Wave / Giga Drain
- Hidden Power [Ground] / Giga Drain

This set acts as a wallbreaker that lures in common Golbat checks. Nasty Plot pushes Golbat's Special Attack to respectable levels, and Golbat has a lot of impressive coverage for itself. Heat Wave hits Steels that are immune to STAB and so does HP Ground, so either can be swapped out with Giga Drain to hit Grounds that can threaten you otherwise. If anything, this is a solid lure set.


Machoke:


Machoke @ Lum Berry
Ability: No Guard
EVs: 36 HP / 252 Atk / 220 Spe
Jolly Nature
- Dynamic Punch
- Payback
- Ice Punch / Protect
- Bullet Punch

Machoke is a potent Antilead as it can demolish a considerable amount of leads and possible 1 or 2 other mons on the team if the opponent is not prepared. Dynamic Punch is the standard crap of hitting hard and confusing, while Payback gives coverage for Ghosts and Ice Punch gives coverage for Flying. Bullet Punch is used for general priority but is most useful for finishing off Focus Sash leads. Protect is also an option for blocking Fake Out and scouting. The EVs are set so that Machoke always outspeeds Jolly Rhydon and mons that are speedcreeping Jolly Rhydon. Just keep in mind that the lack of Eviolite means that Machoke is nowhere near as bulky as you may want it to be.


A-


Glalie:


Glalie @ Focus Sash
Ability: Inner Focus
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Taunt
- Spikes
- Ice Beam
- Explosion / Ice Shard / Earthquake

Spikes are extremely effective in the tier, so a suicide lead that specializes in setting them is also extremely effective. Glalie's decent bulk also means that it can actually tank a hit or 2 before going down, which allows for even more Spikes to be set. The Taunt lets Glalie work well against other leads like Onix and Armaldo, and the Explosion can cripple if not KO opposing leads as well. Glalie is the golden standard for the Gen4 Lead Metagame, as it almost always gets at least 1 layer of Spikes out and is threatening throughout the process of getting it.


Rapidash:


Offensive Utility:


Rapidash @ Leftovers
Ability: Flash Fire
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Frustration
- Will-O-Wisp / Hidden Power [Grass]
- Morning Sun

This set is very reliable for making use of Rapidash's good speed and wallbreaking potential while also supporting the rest of the team. A fast Will-O-Wisp is always handy in this tier for weakening offensive threats, and Rapidash's ability to heal itself makes it fairly unique as a wallbreaker. HP Grass is also an option over Willo as it compliments the Fire and Normal coverage extremely well in the tier.


Mixed Attacker:


Rapidash @ Leftovers
Ability: Flash Fire
Happiness: 0
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Fire Blast
- Hidden Power [Grass]
- Flare Blitz / Frustration
- Morning Sun


Ironically enough, Rapidash has more success as a standalone offensive mon being specially-oriented. The increased power of the HP Grass is the crux of this set, as it can achieve the 2HKO on common switchins like Poliwrath and makes for fantastic coverage with Fire Blast. This set can usually work around the first set's switchins in general while still having plenty of wallbreaking potential and still working as your team's Fire check and fairly fast mon.


Mr. Mime:


Choice Scarf:


Mr. Mime @ Choice Scarf
Ability: Filter
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 3 Atk / 30 SpA / 30 SpD
- Psychic
- Signal Beam / Shadow Ball
- Focus Blast / Hidden Power [Ground]
- Trick / Healing Wish / Baton Pass

Mr. Mime is the most versatile scarfer in the tier in terms of sheer options available to it. Psychic is for STAB, but the rest is entirely customizable based on team composition and personal choice. Signal Beam is for Darks but Shadow Ball is for Ghosts and other Psychics. Focus Blast is for Steels and Lickilicky but HP Ground is for Metang and more Steels. Trick/Healing Wish/Baton Pass are all handy in particular regards, but keep in mind with Healing Wish that the healing is done AFTER hazard damage, not before.


Nasty Plot:


Mr. Mime @ Life Orb
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 3 Atk / 30 SpA / 30 SpD
- Nasty Plot
- Psychic
- Signal Beam / Shadow Ball
- Focus Blast / Hidden Power [Ground]

Continuing the trend of "at +2, this mon is a godly wallbreaker", Mr. Mime at +2 is a godly wallbreaker. With enough speed to outspeed all walls and enough coverage to hit them all really hard, Mr. Mime can be a menace to defensive teams. NP Mr. Mime suffers from a lot of the same problems as Zangoose however: its Speed is good but not great, so a lot of other offensive mons can revenge kill pretty easily.


Armaldo:


Armaldo @ Leftovers
Ability: Battle Armor
EVs: 248 HP / 248 Def / 12 Spe
Impish Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Rapid Spin

Armaldo stands as the only largely-viable spinner in the tier. The main downside to Armaldo is that it gets worn down fairly quickly by the hazards it is supposed to be spinning away and its typing is a double-edged sword that gives it plenty of weaknesses to common types. However, Armaldo still has a lot of utility. It resists Normal and still hits pretty hard even without investment. If you play to Armaldo's strengths then it will reward you, but if you expect too much out of the thing then you might as well run 5 mons and save yourself the trouble.

Gabite:


Choice Band:


Gabite @ Choice Band
Ability: Sand Veil
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Dragon Claw
- Earthquake
- Stone Edge

As it turns out, having a strong Dragon attacker in a tier where all of the Steels are weak to its secondary STAB means that Gabite is an extremely effective wallbreaker with a CB. Dragon Claw is there just so you have an option to not get locked into Outrage, but feel free to change it to whatever you see fit. Just be warned that Gabite doesn't always get the OHKO, so mons like Poliwrath can take a hit and then revenge kill.

Tank:


Gabite @ Leftovers
Ability: Sand Veil
EVs: 248 HP / 220 Def / 40 Spe
Bold Nature
- Stealth Rock
- Earthquake
- Dragon Claw
- Toxic

Ground/Dragon typing actually isn't bad defensive typing, so Gabite can work as an offensive tank that sets Stealth Rock. The Speed EVs are so you always outspeed Marowak. Just keep in mind that the lack of Eviolite means that Gabite is not as sturdy as you may hope.

B+


Relicanth:


Tank:


Relicanth @ Leftovers
Ability: Rock Head
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- Waterfall
- Toxic
- Protect / Head Smash

Relicanth is an alternative to Rhydon for the role of bulky Rock with Stealth Rock. Relicanth is actually so bulky that it can check Rhydon regardless of the Earthquake. Other mons like Purugly and Golbat can be walled entirely as well, and Relicanth still packs a reasonable amount of power even uninvested. The lack of recovery in a metagame with so much entry hazards and chip damage does limit Relicanth's long-term survivability however.


Rock Polish Sweeper:


Relicanth @ Life Orb
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Polish
- Head Smash
- Waterfall
- Earthquake / Double-Edge

If it weren't for mons like Poliwrath and Quagsire, this set could sweep the tier pretty cleanly. After 1 RP, Relicanth outspeeds the unboosted tier and has enough natural bulk to tank some hits from priority for scarf mons as well. Head Smash also hits incredibly hard and can KO mons that resist it. Just keep in mind that this sweeper is almost exclusively late-game material, as mons like Poliwrath and Gastrodon do hard counter.



Pelipper:


Pelipper @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 84 Def / 176 Spe
Bold Nature
- Hydro Pump
- Air Slash
- Roost
- U-turn



Monferno:


Swords Dance:


Monferno @ Life Orb
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Flare Blitz
- Close Combat
- Mach Punch

Setting up Swords Dance can be difficult at times, as Monferno is neither bulky nor fast, but +2 Monferno can OHKO an incredible amount of walls. Mach Punch is there to help mitigate Monferno's low-ish Speed, but Monferno is primarily a wallbreaker. If Monferno gets to +2, something is going down.


Lead:


Monferno @ Focus Sash
Ability: Blaze
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- Taunt
- Overheat / Endeavor / Close Combat
- Mach Punch

Monferno is a good suicide lead for teams that want Stealth Rock quickly while denying your opponent's hazards as well. For this, Stealth Rock and Taunt are a given on this set. Mach Punch is highly recommended to finish off Focus Sash leads and give a final parting shot, but the attack on the set varies depending on your own personal taste.


Probopass:


Probopass @ Leftovers
Ability: Magnet Pull
EVs: 248 HP / 252 SpD / 8 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Flash Cannon
- Earth Power
- Toxic / Thunder Wave

Probopass, even with no reliable recovery, is one of the bulkiest mons in the tier. Rock and Steel typing means that Probopass has a huge amount of resists to popular types, such as: Normal, Flying, Ghost, Dark, Ice, and more. Probopass also has a lot of good support options such as Stealth Rock, Toxic, and Thunder Wave. Overall Probopass is a very bulky mon that can support a team in a lot of ways, but is usually dragged down by residual damage and the fact that being 4x weak to Ground and Fighting is a big problem in the tier.


Zangoose:


Choice Scarf:


Zangoose @ Choice Scarf
Ability: Immunity
Happiness: 0
EVs: 252 Atk / 252 Spe
Adamant Nature
- Frustration
- Close Combat
- Night Slash
- Sleep Talk / Quick Attack

With 90 Speed and 115 Attack, Zangoose makes for a fast and powerful scarfer. Frustration is the standard STAB option, and Close Combat rounds out coverage nicely. Night Slash is to fill in the remaining coverage hole of Ghosts, and the last move depends on preference. Sleep Talk makes Zangoose a decent Sleep absorb, but Quick Attack is to revenge kill mons that outspeed you regardless of the scarf.


Swords Dance:


Zangoose @ Life Orb
Ability: Immunity
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Frustration
- Close Combat
- Night Slash / Quick Attack

Zangoose at +2 is one of the better wallbreakers of the tier, as Zangoose's coverage is fantastic in combination with its high Attack stat. With the recommended attacks, there is not a single mon that Zangoose can't hit at least neutrally, but Quick Attack is also a solid option for grabbing KOs on faster mons. This set is mainly held back by 90 Speed not being particularly impressive, so other offensive mons can revenge kill.


Raichu:


Raichu @ Life Orb
Ability: Static
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Nasty Plot
- Thunderbolt
- Hidden Power [Grass]
- Focus Blast

Electric counters in the tier are sparce, and Raichu can really bank on this fact. At +2 and at base 100 Speed, Raichu is a great wallbreaker that has very few, if any, walls that can take a hit from Raichu. The main things holding this set back is that base 100 Speed is still not good enough, and Raichu's coverage is either weak or unreliable.


Quagsire:


Quagsire @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Earthquake
- Waterfall
- Toxic
- Recover


Lopunny:


Lopunny @ Life Orb
Ability: Cute Charm
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Frustration
- Jump Kick
- Encore / Quick Attack / Healing Wish / Fake Out
- Baton Pass

Lopunny is a good scout with access to good coverage, good speed, and a lot of impressive support options. Encore + Baton Pass is also a great combo, as Encore is brutal in length in DPP (3-7 turns) so you can force the switch and gain the switch priority with Baton Pass. A fast Encore is handy in general for shutting down walls and setup mons, so Lopunny can do a lot of work for a team if given the chance. Other options like Quick Attack and Healing wish and Fake Out are also good options. The main thing holding Lopunny back is how it isn't particularly strong and is walled by any Ghost.


Gorebyss:


Gorebyss @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Psychic / Hidden Power [Electric]
- Rain Dance

Gorebyss is a mon that can wallbreak midgame with raw power and then sweep lategame with Rain Dance. The choice between Psychic and HP Electric is a simple one: do you want to beat Poliwrath or Pelipper with this set? The main problems holding Gorebyss back is how, even in the rain, Gorebyss can be revenge killed by scarfers and can still be walled by mons such as Lickilicky.


