Hi! My name is 10th Squad Toshiro and I'd like to share the team I've been using for the dugtrio suspect test. I've used rain and stall (really uncreative rain with bulu kingdra and dugtrio.stall) for my the genesect test and this is the first team I'm proud of.
Some of you might remember Diancie the Flame or Sceptilyzed and this will be my 3rd rmtthat I'm proud of and 1st rmt in SM OU.
Threatlist coming soon (next fewdays weeks)
Some of you might remember Diancie the Flame or Sceptilyzed and this will be my 3rd rmt
Proof of record
Team Preview:
The earth has music
for those who listen
Team Member:
Nihilego @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hidden Power [Ice]
- Sludge Wave
- Power Gem
- Thunder
Scarf Nihilego is an excellent revenge killer and lategame cleaner. Once the opposing steel types are eliminated and the spikes have been stacked there is very little that stops Nihilego.
The given EV's maximize Nihilego's speed while letting it hit as hard as possible. The remaining 4 EV are put into SpD.
Hidden Power [Ice] is chosen over Hidden Power [Fire] because it barely outspeeds ScarfChomp as well as Scarf Landorus-Therian and forcing this pokemon to deal with steel types rather than use it to its strengths is, in my opinion, foolish. Hidden Power [Fire] should be considered as a lure if your team is weak to steel types.
Sludge Wave is Nihilego's strongest STAB and is used to destroy tapus and clean once the steel types are gone.
Power Gem is Nihilego's second STAB and used to revenge certain threats as well as weaken switchins that lack recovery reliably, for example Mega-Metagross.
Thunder is a move Nihilego rarely goes for. It is used for breaking steels and hits harder than anything else in Terrain so it can be used in sweep situations if the damage from sludge wave is not enough or the typing is better.
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 248 HP / 204 Def / 28 SpD / 28 Spe
Impish Nature
- Earthquake
- Fly
- Hidden Power [Ice]
- Stealth Rock
Defensive Landorus-Therian is probably the most overused mon right now and it should need no introduction. It counters physical pokemon and sets up rocks. Originally I rain the classic Rocky Helmet, U-turn version, however, this team was quite weak to Mega-Venusaur and was running no z-move so Fly-Z was chosen over U-Turn.
This Spread aims to speed creep opposing defensive Landorus-Therian and surviving a Life Orb Tapu Koko Hidden Power [Ice] 100% (calc is saying I should run 252/24 when all that does is giving me a 6.3% chance to get killed by HP Ice and take 1 more damage from SR wake up calc Lando-T aint using Lefties no more)
Earthquake is your main attack and can't miss from any physical Landorus-Therian set.
Fly is used with the z-Crystal for a powerful nuke. This is mainly for Mega-Venusaur, however, it has some other uses like ohko'ing Zard Y on the switch-in ect.
Hidden Power [Ice] the best attack on this set I'm not even joking its pretty sad because this beats the best pokemon in the tier... itself. Oh and Zygarde is a nightmare too.
Stealth Rock ;
Blastoise-Mega @ Blastoisinite
Ability: Torrent
EVs: 48 HP / 252 SpA / 208 Spe
Modest Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Hidden Power [Electric]
- Ice Beam
Mega-Blastoise is a pretty solid spinner right now. With the downfall of bulky Starmie (I still think offensive Starmie is a decent spinner on offense) and the mediocrity of Tentacruel being even more painful this generation, Mega-Blastoise combines bulk and offensive pressense to be the best water type spinner for this team.
This EV spread aims to outspeed up to max speed tyranitar while hitting as hard as possible. The remaining EV's are put into HP.
Rapid Spin is the reason to run this mon. Dont use this in OU if you dont run Rapid Spin, 4 Attacks is bad.
Scald is by far the best option for STAB. Dont let confusion-surf or hydro fool you this is the shit.
Hidden Power [Electric] is an amazing option on this team. You 3hKO fini and pressure all the other water defogger in Mantine and Pelipper, keeping your hazards up while getting rid of theirs. In terrain, this is thunderbolt from a 405 Spa mon being able to go through some fat water types.
