Resource PU Sample Teams [Taking Submissions]

#26


Noticed the lack of Stall teams so I thought I could share the team I used to get reqs with because wynaut :p

Started with Togetic + Weezing, but then I was told that Togetic is bad, so I changed it to Altaria. Altaria provides the team with a status absorber, thanks to Natural Cure, and Weezing provides the team Toxic Spikes support, which helps the stalling process. Weezing also carries Taunt, to help against slower Pokemon and opposing Stall. Palossand is there because I needed a Stealth Rock setter and a Ghost-type so Passimian and Primeape will have a hard type spamming their Fighting-type STAB moves. Then, I wanted another Specially Defensive wall to take on threats that overwhelm Altaria, mainly those who carry Ice-type coverage. This set also works great with Weezing, as Weezing can take Fighting-type attacks for Audino while Audino gives it Wish support. I call it the AloBliss, or the SkarmBlob of PU. Set-up sweepers, such as Kingler and Altaria looked really threatening at this point, so I added Pyukumuku. This way, the only thing things that I was worried about is Special Grass-types, such as Lilligant and Cacturne, hazard setters that beat Altaria, such as Mesprit, and opposing Stall, mainly Sableye. Articuno seemed like the perfect member here, because thanks to Pressure, it can overwhelm Stealth Rock Mesprit, Sableye and Grass-types with its great bulk and ability, Pressure, respectively.

Threats include:
  • Physical attackers, such as Choice Band Stoutland and Choice Band Passimian, can overwhelm my physical walls, especially with hazard support. Both are easily beaten down after you Knock Off their item, though. They don't appreciate Toxic Spikes, either.
  • Rock-type hazard setters, such as Aggron and Offensive Regirock, can beat Altaria and Articuno. They have a hard time breaking past Weezing and Palossand, though.
  • Special set-up sweepers that overwhelm my walls, such as Oricorio Pom-Pom, Oricorio Sensu and Raichu are pretty hard to deal with. Getting a Toxic on them, however, makes dealing with them much easier.
Replays:
https://replay.pokemonshowdown.com/gen7pususpecttest-700582846 - Despite the fact my opponent was pretty lucky, they did a pretty good job pressuring me. Getting a Knock Off earlier on Passimian was the key.

https://replay.pokemonshowdown.com/gen7pususpecttest-700922228 - Despite having Passimian, Skunktank and Raichu, opponent had a tough time breaking my team, especially thanks to how Articuno beat their Stealth Rock setter.

https://replay.pokemonshowdown.com/gen7pususpecttest-700527012 - Despite my opponent having a good amount of Stallbreakers, they still had a tough time breaking my team.

https://replay.pokemonshowdown.com/gen7pususpecttest-700517345 - A really tough matchup, because my opponent had Regirock, Passimian, SubCM Mesprit and a Pursuit trapper.

I think that the team is pretty good, but if you have any ideas on how could I improve the team, please let me know~

Altaria @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 244 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Defog
- Roost
- Flamethrower
- Toxic

Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Will-O-Wisp
- Toxic Spikes
- Taunt

Palossand @ Leftovers
Ability: Water Compaction
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Shore Up
- Shadow Ball
- Earth Power

Audino @ Leftovers
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Wish
- Protect
- Knock Off
- Heal Bell

Pyukumuku @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Counter
- Soak
- Toxic

Articuno @ Leftovers
Ability: Pressure
EVs: 248 HP / 136 SpD / 124 Spe
Calm Nature
IVs: 0 Atk
- Freeze-Dry
- Toxic
- Defog
- Roost

 

yogi

We are the hearts
is a Tutoris a Smogon Social Media Contributoris a Contributor Alumnus
#27
Thought I'd revive this a bit and post two teams that I think are pretty decent right now.


standard set (Floatzel) @ Fightinium Z
Ability: Water Veil
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bulk Up
- Liquidation
- Low Kick
- Ice Punch

normal set (Aurorus) @ Choice Specs
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Flash Cannon
- Thunder Wave
- Freeze-Dry

usual set (Clefairy) @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Stealth Rock
- Calm Mind
- Moonblast
- Soft-Boiled

common set (Weezing) @ Rocky Helmet
Ability: Levitate
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Taunt
- Toxic Spikes
- Will-O-Wisp

popular set (Togedemaru) @ Choice Scarf
Ability: Lightning Rod
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Zing Zap
- U-turn
- Toxic

only set (Hitmonchan) @ Assault Vest
Ability: Iron Fist
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- Drain Punch
- Ice Punch
- Mach Punch
- Rapid Spin

As galbia pointed out to me, this team contains several fairly standard sets. It's a rather simple team based around Z Bulk Up Floatzel and Choice Specs Aurorus, two extremely complementary Pokemon that break the other's checks nicely. Clefairy and Weezing are my two walls, checking special and physical attackers, respectively. Calm Mind Stealth Rock Clefairy is also sick role compression that can easily mess with stall and balance too. Togedemaru is pretty much my go-to Choice Scarfer, but for good reason... Dat Speed tier man. Finally, Hitmonchan helps me lose less quickly to Fire-types like Magmortar and such.