B

Solrock:


Solrock @ Leftovers
Ability: Levitate
EVs: 248 HP / 172 Def / 88 Spe
Impish Nature
- Stealth Rock
- Will-O-Wisp
- Zen Headbutt
- Stone Edge / Protect


Kecleon:


Kecleon @ Leftovers
Ability: Color Change
Happiness: 0
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Stealth Rock
- Frustration
- Toxic
- Recover


Xatu:


Calm Mind:


Xatu @ Life Orb
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psychic
- Heat Wave
- Roost



Dual Screens:


Xatu @ Light Clay
Ability: Synchronize
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Psychic
- Roost


Rampardos:


Rampardos @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Zen Headbutt
- Fire Punch


Gastly:


Choice Scarf:


Gastly @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Bomb
- Psychic
- Trick


Substitute:


Gastly @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Bomb
- Psychic
- Substitute


Marowak:


Marowak @ Thick Club
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Double-Edge
- Stone Edge


Dragonair:


Dragonair @ Life Orb
Ability: Shed Skin
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Aqua Tail
- Extreme Speed


B-


Tangela:


Sun Sweeper:


Tangela @ Life Orb
Ability: Chlorophyll
EVs: 72 HP / 252 SpA / 176 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Sunny Day
- Solar Beam
- Hidden Power [Fire]
- Ancient Power


Defensive:


Tangela @ Leftovers
Ability: Chlorophyll
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Energy Ball
- Sludge Bomb / Hidden Power [Ice]
- Leech Seed
- Synthesis


Murkrow:


Murkrow @ Life Orb
Ability: Super Luck
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Brave Bird
- Sucker Punch
- Heat Wave
- Pursuit


Parasect:


Parasect @ Leftovers
Ability: Dry Skin
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Spore
- Seed Bomb
- Aromatherapy
- Synthesis


Fearow:


Fearow @ Choice Band
Ability: Keen Eye
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Drill Peck
- Double-Edge
- Quick Attack
- U-turn


Glaceon:


Glaceon @ Life Orb
Ability: Snow Cloak
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 3 Atk / 30 SpA / 30 SpD
- Ice Beam
- Shadow Ball
- Hidden Power [Ground]
- Substitute


Dusclops:


Dusclops @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Seismic Toss
- Will-O-Wisp
- Sleep Talk
- Rest


Vigoroth:


Vigoroth @ Leftovers
Ability: Vital Spirit
Happiness: 0
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Bulk Up
- Frustration
- Substitute
- Slack Off


Chatot:


Chatot @ Life Orb
Ability: Tangled Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Nasty Plot
- Hyper Voice
- Chatter
- U-turn


Flareon:


Flareon @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Lava Plume
- Roar


Lapras:


Choice Specs:


Lapras @ Choice Specs
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Thunderbolt
- Surf


Dragon Dance:


Lapras @ Leftovers
Ability: Water Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Ice Shard
- Zen Headbutt


Kingler:


Kingler @ Life Orb
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Agility
- Crabhammer
- Superpower


C+


Yanma:


Yanma @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Protect
- Bug Buzz
- Air Slash
- Giga Drain


Onix:


Onix @ Focus Sash
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sunny Day
- Stealth Rock
- Taunt
- Explosion


Ampharos:


Ampharos @ Choice Specs
Ability: Static
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Thunderbolt
- Hidden Power [Grass]
- Focus Blast
- Signal Beam


Politoed:


Politoed @ Choice Specs
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Psychic
- Focus Blast


Slaking:


Slaking @ Choice Band
Ability: Truant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Double-Edge
- Earthquake
- Hammer Arm
- Shadow Claw


Regigigas:


Regigigas @ Leftovers
Ability: Slow Start
Happiness: 0
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- Substitute
- Confuse Ray
- Frustration
- Earthquake


Exploud:


Exploud @ Life Orb
Ability: Soundproof
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Hyper Voice
- Ice Beam
- Earthquake
- Fire Blast


C


Bronzor:


Bronzor @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Reflect / Grass Knot
- Rest


Diglett:


Diglett @ Choice Band
Ability: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Double-Edge
- Sucker Punch


Mawile:


Mawile @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Def / 252 Spe
Impish Nature
IVs: 0 Atk
- Stealth Rock
- Iron Head / Magnet Rise
- Swords Dance
- Baton Pass


Wartortle:


Wartortle @ Leftovers
Ability: Torrent
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Rapid Spin
- Foresight
- Surf
- Toxic


Pineco:


Pineco @ Focus Sash
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Spikes
- Stealth Rock / Toxic Spikes
- Explosion
- Rapid Spin


C-


Wormadam-Sandy:


Wormadam-Sandy @ Leftovers
Ability: Anticipation
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Sucker Punch
- Bug Bite / Toxic


Wormadam-Trash:


Wormadam-Trash @ Leftovers
Ability: Anticipation
EVs: 248 HP / 132 Def / 120 SpD / 8 Spe
Impish Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Toxic
- Gunk Shot


Lunatone:


Lunatone @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Psychic
- Ice Beam
- Earth Power


Shedinja:


Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Claw
- X-Scissor
- Will-O-Wisp


Beedrill:


Wall:


Beedrill @ Black Sludge
Ability: Swarm
EVs: 248 HP / 216 SpD / 44 Spe
Careful Nature
- Toxic Spikes
- U-turn
- Poison Jab
- Roost


Lead:


Beedrill @ Focus Sash
Ability: Swarm
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Toxic Spikes
- X-Scissor
- Poison Jab
- U-turn


Ampharos
Arbok
Ariados
Armaldo
Banette
Bastiodon
Beautifly
Beedrill
Bellossom
Bibarel
Butterfree
Cacturne
Carnivine
Castform
Chatot
Cherrim
Chimecho
Clamperl
Corsola
Delcatty
Delibird
Dewgong
Diglett
Ditto
Dragonair
Dunsparce
Dusclops
Dustox
Electabuzz
Exploud
Farfetch’d
Fearow
Flareon
Furret
Gabite
Gastrodon
Girafarig
Glaceon
Glalie
Golbat
Golduck
Gorebyss
Granbull
Huntail
Illumise
Kadabra
Kecleon
Kingler
Kricketune
Lapras
Ledian
Lickilicky
Lopunny
Lumineon
Lunatone
Luvdisc
Luxray
Machoke
Magcargo
Marowak
Masquerain
Mawile
Metang
Mightyena
Minun
Misdreavus
Monferno
Mothim
Mr. Mime
Muk
Murkrow
Noctowl
Octillery
Pachirisu
Parasect
Pelipper
Persian
Phione
Pidgeot
Pikachu
Plusle
Politoed
Poliwrath
Probopass
Purugly
Quagsire
Raichu
Rampardos
Rapidash
Raticate
Regigigas
Relicanth
Rhydon
Sableye
Seaking
Seviper
Shedinja
Shelgon
Shuckle
Slaking
Sneasel
Solrock
Spinda
Stantler
Sudowoodo
Sunflora
Swalot
Tangela
Togetic
Trapinch
Tropius
Unown
Vespiquen
Victreebel
Vigoroth
Volbeat
Wailord
Walrein
Wigglytuff
Wormadam
Wormadam-Sandy
Wormadam-Trash
Xatu
Yanma
Zangoose


Chansey
Gligar
Haunter
Hippopotas
Piloswine
Porygon2
Roselia
Scyther
Snover


Having trouble getting started? Here's a post to help!

Looking for Honkmeta instead?

More resources in the post below:
 
Last edited:

Akir

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#3
Additional DPP PU Resources

Special thanks to LordST for compiling 90% of this!

DPP Speed Tiers

Speed / Mon / Base Stat / Nature / EVs / Modifier



Tier 0: Base 115 and higher (361 and higher)

578 / Yanma / 95 / Neutral / 252 / +2

538 / Articuno / 85 / Neutral / 252 / +2

524 / Victreebel / 70 / +Spe / 252/ +2

508 / Electabuzz / 105 / +Spe / 252 / +1

498 / Kingler / 75 / Neutral / 252 / +2

492 / Fearow / 100 / +Spe / 252 / +1

478 / Victreebel / 70 / Neutral / 252 / +2

459 / Mr. Mime, Zangoose / 90 / +Spe / 252 / +1

449 / Fearow / 100 / Neutral / 252 / +1

442 / Golduck / 85 / +Spe / 252 / +1

438 / Lapras, Tangela / 60 / Neutral / 252 +2

433 / Yanma / 95 / Neutral / 252 / +1

433 / Gabite / 82 / +Spe / 252 / +1

426 / Gastly / 80 / +Spe / 252 / +1

418 / Relicanth / 55 / Neutral / 252 / +2

398 / Bellossom / 50 / Neutral / 252 / +2

361 / Sneasel / 115 / +Spe / 252 / 0


Tier 1: >Base 115 to Base 80 (360 to 284)

358 / Rhydon / 40 / Neutral / 252 / +2

355 / Purugly / 112 / +Spe / 252 / 0

354 / Rampardos / 58 / +Spe / 252 / +1

339 / Rapidash, Kadabra, Electabuzz, Lopunny / 105 / +Spe / 252 / 0

328 / Raichu, Fearow, Slaking / 100 / +Spe / 252 / 0

328 / Lapras / 60 / Neutral / 252 / +1

317 / Xatu / 95 / +Spe / 252 / 0

309 / Chatot, Murkrow / 91 / +Spe / 252 / 0

306 / Mr. Mime, Vigoroth, Zangoose / 90 / +Spe / 252 / 0

299 / Raichu, Slaking / 100 / Neutral / 252 / 0

295 / Misdreavus, Golduck, Articuno / 85 / +Spe / 252 / 0

289 / Yanma, Diglett / 95 / Neutral / 252 / 0

289 / Gabite / 82 / +Spe / 252 / 0

284 / Glalie, Gastly / 80 / +Spe / 252 / 0


Tier 2: >Base 80 to Neutral Base 70 (283 to 239)

281 / Chatot, Murkrow / 91 / Neutral / 252 / 0

279 / Mr. Mime, Vigoroth / 90 / Neutral / 252 / 0

273 / Kingler / 75 / +Spe / 252 / 0

269 / Misdreavus, Golduck, Articuno / 85 / Neutral / 252 / 0

263 / Gabite / 82 / Neutral / 252 / 0

262 / Poliwrath, Victreebel, Politoed, Onix / 70 / +Spe / 252 / 0

261 / Monferno / 81 / Neutral / 252 / 0

249 / Kingler / 75 / Neutral / 252 / 0

240 / Lapras / 60 / +Spe / 252 / 0

239 / Poliwrath, Victreebel, Politoed, Lunatone / 70 / Neutral / 252 / 0


Tier 3: >Neutral 70 to Neutral 45 (238 to 189)

236 / Rampardos / 58 / +Spe / 252 / 0

236 / Regigigas / 100 / Neutral / 0 / 0

235 / Exploud / 68 / Neutral / 252 / 0

229 / Roselia, Glaceon, Flareon / 65 / Neutral / 252 / 0

229 / Relicanth, Cacturne, Ampharos / 55 / +Spe / 252 / 0

226 / Xatu / 95 / Neutral / 0 / 0

219 / Lapras, Tangela / 60 / Neutral / 252 / 0

218 / Lickilicky / 50 / +Spe / 252 / 0

216 / Vigoroth, Golbat / 90 / Neutral / 252 / 0

215 / Rampardos / 58 / Neutral / 252 / 0

209 / Relicanth, Cacturne, Ampharos / 55 / Neutral / 252 / 0

207 / Armaldo, Machoke, Marowak / 45 / +Spe / 252 / 0

206 / Misdreavus / 85 / Neutral / 0 / 0

200 / Gabite / 82 / Neutral / 0 / 0

199 / Lickilicky, Bellossom / 50 / Neutral / 252 / 0

196 / Rhydon, Probopass / 40 / +Spe / 252 / 0

189 / Armaldo, Machoke, Marowak / 45 / Neutral / 252 / 0


Tier 4: >Neutral Base 45 to Min Base 50(188 to 136)

179 / Rhydon, Shedinja / 40 / Neutral / 252 / 0

176 / Poliwrath, Solrock / 70 / Neutral / 0 / 0

166 / Roselia, Pelipper / 65 / Neutral / 0 / 0

156 / Lapras / 60 / Neutral / 0 / 0

152 / Wartortle / 58 / Neutral / 0 / 0

146 / Relicanth, Ampharos / 55 / Neutral / 0 / 0

136 / Muk, Bellossom, Sableye, Lickilicky, Metang, Mawile / 50 / Neutral / 0 / 0


Tier 5: >Min Base 50 and lower(135 and lower)

126 / Armaldo, Machoke / 45 / Neutral / 0 / 0

118 / Regigigas / 100 / Neutral / 0 / -2

116 / Rhydon, Kecleon, Probopass / 40 / Neutral / 0 / 0

114 / Gastrodon / 39 / Neutral / 0 / 0

108 / Wormadam / 36 / Neutral / 0 / 0

106 / Quagsire / 35 / Neutral / 0 / 0

91 / Muk / 50 / Neutral / 0 / -1

96 / Parasect / 30 / Neutral / 0 / 0

86 / Dusclops / 25 / Neutral / 0 / 0

76 / Gastrodon / 39 / Neutral / 0 / -1

71 / Quagsire / 35 / Neutral / 0 / -1

66 / Pineco / 15 / Neutral / 0 / 0


Thanks to 5gen for compiling most of this!