Ice Beam completes your Bolt-Beam coverage allowing you to hit grass dragon and some flying types like mandibuzz zapdos and tornadus-therian for supereffective damage. Dark Pulse, Dragon Pulse or Aura Sphere can be run over Ice Beam but right now this is my preferred choice.
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Shadow Bone
- Swords Dance
- Fire punch
- Will-O-Wisp
Marowak-Alola Has rocket-high attack and can break through any team if given the oppertunities to do so. It also packs some defensive utility in 3 immunitys and a bunch of resists and is your main win condition against stall.
Max Atk is used to hit as hard as possible. 136 Speed is required to outspeed the likes of Chansey, Clefable, Celesteela and Hippowdon while the rest is put into HP to take recoil better as well as check certain threats more reliable.
Shadow Bone is your most spamable attack and hurts like hell.
Swords Dance gives up your ground coverage, however, ghost coverage is phenomenal so using moves outside of stab is very situational. This is needed to pressure stall more consistent and without running Flare Blitz.
Fire Punch is used as a secondary STAB move to break mons weak to it and preferred over Flare Blitz due to the lack of recoil and this being your only mon pressuring stall.
Will-O-Wisp is used to predict switch-ins like Landorus-Therian, Garchomp and Gyarados as well as rack up passive damage on certain things such as Quagsire and Pyukumuku.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Power Whip
- Protect
Ferrothorn's defensive typing as well as base-staats are incredible, it is always an annoyance to deal with and can stack spikes really well. It can take boosted attacks from certain pokemon if they are lacking the correct coverage like a champ and is just a very solid steel type all-around.
The EV's maximize its bulk on both sides and is the proven standard support ferrothorn set.
Spikes are amazing on Ferrothorn/this Team because of how the defogger get pressured and how important it is to weaken certain grounded pokemon.
Leech Seed.... it's Ferrothorn, duh
Power Whip is honestly the better attack this generation because it covers a lot of stuff and can pressure Tapu Fini more
Protect is once again really amazing because of unstable the meta is and how many choiced things are running around. Combined with leech seed this move is a pain to deal with if played correctly
Tapu Koko @ Wise Glasses
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Dazzling Gleam
As great of a defensive core as Ferrothorn+Landorus-Therian might be, its hard to deal with everything defensively. Tapu Koko deals with threats offensively and is the offensive pivot of the team. It has also some very unique and useful resistances and summons terrain preventing the opponent from having their terrain up. Wise Glasses is used to push Hidden Power [Fire] (notably 2hKO's Ferrothorn with Wide Glasses) and Dazzling Gleam (to pick off dragons and grounds from a higher percentage) while still boosting its already insane Electro capabilities.
This Spread maximizes its speed while dealing as much damage as possible. The remaining EV's are put into SpD
Volt Switch gains momentum and deals a phenomenal amount of damage
Thunderbolt is Koko's nuke in case the extra damage is needed, or if he prefers to already be in after killing an opponent
Hidden Power [Fire] Is used to deal with steel types such as ferrothorn and excadrill on the switch or in 1v1 situations
Dazzling Gleam is Koko's Hidden Power [Ice] "alternative" hitting ground types, dragons and fighting types.
Scarf
, the starting idea and first mon of the team. Nihilego checks all the Tapus, Volcarona, ScarfChomp/Lando-T and a lot of dragon dancer at +1 for example Gyarados, Salamence and ZardX. It has really good speed for a scarf user and its ability allows it to clean lategame. However Nihilego isn't perfect, especially with hp ice, it absolutely despises steel types so a fire mon with ground coverage to pressure steel types and have few to no counters had to be added.
,Charizard X and Heatran came into question. I've wanted to use
for a while now since its really powerful and has some defensive utility paired with its power. Since we are still quite weak to steel and ground types I've chosen to add spikes and what better mon is there to set up spikes than
which also gives us a water resistance and something the best thing against rain.
was chosen as a ground immunity and Stealth Rock setter, while pairing historically well with Ferrothorn. Since a Tapu is pretty beneficial right now and the team is quite slow & low on momentum
got on the team to deal with threats offensively and help to pressure ground types. As my last mon I obviously wanted hazard control and since we stack spikes a rapid spinner is the only choice to go for.
seems like the perfect match, completing the fire-water-grass core. While
isnt the most threatening in itself, it supports the team really well by beating some key hazard setters AND pressuring opposing defogger with a very special set that will be presented below. While it doesnt excel at either it has just enough power and bulk to work and is definitly a viable (and in this gen one of the better) Spinner in OU if used to its strengths.