Raticate-Alola @ Darkinium Z
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Double-Edge
- Knock Off
- Sucker Punch

Mesprit @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Stealth Rock
- Psychic
- U-turn
- Healing Wish

Togedemaru @ Choice Scarf
Ability: Lightning Rod
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Zing Zap
- Iron Head
- U-turn
- Toxic

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Earth Power
- Toxic
- Recover

Hitmonchan @ Assault Vest
Ability: Iron Fist
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Rapid Spin

Archeops
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Earthquake
- Taunt
- Roost

Hey so I'm not gonna bother actually explaining what the team does because people already know, but it got a lot better recently. With Passimian being banned and Primeape dropping in usage the Fighting-type weakness that this team suffered with is no longer as prevalent; therefor I think it's good enough for the masses to use.

Not a massive post but we really need more samples. Love you all <3
 
#28
Family Man
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,
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Let's start off with Mesprit. A decent revenge killer, very bulky, levitate lets it win hazard wars, overall a solid teammate. Poliwrath is excellent in matchups against rock setters, he'll usually be your lead. Sub up and destroy teams. Luxray is a legendary wallbreaker that is virtually unwallable in this tier thanks to its awesome power tied with Dark-Fighting-Normal coverage which hits all threats neutrally. Shiinotic takes on Shiftry, as well as anything it resists which it can handle(Lots of resists on this one). Corsola might seem odd, perhaps outclassed by Carrocosta,but what it has which he lacks is better special bulk, and regenerator. Regenerator lets it become perhaps the most reliable check to boomburst spammers, which fulfills its main purpose on the team. Lastly, Zangoose is on the team thanks to it speed and power, letting it turn around the game in seconds. May use a different variant in the future, but for now Zangoose w/ belly drum is what I use.

Zangoose @ Sitrus Berry
Ability: Immunity
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Belly Drum
- Quick Attack
- Knock Off
- Close Combat

Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Focus Punch
- Waterfall
- Bulk Up
- Substitute

Mesprit @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Psychic
- U-turn
- Healing Wish
- Dazzling Gleam

Shiinotic @ Leftovers
Ability: Effect Spore
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Strength Sap
- Spore
- Leech Seed
- Moonblast

Corsola @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Ice Beam
- Scald
- Stealth Rock

Luxray @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Superpower
- Crunch
- Facade


Replays:
https://replay.pokemonshowdown.com/gen7pu-722503254
https://replay.pokemonshowdown.com/gen7pu-722902758
https://replay.pokemonshowdown.com/gen7pu-722907788
https://replay.pokemonshowdown.com/gen7pu-731407880
 

Attachments

Last edited:
#29
Shiftry Sweep Attempt
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Swan.png
Toge.png

Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Knock Off
- Sucker Punch

Palossand @ Colbur Berry
Ability: Water Compaction
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Shore Up
- Shadow Ball
- Earth Power

Hitmonchan @ Assault Vest
Ability: Iron Fist
EVs: 244 HP / 176 Atk / 88 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Rapid Spin

Magmortar @ Fightinium Z
Ability: Vital Spirit
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Fire Blast
- Focus Blast
- Thunderbolt

Swanna @ Choice Scarf
Ability: Hydration
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Brave Bird
- Hurricane
- Scald
- Defog

Togedemaru @ Leftovers
Ability: Lightning Rod
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Zing Zap
- Encore
- Toxic
- U-turn

Here is one of my team with the purpose to set up Shiftry and win eventually. (Because why not?)
  1. - Shiftry is the wincon. It might be hard to boost yourself with it, so I highly recommend you to set up this mon against bulky ground types such as Gastrodon, Palo and Claydol. You could also bring Shiftry after a kill and take the advantage of a potential switch to place the Swords Dance. Jolly allows it to outspeed neutral-natured Pokemon like Modest Magmortar and Adamant Skuntank. Life Orb is here to rise the damage of Shiftry (take care of the recoil however).
  2. - Palossand set up the rocks and offers a great answer to Primeape, Archeops and Skuntank (thankfully to its Colbur Berry). Palo is also the physical wall of the team.
  3. - Hitmonchan brings the support that the team needs on the special defense with the classic Assault Vest. It's the main hazard controler. It helps to beat Aurorus, Floatzel spe, Magmortar, etc.
  4. - Magmortar is my wallbreaker as well as my fire/ice resist. Fightinium Z enables Magmortar to destroy special walls like Audino, Miltank and Type: Null.
  5. - Swanna scarf ensures the speed control. It outspeeds Pyroar as well as Togedemaru/Primeape Scarf. Defog is the 4th move because it's litteraly the only other viable (or useful) move that Swanna can use. Defog is interesting to get rid of hazards when there is still threats that block Rapid Spin like Sableye, Spiritomb, etc.
  6. - Finally, Togedemaru locks passive mons on their status moves and can bring round Shiftry without any damage on the switch. Its speedtier is also enoyable for the rest of the team, especially against Lilli.

Sorry in advance for my trash English...
 