Stealth Rock: Armaldo / Bronzor / Diglett / Gabite / Kecleon / Lunatone / Marowak / Mawile / Metang / Monferno / Probopass / Onix / Pineco / Rampardos / Relicanth / Rhydon / Solrock / Wormadam-Trash

Spikes: Cacturne / Glalie / Pineco / Omanyte

Toxic Spikes: Beedrill / Omanyte / Pineco

Hazard Removal: Anorith / Armaldo / Pineco / Sandshrew / Wartortle

Wish: Lickilicky / Flareon / Togetic / Wigglytuff

Heal Bell / Aromatherapy: Ampharos / Articuno / Granbull / Lapras / Lickilicky / Misdreavus / Flareon / Parasect / Togetic

Healing Wish: Chimecho / Lopunny / Mr. Mime

U-turn / Baton Pass: Articuno / Fearow / Glaceon / Golbat / Gorebyss / Huntail / Lopunny / Lunatone / Mawile / Mothim / Mr. Mime / Pelipper / Persian / Pidgeot / Purugly / Rapidash / Raticate / Shedinja / Solrock / Togetic / Xatu / Yanma

Phazers: Articuno / Bastiodon / Flareon / Gabite / Golbat / Granbull / Lapras / Luxray / Rhydon / Shelgon

Normal Checks: Armaldo / Bronzor / Dusclops / Machoke / Mawile / Metang / Misdreavus / Probopass / Relicanth / Rhydon / Sableye / Solrock

Water Checks: Ampharos / Bellossom / Electabuzz / Lapras / Parasect / Politoed / Poliwrath / Raichu / Tangela / Victreebel

EdgeQuake checks: Bronzor / Gastrodon / Misdreavus / Poliwrath / Quagsire / Solrock / Tangela / Vibrava

Grass Checks: Bellossom / Flareon / Golbat / Lickilicky / Muk / Rapidash / Victreebel

Fire Checks: Flareon / Gastrodon / Munchlax / Pelipper / Politoed / Poliwrath / Rapidash / Relicanth / Rhydon / Solrock / Quagsire

Walls:
Physically Defensive:
Armaldo / Golbat / Granbull / Mawile / Misdreavus / Quagsire / Relicanth / Sableye / Solrock / Tangela
Specially Defensive: Armaldo / Articuno / Flareon / Gastrodon / Kecleon / Lickilicky / Muk / Munchlax / Parasect / Probopass / Regigigas / Sableye / Wormadam-Sandy
Mixed: Bronzor / Dusclops / Gastrodon / Wormadam-Trash

Revenge Killers:
Electabuzz / Gabite / Gastly / Golduck / Kadabra / Murkrow / Poliwrathhmm / Purugly / Rapidash / Sneasel / Victreebel / Zangoose

Wallbreakers:
Physical
: Fearow / Gabite / Kingler / Lickilicky / Machoke / Marowak / Monferno / Muk / Rampardos / Rhydon / Slaking / Victreebel
Special: Ampharos / Electabuzz / Glaceon / Gorebyss / Kadabra / Lapras / Mr. Mime / Politoed
Mixed: Cacturne / Exploud / Murkrow / Victreebel

Stallbreakers:
Cacturne / Chatot / Gorebyss / Golbat / Kingler / Marowak / Misdreavus / Mr. Mime / Raichu / Rampardos / Rhydon / Sableye / Vigoroth / Xatu

Priority Users:
Cacturne / Lopunny / Metang / Murkrow / Poliwarth / Purugly / Shedinja / Sneasel / Victreebel / Zangoose

Weather Sweepers:
Sun:
Rapidash / Tangela / Victreebel
Rain: Gorebyss / Huntail / Relicanth / Seaking

Weather Setters:
Sun:
Onix / Persian / Purugly / Tangela / Volbeat /
Rain: Ampharos / Gorebyss / Huntail / Persian / Relicanth / Volbeat

Weather Counters:
Sun:
Flareon / Golduck / Lickilicky / Muk / Probopass / Victreebel
Rain: Bellossom / Golduck / Lickilicky / Parasect / Politoed / Poliwrath

Setup Sweepers:
Swords Dance:
Armaldo / Kingler / Marowak / Monferno / Rhydon / Shedinja / Sneasel / Victreebel / Zangoose
Calm Mind: Bronzor / Golduck / Sableye / Xatu
Agility / Rock Polish: Armaldo / Articuno / Kingler / Relicanth / Rhydon
Nasty Plot: Chatot / Misdreavus / Mr. Mime / Raichu / Togetic
Other Sweepers: Muk / Munchlax / Poliwrath / Yanma


Rhydon
GSI= None

SSI= Poliwrath, Misdreavus, Gastrodon, Quagsire, Tangela, Golbat, Gabite, pelipper, lunatone, marowak, Relicanth

NSI= Victreebel, Golduck, Kadabra, Glalie, Cacturne, Machoke, Mr,Mime, Glaceon, Lapras, Kingler, Politoed, Monferno, Ampharos,
---------------------------------------------------------------------------------------------------------------------------------------
Poliwrath
GSI= Muk, Gastrodon, Pelipper

SSI=Victreebel, Bellossom, Sableye, Golbat, Misdreavus, Quagsire, Dusclops, Politoed, Beedrill, Articuno, Parasect,

NSI= Kadabra, Electabuzz, Raichu, Mr.Mime, Xatu, Murkrow, Ampharos
---------------------------------------------------------------------------------------------------------------------------------------
Muk
GSI= Golbat, Quagsire, Gastrodon, Armaldo

SSI= Rhydon, Relicanth, Gabite, Metang, Marowak, Solrock, Probopass

NSI= Kadabra, lunatone, Diglet, rampardos, Mr.Mime
---------------------------------------------------------------------------------------------------------------------------------------
Victrebeel
GSI= None

SSI= Golbat, Muk, Bellossom, Lickilicky, Metang, Probopass, Articuno, Flareon

NSI= Rapidash, Purugly, Kadabra, Golduck, Sneasel, Zangoose, Gabite, Monferno, Yanma, Murkrow, Fearow, Mr. Mime

--------------------------------------------------------------------------------------------------------------------------------------
Rapidash
GSI= Poliwrath, Rhydon, Relicanth, Quagsire, Gastrodon, Probopass, Pelipper, Solrock

SSI= Golbat, Gabite, Gorebyss

NSI= Purugly, Rampardos, Golduck, Lapras
---------------------------------------------------------------------------------------------------------------------------------------
Kadabra
GSI= Sableye, Lickilicky, Gastrodon

SSI= Bellossom, Sneasel, Metang, Mr.Mime, Keckleon, Articuno

NSI= Golduck, Purugly, Misdreavus, Zangoose, Gabite, Rampardos, Fearow, Murkrow
--------------------------------------------------------------------------------------------------------------------------------------
Golduck
GSI=Lickilicky, Kecleon

SSI= Poliwrath, Bellossom, Sableye, Articuno, Parasect, Lapras, Politoed, Muk, Pelipper

NSI= Purugly, Zangoose, Electabuzz, Raichu
---------------------------------------------------------------------------------------------------------------------------------------
Purugly
GSI= Rhydon, Poliwrath, Sableye, misdreavus, Relicanth, Armaldo, Metang, Gastrodon, Quagsire, Probopass, Dusclops

SSI= Golbat, Machoke, Pelipper, Solrock

NSI= Golduck, Sneasel, Zangoose, Ampharos(?), rampardos
---------------------------------------------------------------------------------------------------------------------------------------
Sneasel
GSI= Poliwrath, Relicanth, Quagsire, Gastrodon, Metang, Sableye, Pelipper

SSI= Muk, Armaldo, Golduck, Gorebyss, Articuno, Flareon

NSI: Electabuzz, Zangoose, Rapidash, Mr.Mime, Rampardos,
---------------------------------------------------------------------------------------------------------------------------------------
Bellossom
GSI= Muk, Rapidash, Sableye, Golbat, lickilicky, Keckleon, Probopass, Articuno, Flareon,

SSI= Victreebel, Armaldo, Metang, Monferno

NSI= Sneasel, Purugly, Machoke, Marowak, Glaceon,
---------------------------------------------------------------------------------------------------------------------------------------
Sableye
GSI= Muk, Flareon,

SSI= Rapidash, Golbat, Monferno, Misdreavus

NSI= Victreebel, Rhydon,
---------------------------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------------------------
Golbat
GSI= Metang, Rhydon, Relicanth, Probopass, Pelipper

SSI= Armaldo, Electabuzz, Ampharos

NSI= Raichu, Sneasel, Glaceon, Rampardos, Kadabra, Mr.Mime, Golduck, Xatu, Articuno
--------------------------------------------------------------------------------------------------------------------------------------
Misdreavus
GSI= Muk

SSI= Rapidash, Cacturne, Sneasel, Beedrill, Probopass, Articuno, Flareon

NSI= Electabuzz, Victreebel, Kadabra, Mr.Mime, Gabite, Rampardos, Raichu, Murkrow
--------------------------------------------------------------------------------------------------------------------------------------
Glalie
GSI= Probopass, Sableye, Relicanth,

SSI= Rapidash, Golduck, Metang, misdreavus

NSI= Kadabra, Mr,Mime, Electabuzz, Raichu, Zangoose, Rampardos, Xatu,
---------------------------------------------------------------------------------------------------------------------------------------
Relicanth
GSI= Poliwrath, Gastrodon, Quagsire,

SSI= Victreebel, Cacturne, Pelipper

NSI= Kadabra, Mr.Mime, Electabuzz, Raichu, Murkrow, Machoke, Monferno
---------------------------------------------------------------------------------------------------------------------------------------
Zangoose
GSI= Sableye, Relicanth

SSI= Misdreavus, metang, Golbat, quasire, gastrodon, Dusclops, Armaldo

NSI= Poliwrath, Rapidash, electabuzz, Raichu, Purugly, Mr.Mime, monferno(?).
---------------------------------------------------------------------------------------------------------------------------------------
Armaldo
GSI= Poliwrath, Gastrodon, Quagsire,

SSI= Rhydon, Sableye, Relicanth, Metang, Pelipper,

NSI= Victreebel, Kadabra, Golduck, Glaceon, Politoed, Lapras, kingler,
---------------------------------------------------------------------------------------------------------------------------------------
Gabite
GSI= Bronzor

SSI= Metang, Probopass, Golbat, Quagsire, Tangela, Solrock

NSI= Sneasel, Poliwrath, Purugly, Cacturne,
---------------------------------------------------------------------------------------------------------------------------------------
Lickilicky
GSI= Misdreavus, Dusclops, Sableye

SSI= Probopass, Armaldo, Relicanth, Metang, Dusclops, Gastly, Solrock

NSI= Sneasel, Zangoose, Monferno, Machoke,
--------------------------------------------------------------------------------------------------------------------------------------
Quagsire
GSI= bellossom, Tangela, Parasect, Pelipper,

SSI= Poliwrath, Victreebel, Bellossom, Misdreavus, Articuno,

NSI= Cacturne, Murkrow, Glaceon, Golduck, Raichu, electabuzz
--------------------------------------------------------------------------------------------------------------------------------------
Cacturne
GSI= Bellossom, Muk, Flareon,

SSI= Golbat, Probopass, Parasect

NSI= Glaceon, Rapidash, Golduck, Sneasel, Zangoose, Machoke, Monferno, Pelipper,
--------------------------------------------------------------------------------------------------------------------------------------
Machoke
GSI= Sableye, Dusclops, Pelipper, Misdreavus

SSI= poliwrath, metang, Quagsire,

NSI= Glaceon, Kadabra, Mr.Mime, Xatu, Victreebel, Golduck, Electabuzz,
---------------------------------------------------------------------------------------------------------------------------------------
Electabuzz
GSI= Muk, Bellossom, Keckleon, Parasect,

SSI= Victreebel, Gabite, Lickilicky, Marowak, Tangela, Flareon(3hko), Ampharos, Regigigas

NSI= Purugly, Sneasel, Zangoose, Mr.Mime, Rampardos, Murkrow,
---------------------------------------------------------------------------------------------------------------------------------------
Metang
GSI= Sableye, Relicanth, Quagsire, Gastrodon, Dusclops, Pelipper,

SSI= Rapidash, Cacturne, Marowak, Kingler,

NSI= Rhydon, Golduck, Gabite, Monferno, Rampardos, Lapras, Politoed,
---------------------------------------------------------------------------------------------------------------------------------------
Monferno
GSI= Pelipper

