Primeape @ Choice Scarf
EVs: 252 Atk / 4 SpD / 252 Spe
- Close Combat
- Gunk Shot
- Stone Edge
So I've been really loving banded Floatzel for a little while now. Its great speed tier and raw power make it a great revenge killer and can be very tough to switch into. AV Hitmonchan is there to switch into hard hitting special attackers (eg Drampa, Magmortar, Lurantis... ect) and to also be a reliable spinner. Skuntank is there to stall break and help check opposing Mesprits. The speed on it is the outspeed jolly max speed Mesprit's and the Hp is there to mayeb help it tank some more attacks. Torterra is the rocker of the team and helps against bulky waters such as Lanturn that Floatzel hates. Rock polish and Z Stone Edge is the help deal with Archeops, which is a huge problem for the team. LO Mesprit is here to be a great fighting check, aswell as to U turn out a lot, as it forces switches. Which gives Floatzel some free switches. Healing wish is also amazing with things like AV Hitmonchan and Floatzel, as they can come back at any time. The last mon is Scarf Primeape which just does what it does best. Force switches, check a majority of Normals, U turn out on common switch ins like Weezing, and just be annoying to deal with.
Personally i love specially offensive Floatzel and is probably one of my favorite mons in PU, Hydro Pump is its main STAB and Ice Beam can hit very annoying grass types, Hidden Power Grass can surprise Gastrodon and in general hits most water types that can decently take on this set, Focus Blast is used for Regice. I chose Magmortar as Floatzels main partner because it can take advantage of grass types such as Abomasnow and Ferroseed. Thunderbolt hits Carracosta and Archeops that'd otherwise love to switch into Magmortar. Focus Blast hits things like Thick Fat Piloswine and Earthquake is the filler of choice that can annoy some mons such as Pyroar without having to risk a miss. Mesprit gives me access to Stealth Rocks and beats most Poison types that can be annoying to my team. I decided to use Gastrodon as my fat water type because it walls things like Pyroar, Magmortar lacking Hidden Power Grass, Kabutops and Alolan Raichu lacking Hidden Power Grass/Grass Knot. I chose to use Abomasnow because its dual STAB is really good and with Ice Shard it can put Archeops into defeatist range. Skuntank is my defogger as it does a great job at it as well as pursuit trapping mons as Mesprit and Oricorio-Sensu which it can threaten out with Sucker Punch mind games.
Zangoose @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Atk / 4 SpD / 252 Spe
- Swords Dance
- Close Combat
- Knock Off
A quick Water spam team I threw together originally focused around Floatzel+Carracosta. Floatzel's niche in this meta with outspeeding the plethora of base 110s made me feel like I could opt for a somewhat slower wincon like Costa. Went with special bias Floatzel because in my opinion it's the best set. Costa is physical bc GeneralAnnoyance told me to and then I went to work on the rest of the team. Obviously, these two struggle with bulky Grass types and are both suceptible to Earthquake so I wanted a flyer who could take on Grasses and whatever mons like to use EQ so Swanna was a natural pick. Next, I picked Zeb for its ability to outspeed opposing Floatzel and immunity to Grass to support the other members. I took Pilo as the rocker for its immunity to Electric and ability to be a fairly good Jynx check. Lastly, I felt kinda weak to Musharna, Gastrodon and other generally bulky mons so I added SD Zangoose to help break walls better. So far I've done pretty well with this team, though the alt I was on is fairly low ladder and it's also 1am so I can't fully gauge ladder players' abilities but I figured I'd drop this anyway because it's been really fun to play with.
The concept of this team is pretty simple: Drampa breaks stall and balance which Kangaskhan struggles with while Dual Priority Kangaskhan is hard for offense to deal with which Drampa struggles against. Qwilfish and Mesprit patch up the obvious fighting weakness while providing a bunch of cool utility. Poison Point Qwilfish helps check Defiant Primeape a lot better than Intimidate would and Explosion/Taunt are here to block rapid spin/defog. Mesprit does Defensive Mesprit things: Slow U-turn gets in Drampa cleanly while Healing Wish can bring any one of the offensive threats back for a second go. Scarf Primeape is almost required/so good why would you want any other scarfer on offense because of outspeeding +1 Lilligant and deterring defog. The last slot needed to check Psychic types first and foremost and i had room for a z move so I decided on the Skuntank set Taskr posted in the Next Best Thing thread. it checks Mesprit and Musharna very well and is a great stallbreaker/utilty mon with the ability to bring back something with Z-Memento OR nuke something with Acid Spray into Z Dark Pulse. This team is pretty standard Spikes Offense outside of Drampa but its also incredibly solid and gets Ws.