Last edited:
#30
Balanced PU Team:

http://www.smogon.com/download/sprites/bw/110.png
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Weezing @ Rocky Helmet
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Haze
- Pain Split
- Sludge Bomb
- Will-O-Wisp

Audino @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Wish
- Heal Bell
- Hyper Voice

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Reversal
- Memento
- Sucker Punch

Persian-Alola @ Leftovers
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Foul Play
- Knock Off
- Parting Shot

Electrode @ Life Orb
Ability: Aftermath
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Taunt

Musharna @ Assault Vest
Ability: Forewarn
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Dazzling Gleam
- Psychic
- Shadow Ball
- Signal Beam


Well, to start off with, Alolan Persian is pretty op and a great pivot whilst also knocking off the opponents items. With Parting Shot, it can stop some set ups whilst Foul Play is for s dance or naturally high attack Pokemon.
Weezing can burn the likes of Curse Aggrons whilst inflicting damage and removing stat changes.
Dugtrio traps in opposing Pokemon whilst inflicting a lot of damage or harshly lowering attack/sp attack when down to focus sash or reversal is always an option.
Electrode’s Taunt can stop set ups or hazard and volt switch is great match with its high speed. Hidden power ice is for it’s ground weakness and some dragon resisters.
Audino can heal up Pokemon with wish whilst regening health using its ability. Hyper voice gets STAB and toxic is for more stall. Heal bell can remove status which is really nice!
(A suggestion could be protect but it’s pretty predictable)
Lastly, Musharna can tank special hits with it’s assault vest and good up whilst inflicting a ton of damage with its own special hits.
A let down on my team is that I have no defog or rapid spinners which is unfortunate.
EDIT: Dugtrio’s Arena Trap is disallowed so I changed it to Sand Veil
 
Last edited:

gz

formerly GenZeon
#31
Standard Gurdurr Bulky Offense


Gurdurr @ Eviolite
Ability: Guts
EVs: 248 HP / 56 Atk / 176 Def / 28 Spe
Adamant Nature
- Bulk Up
- Drain Punch
- Knock Off
- Mach Punch

Eelektross @ Assault Vest
Ability: Levitate
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
- Volt Switch
- Giga Drain
- Flamethrower
- Knock Off

Palossand @ Colbur Berry
Ability: Water Compaction
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Shadow Ball
- Shore Up

Pyroar @ Choice Specs
Ability: Unnerve
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Hyper Voice
- Hidden Power [Grass]
- Flamethrower

Mesprit @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Psychic
- U-turn
- Healing Wish
- Trick

Skuntank @ Darkinium Z
Ability: Aftermath
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Sucker Punch
- Poison Jab
- Defog

This team, which is build around one of the most scariest setup mons in Gurdurr, resembles the current meta fairly well. Bulky BO Gurdurr tanks physical hits for days and is always an annoying mon to face. AV Eelektross is a great partner for Gurdurr because it checks common threats like Mesprit, Swanna and Oricorio pretty well while forcing your opponent constantly in 50/50s. Palossand is not only the rocker, but also the physical wall on the team. Palo is crucial on this team cause it reliably beats fighting types, but also other problematic mons like Archeops. Specs Pyroar was chosen next for it's sheer wallbreaking capabilies. Honestly this mon has no switchins and paired with Knock Off support for Clefairy + 2 fighting resists, this thing is a horror to face for most BO teams. Last but not least, the team lacked some speed so Choice Scarf Support Mesprit was chosen. Without Altaria, there isn't really any need for Ice Beam anymore, so HW + Trick is a cool combo, because it annoys the ever-so-popular Clefairy+Ferroseed core but also gives mons without reliable recovery like Eelektross and Gurdurr a second life. Skuntank doesn't really need any explanations at all. Pairs superb with Mesprit, has the needed hazard removal and also is a nice priority user, while also improving the Clefairy matchup.

 

Megazard

I got to hug dibs \o\
is a member of the Site Staffis an official Team Rateris a Community Leaderis a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
PU Leader
#32
Standard Gurdurr Bulky Offense


Gurdurr @ Eviolite
Ability: Guts
EVs: 248 HP / 56 Atk / 176 Def / 28 Spe
Adamant Nature
- Bulk Up
- Drain Punch
- Knock Off
- Mach Punch

Eelektross @ Assault Vest
Ability: Levitate
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
- Volt Switch
- Giga Drain
- Flamethrower
- Knock Off

Palossand @ Colbur Berry
Ability: Water Compaction
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Shadow Ball
- Shore Up

Pyroar @ Choice Specs
Ability: Unnerve
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Hyper Voice
- Hidden Power [Grass]
- Flamethrower

Mesprit @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Psychic
- U-turn
- Healing Wish
- Trick

Skuntank @ Darkinium Z
Ability: Aftermath
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Sucker Punch
- Poison Jab
- Defog

This team, which is build around one of the most scariest setup mons in Gurdurr, resembles the current meta fairly well. Bulky BO Gurdurr tanks physical hits for days and is always an annoying mon to face. AV Eelektross is a great partner for Gurdurr because it checks common threats like Mesprit, Swanna and Oricorio pretty well while forcing your opponent constantly in 50/50s. Palossand is not only the rocker, but also the physical wall on the team. Palo is crucial on this team cause it reliably beats fighting types, but also other problematic mons like Archeops. Specs Pyroar was chosen next for it's sheer wallbreaking capabilies. Honestly this mon has no switchins and paired with Knock Off support for Clefairy + 2 fighting resists, this thing is a horror to face for most BO teams. Last but not least, the team lacked some speed so Choice Scarf Support Mesprit was chosen. Without Altaria, there isn't really any need for Ice Beam anymore, so HW + Trick is a cool combo, because it annoys the ever-so-popular Clefairy+Ferroseed core but also gives mons without reliable recovery like Eelektross and Gurdurr a second life. Skuntank doesn't really need any explanations at all. Pairs superb with Mesprit, has the needed hazard removal and also is a nice priority user, while also improving the Clefairy matchup.