SSI= Poliwrath, Sableye, Golbat, Armaldo, Quagsire, Gastrodon, Solrock,

NSI= Kadabra Golduck, Rapidash, Electabuzz, Raichu, Mr.Mime, Kingler,
---------------------------------------------------------------------------------------------------------------------------------------
Raichu
GSI= Muk, Bellossom, Keckleon, Parasect,

SSI= Victreebel, Gabite, Lickilicky, Marowak, Tangela, Ampharos,

NSI= Kadabra, Rapidash, Purugly, Zangoose, Mr.Mime, Rampardos, Sneasel, Lopunny,
---------------------------------------------------------------------------------------------------------------------------------------
Mr.Mime
GSI= Metang, Sneasel, Bellossom, Sableye, Lickilicky, Kecleon, Parasect, Flareon

SSI= Muk, Cacturne, Articuno, Murkrow, Probopass

NSI= Purugly, Victreebel, Zangoose, Rapidash, Gabite,
---------------------------------------------------------------------------------------------------------------------------------------
Kecleon
GSI= Rhydon, Muk, Sableye, Golbat, Misdreavus, Relicanth, Armaldo, Metang, Probopass, Dusclops,

SSI=

NSI= Rapidash, Purugly, Machoke, Rampardos, Marowak,
---------------------------------------------------------------------------------------------------------------------------------------
Gastrodon
GSI= bellossom, Tangela, Parasect, Pelipper,

SSI= Poliwrath, Victreebel, Bellossom, Misdreavus, Articuno,

NSI= Cacturne, Murkrow, Glaceon, Golduck, Raichu, electabuzz
---------------------------------------------------------------------------------------------------------------------------------------
Lopunny
GSI= Sabelye, Misdreavus, Relicanth, Gastrodon, Armaldo, Metang, Quagisre, Solrock, Poliwrath, Gastly, Dusclops,

SSI= Muk, Pelipper, Rhydon

NSI= Golduck, Purugly, Monferno, Zangoose, Raichu, Mr.Mime, Rampardos, Ampharos,
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Gorebyss
GSI= Lickilicky

SSI= Pelipper, Poliwrath, Articuno

NSI= Purugly, Electabuzz, Bellossom, Victreebel
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Pelipper
GSI= Muk, Sableye, Gastrodon, Lickilicky, Keckleon, Articuno,

SSI=Relicanth

NSI=Kadabra, misdreavus, Electabuzz, Raichu, Rampardos, Glaceon, lapras, Ampharos,
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Solrock
GSI= Bellossom, Sableye, Gastrodon, Probopass, Quagsire, Dusclops,

SSI= Cacturne, Misdreavus

NSI= Poliwrath, Victreebel, Golduck, Electabuzz, Raichu, Gorebyss, Pelipper, Glaceon, Lapras, Kingler, Politoed
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Xatu
GSI= Sableye, lickilicky, Probopass, Gastrodon, Solrock,

SSI= Lapras, Ampharos

NSI=Victreebel, Purugly, Rapidash, Sneasel, Cacturne, Electabuzz, Raichu, Mr.Mime, Rampardos,
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Rampardos
GSI= Quagsire,

SSI= Rhydon, Poliwrath, Relicanth, Gasrodon, Metang, Probopass, Pelipper, Solrock,

NSI=Victreebel, Golduck, Monferno, electabuzz, Zangoose, Mr.Mime,
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Articuno
GSI= Muk, Relicanth, Metang, Probopass,

SSI= Lapras,

NSI= Rapidash, Electabuzz, Raichu, Rampardos, Ampharos,
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Gastly
GSI= Gastrodon, Lickilicky,

SSI=Muk, Metang, Flareon,

NSI=Victreebel, Kadabra, Golduck, Purugly, Rapidash, Sneasel, Cacturne, Electabuzz, Mr.Mime, Rampardos, Murkrow, Raichu, Zangoose, Fearow,
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Marowak
GSI= Quagsire, Poliwrath

SSI= Bellossom, MIsdreavus, Gastrodon, Pelipper, Solrock,

NSI= Victreebel, Golduck, Purugly, Sneasel, Gorebyss, Articuno, Glaceon, Lapras, Kingler, Politoed
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Dragonair
GSI= Metang

SSI= Relicanth, Probopass, Poliwrath, Quagsire, Bronzor

NSI= Golduck, Gorebyss, Misdreavus, Purugly, Sneasel
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Tangela
GSI= Muk,

SSI= Keckleon, Bellossom, Flareon, Probopass, Lickilicky, Metang

NSI= Golduck, Victreebel, Yanma,
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Murkrow
GSI= Probopass,

SSI= Lickilicky, Armaldo,

NSI= Golduck, Purugly, Rapidash, Sneasel, Gabite, Electabuzz, Raichu, Zangoose, Rampardos, Fearow,
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Parasect
GSI= Muk, Victreebel, Rapidash, Bellossom, Sableye, Golbat, Lickilicky, Armaldo, Metang, Pelipper, Articuno, Flareon,

SSI= Monferno,

NSI= Rhydon, Purugly, Sneasel, Relicanth, Zangoose, Rampardos, Marowak, Murkrow, Glaceon, Fearow,
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Fearow
GSI= Rhydon, Relicanth, Metang, Probopass, Quagsire, Dusclops,

SSI= Sableye, Golbat, Misdreavus, Gastrodon, Armaldo, Pelipper, Solrock,

NSI= Kadabra, Golduck, Purugly, Rapidash, Sneasel, Electabuzz, Raichu, Rampardos,
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Glaceon
GSI= Kecleon, Flareon,

SSI= Poliwrath, Relicanth, Metang, Probopass, Articuno, Lapras,

NSI= Victreebel, Kadabra, Golduck, Purugly, Rapidash, Monferno, Zangoose, Raichu, Mr.mime, Rampardos,
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Dusclops
GSI= Flareon, Sableye,

SSI= Rhydon, Rapidash, Cacturne, Monferno,

NSI= Golduck, Raichu, Mr.Mime, Gorebyss, Xatu, Glaceon, Lapras, Politoed,
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Vigoroth Relicanth(?)
GSI= Rhydon, Poliwrath, Muk, Sableye, Misdreavus, Armaldo, Probopass, Dusclops,

SSI=

NSI= Rapidash, Machoke, Raichu, Electabuzz, Rampardos, Glaceon,
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Chatot
GSI= Rhydon, Relicanth, Metang, Probopass, Solrock,

SSI= Muk, Lickilicky, Armaldo, Kecleon, Articuno,

NSI= Kadabra, Golduck, Purugly, Rapidash, Sneasel, Cacturne, Electabuzz, Zangoose, Raichu, gorebyss, lopunny, Rampardos, Ampharos, Glaceon
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Flareon
GSI= Poliwrath, Muk, Golduck, Rapidash, Gastrodon, Lickilicky, Quagsire, Gorebyss, Kecleon, Lapras, Politoed

SSI= Rhydon, Relicanth, Armaldo, Gabite, Solrock, Rampardos, Kingler,

NSI= Purugly, Zangoose, Marowak,
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Lapras
GSI= Lickilicky,

SSI= Poliwrath, Muk, Sableye, misdreavus, Relicanth, Gastrodon, Quagsire, Lickilicky, kecleon, Articuno, Parasect, Bellossom

NSI= Victreebel, Sneasel, Electabuzz, Monferno, Zangoose, Raichu, Rampardos,
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Kingler
GSI= Parasect

SSI= Poliwrath, Golbat, misdreavus, Sableye, Pelipper, Tangela,

NSI= Victreebel, Kadabra, electabuzz, Raichu, Mr.Mime, Xatu, Chatot, Yanma,
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Yanma
GSI= Muk, Lickilicky, Articuno, Dusclops, Flareon,

SSI= Sableye, Golbat, Armaldo, kecleon, Ampharos,

NSI= Golduck, Purugly, Sneasel, Cacturne, Misdreavus, Electabuzz, Raichu,
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Onix
GSI= Rhydon, Sableye, Misdreavus, Relicanth, Armaldo, Metang, Probopass, Solrock, Gastly, Dusclops,

SSI=

NSI= Kadabra, Golduck, Sneasel, Monferno, Zangoose, Raichu, Electabuzz, Mr.Mime, Murkrow, Yanma,
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Ampharos
GSI=

SSI= Muk, Bellossom, Cacturne, Gastrodon, Quagsire, Lickilicky, Armaldo, Kecleon, Marowak, Parasect, Flareon,

NSI= Victreebel, Gabite(or SSI), Rampardos,
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Politoed
GSI=

SSI= Poliwrath, Muk, Bellossom, Cacturne, Sableye, Gastrodon, Lickilicky, Quagsire, Pelipper, Kecleon, Articuno, Parasect, Fearow, Lapras,

NSI= Victreebel, Purugly, Electabuzz, Gabite, Raichu, Rampardos,
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Slaking
GSI= None

SSI= Rhydon, Golbat, Sableye, Relicanth, Lickilicky, Armaldo, Metang, Probopass, Quagsire, Solrock, Gastly, Misdreavus, Dusclops,

NSI= Monferno, Poliwrath, Electabuzz, Rapidash, Kadabra, Purugly
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Regigigas
GSI= sableye, Misdreavus, Armaldo, Quagsire, Gastrodon, Solrock, Articuno, Gastly, Dusclops,

SSI= Rhydon, Poliwrath, Machoke, Relicanth, Marowak,

NSI= Rapidash, Sneasel, Monferno, Mr.Mime,
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Exploud
GSI= Lickilicky,

SSI= Poliwrath, Relicanth, Gastrodon, Armaldo, Kecleon,

NSI= Victreebel, Golduck, Purugly, Sneasel, Machoke, Electabuzz, Monferno, Zangoose, Raichu, Mr.Mime, Lopunny, Rampardos, Fearow,
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Bronzor
GSI= Muk, Victreebel, Cacturne, Golbat, Machoke, Metang, Mr.Mime,

SSI= Misdreavus, Rapidash, Vigoroth, Flareon,

NSI= Mr.Mime, Raichu, Monferno, Electabuzz, Golduck, Poliwrath, Cacturne, Gorebyss, Murkrow, Glaceon, Exploud
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Diglett
GSI= Poliwrath, Bellossom, Misdreavus, Lickilicky, Quagsire, Solrock, Tangela,

SSI= Golbat, Gastrodon, Armaldo, Pelipper, Gastly,

NSI= Kadabra, Victreebel, Golduck, Purugly, Rapidash, Sneasel, Cacturne, Electabuzz, Gabite, Metang, Monferno, Zangoose, Lopunny, Raichu, Mr.Mime, Rampardos, Fearow, Yanma,
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Mawile
GSI= Poliwrath, Golbat, misdreavus, Relicanth, Gastrodon, Electabuzz, Metang, Probopass, Raichu, Quagsire, Pelipper, Dusclops, Flareon, Ampharos, Politoed, Golduck

SSI= Machoke, Gabite,

NSI= Kadabra, Rapidash, Monferno, Mr.Mime, Gorebyss, Rampardos, Marowak, Murkrow, Glaceon,
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Wartortle
GSI= Poliwrath, Muk, Victreebel, Golbat, Lickilicky, Dusclops,

SSI= Bellossom, Cacturne, Misdreavus, Gastrodon, Quagsire, Relicanth, Articuno,

NSI= Purugly, Electabuzz, Raichu, Gabite, Mr.Mime, Marowak, Fearow,
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Pineco
GSI= Rhydon, Sableye, Misdreavus, Relicanth, Armaldo, Probopass, Solrock, Dusclops,

SSI= Poliwrath, Gastrodon, Quagsire,

NSI= Victreebel, Kadabra, Golduck, Rapidash, Cacturne, Glalie, Electabuzz, Mr.Mime, Raichu, Rampardos, Xatu, Articuno, Gastly, Glaceon, Lapras, Ampharos, Murkrow, Chatot ,Flareon, Yanma, Politoed, Exploud
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Wormadam-Sandy
GSI= Poliwrath, Golbat, Pelipper,

SSI= Misdravus, Gastrodon, Quagsire, Solrock, Gastly, Fearow,

NSI= Golbat, Rapidash, Sneasel, Glalie, Gorebyss, Mukrow, Glaceon, Chatot, Lapras, Kingler, Politoed, Exploud
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Wormadam-Trash
GSI= Poliwrath, Muk, Golbat, Metang, Probopass, Dusclops,

SSI= Rapidash, Misdreavus, Gastrodon, Quagsire, Pelipper, Marowak, Flareon, Kingler, Ampharos,

NSI= Machoke, Monferno, Gorebyss, Rampardos, Murkrow, Lapras, Exploud
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Lunatone
GSI= Sableye, Gastrodon, Lickilicky, Kecleon,