Team Preview:
The earth has music
for those who listen
Team Member:
Nihilego @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hidden Power [Ice]
- Sludge Wave
- Power Gem
- Thunder
Scarf Nihilego is an excellent revenge killer and lategame cleaner. Once the opposing steel types are eliminated and the spikes have been stacked there is very little that stops Nihilego.
The given EV's maximize Nihilego's speed while letting it hit as hard as possible. The remaining 4 EV are put into SpD.
Hidden Power [Ice] is chosen over Hidden Power [Fire] because it barely outspeeds ScarfChomp as well as Scarf Landorus-Therian and forcing this pokemon to deal with steel types rather than use it to its strengths is, in my opinion, foolish. Hidden Power [Fire] should be considered as a lure if your team is weak to steel types.
Sludge Wave is Nihilego's strongest STAB and is used to destroy tapus and clean once the steel types are gone.
Power Gem is Nihilego's second STAB and used to revenge certain threats as well as weaken switchins that lack recovery reliably, for example Mega-Metagross.
Thunder is a move Nihilego rarely goes for. It is used for breaking steels and hits harder than anything else in Terrain so it can be used in sweep situations if the damage from sludge wave is not enough or the typing is better.
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 248 HP / 204 Def / 28 SpD / 28 Spe
Impish Nature
- Earthquake
- Fly
- Hidden Power [Ice]
- Stealth Rock
Defensive Landorus-Therian is probably the most overused mon right now and it should need no introduction. It counters physical pokemon and sets up rocks. Originally I rain the classic Rocky Helmet, U-turn version, however, this team was quite weak to Mega-Venusaur and was running no z-move so Fly-Z was chosen over U-Turn.
This Spread aims to speed creep opposing defensive Landorus-Therian and surviving a Life Orb Tapu Koko Hidden Power [Ice] 100% (calc is saying I should run 252/24 when all that does is giving me a 6.3% chance to get killed by HP Ice and take 1 more damage from SR wake up calc Lando-T aint using Lefties no more)
Earthquake is your main attack and can't miss from any physical Landorus-Therian set.
Fly is used with the z-Crystal for a powerful nuke. This is mainly for Mega-Venusaur, however, it has some other uses like ohko'ing Zard Y on the switch-in ect.
Hidden Power [Ice] the best attack on this set I'm not even joking its pretty sad because this beats the best pokemon in the tier... itself. Oh and Zygarde is a nightmare too.
Stealth Rock ;
Blastoise-Mega @ Blastoisinite
Ability: Torrent
EVs: 48 HP / 252 SpA / 208 Spe
Modest Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Hidden Power [Electric]
- Ice Beam
Mega-Blastoise is a pretty solid spinner right now. With the downfall of bulky Starmie (I still think offensive Starmie is a decent spinner on offense) and the mediocrity of Tentacruel being even more painful this generation, Mega-Blastoise combines bulk and offensive pressense to be the best water type spinner for this team.
This EV spread aims to outspeed up to max speed tyranitar while hitting as hard as possible. The remaining EV's are put into HP.
Rapid Spin is the reason to run this mon. Dont use this in OU if you dont run Rapid Spin, 4 Attacks is bad.
Scald is by far the best option for STAB. Dont let confusion-surf or hydro fool you this is the shit.
Hidden Power [Electric] is an amazing option on this team. You 3hKO fini and pressure all the other water defogger in Mantine and Pelipper, keeping your hazards up while getting rid of theirs. In terrain, this is thunderbolt from a 405 Spa mon being able to go through some fat water types.
Ice Beam completes your Bolt-Beam coverage allowing you to hit grass dragon and some flying types like mandibuzz zapdos and tornadus-therian for supereffective damage. Dark Pulse, Dragon Pulse or Aura Sphere can be run over Ice Beam but right now this is my preferred choice.