This one has been added to samples. Thanks everybody for all the submissions so far, keep them coming!
 
#33
Hail Spam
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Aurorus @ Choice Specs
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Blizzard
- Freeze-Dry
- Hidden Power [Rock]
- Earth Power

Sandslash-Alola @ Icium Z
Ability: Slush Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Icicle Crash
- Iron Head

Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Healing Wish
- Psychic
- Dazzling Gleam

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Recover
- Toxic
- Scald
- Earthquake

Hitmonchan @ Assault Vest
Ability: Iron Fist
EVs: 244 HP / 176 Atk / 88 Spe
Adamant Nature
- Rapid Spin
- Mach Punch
- Drain Punch
- Ice Punch

Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Flamethrower
- Toxic Spikes
- Taunt


There is my hail balanced team with Aurorus+Sandslash-A. It's not even that hard to use, just spam Blizzard with the dinosaur or another move when it's necessary to predict. Hidden Power Rock on Aurorus allows it to win the ppstall battle against SubCuno. Sandsalsh-A is jolly to outspeed Jynx/Lilligant at +1 and Toge/Primeape/Swanna Scarf under the snow (even if it loose a little bit of power, but SD is here for that). Set up the SR while the switch of the opponent against Sandslash-A is recommanded since the snow Sonic is suppose to clean up at the end of the game. Mesprit Scarf offers a decent speed control to the team as well as pivot and Healing Wish to bring back Aurorus or Sandslash-A. Gastro is the fire resist and the counter to defensive Lanturn and Skuntank (that otherwise would just absorb the TS). Hitmonchan is here for the hazard control and also to counter Mag/Pyroar for the team. Finally, Weezing provides a fighting/Ground check and the Toxic Spikes for the team that help when there is any bulky/fat mons like Regirock, Miltank, etc. Flamethrower on Weezing is really important since it allows you to win against Sub Dugtrio-A and Ferro. I hope you will enjoy it! :)
 
Last edited:

Aaronboyer

Pullin' Out the Big Guns
is a Pre-Contributor
#34
Bulky Offense featuring Z-Mirror Move Swanna
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Eelektross @ Assault Vest
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Volt Switch
- Giga Drain
- Flamethrower
- Knock Off

Mesprit @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Stealth Rock
- Psychic
- U-turn
- Healing Wish

Stoutland @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Return
- Superpower
- Pursuit
- Facade

Swanna @ Flyinium Z
Ability: Hydration
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Mirror Move
- Brave Bird
- Liquidation
- Aqua Jet

Gurdurr @ Eviolite
Ability: Guts
EVs: 252 HP / 192 Atk / 64 Def
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up

Skuntank @ Black Sludge
Ability: Aftermath
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Dark Pulse
- Fire Blast
- Acid Spray

So I wanted to try out Z-Mirror Move Swanna just for fun after seeing Z-Mirror Move Murkrow put in some work by other users such as Robert Alfons. It actually worked out better than I would have ever expected, and is due in part to Swanna already being a great revenge killer. I wanted Hazard Control and Stealth Rocks so I added the cookie cutter but very effective Skuntank + Mesprit core. I also wanted a powerful and easily spammable wallbreaker, so I chose Stoutland as it synergizes well with Mesprit. I also wanted to pack an Electric-resist to support Swanna, so I chose Eelektross for Knock Off utility, Grass-type coverage, and lack of any weaknesses. Finally, I wanted to include a bulky setup sweeper, so I chose Gurdurr, as it gave me another Dark-resist for the team.

 

Ktütverde

Stealth rock is overcentralizing
is a Tiering Contributor
#35
Bulky Offense featuring Z-Mirror Move Swanna
View attachment 109514 View attachment 109515 View attachment 109516 View attachment 109517 View attachment 109519 View attachment 109520

Eelektross @ Assault Vest
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Volt Switch
- Giga Drain
- Flamethrower
- Knock Off

Mesprit @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Stealth Rock
- Psychic
- U-turn
- Healing Wish

Stoutland @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Return
- Superpower
- Pursuit
- Facade

Swanna @ Flyinium Z
Ability: Hydration
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Mirror Move
- Brave Bird
- Liquidation
- Aqua Jet

Gurdurr @ Eviolite
Ability: Guts
EVs: 252 HP / 192 Atk / 64 Def
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up

Skuntank @ Black Sludge
Ability: Aftermath
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Dark Pulse
- Fire Blast
- Acid Spray

So I wanted to try out Z-Mirror Move Swanna just for fun after seeing Z-Mirror Move Murkrow put in some work by other users such as Robert Alfons. It actually worked out better than I would have ever expected, and is due in part to Swanna already being a great revenge killer. I wanted Hazard Control and Stealth Rocks so I added the cookie cutter but very effective Skuntank + Mesprit core. I also wanted a powerful and easily spammable wallbreaker, so I chose Stoutland as it synergizes well with Mesprit. I also wanted to pack an Electric-resist to support Swanna, so I chose Eelektross for Knock Off utility, Grass-type coverage, and lack of any weaknesses. Finally, I wanted to include a bulky setup sweeper, so I chose Gurdurr, as it gave me another Dark-resist for the team.