SSI= Bellossom, Cacturne, Quagsire, Pelipper, Articuno,

NSI= Victreebel, Kadabra, Golduck, sneasel, Misdreavus, Gabite, Mr.Mime, Gorebyss, Rampardos, Gastly, Murkrow, Lapras, Yanma, Politoed
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Shedinja
GSI= Muk, Sableye, Gastrodon, Probopass, Quagsire, Pelipper, Articuno, Dusclops,

SSI= Rhydon, Rapidash, Golbat, Relicanth, Armaldo, Kecleon, Flareon,

NSI= sneasel, Cacturne, Misdreavus, Gabite, Monferno, Mr.Mime, Xatu, Rampardos, Gastly, Marowak, Murkrow, Fearow, Glaceon, Chatot, Yanma, Exploud
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Beedrill
GSI= Rhydon, Muk, Sableye, Golbat, Misdreavus, Relicanth, Gastrodon, Lickilicky, Armaldo, Metang, Probopass, Quagsire, Pelipper, Dusclops,

SSI= Solrock, Articuno, Marowak, Flareon,

NSI= Victreebel, Kadabra, Golduck, Rapidash, Purugly, Sneasel, Electabuzz, Gabite, Monferno, Zangoose, Raichu, Mr.Mime, Lopunny, gorebyss, Xatu, Rampardos, Dragonair, Fearow, Exploud
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Lead Metagame Analysis
 
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Akir

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#4
to kick off posting in this thread, i would like to post a few Gen4 teams, starting with one of the most successful team in the recent tournament: my SD Monferno team.

purugly.png
golbat-f.png
monferno.png
poliwrath.png
misdreavus.png
metang.png

Purugly @ Life Orb
Ability: Thick Fat
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Frustration
- Sucker Punch
- U-turn

Golbat @ Leftovers
Ability: Inner Focus
EVs: 248 HP / 248 Def / 12 Spe
Jolly Nature
- Taunt
- Roost
- Brave Bird
- U-turn

Monferno @ Life Orb
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Flare Blitz
- Close Combat
- Mach Punch

Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Ice Beam
- Vacuum Wave
- Focus Blast

Misdreavus @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Pain Split
- Nasty Plot
- Shadow Ball

Metang @ Leftovers
Ability: Clear Body
EVs: 248 HP / 248 Atk / 12 SpD
Adamant Nature
- Stealth Rock
- Meteor Mash
- Zen Headbutt
- Pursuit


So this team was used by a multitude of people and only lost one singular time, ending with a record of 7-1. Interestingly enough, by the time the tournament started I actually considered this team to be outdated. The lack of answer to SubCM Drifblim is notable, and the fact that Metang is the sole Psychic resist on the team (when it really needs one) is another issue since Kadabra can 2hko with HP Ground. Regardless, the team was extremely successful and still is. Just goes to show how far good teambuilding fundamentals and a solid understanding of a tier's workings can take you.

The team premise is pretty simple: Make a mockery of defensive play with SD Monferno (who OHKOs most defensive walls), Golbat, and Defensive Misdreavus, and clean with priority.

Purugly is the lead and also the primary revenge killer, as it has decent power along with priority and fantastic speed...the second fastest non-boosted mon in the format. Purugly's U-turn is also extremely handy for bringing in the setup mons of this team. Golbat makes a U-turn core with Purugly while also checking huge threats such as Machoke, Muk, and Victreebel (with the EVs specially made so Golbat always outspeeds neutral 252 speed Victreebel, but you can make the speed 96 to always outspeed Victreebel). Monferno works as the nuke of the team and the wincon, as it is able to OHKO all defensive variants of Poliwrath - the most common answer to Monferno - and sweep with a combination of powerful STAB and decent priority. Poliwrath was then added because Poliwrath is a staple on every team archetype in the generation. Wrath checks a lot of important mons with the most notable being Rhydon. In fact, Poliwrath's speed EVs are made specifically to always outspeed Rhydon...which is now standard for the tier. Poliwrath is just the glue that the team needed by taking a lot of Rock and Water hits that the rest of the team cannot while having extra power and priority. Defensive NP Misdreavus is a cool set in the generation as it checks Muk, Machoke, Rhydon, and a bunch of other mons like Zangoose with Will-o-Wisp while also having the ability to stallbreak. Misdreavus is also notable for being probably the best Stallbreaker in the tier. Metang was added last as glue, as the team was severely weak to Psychic and needed Stealth Rock and Pursuit was appreciated. Also checks threats like Muk, Golbat, and Poliwrath as additional padding.

Overall a fun team. Try it out along with the tier, but just know that some more modern teams can have an edge over this team.
 
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#5
So I thought I'd introduce some people to ADV PU with a fairly standard offense team of mine in the meta at the moment, focused around Choice Band Furret (dont laugh) and Diglett. Again, even though this team is just to get a feel for the meta, it still performs pretty adequately and reliably.

Furret Offense



Furret @ Choice Band
Ability: Keen Eye
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double-Edge
- Shadow Ball
- Hidden Power [Ground]
- Quick Attack

Diglett @ Choice Band
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Sludge Bomb
- Hidden Power [Ghost]

Dragonair @ Leftovers
Ability: Shed Skin
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Double-Edge
- Iron Tail
- Hidden Power [Ground]

Wailord @ Leftovers
Ability: Water Veil
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Water Spout
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]

Sunflora @ Petaya Berry
Ability: Chlorophyll
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Sunny Day
- Solar Beam
- Substitute
- Hidden Power [Fire]

Koffing @ Leftovers
Ability: Levitate
Happiness: 0
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Sludge Bomb
- Pain Split
- Will-O-Wisp
- Haze


Right off the bat we have Furret, one of the best leads in PU as well as wallbreaker. Not only is it the most splashable mon right now, but it is also one of the fastest with its base 90 speed. Furthermore, Furret 2HKOs the entire tier barring resists and immunities. Since Furret struggles to break through Rocks and Steels, Diglett is a great partner alongside it because it can trap things like Lairon, Magcargo, Corsola and Graveler, and remove them. However, what Diglett can't break through is things like Duskull and Koffing but we'll have something for them later. Once Furret and Diglett have softened up the opposing team, Dragon Dance Dragonair can come in and threaten to sweep the opposing team. Dragonair has a great defensive typing which allows it to set up easily on things like Charmeleon, Sunflora and Minun not carrying HP Ice. At this point, the team needed defensive synergy and an answer to Will-O-Wisp mons as mentioned earlier, so offensive Wailord made sense as the next teammate. With Water Veil, it is immune to burn, and with such a large HP stat, it takes very little from moves like Seismic Toss, Night Shade and Psywave. In return, it can threaten teams with poor water resists with powerful Water Spouts and Hydro Pumps. Wailord is a great glue, and can check waters and fires with its defensive typing, making it work really well on the team. Next mon is Sunflora which is probably the best Grass in the tier; this set is SunnyBeam with SubPetaya, which is a great late game cleaner and glue as well, since it can check electrics and grounds like Minun and Graveler. (A GrowthSynth set can also be used here.) Alongside Wailord, the two make a great core. Lastly, we have Koffing, the catch all answer to physical threats like Machoke, non CB Furret, Piloswine, Diglett, etc. Haze is a nice move which prevents things like opposing Bulk Up Machoke or Dragon Dance Dragonair from sweeping.

To recap, break down the opposing team with Furret and Diglett, clean with Dragonair, and use Wailord + Sunflora + Koffing's excellent synergy to switch in to stuff. Something to keep in mind: the team lacks a normal resist, so things like Banded Furret can be tricky to switch into. Also, things like Hidden Power can be physical or special, depending on the type. Sludge Bomb Diglett is physical, not special! But other than that, I hope you enjoy the team and will give ADV PU a try!
 
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#6
Never played BW PU but I had some experience building for it last PUPL and it seems quite similar to early XY PU. So I decided to give it a shot and speedbuilt some teams. BW PU is a really interesting metagame as there's a lot of unique threats that get a chance to shine that couldn't really do so well in ORAS. It is also a heavily offensive metagame because of a number of factors, such as the lack of bulky pokemon with recovery, and the almost non-existent hazard removal. Note that while these teams may look good in theory, I haven't tested any of them because of obvious reasons, so take them with a grain of salt.


Dual Scarf Offense

Rampardos @ Choice Scarf
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Rock Slide
- Earthquake
- Superpower
- Crunch

Ursaring @ Toxic Orb
Ability: Quick Feet
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Protect
- Facade
- Close Combat
- Crunch

Metang @ Eviolite
Ability: Clear Body
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Stealth Rock
- Meteor Mash
- Bullet Punch
- Earthquake

Golduck @ Leftovers
Ability: Cloud Nine
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Substitute
- Scald
- Ice Beam

Gabite @ Eviolite
Ability: Rough Skin
EVs: 252 HP / 160 Atk / 96 SpD
Careful Nature
- Earthquake
- Roar
- Toxic
- Dragon Claw

Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Blizzard
- Volt Switch
- Trick
A team built around overwhelming fellow offensive teams with Scarf Rampardos and Scarf Rotom-F. Scarf Rampardos is very good in this meta since it outspeeds the fastest relevant pokemon in the tier, Raichu, and there are few pokemon that can take it on. QF Ursaring is another cleaner that pairs extremely well with Ramp, helping break down bulky mons like Metang and Gigalith for it. Metang is great role compression + rocks, and Gabite was added as a check to Fire types such as Combusken, and a pokemon to prevent Volt Switch from being spammed. Finally I have CM Golduck as my win condition to set up on opposing water types and help deal with weather teams.


Grumpig + Throh Balance

Gigalith @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Rock Tomb

Leafeon @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Leaf Blade
- Quick Attack

Grumpig @ Leftovers
Ability: Thick Fat
EVs: 12 HP / 252 SpA / 244 Spe
Modest Nature
IVs: 0 Atk
- Taunt
- Psychic
- Shadow Ball
- Focus Blast

Mantine @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 96 Def / 20 SpA / 88 SpD / 56 Spe
Modest Nature
IVs: 0 Atk
- Toxic
- Air Slash
- Scald
- Protect

Raichu @ Choice Scarf
Ability: Lightning Rod
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Grass Knot
- Hidden Power [Ice]

Throh @ Leftovers
Ability: Guts
EVs: 196 HP / 168 Atk / 72 Def / 72 SpD
Adamant Nature
- Storm Throw
- Payback
- Rest
- Sleep Talk
A team built around some of the XY and ORAS concepts of bulky offense. I've got a neat core of bulky pokemon with complementary resists to tank hits for the team and wear down opposing teams until they are in range of being swept by SD Leafeon and Scarf Raichu. Gigalith tanks normal-type hits, Mantine tanks water attacks for Gigalith, Grumpig tanks Psychic attacks, and Throh is a fat piece of garbage that switches in to everything, you get the point. EVs on Mantine and Throh are meant for avoiding 2hkos against some of the main threats while also still packing some punch.

I've built a few other teams too, but they're mainly brainless offense that can be easily replicated by good players, and not really worth a share. Spikes Dwebble/Venipede in a tier with almost no hazard removal is obviously gonna be great. Pair that with a bunch of fast offensive mons or Linoone + Screens/Memento and you're good to go.

Despite that, stall does not actually look too bad in the tier given that there are pokemon like Audino, curse Muk, and Bronzor to eat up hits easily, and you can use Tentacool or Sandshrew for hazard removal. (Sucks, I know, but with Wish support you can get away with it).

I look forward to the revival of the older metas (thanks again Akir). Hopefully some of the guys who were around for BW PU can chime in!
 
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#7
Cool set for Gen 4 PU:

Golbat @ Life Orb
Ability: Inner Focus
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Sludge Bomb
- Giga Drain
- Heat Wave / Taunt
- Nasty Plot

The lure is here! I saw a lot of HP Water Purugly luring Rhydon from earlier replays, but I think this set does that a little bit better. I didn't save my replay, but Dundies and Akir both saw this and could probably confirm for me that this Golbat is very effective at what it does.

Specially offensive Golbat just destroys any Flying resist your opponent would normally switch into standard Golbat (just save for Probopass, but I guess you could run HP Ground for that over Heat Wave). Standard Rhydon is OHKOed by Giga Drain and dies instead of setting up, while refilling the bulk of your HP in the process; Metang is easily beaten by Heat Wave; other similarly bulky mons like Gastrodon or Quagsire are beaten by Giga Drain; specially defensive Kecleon with Color Change can be turned into a Grass-type as it switches in by first hitting it with Giga Drain, and then bombarding it with a SE Sludge Bomb on the following turn, etc. Sludge Bomb is there for STAB and lets Golbat beat the things it's supposed to, like Tangela, Bellossom, and so on.