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Shadow Bone
- Swords Dance
- Fire punch
- Will-O-Wisp
Marowak-Alola Has rocket-high attack and can break through any team if given the oppertunities to do so. It also packs some defensive utility in 3 immunitys and a bunch of resists and is your main win condition against stall.
Max Atk is used to hit as hard as possible. 136 Speed is required to outspeed the likes of Chansey, Clefable, Celesteela and Hippowdon while the rest is put into HP to take recoil better as well as check certain threats more reliable.
Shadow Bone is your most spamable attack and hurts like hell.
Swords Dance gives up your ground coverage, however, ghost coverage is phenomenal so using moves outside of stab is very situational. This is needed to pressure stall more consistent and without running Flare Blitz.
Fire Punch is used as a secondary STAB move to break mons weak to it and preferred over Flare Blitz due to the lack of recoil and this being your only mon pressuring stall.
Will-O-Wisp is used to predict switch-ins like Landorus-Therian, Garchomp and Gyarados as well as rack up passive damage on certain things such as Quagsire and Pyukumuku.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Power Whip
- Protect
Ferrothorn's defensive typing as well as base-staats are incredible, it is always an annoyance to deal with and can stack spikes really well. It can take boosted attacks from certain pokemon if they are lacking the correct coverage like a champ and is just a very solid steel type all-around.
The EV's maximize its bulk on both sides and is the proven standard support ferrothorn set.
Spikes are amazing on Ferrothorn/this Team because of how the defogger get pressured and how important it is to weaken certain grounded pokemon.
Leech Seed.... it's Ferrothorn, duh
Power Whip is honestly the better attack this generation because it covers a lot of stuff and can pressure Tapu Fini more
Protect is once again really amazing because of unstable the meta is and how many choiced things are running around. Combined with leech seed this move is a pain to deal with if played correctly
Tapu Koko @ Wise Glasses
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Dazzling Gleam
As great of a defensive core as Ferrothorn+Landorus-Therian might be, its hard to deal with everything defensively. Tapu Koko deals with threats offensively and is the offensive pivot of the team. It has also some very unique and useful resistances and summons terrain preventing the opponent from having their terrain up. Wise Glasses is used to push Hidden Power [Fire] (notably 2hKO's Ferrothorn with Wide Glasses) and Dazzling Gleam (to pick off dragons and grounds from a higher percentage) while still boosting its already insane Electro capabilities.
This Spread maximizes its speed while dealing as much damage as possible. The remaining EV's are put into SpD
Volt Switch gains momentum and deals a phenomenal amount of damage
Thunderbolt is Koko's nuke in case the extra damage is needed, or if he prefers to already be in after killing an opponent
Hidden Power [Fire] Is used to deal with steel types such as ferrothorn and excadrill on the switch or in 1v1 situations
Dazzling Gleam is Koko's Hidden Power [Ice] "alternative" hitting ground types, dragons and fighting types.
Nihilego @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hidden Power [Ice]
- Sludge Wave
- Power Gem
- Thunder
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 248 HP / 204 Def / 28 SpD / 28 Spe
Impish Nature
- Earthquake
- Fly
- Hidden Power [Ice]
- Stealth Rock
Blastoise-Mega @ Blastoisinite
Ability: Torrent
EVs: 48 HP / 252 SpA / 208 Spe
Modest Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Hidden Power [Electric]
- Ice Beam
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Shadow Bone
- Fire Punch
- Swords Dance
- Will-O-Wisp
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Power Whip
- Protect
Tapu Koko @ Wise Glasses
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Dazzling Gleam
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hidden Power [Ice]
- Sludge Wave
- Power Gem
- Thunder
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 248 HP / 204 Def / 28 SpD / 28 Spe
Impish Nature
- Earthquake
- Fly
- Hidden Power [Ice]
- Stealth Rock
Blastoise-Mega @ Blastoisinite
Ability: Torrent
EVs: 48 HP / 252 SpA / 208 Spe
Modest Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Hidden Power [Electric]
- Ice Beam
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Shadow Bone
- Fire Punch
- Swords Dance
- Will-O-Wisp
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Power Whip
- Protect
Tapu Koko @ Wise Glasses
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Dazzling Gleam
Threatlist coming soon (next few
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