Sup, just a little question: why not Primeape scarf> gurdurr? The team is slow, has got Stoutland as a breaker, Eel too, and swanna as a sweeper. Primeape could make a fast wincon, and revengekiller vs stuff like pyroar or dancing Lillis. Also uturn with eel and sprit so u bring stout more easily. Looking forward to reading your answer:)
 
#36
Heavy Damage
100ZangooseO2.gif

Zangoose @ Sitrus Berry
Ability: Immunity
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Belly Drum
- Quick Attack
- Knock Off
- Close Combat

Rotom-Frost @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Thunderbolt
- Substitute
- Pain Split

Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Will-O-Wisp
- Toxic Spikes
- Taunt

Floatzel @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Focus Blast

Regirock @ Leftovers
Ability: Sturdy
EVs: 252 HP / 56 Def / 200 SpD
Impish Nature
- Stealth Rock
- Rock Slide
- Earthquake
- Toxic

Musharna @ Fairium Z
Ability: Synchronize
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Psyshock
- Dazzling Gleam
- Moonlight
- Calm Mind

I love Zangoose,so I decided I would make another team around it. Zangoose hates Weezing, which can be quite a block if on the other team. There are two ways of getting around walls. The first, more commonly used, is using a lure or a pokemon on your team that shares the wall as its counter to chip it down. The way I use with this team, is that I exploit the walls' weakness to crush the rest of the opponent's team. Weezing weakness that many overlook is toxic spikes. It's one of the few poison types with levitate. Given the weaknesses of using double of the same type bar water, Weezing is likely to be the only posion type on the other team. I can then poison the rest of the team, while Weezing uselessly floats above them. I use my own Weezing to wall physical threats and provide those spikes. Two special attackers assist Zangoose in breaking through walls. Rotom-F's BoltBeam stab combination makes it near impossible to switch into, only stopped by audino. Fortunately, Audino can be taken care of with pain split. Floatzel is a revenge killer that can also blow through teams, and really provides some extra wallbreaking power and speed control. Regirock sets rocks and checks boomburst spammers., as well as a few extra mons. I replaced the eviolite punching bags with Musharna,which adds another fighting check and has a better offensive presence as a wincon. Overall, this team is pretty solid, so give it a try.

 
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#37
Heavy Damage

Zangoose @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Quick Attack
- Knock Off
- Close Combat

Rotom-Frost @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Thunderbolt
- Substitute
- Pain Split

Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
- Sludge Bomb
- Will-O-Wisp
- Toxic Spikes
- Taunt

Floatzel @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Focus Blast

Munchlax @ Eviolite
Ability: Thick Fat
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Curse
- Body Slam
- Rest
- Sleep Talk

Regirock @ Leftovers
Ability: Sturdy
EVs: 252 HP / 56 Def / 200 SpD
Impish Nature
- Stealth Rock
- Rock Slide
- Earthquake
- Toxic

I love Zangoose,so I decided I would make another team around it. Zangoose hates Weezing, which can be quite a block if on the other team. There are two ways of getting around walls. The first, more commonly used, is using a lure or a pokemon on your team that shares the wall as its counter to chip it down. The way I use with this team, is that I exploit the walls' weakness to crush the rest of the opponent's team. Weezing weakness that many overlook is toxic spikes. It's one of the few poison types with levitate. Given the weaknesses of using double of the same type bar water, Weezing is likely to be the only posion type on the other team. I can then poison the rest of the team, while Weezing uselessly floats above them. I use my own Weezing to wall physical threats and provide those spikes. Two special attackers assist Zangoose in breaking through walls. Rotom-F's BoltBeam stab combination makes it near impossible to switch into, only stopped by audino. Fortunately, Audino can be taken care of with pain split. Floatzel is a revenge killer that can also blow through teams, and really provides some extra wallbreaking power and speed control. Regirock sets rocks and checks boomburst spammers., as well as a few extra mons. Sligoo is crazily underrated,I'd say it's at least A rank in my eyes, maybe even more. Hard counters special attackers for days. Overall, this team is pretty solid, so give it a try.

The team looks cool, but quick question: Why does the Zangoose not have facade? Facade will help Zangoose to beat walls, as it will be able to have a very strong STAB that gets boosted by Toxic boost that can easily break walls.
 
#38
The quintessential question. I could run a set with Facade, but that set would be unable to get past rock/steel type walls. In a tier with archeops, not having these types makes your team very vulnerable to him, and other pokemon such as Swanna, Oricorio and Chatot. Therefore, in order to beat these walls, I use close combat. The strength of a +2 Close Combat boosted by Toxic Orb is not to be underestimated. Recently, I have changed the set to a belly drum set, so this disscussion isn't as relevant at the moment, but basically I used it to get past rock/steel walls.
 
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#39
FerroClef+Hail Balance


(click the mons for importable)
So I had wanted to make a team with the core of Ferroseed+Clefairy because I had heard a lot of people saying how good of a defensive core it is. My normal teambuilding style is usually a bulky offense volt-turn kind of thing and I've been wanting to branch out and try different styles. After asking in the PU Discord and getting some advice, I eventually settled on this team.