This is one of the easiest things to set up. People see a Golbat and will normally switch to their Flying resist, at which point you simply click Nasty Plot. So, your opponent will often be forced to RK this with something faster if you obtain those NP boosts. Coincidentally, Inner Focus helps protect Golbat against fast RKers that would try to do that like Purugly; Golbat can live through 1 LO Frustration at full and is immune to Fake Out's Flinch effect due to Inner Focus.

Keep in mind when using this that a few Pokemon that physically offensive Golbat would have checked now have a better chance against you: specially defensive Flareon, Machoke, Muk, Drifblim, and a few others.

I slashed Taunt, as NP + Taunt lets you wallbreak effectively, while you still get to KO Rock- and Ground-types like Rhydon. Taunt can also bluff its physical set, but the trade-off is losing out on your ability to KO Metang via Heat Wave. In any case though, partner this with Pokemon that enjoy fat Normal-, Flying- and Water-resists gone and go to town. :}
Metang:

252 SpA Life Orb Golbat Heat Wave vs. 128 HP / 0 SpD Metang: 208-247 (70.9 - 84.3%) -- guaranteed 2HKO after Leftovers recovery
+2 252 SpA Life Orb Golbat Heat Wave vs. 128 HP / 0 SpD Metang: 413-489 (140.9 - 166.8%) -- guaranteed OHKO

Rhydon:

252 SpA Life Orb Golbat Giga Drain vs. 0 HP / 4 SpD Rhydon: 504-598 (143.5 - 170.3%) -- guaranteed OHKO

Gastrodon:

252 SpA Life Orb Golbat Giga Drain vs. 248 HP / 108 SpD Gastrodon: 286-338 (67.2 - 79.5%) -- guaranteed 2HKO after Leftovers recovery
+2 252 SpA Life Orb Golbat Giga Drain vs. 248 HP / 108 SpD Gastrodon: 567-671 (133.4 - 157.8%) -- guaranteed OHKO

Solrock:

252 SpA Life Orb Golbat Giga Drain vs. 252 HP / 0 SpD Solrock: 192-229 (50 - 59.6%) -- 80.1% chance to 2HKO after Leftovers recovery
+2 252 SpA Life Orb Golbat Giga Drain vs. 252 HP / 0 SpD Solrock: 385-455 (100.2 - 118.4%) -- guaranteed OHKO

Onix:

252 SpA Life Orb Golbat Giga Drain vs. 0 HP / 0 SpD Onix: 510-603 (241.7 - 285.7%) -- guaranteed OHKO

Relicanth:

252 SpA Life Orb Golbat Giga Drain vs. 0 HP / 0 SpD Relicanth: 385-458 (112.9 - 134.3%) -- guaranteed OHKO

Quagsire:

252 SpA Life Orb Golbat Giga Drain vs. 252 HP / 4 SpD Quagsire: 385-458 (97.7 - 116.2%) -- 87.5% chance to OHKO

Specially defensive Kecleon:

252 SpA Life Orb Golbat Sludge Bomb vs. 252 HP / 252+ SpD Kecleon: 156-187 (48.1 - 57.7%) -- 45.7% chance to 2HKO after Leftovers recovery
+2 252 SpA Life Orb Golbat Sludge Bomb vs. 252 HP / 252+ SpD Kecleon: 312-369 (96.2 - 113.8%) -- 75% chance to OHKO

(The above calculations assume a super-effective hit, with Golbat's Giga Drain changing Kecleon's type to Grass prior to it using Sludge Bomb).

Specially defensive Lickilicky:

252 SpA Life Orb Golbat Sludge Bomb vs. 252 HP / 252+ SpD Lickilicky: 91-109 (21.4 - 25.7%) -- possible 5HKO after Leftovers recovery
+2 252 SpA Life Orb Golbat Sludge Bomb vs. 252 HP / 252+ SpD Lickilicky: 183-216 (43.1 - 50.9%) -- guaranteed 3HKO after Leftovers recovery
+4 252 SpA Life Orb Golbat Sludge Bomb vs. 252 HP / 252+ SpD Lickilicky: 273-321 (64.3 - 75.7%) -- guaranteed 2HKO after Leftovers recovery

The team I used it on before Linoone was banned:


Rhydon @ Leftovers
Ability: Lightning Rod
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Stealth Rock
- Toxic
- Earthquake
- Stone Edge

Misdreavus @ Leftovers
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Memento
- Taunt
- Will-O-Wisp
- Shadow Ball

Poliwrath (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Bulk Up
- Substitute
- Focus Punch
- Waterfall

Xatu @ Light Clay
Ability: Synchronize
EVs: 248 HP / 32 Def / 228 Spe
Jolly Nature
- Reflect
- Light Screen
- Wish
- U-turn

Linoone @ Salac Berry
Ability: Gluttony
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Belly Drum
- Extreme Speed
- Seed Bomb
- Shadow Claw

Golbat @ Life Orb
Ability: Inner Focus
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Sludge Bomb
- Giga Drain
- Heat Wave
- Nasty Plot

The goal is simple: support the team with U-Turn + Wish + Screens Xatu, Memento Misdreavus, and SpDef Rhydon's Toxic and SR. Use those moves to setup a Belly Drum with Salac + Gluttony Linoone, a NP with Golbat, or Substitute + Bulk Up with Poliwrath. Golbat breaks down all of Linoone's defensive answers, while Poliwrath addresses specially defensive Pokemon (Flareon, Lickilicky, Kecleon, Probopass) that specially offensive Golbat struggles with, via a strong STAB Focus Punch. Grass-types like Bellossom and Parasect are handled for Poliwrath by Golbat, so the three form a fairly cohesive offense together. Short description, but that's the gist of it. You could probably replace Linoone with Zangoose, Purugly (Purugly for improving matchup against Weather teams by wasting turns of Sunny Day or Rain Dance with Fake Out), or something Scarfed.
 
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#8
Octillery

Octillery @ Life Orb
Ability: Sniper
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Waterfall
- Gunk Shot
- Seed Bomb
- Fire Blast


The water type cacturne of gen 4. I swear to you this thing has potential and can lure like no ones business. This set was made to lure common bulky offensive threats like muk and poliwrath while still doing well vs balance (Bellosom and Gastrodon). It hits hard af and I gave it fire blast to OHKO metang as waterfall doesn't. Just seems like a really solid wallbreaker and I intend to do more testing soon. Here's a replay vs TJ where it performed its intended role pretty nicely by removing Bellosom and Poliwrath.

http://replay.pokemonshowdown.com/gen4uu-545795597
 
#9
quickly posting a couple cool things that have been picking up usage in the adv pu meta:


sub growth sunflora
Sunflora @ Leftovers
Ability: Chlorophyll
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
IVs: 2 Atk / 30 Def
- Substitute
- Growth
- Giga Drain
- Hidden Power [Ice]


i've using this a ton recently mainly because of the fact that it's one of very few pokemon in adv pu that can boost their special attack, outside of calm mind pokemon like abra or corsola which arent even that common. what this set is good at doing is setting checking water type pokemon, especially defensive clamperl, as substitute blocks toxic, and it has enough bulk to take a few surfs from it. growth is like calm mind without the special defense boost, but it's the special attack boost that really matters here. as a result, sub growth sunflora beats special walls like lickitung, clamperl and a few other walls. definitely a fun set.


sub toxic crawdaunt
Crawdaunt @ Leftovers
Ability: Shell Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Substitute
- Toxic
- Crunch
- Surf


at first we all thought physical crawdaunt was going to be the main set, but as it turns out, special sets utilizing its stabs have been much more useful, especially alongside status moves like sub, taunt and toxic -- these moves allow crawdaunt to spread status, disrupt defensive pokemon, prevent set up, etc. its base 90 special attack isnt bad either, especially when invested with a modest nature. whats nice about its dark stab move, crunch, is that special defense drops arent rare, so it can often get some drops and win 1v1, especially with toxic whittling the opponent down. other variants of this set include taunt toxic, toxic 3 atks w/ ice beam and taunt 3 atks, which are all pretty good imo.


aoa chinchou
Chinchou @ Leftovers
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Thunder Wave
- Thunderbolt
- Hydro Pump
- Ice Beam


chinchou has been another one of those water types that have been really good lately; this is due to the fact that volt absorb prevents minun from revenging, and the fact that diglett has been seeing less usage as well. its powerful water + electric + ice (and sometimes even grass) coverage makes up for its lackluster base special attack and is tough to check outside of something like lickitung or a specially defensive grass type. it also checks lead wailord, has decent speed, and just overall doesnt disappoint right now.


protect graveler
Graveler @ Leftovers
Ability: Rock Head
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Toxic
- Earthquake
- Rock Slide
- Protect


whereas previously choice band had been the most commonly used set, i do think the bulky protect + toxic + lefties set is much better atm. it gets to scout choice banded pokemon's moves, heal passively, spread status, and isn't passive at all. if something like cb machoke decides to use hp ghost predicting a ghost switchin, graveler gets to toxic a switchin, protect, whittle opponents down, heal, switch out and repeat. it also is the best normal resist right now, hands down. pairing this with something like wailord or sunflora helps take care of its water or grass type weaknesses, so it's not hard to provide support either.


tropius
Tropius @ Leftovers
Ability: Chlorophyll
EVs: 252 HP / 236 Def / 20 Spe
Impish Nature
- Swords Dance
- Synthesis
- Hidden Power [Flying]
- Earthquake


this mon has been picking up major usage, jumping from C- all the way up to A, purely because of its defensive set which has become standard and its ability to check machoke and furret. it's very bulky, has sd and synthesis, so it has longevity and sweeping abilities. this mon has been really splashable as of late, as it instantly provides a switchins to almost half the physically based tier, so it has a low opportunity cost. there's probably a lot of other sets that havent been explored yet, so hopefully this mon picks up even more usage in the coming future.


there's a few other things that are kinda cool, tagging Charles A. Theist to post about it:
- bulk up 3 atks machoke
- dd petaya seadra / charmeleon
- thunder wave
 
#10
A really underrated mon in Gen 3 PU (in my opinion) has to be:



Ariados @ Leftovers
Ability: Swarm
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Signal Beam
- Sludge Bomb
- Baton Pass / Hidden Power [Ghost] / Hidden Power [Ground]
- Agility

Ariados isn't too noteworthy mostly due to its low speed and, for lack of a better word, pathetic movepool. However, it does have the niche of Agility, along with some decent bulk, high attack, and the strongest bug stab in all of Gen 3 PU. Couple this with Sludge Bomb, and Ariados can be a threatening sweeper. However, its not used much for a reason. That's mainly for, as I mentioned before, the abysmal movepool. The only real coverage you have is hidden power. However, that's all it really needs. All it needs to hit are the steels/poisons and ghosts of the meta. The best ones to use are Hidden Power Ghost and Ground, since HP Ghost the only move that'll let you bop Duskull and Gastly, while ground lets you hit Lairon, Seviper, and Graveler (unless you run some mixed Ariados memes). Substitute is good for survivability and as a counter to priority users like Furret or Trapinch, and for Protect Speed Boost Yanma. Houndour makes a great partner for Ariados, as it traps and kills its checks and counters like Abra, Gastly, and Duskull. I'd really love to see this set get more love in the future, since I feel it can fit on quite a few teams just because of its power, typing, and agility.