The team is pretty straightforward - Drampa and Zangoose smash holes in the opponent's team for Musharna and Archeops to clear up later. Drampa is the standard Specs set: Draco Meteor is the strongest STAB, Hyper Voice is a reliable one, Fire Blast toasts Steels while Surf lets Drampa 2HKO Regirock without having to lower Special Attack. Zangoose is the standard set, not much to say about that one. Now, a Normal spam team needs a Fighting-type switch in, and that's precisely what Granbull offers. Play Rough is a solid STAB, Earthquake has excellent coverage with it, Thunder Wave can cripple fast frail threats while Heal Bell keeps my team free of status. Musharna is my team's main sweeper, and is extremely difficult to beat once Dark-types are out of the way. Calm Mind boosts Special Attack and Special Defence, letting it sweep. Barrier makes it even harder to take down in conjunction with Calm Mind. Stored Power gains 40 BP for every boost, having 100 BP after 2 boosts. Moonlight keeps Musharna alive longer. Psychium Z converts Stored Power into a 160 BP Shattered Psyche, letting me do a lot of damage even if I only have 1 or 2 boosts. Next, I needed hazard control. Sandslash provides both Stealth Rock and Rapid Spin support. I went with a fast spread, as it's still not that bulky even when maxed out. Lastly, Archeops doubles as my revenge killer and late game cleaner. Acrobatics is the main STAB, and it's super spammable. Earthquake hits the Rock, Steel and Electric types that resist it. Taunt shuts down weak walls like Weezing and Audino - it also stops bulky boosters like opposing Musharna and Type:null. Roost keeps it out of Defeatist range.
I chose to build around Type: Null. Its fun because you can just click buttons and annoy your opponent. Besides Skuntank, Stoutland seemed the perfect partner to pair on a normal spam team with the way it can threaten ghost types and other resists with banded frustration (scrappy) and superpower. Skunk obviously threatens ghosts with pursuit and is generally a great support mon. Even though Im not super weak to t spike, 2 layers can become problematic so having a secondary remover is cool. Specs Mesprit because psychic typing brings useful synergy threatening fighting types I want removed, healing wish not only for Null but also the mons supporting a Null sweep, and it is such a great wall breaker in the current meta it is hard not to use. Golurk was chosen as the stealth rock user mostly for its typing. On a "normal spam" type of team you dont want your opponent to freely spam fighting moves, so the having this presence can force some unnecessary over predictions etc. Apparently I cannot build without Swanna, so here it is. Defog and the extra fighting resist support the team well, and Z hurricane is cute :3 This team won a room tour so it must be good, right???????
The team is built around Ursa + Kanga and 4 fighting answers. The village wrecker guts Ursaring breaks slow, bulky teams, almost every time it gets the chance to hit it gets a kill, there is no safe switchin (Gourgeist super is 2hko'd if no colbur). On the other hand, Kanga breaks faster and frailer teams thanks to fake-out + sucker combo, and can abuse silk scarf double edge's massive power without worrying about ghosts.
In the rest of the team there's a good defensive core of Gourgeist + Muk + physdef Mesprit. Gourgeist is the first answer to every fighting mon and physical attackers in general. Muk is a good spdef sponge, and acts like an excellent wincon in combination with Ursa and Kanga. Physdef Mesprit is there for rocks, gains momentum with u-turn for Ursa and can healing wish back either Ursa or Kanga lategame, a really nice ace in the hole since they both are weakened by burn and recoil respectively.
Finally, Swanna brings the team some good speed, is one of the best defoggers in the tier rn and can easily nuke something with z-hurricane.
yeah okay you guys can vote LordST 's pink shiny mons ChrystalFalchion 's tale of two breakers Plans 's null team cryalot 's THE "LST STOLE MY INITIAL IDEA BUT I DONT CARE" TEAM ft. Village Wrecker Guts Ursa