FerroClef: This core is made really to just annoy opponents and make up a nice hazard stacking core. Ferroseed is able to check or punish most physical attackers like Skuntank with its great typing and Iron Barbs, while Clefairy checks special attackers for Ferroseed. The hazard stacking these two can do helps punish opponents a ton for switching and forcing the opponent to Defog or Rapid Spin easily opens up opportunities for Aurorus to come in. Calm Mind Clef also acts as a secondary wincon to Snowslash.

Aurorus+Snowslash: The main offensive mons on the team and two of my favorite mons to use in general. Aurorus punches massive holes with Specs Blizzard while setting up Hail for Snowslash to abuse later. It's also running Flash Cannon to punish opposing Aurorus. The Slash set might seem a little weird with SD and Rapid Spin but it acts as great role compression especially since Oricorio would hate to run Defog with Spikes on the team and honestly I've not yet found myself ever wishing I had Knock Off or Iron Head.

Sensu: I originally had a Calm Mind Oricorio on this team but realized that I needed more speed control. The Choice Scarf is able to catch a lot of things off guard like non-scarf Pyroar, unboosted Jynx, opposing Adamant Snowslashes, and even a Ninjask I saw while testing. It also provides good momentum with U-turn and has Toxic support to punish bulky switchins like Eelektross and Lanturn.

Poliwrath: This guy was added with the advice of someone else but I've been amazed at how much stuff SubToxic Poli checks and how useful it's been. It checks Ferroseed, Kingler, Weezing, Carracosta, Lycanroc, Aggron, and a ton of other big threats. I've been thinking of switching Focus Blast to Vacuum Wave for some priority on the team and more accuracy but the extra KOs it's nabbed for me have been way too good to pass up. The Speed is for max Speed Modest Aurorus btw.


Sorry in advance that these aren't the greatest replays, I've only really had time to play on ladder recently
https://replay.pokemonshowdown.com/gen7pu-753154508 Ferroseed shows why it moved up to S
https://replay.pokemonshowdown.com/gen7pu-753183947 Snowslash wins at team preview
https://replay.pokemonshowdown.com/gen7pu-753228271 Scarf Oricorio catches dude by surprise
 
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allstarapology

sheer force life orb liquidation
is a member of the Site Staffis a Forum Moderatoris a Contributor to Smogon
Moderator
#40
hi, gonna just put this here instead of the squad dump thread, since i post like 6 teams there every other day + want to keep this updated + shifts may hit this team and i want to do smth with it bc i'm actually kind of proud of it.


I started with Floatzel due to its typing, high Speed, decent Special Attack coupled with good coverage, and access to Taunt giving it a fairly good matchup versus offensive and bulkier teams alike. I also find it to be slightly underrated at the moment, and it was briefly the subject of conversation in the viability rankings thread, so I wanted to see if Archeops being banned really impacted it that much. Offensive Grass-types pair well with Floatzel, so I decided to opt for Shiftry, another threat to bulkier builds. Swords Dance with Grassium Z is a set I've really been liking and using a bit recently, since it is a massive annoyance for common defensive cores and Pokemon due to its typing + access to Knock Off, with Sucker Punch preventing it from being complete deadweight against offense. Togedemaru is one of the best Choice Scarf users and supports the team in other ways aside from speed control, such as its U-turn giving teammates an easier time getting, Super Fang immediately taking off 50% against Pokemon like Eelektross, Weezing, and Ferroseed, a pseudo-Electric immunity, or possibly a minor form of passive damage with Iron Barbs. Weezing is a reliable Fighting check, cripples physical attackers with Will-O-Wisp, can shut down defensive Pokemon with Taunt, and gives the team an easier time with wearing foes down with Toxic Spikes. Hitmonchan gave the team an offensive check to common special attackers like Aurorus and Pyroar, a secondary form of priority, and hazard removal. A lot of the team has one way of threatening Ghost-types or another, giving Hitmonchan an easier time using Rapid Spin. Finally, Clefairy gave the team a secondary special sponge, Stealth Rock support, and a bulky win condition that can capitalize on defensive cores and Pokemon.

The Normal resist is X, though the combination of Hitmonchan + Shiftry threatening weakened ones with their respective priority moves and Floatzel outspeeding the most common ones mitigates this issue. A well-played Kingler is an absolute bastard, but Rocky Helmet on Weezing + Iron Barbs + double priority + Toxic Spikes can give it a hard time. Another issue, as pointed out to me, is that the team lacks an immediate breaker, though the entry hazards make up for this.

http://pokepast.es/3bf2b3eceb829dba
https://replay.pokemonshowdown.com/gen7pu-763077766 - user has an offensive un, just a warning. shows that even against threats to the team like gurdurr and stoutland, they can be played around and beaten.
 
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#41
Sticky web HO



Didnt see any Sticky Web teams so i'll post the best one i have
The team revolves around Sticky web (obviously). Since it is hyper offense, games are extremely quick even against stall teams (for the most part). It is more complicated than it seems and take a little more prediction when used in the high ladder, but can promptly wipe out teams in the low and mid ladder.