Some unorthodox options over Baton Pass and HP Ground/Ghost:
- Giga Drain / Hidden Power [Grass] (hits Graveler and Seadra harder)
- Psychic (Hits Koffing)
 
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#11
Gen 4 PU Viability Nomination Incoming
Pelipper -> B


Pelipper @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 84 Def / 176 Spe
Bold Nature
- Hydro Pump
- Air Slash
- Roost
- U-turn

Pelipper is a very under utilized mon that can serve as a bulky pivot on offense to check the likes of Metang, Sneasel, Rapidash, and Poliwrath. These are very "meta" mons at the moment and we have something that blanket checks all of them, recovers off damage, and serves as a pivot to maintain momentum into wallbreakers. Because of its ability to counter the most used water check in the tier and hit back super-effectively, Pelipper can put pressure on many common offensive builds involving Wrath as they have no choice but to switch out to another mon or take big damage on poliwrath (47 - 57% if you're running some speed investment). This combination of stab makes it surprisingly threatening as the only mons that want to switch in on it are Spdef Bellosom, Gastro, or Muk (2 of which push a more passive playstyle which is easier to take advantage of using Pelipper as a pivot). Knowing this, it's important to pair Pelipper up with mons like Drifblim, Cacturne (Highly recommend Cacturne as a partner due to its ability to hazard stack/wallbreak and use Peli to check its monferno/poli weakness), Rapidash, LO Rhydon to utilize its role as a pivot->wallbreaker effectively (it also pairs very well with Metang as they cover each others weaknesses very well). I hope you guys can try this thing out and see how well it can function on certain builds. It's honestly a very good mon and I think it can help to check the more difficult to check mons in the tier.
EDIT: 176 speed is for outspeeding modest cacturne with uturn and doing 64 - 75.4%
 
#12
Dual Band + other Cool sets ADV



Doduo @ Salac Berry
Ability: Early Bird
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Drill Peck
- Flail
- Endure
- Hidden Power [Ground]

Clamperl @ DeepSeaTooth
Ability: Shell Armor
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Surf
- Hidden Power [Grass]
- Ice Beam
- Icy Wind

Graveler @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Hidden Power [Ghost]
- Explosion

Koffing @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Sludge Bomb
- Haze
- Will-O-Wisp
- Pain Split

Chinchou @ Leftovers
Ability: Volt Absorb
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 2 Atk / 30 SpA
- Hydro Pump
- Thunderbolt
- Thunder Wave
- Hidden Power [Grass]

Machoke @ Choice Band
Ability: Guts
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Cross Chop
- Rock Slide
- Hidden Power [Ghost]
- Facade


The Goal of this team is to sweep with Doduo, Salac Flail can clean easily through unprepared teams and is lead with as it forces out common leads like Pineco while also bringing in things like Larion and Koffing which is where Banded Machoke comes in. Baiting out the burn than hitting it hard with Banded Guts Facade, hopefully leading to a Doduo sweep later. Graveler is the go to Furret check and along with Machoke helps to break for Doduo. Clamperl acts as another very solid breaker while Chinchou checks Electric-Types for Doduo and clamperl, it also has Thunder Wave to help Clamperl get KOs on faster threats. Koffing finishes off the team checking physical attackers and grass types.
 
#13
Here's a Gen 3 PU viability nomination I've been meaning to post for a few days:



Mightyena from C- to C+

Mightyena is an overall very underrated tank in the current metagame that hosts quite a few niches including the fairly rare Dark typing (belonging to only 3 other mons being Houndour, Crawdaunt, and Nuzleaf), which only has two weaknesses in fighting and bug but resists major typings like ghost and psychic, as well as decent 70/70/60 bulk and a both rare and valuable ability in intimidate makes Mightyena a great switchin to Pokemon such as Graveler, Piloswine, and the very important Furret (all of which are top tier threats.) Additionally, great utility moves in Taunt, Roar, Yawn, and Heal Bell allow Mightyena to be great partners for Pokemon such as Togetic as they both reliably wall the physical and special attackers of the tier, Pineco which puts pressure on the Pokemon Mightyena switches into with Spikes, and Tropius which appreciates Heal Bell to help it stay healthy for a swords dance cleanup. Mightyena may face competition from the other Heal Bell tank Lickitung, but its superior ability in Intimidate makes it a great choice as a Cleric for Bulkier teams.

Mightyena @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Shadow Ball
- Protect
- Heal Bell
- Toxic

-1 252 Atk Choice Band Furret Double-Edge vs. 252 HP / 252+ Def Mightyena: 124-147 (36 - 42.7%) -- 96% chance to 3HKO after Leftovers recovery

-1 252+ Atk Graveler Earthquake vs. 252 HP / 252+ Def Mightyena: 87-103 (25.2 - 29.9%) -- 0.1% chance to 4HKO after Leftovers recovery

-1 252+ Atk Choice Band Crawdaunt Brick Break vs. 252 HP / 252+ Def Mightyena: 154-182 (44.7 - 52.9%) -- guaranteed 3HKO after Leftovers recovery

252+ Atk Silk Scarf Dragonair Double-Edge vs. 252 HP / 252+ Def Mightyena: 106-125 (30.8 - 36.3%) -- guaranteed 4HKO after Leftovers recovery

-1 252+ Atk Choice Band Piloswine Earthquake vs. 252 HP / 252+ Def Mightyena: 136-160 (39.5 - 46.5%) -- guaranteed 3HKO after Leftovers recovery


Replay: http://replay.pokemonshowdown.com/gen3ou-560438159 Me vs Boyeraj17
 
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Aaronboyer

Upside Down Puppers
is a Pre-Contributor
#14
U.png UU.png UUU.png UUUU.png UUUUU.png UUUUUU.png
Empire Of The Sun

Furret @ Silk Scarf/Miracle Seed
Ability: Keen Eye
Shiny: Yes
Happiness: 0
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Sunny Day
- Double-Edge
- Solar Beam
- Flamethrower

Tropius @ Liechi Berry
Ability: Chlorophyll
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Sunny Day
- Hidden Power [Flying]
- Swords Dance

Sunflora @ Petaya Berry
Ability: Chlorophyll
Shiny: Yes
EVs: 44 HP / 252 SpA / 212 Spe
Timid Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Substitute
- Sunny Day
- Solar Beam
- Hidden Power [Fire]/[Ice]

Weepinbell @ Petaya Berry
Ability: Chlorophyll
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Solar Beam
- Sludge Bomb
- Hidden Power [Ice]/[Fire]
- Sleep Powder

Ponyta @ Charcoal
Ability: Flash Fire
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Sunny Day
- Fire Blast
- Solar Beam
- Hidden Power [Ground]

Nuzleaf (M) @ Silk Scarf
Ability: Chlorophyll
Happiness: 0
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Sunny Day
- Solar Beam
- Extrasensory
- Explosion

This Hyper Offensive Team starts out with Sunny Day Furret. Furret is one of the most common leads in ADV PU, and this team takes advantage of it by running a more unorthodox moveset. Not many other leads are able to outpace Furret, which allows Furret to reliably set up the Sun. Furthermore, typical switch-ins like Wailord and Graveler get hit super-effectively by Solar Beam. Double-Edge is standard and helps Furret kill itself in order to bring in another Pokemon.

Tropius and Sunflora are pretty much standard. However, there are a few exceptions. Tropius's EV's are Max Attack/Speed with Synthesis being swapped with Sunny Day. Sunflora has a few changed EV's and has HP Fire instead of HP Ice to take advantage of the sun, although HP Ice still helps taking down Tropius and Dragonair.

Weepinbell is copy/pasted from the Set Compendium as is Ponyta, who is the 4th Sun Setter.

Nuzleaf is the 5th Sun setter and the Final Pokemon. It has proved to be the most effective member on this team, which at first I'd had no idea it would be doing. The main reason why is Silk Scarf Explosion. Do you want Dragonair gone? Boom. It's gone. Do you want Houndour gone? Boom. It's gone. It also the fastest member of the team under sun, reaching 480 speed. Do not underestimate the power of this thing.

When using this team, be sure to carefully count the number of Sun turns left. Also remember there are only 5 turns and not 8 turns of sun, due to the Heat Rock not coming out until Gen 4.


ADV PU VR Nominations

Shedinja Unranked-->D
While using Shedinja does make you feel like you are playing a Pokemon down the whole game, the team not being revealed until you bring it in helps Shedinja, and the lack of entry hazard users, which is pretty much limited to Omanyte and Pineco, is helpful for Shedinja blocking out the entire rest of your opponent's team late game. It also has near perfect synergy with Pokemon like Houndour. Also, Physical Shadow Ball. Yes please! Shedinja isn't without flaws. You will need a Rapid Spinner on your team if you use this. Toxic is also everywhere, although it can be mitigated with the holding of a Lum Berry. Overall, I believe it has enough merit to be ranked at D. I recommend you see my second match against Queen Motorhead to see it in action although I don't agree with it being used as a lead whatsoever, but rather a late-game cleaner.

Nuzleaf Unranked-->C or C-
This thing eliminates any one Pokemon of your choice when using it on a Sun Team. While Nuzleaf isn't very good on really any other playstyle, its reliability to knock out just about anything while still being a decent Sunny Day abuser makes it well worth using. It's also one of the fastest Sunny Day abusers, being able to hit 480 under the sun.
 
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#15


The TIBot Groove(Shoutouts to UBERSkitty for the name)

If you thought Gen 7 Dugtrio stall was bad then oh boy do I have a team for you...
Pineco @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spikes
- Hidden Power [Bug]
- Explosion
- Toxic

Clamperl @ DeepSeaScale
Ability: Shell Armor
EVs: 252 HP / 4 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Barrier
- Rest
- Surf
- Toxic

Tropius @ Leftovers
Ability: Chlorophyll
EVs: 252 HP / 236 Def / 20 Spe
Impish Nature
- Swords Dance
- Synthesis
- Hidden Power [Flying]
- Earthquake

Mightyena @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Shadow Ball
- Protect
- Heal Bell
- Toxic

Lickitung @ Leftovers
Ability: Oblivious
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Protect
- Wish
- Seismic Toss
- Toxic

Diglett @ Choice Band
Ability: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Sludge Bomb
- Hidden Power [Ghost]
This stall team starts off with Diglett, as it is one of the best revenge killers in the tier thanks to its amazing ability in arena trap as well as some of the highest speed in the tier with 95, not to mention its amazing coverage that allows it to revenge kill a wide selection of the meta.

Pineco is my Spiker, which punishes the opponent for switching out against my team (which they will be doing a LOT). This set is fairly standard, set up Spikes and throw out toxics, and then click explosion when the time is right. HP Bug is just filler for when Pokemon like sub growth Sunflora try to set up a substitute on you.

Mightyena's set is copypasted from my post for the defensive cleric set, and is the secondary cleric for the team.

Tropius and Clamperl are next. Tropius's set is copypasted from the forums and is my wincon with this team. Clamperl is the standard SpD tank set with DeepSeaScale, and is one of the best answers for special attackers for the team.

Finally, Lickitung is the main cleric and is used to not only wall special attackers as well as some physicals but to pass wishes to Pokemon like clamperl and Mightyena who adore having Lickitung as their partner. It also helps Tropius get back in if it gets low from setting up.

To sum up how you play the team, lead with Pineco, set up spikes, then explode, set up more spikes and die, or go out into either Clamperl, Lickitung, or Mightyena. Wear down the opposing team with Spikes and Toxic, while wishing and heal belling to keep yourself sustained. When something gets low enough, pivot into Diglett and Earthquake 'til it dies. Finally, when the opponent is weakened enough, clean with SD Tropius.
 
#16
ITS TIME BOYS

(Shuckle to C- Rank in ADV PU)


Shuckle @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Toxic
- Encore
- Protect
- Wrap

Looking for a GSI to Furret as well as Tropius, Doduo, Farfetch'D, Kingler and other strong physical attackers? Well, Shuckle does all that and a bit more. Switching into any move Furret has to throw at it with relative ease it can pivot around it quite well. Its Strongest possible move against it, Choice Banded Banded Punch only does ~35% max in which it just spams Wrap. It also beats defensive Swords Dance Tropius on the switch-in with +6 Hidden Power Flying only having a ~68% chance to 3HKO. While Duskull also checks both Furret and Tropius it also gets 2HKOed by Furret's Choice Band Shadow Ball, it also doesn't Blanket Check Special attackers unlike Shuckle which switches into non-Stab SE moves from the likes of Dragonair for example. Encore really makes this Mon as it prevents set up from the Likes of Machoke, Abra, Farfetch'D, Kingler(Crab Hammer does 27% Max), etc. It Spreads Toxic around quite easily as well which is further helped by the fact that Taunt Mechanics this generation are not nearly as good as they are in the following generations, only lasting one turn.

With all this you may be wondering why I'm wanting to start it out at a low rank, well, unfortunately, it does have a few hindrances we can not overlook the main one being it takes quite a bit of support to stay alive throughout the game being destroyed by Toxic and lacking recovery outside of Rest it is almost mandatory to pair it with lickitung(Wish support and Heal Bell), it also needs to be paired with a good water Resist such as Lombre as if there's a Water Spout Wailord on the opposing filed it turns Shuckle into a liability without one. It struggles getting past Machoke as it has Guts and Wrap Mechanics here only take as much health away as Leftovers can heal. Same can be Said with Shed Skin Dragonair as it hit hard with a boosted Iron Tail and can cheese through Encore + Toxic.

tl;dr Shuckle Checks most of the tier but takes a lot of support to do so.



