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I've tried both teams out and they were excellent. I will have to go with Drumstick because although the second team was fun to play with it was vulnerable to common mons like Arhceops. Otherwise, great job to both teams!
First you seen Electric Terrain, now i'm back with Psychic Terrain! I didn't want to use a standard Musharna set so I was looking through its moves and thought a Psychic Terrain based team could be really cool. Jynx is a nice abuser as the most common ways to stop this set are through priority like Sucker Punch, Fake Out, Shadow Sneak, Bullet Punch and Accelerock. Kadabra is a secondary reliable setter than also abuses the Psychic Terrain pretty well, HP Fighting is so that I can hit random Steel-types like Probopass as well as Dark-types. Pursuit Skuntank seemed necessary to Pursuit trap opposing Psychic-types so that my abusers can spam their Psychic moves. Golurk is nice for role compression, being a rocker and a Normal immunity as well as a Electric check. Primeape was last because I still needed a Lilligant check and a scarfer, plus its also a Dark resist which is nice.
Originally, the Musharna set I was going to build around was the Stored Power + Barrier and CM set, but I opted for the CM + Dazzling Gleam set so that Pokemon like Sableye and Skuntank were less annoying. Even with this change, outs for Dark-types, as well as Steel-types, were necessary. Poliwrath, a Pokemon who I’ve been wanting to experiment more with, and Magmortar together ward off Dark- and Steel-types. Skuntank gets rid of hazards, which is good considering that Musharna despises being forced to use Moonlight when it would rather set up or attack. It also gives the team a Jynx check, which would otherwise be rather threatening, traps and removes opposing Psychic-types with Pursuit, and brings priority to the table, which is good considering how slow the team is outside of Magmortar. Eelektross is a good blanket check to many special wallbreakers that annoy Musharna like Abomasnow or Oricorio-G, removes Pokemon like Gastrodon and Ferroseed from the opposing side, and can get Musharna in with a slow Volt Switch. Finally, Ferroseed sets up Rocks and is able of taking neutral physical attacks from Pokemon like Kangaskhan for Musharna.
Hey guys. Panda here! When the Spiritomb drop came, I immediately had to build a team with it. I built a few, but this one was made for a friend. Tack is a nerd has been one of the main people I talk to in PU and has helped me with several teams. So I made a team for him. CroTomb was put here as a wincon for our stall team, as well as a check to fighting types that run rampant in the tier. Since Tomb resists poison, I figured it would synergize well with a fairy. So Clefairy was added as a check to special attackers, and more importantly, Drampa, who gives a lot of teams problems. Clef also helps with fighting types. Audino is our obligatory wishpasser, who is splashable on stall teams. Dino also appreciates the fighting resists. Carracosta is our rocker and helps check fire and water types not named Ludicolo. Weezing is fighting check, as well as our tspiker to form a hazard stack core. Beats physical setups handily as well. Altaria, lastly, is our defogger should opposing hazards cause an issue. I wanted to try SubToxic, but feel free to change it. I have had some good success myself myself. I hope you guys like it!