Ms. Doubtfire (Leavanny) (F) @ Focus Sash
Ability: Overcoat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sticky Web
- Leaf Blade
- X-Scissor
- Knock Off

Grape Fanta (Haunter) @ Focus Sash
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Naive Nature
IVs: 0 HP / 0 Atk / 0 SpD
- Taunt
- Sludge Wave
- Shadow Ball
- Destiny Bond

Big Bang (Turtonator) @ Dragonium Z
Ability: Shell Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Substitute
- Flamethrower
- Draco Meteor

Give me a W (Oricorio-Pom-Pom) @ Leftovers
Ability: Dancer
EVs: 248 HP / 44 Def / 96 SpD / 120 Spe
Calm Nature
IVs: 0 Atk
- Taunt
- Toxic
- Revelation Dance
- Roost

Swine Fu (Primeape) @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Close Combat
- Earthquake
- Throat Chop

ViceRoyalty (Kingler) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Liquidation
- Rock Slide
- Agility

This team relies on Sticky web to perform well. However, if the opponent has four or more Flying-types, Levitaters, or slow Pokemon, setting up Sticky web is probably a waste of time.
Leavanny is self-explanatory. It is the fastest setter in the tier and can threaten stuff like Mesprit and Lilligant. It also has Knock Off to cripple stuff like Spiritomb but could also run Swords dance to turn it into a sweeper. Overcoat is so it won't get killed by Hail damage.
Haunter is also self-explanatory. Sticky web teams hate hazard removers especially Rapid Spinners. Haunter is a spinblocker but can also serve as an anti-lead to prevent stuff like Weezing and Ferroseed from setting up hazards with Taunt. Taunt also disrupts Defog from users like Skuntank and Silvally. It kills +1 Lilligant with Sludge Wave.
Kingler hits hard right off the bat and is the biggest web abuser. With a boost, it will tear through most teams.
Turtonator sets up on Ferroseed, Defog Skuntank, Gurdurr, etc. and will subsequently sweep their team. Also, when at +2, most common scarfers will not outspeed it under webs.
Primeape is an emergency check to faster mons like Alolan Sandslash under hail, +2 Lilligant, and scarfers like opposing Primeape, Pyroar, etc. It should be brought in on a Defog, giving it a Defiant boost.
Oricorio is surprisingly the glue that holds the team together. It prevents the team from going down to the likes of Oricorio-Sensu, Swanna, and Gurdurr, the team's biggest threats. Without it, Swanna could probably sweep the entire team. It is actually pretty bulky and can shut down common walls through Taunt + Toxic. If this dies, you're probably screwed if the opponent still has one of the three pokemon mentioned.

If this team is good against offensive teams, it is even better against stall. Every single one of the pokemon on the team (except maybe Primeape) is a stall breaker.
Leavanny has excellent coverage that can deal with stuff like Tangela, Regirock, Pyukumuku, and Mesprit while providing Knock Off to cripple tanks like Audino.
Haunter has Taunt + Destiny Bond: a devastating combo to Knock Off Audino, Defog Skuntank, Ferroseed, Regirock, etc. It can also kill Clefairy quite easily.
Turtonator has Substitute so it can avoid Toxic and will sweep through Audino, Ferroseed, Weezing, CroTomb, and others after a boost. It will also KO Unaware Pyukumuku with Devastating Drake + Draco Meteor so it can't stop the sweep.
Primeape is not as important against stall teams other than maybe scouting and threatening mons like Audino and Probopass (who will most likely switch out anyway).
Kingler doesn't need Sticky web to do its job. It annihilates most pokemon after +2.
Oricorio again is the glue. With Taunt + Toxic, it shuts down Spiritomb, Audino, Pyukumuku, Lanturn, and any other wall not immune to Toxic. Revelation Dance does decent damage to Weezing and prevents it from using Toxic Spikes with Taunt.


p.s. the nicknames are just suggestions
 
#42
Sticky web HO



Didnt see any Sticky Web teams so i'll post the best one i have
The team revolves around Sticky web (obviously). Since it is hyper offense, games are extremely quick even against stall teams (for the most part). It is more complicated than it seems and take a little more prediction when used in the high ladder, but can promptly wipe out teams in the low and mid ladder.

Ms. Doubtfire (Leavanny) (F) @ Focus Sash
Ability: Overcoat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sticky Web
- Leaf Blade
- X-Scissor
- Knock Off

Grape Fanta (Haunter) @ Focus Sash
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Naive Nature
IVs: 0 HP / 0 Atk / 0 SpD
- Taunt
- Sludge Wave
- Shadow Ball
- Destiny Bond

Big Bang (Turtonator) @ Dragonium Z
Ability: Shell Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Substitute
- Flamethrower
- Draco Meteor

Give me a W (Oricorio-Pom-Pom) @ Leftovers
Ability: Dancer
EVs: 248 HP / 44 Def / 96 SpD / 120 Spe
Calm Nature
IVs: 0 Atk
- Taunt
- Toxic
- Revelation Dance
- Roost

Swine Fu (Primeape) @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Close Combat
- Earthquake
- Throat Chop

ViceRoyalty (Kingler) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Liquidation
- Rock Slide
- Agility