+1 252 SpA Minun Thunderbolt vs. 252 HP / 4 SpD Shuckle: 77-91 (31.5 - 37.2%) -- guaranteed 4HKO after Leftovers recovery

252+ Atk Choice Band Machoke Rock Slide vs. 252 HP / 252+ Def Shuckle: 88-104 (36 - 42.6%) -- 94.6% chance to 3HKO after Leftovers recovery

0+ SpA Dragonair Surf vs. 252 HP / 4 SpD Shuckle: 54-64 (22.1 - 26.2%) -- possible 5HKO after Leftovers recovery

+6 0+ Atk Tropius Hidden Power Flying vs. 252 HP / 252+ Def Shuckle: 94-111 (38.5 - 45.4%) -- guaranteed 3HKO after Leftovers recovery

252+ Atk Graveler Rock Slide vs. 252 HP / 252+ Def Shuckle: 86-102 (35.2 - 41.8%) -- 80.2% chance to 3HKO after Leftovers recovery

252+ SpA Sunflora Solar Beam vs. 252 HP / 4 SpD Shuckle: 89-105 (36.4 - 43%) -- 97.9% chance to 3HKO after Leftovers recovery (I was surprised too)

252+ SpA Charcoal Houndour Fire Blast vs. 252 HP / 4 SpD Shuckle: 82-97 (33.6 - 39.7%) -- 27.5% chance to 3HKO after Leftovers recovery
 
#17
Latest ADV PU VR changes:

Ariados C- to C
Mightyena C- to C
Shuckle Unranked to C-

Bayleef B- to C+
Combusken C+ to B-
Doduo C+ to B-
Abra A- to A
Seadra A to A-

Ariados was moved up to C because of its ability to hit hard with its STABs and clean late game with Agility and wasnt as useless as some mons like Noctowl or Wigglytuff. Mightyena was moved up to C not solely because of the set Slar posted but because it's decent as an offensive cleric with Intimidate. the defensive set looks promising, but could definitely use some fine tuning. Nuzleaf was recently in D, but became unranked last week because no one uses weather; if weather starts to pick up then it'll definitely be moved back up. and there are better sun abusers/setters anyway. Shuckle has been placed in C- for its ability to blanket check a lot of stuff in general and its Toxic / Encore / Protect / Wrap set is extremely stally and a bitch to deal with. It also switches into Furret which is always nice for the meta.

Points of discussion:
Wailord S to A+
Machoke A+ to S
Sheddy to D

Wailord has been good, but people are starting to actually prepare for it now, which means Water Spout isnt as spammable as before. Thus, Wailord isn't as splashable on as many teams; it's still good, just perhaps not as good as an S rank mon. Machoke, on the other hand, can set up Bulk Ups on just about anything and deal a good chunk of damage, even to checks like Dustox, Duskull, Koffing and Tropius, paving the way for teammates to execute their late game sweep once bulky mons are weakened. Its fairly splashable on every balance, BO, or offense team and always pulls its weight.
 
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#18
Wailord S to A+ DisAgree
wailord.png
Wailord is one of the most defining Pokemon in the tier because of its unique characteristics that make it one of the most effective, defensive Pokemon in PU, while being a very potent stall breaker concurrently. The recent adaptation in bulky Water checks such as Lombre, Sunflora and Chinchou makes Wailord's Water Spout not as spammable as it was before, however despite its drawbacks in bulky Water checks, fast Electric-types and offensive pressure Wailord is still a key threat in the meta serving as a good wall breaker and stall breaker deserving S-rank in my opinion.
 
#19
So everyone probably had notice the rising in usage of drifblim (that shit is everywhere) so I was looking of a possible set outside of calm mind and this was made with decent success:

STOCKPILE PASS


Drifblim @ Leftovers
Ability: Aftermath
EVs: 252 Def / 252 SpD
Timid Nature
IVs: 0 Atk
- Stockpile
- Baton Pass
- Shadow Ball
- Substitute

Drifblim has a really high hp stat so using 252 evs on both defenses is better. Timid nature so you don't get speed tie with jolly rhydon and out speeding 80 speed evs poli and 252 speed evs cacturne. There are a lot of possible recipients, I used 2 that work decently well which is tropius and kingler (kingler working better obviously). I would have the replays but apparently I was clicking the wrong button to save them.. don't judge me


Now that drifblim's usage had rise a lot and much teams aren't prepared for it here are some sets that help dealing with it:

Toxic Spikes Beedrill

Beedrill @ Leftovers
Ability: Swarm
EVs: 252 HP / 252 SpD
Careful Nature
- Roost
- Toxic Spikes
- Payback
- Poison Jab/ U- turn/ X-Scissor

Beedrill is the only reliable toxic spikes setter since Roselia got banned. His bulk may look mediocre but its actually not that bad. With payback and the special bulk he can actually check drifblim really well.

252 SpA Drifblim Shadow Ball vs. 252 HP / 252+ SpD Beedrill: 85-102 (25.4 - 30.5%) -- 1.7% chance to 4HKO after Leftovers recovery

+1 252 SpA Drifblim Shadow Ball vs. 252 HP / 252+ SpD Beedrill: 127-150 (38 - 44.9%) -- guaranteed 3HKO after Leftovers recovery



Encore NP Raichu


Raichu @ Life Orb
Ability: Static
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Encore
- Thunderbolt
- Focus Blast

Pretty obvious any encore user can pretty much wreck drifblim since encore is broken in gen 4(3-7 turns) so you just encore it and proceed to nasty plot.


Encore Lopunny


Lopunny @ Life Orb
Ability: Cute Charm
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Encore
- Baton Pass
- Frustration
- Jump Kick

Another obvious thing, encore on the shadow ball/sub/calm mind, then baton pass on the switch or something that breaks the sub if it stays in.


Shadow Claw Purugly


Purugly @ Life Orb
Ability: Thick Fat
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out/ Shadow Claw
- Frustration
- U-turn/ Shadow Claw
- Sucker Punch

This is a common lure used on purugly to lure ghosts. Most drifblim switches in freely on purugly and start setting up and sweeping, with shadow claw you damage them enough.

252 Atk Life Orb Purugly Shadow Claw vs. 108 HP / 0 Def Drifblim: 276-326 (58.9 - 69.6%) -- guaranteed 2HKO after Stealth Rock


Specially Defensive Cacturne

Cacturne @ Leftovers
Ability: Sand Veil
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Dark Pulse
- Spikes
- Synthesis
- Energy Ball

Note: Hp fighting drifblim wrecks this


Sneasel

Sneasel @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Ice Shard
- Punishment
- Low Kick
 
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#20
Wailord S to A+ DisAgree
View attachment 80902
Wailord is one of the most defining Pokemon in the tier because of its unique characteristics that make it one of the most effective, defensive Pokemon in PU, while being a very potent stall breaker concurrently. The recent adaptation in bulky Water checks such as Lombre, Sunflora and Chinchou makes Wailord's Water Spout not as spammable as it was before, however despite its drawbacks in bulky Water checks, fast Electric-types and offensive pressure Wailord is still a key threat in the meta serving as a good wall breaker and stall breaker deserving S-rank in my opinion.
If Anything I feel your post outlined why Wailord shouldn't remain S Rank more than reasons it should, basically just saying it's still a great stallbreaker and tank, just not as good with the rise of lombre, Sunflora and electric types. Which to me just makes me want it to drop a rank. So I vote drop it to A+.
 
#21
So everyone probably had notice the rising in usage of drifblim (that shit is everywhere) so I was looking of a possible set outside of calm mind and this was made with decent success:

STOCKPILE PASS


Drifblim @ Leftovers
Ability: Aftermath
EVs: 252 Def / 252 SpD
Timid Nature
IVs: 0 Atk
- Stockpile
- Baton Pass
- Shadow Ball
- Substitute

Drifblim has a really high hp stat so using 252 evs on both defenses is better. Timid nature so you don't get speed tie with jolly rhydon and out speeding 80 speed evs poli and 252 speed evs cacturne. There are a lot of possible recipients, I used 2 that work decently well which is tropius and kingler (kingler working better obviously). I would have the replays but apparently I was clicking the wrong button to save them.. don't judge me
While I doubt it matters much, if at all, wouldn't running enough evs to speed creep cacturne, 56, and then distribute the rest in bulk, along with bold or calm nature, give a little more bulk, like 252 def/200 spdef/56 speed calm?
 
#22
While I doubt it matters much, if at all, wouldn't running enough evs to speed creep cacturne, 56, and then distribute the rest in bulk, along with bold or calm nature, give a little more bulk, like 252 def/200 spdef/56 speed calm?
252+ SpA Life Orb Cacturne Dark Pulse vs. 0 HP / 200+ SpD Drifblim: 377-447 (85.4 - 101.3%) -- 6.3% chance to OHKO
252+ SpA Life Orb Cacturne Dark Pulse vs. 0 HP / 252 SpD Drifblim: 390-462 (88.4 - 104.7%) -- 25% chance to OHKO

Yeah is better, thanks!
 
#23
You can run more in spedef or some in hp if u want to avoid the ko altogether.
252+ SpA Life Orb Cacturne Dark Pulse vs. 0 HP / 216+ SpD Drifblim: 372-438 (84.3 - 99.3%) -- guaranteed 2HKO
252+ SpA Life Orb Cacturne Dark Pulse vs. 24 HP / 200+ SpD Drifblim: 378-446 (84.5 - 99.7%) -- guaranteed 2HKO
 
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Aaronboyer

Upside Down Puppers
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#24
Wailord S --> A+ Agree

While Wailord is still the bulky Water Spouting behemoth it has always been, more people have been preparing for it. Lickitung, Lombre, Chinchou, Minun, and Sunflora are just some of the Pokemon that have become more prevalent in recent weeks, and they all put pressure on Wailord to some degree. Wailord is still the most versatile and highly favored Water-type of ADV PU. However, Wailord is not able to put itself on the same pedestal as Furret anymore.


Shedinja Unranked --> D Agree

Shedinja is the only true Ghost type that can take advantage of Physical Shadow Ball and it pairs very nicely with HP Fighting and its Base 90 Attack stat. One of the coolest things about Shedinja I've not already mentioned in my initial post is Dry Pass. Shedinja's ability to keep up offensive momentum will not cease to disappoint. It also can borrow Swords Dance or Agility from Ninjask albeit you can only have one of these 3 moves. While Shedinja is only usable on select teams, its unprecedented ability in Wonder Guard gives it enough of a niche to be ranked D.
 
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#25
If Anything I feel your post outlined why Wailord shouldn't remain S Rank more than reasons it should, basically just saying it's still a great stallbreaker and tank, just not as good with the rise of lombre, Sunflora and electric types. Which to me just makes me want it to drop a rank. So I vote drop it to A+.
I agree, Wailord dropping to A+ is completely valid imho, its amazing at what it does but there is just a large amount of mons it struggles with and competes with that its just not really S material anymore.

Machoke from A+ to S - Agree

Machoke is a bulky, strong fighting type which alone would give it plenty of viability in the tier. Combo this with its wide movepool and great ability in guts and it quickly becomes an unpredictable and overall punishing mon. With many sets including resttalk, band, and bulk up Machoke can do just about anything you'd want a physical attacker to do. The fact that you cannot punish it with will-o-wisp from would be checks like Duskull or Koffing makes it just much harder to punish. Finally, its matchup against the tier allows Machoke to be a defining mon in the current metagame.

Shedinja to D - Agree

I'm still confused how this thing didn't end up in D to start. Its amazing at what it does, and what it does is punish teams for not bringing an already rare move in spikes, as well as for not saving your super effective moves just for it. Despite its major flaws, such as a huge weakness to toxic which is fairly common, as well as a weakness to rock and ghost (both types also very common), Shedinja will once again not find a slot on most teams, and really only find its place in stall. However, once again it does its job great for stall and definitely deserves at least D.

And now for my own suggestions:

Tropius from A to A+

Tropius is honestly a great mon in the current meta. Not much to say, I'm sure everyone knows of its amazing capabilities as a mon. Its super bulky and has access to reliable recovery on top of swords dance, making it the best flying mon in the tier if not one of the best mons in the tier period. Its ability to clean late game is fantastic, and the fact that it handles so many mons in the meta with little predicting makes it definitely worth the rise.

Diglett from A- to A

Diglett has been a great mon in the meta since the beginning. Its the 3rd fastest unboosted mon in the metagame tied with the likes of yanma and minun which gives it great footing in the meta already, but combo this with its great coverage and with a choice band it can become arguably the best revenge killer in the game. It can fit on a variety of team types such as Hyper Offense, Stall (which has been seeing a rise in popularity recently) as well as balance. Despite its frailty, it actually requires little support to function well (although you can't just slap it onto a team). Finally, its matchup against top tier mons such as CB Furret, Sunflora, and Graveler make it very rewarding to have on a team. Definitely worth an A slot.
 

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