This team relies on Sticky web to perform well. However, if the opponent has four or more Flying-types, Levitaters, or slow Pokemon, setting up Sticky web is probably a waste of time.
Leavanny is self-explanatory. It is the fastest setter in the tier and can threaten stuff like Mesprit and Lilligant. It also has Knock Off to cripple stuff like Spiritomb but could also run Swords dance to turn it into a sweeper. Overcoat is so it won't get killed by Hail damage.
Haunter is also self-explanatory. Sticky web teams hate hazard removers especially Rapid Spinners. Haunter is a spinblocker but can also serve as an anti-lead to prevent stuff like Weezing and Ferroseed from setting up hazards with Taunt. Taunt also disrupts Defog from users like Skuntank and Silvally. It kills +1 Lilligant with Sludge Wave.
Kingler hits hard right off the bat and is the biggest web abuser. With a boost, it will tear through most teams.
Turtonator sets up on Ferroseed, Defog Skuntank, Gurdurr, etc. and will subsequently sweep their team. Also, when at +2, most common scarfers will not outspeed it under webs.
Primeape is an emergency check to faster mons like Alolan Sandslash under hail, +2 Lilligant, and scarfers like opposing Primeape, Pyroar, etc. It should be brought in on a Defog, giving it a Defiant boost.
Oricorio is surprisingly the glue that holds the team together. It prevents the team from going down to the likes of Oricorio-Sensu, Swanna, and Gurdurr, the team's biggest threats. Without it, Swanna could probably sweep the entire team. It is actually pretty bulky and can shut down common walls through Taunt + Toxic. If this dies, you're probably screwed if the opponent still has one of the three pokemon mentioned.

If this team is good against offensive teams, it is even better against stall. Every single one of the pokemon on the team (except maybe Primeape) is a stall breaker.
Leavanny has excellent coverage that can deal with stuff like Tangela, Regirock, Pyukumuku, and Mesprit while providing Knock Off to cripple tanks like Audino.
Haunter has Taunt + Destiny Bond: a devastating combo to Knock Off Audino, Defog Skuntank, Ferroseed, Regirock, etc. It can also kill Clefairy quite easily.
Turtonator has Substitute so it can avoid Toxic and will sweep through Audino, Ferroseed, Weezing, CroTomb, and others after a boost. It will also KO Unaware Pyukumuku with Devastating Drake + Draco Meteor so it can't stop the sweep.
Primeape is not as important against stall teams other than maybe scouting and threatening mons like Audino and Probopass (who will most likely switch out anyway).
Kingler doesn't need Sticky web to do its job. It annihilates most pokemon after +2.
Oricorio again is the glue. With Taunt + Toxic, it shuts down Spiritomb, Audino, Pyukumuku, Lanturn, and any other wall not immune to Toxic. Revelation Dance does decent damage to Weezing and prevents it from using Toxic Spikes with Taunt.


p.s. the nicknames are just suggestions

playing the team I've really felt like there isn't any good way to deal with mesprit at all, is there something I'm not seeing or is that just a weakness of the team? I am fairly new to the tier so I might just be bad
 
#43
Dual Screens Hyper Offense


I, too, have noticed a lack of Hyper Offense teams on here, so here's one that I think fairs well in the current metagame. It's pretty self-explanatory for the most part-- you set up rocks with Aggron, then go to Electrode and set up screens, and try and sweep with one of the four Pokemon in the back. It plays like Aurora Veil HO, or if you've been playing OU, Tapu Koko Dual Screens HO. It might seem like it has a lot of weaknesses, but I tried to cover as much ground as possible to give this team a fair chance versus most matchups.

Some things to note:
Aggron is here for hail match-ups (it's jolly to outspeed Modest Aurorus) and it has superpower for Sandslash-Alola. Thunder Wave can be used as emergency speed control or to slow down faster defoggers; it's equally as useful.
Lilligant with Grassium Z and Aromatherapy let's it heal up to full HP and cure its status at the same time. This can be very dangerous in the late-game. Grassium Z allows it to muscle through pokemon like Weezing, special Skuntank, and Clefairy. You can try using Sleep Powder, but I do not like it as much as Grassium Z with Aromatherapy.
Turtonator has sub to avoid toxic from Clefairy.

Aggron @ Shuca Berry
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Superpower / Thunder Wave
- Heavy Slam

Electrode @ Light Clay
Ability: Aftermath
EVs: 252 HP / 184 Def / 72 Spe
Jolly Nature
- Explosion
- Taunt
- Light Screen
- Reflect

Lilligant @ Grassium Z
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Giga Drain
- Hidden Power [Fire]
- Aromatherapy

Zangoose @ Sitrus Berry
Ability: Immunity
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Belly Drum
- Quick Attack
- Close Combat
- Knock Off

Turtonator @ White Herb
Ability: Shell Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Shell Smash
- Substitute
- Dragon Pulse

Spiritomb @ Aguav Berry
Ability: Infiltrator
EVs: 132 HP / 252 SpA / 124 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Psychic
- Dark Pulse
- Hidden Power [Ground]
 
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Megazard

I got to hug dibs \o\
is a member of the Site Staffis an official Team Rateris a Community Leaderis a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
PU Leader
#44
While we do appreciate people trying to submit samples, two things to note. First, tier shifts are coming very soon so there is a strong likelihood of any teams posted becoming outdated very soon. Secondly, we tend to not include fairly niche play styles that suffer from natural weaknesses. Things like webs and screens aren’t terribly good and generally not worth posting as a resource for new players or representation of the meta at the moment.
 

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