nv
The Lost Age
PURPLE HAZE
The New Face Of UU Balance: Poste Majaspic du Contraire
(courtesy of ajemison)
Hi guys, it is I, the player formerly known as Nightmare Vampire, or NV. I haven't done an RMT in awhile as I felt UU hasn't been able to be stable enough for my teams to keep up with the metagame. However, this team, with some minor changes, has been able to adjust to the metagame and keep up despite having new threats in Heracross and Salamence coming back to UU or the recently tested (soon to be banned I assume) Serperior. Anyways, let's get on with my most successful team to date (and I would have a peak if I was a big ladderer but I am not lol).
Tornadus is a pretty cool Pokemon in UU, usually being paired with Mega Swampert thanks to its access to Prankster Rain Dance; however, I decided I wanted to use one of its more underrated sets: Bulk Up.
Next up was Machamp, who was able to break down the Steel-types that troubled Tornadus while also being a great check to bulky Waters that plague the tier.
Next up was Mega Aggron, who checks Mega Aerodactyl, a big threat to the other two Pokemons, and is a great physical wall even with little investment.
Next was Vaporeon, as the team lacked a reliable way to recover and Vaporeon is arguably the best Wish Passer in the tier thanks to its access to a slow Baton Pass.
I added Crobat as I needed a surefire way to get rid of hazards and a secondary Mega Bee check in case Mega Aggron was too weak to take it on.
Granbull was added as I needed a Dragon check and a Heal Bell user and Granbull not only did both, but also provided Thunder Wave support meaning I could potentially overpower faster Pokemon.
I realized that while Crobat did decently enough for the team, I was super weak to VoltTurn teams, a common team archetype for Mega Beedrill. So while Gligar didn't appreciate Knock Off, it replaced Crobat as it was a reliable Defogger still and gave me an immunity to Volt Switch and kept the resistance to U-turn, meaning I can stop the momentum gained from VoltTurn strategies.
Heracross came back to its home, UU, in February and it fulfills the same role as Machamp while also giving me a great win condition due to its access to Swords Dance.
MEET THE TEAM
**CHANGES IN ORANGE**
Robin Williams (Tornadus)
Ability: Prankster
EVs:
Adamant Nature
- Rest
- Sleep Talk
- Bulk Up
- Acrobatics
Tornadus is an incredible Pokemon in UU, boasting a nice base 111 Speed and base 115 Attack stats. I decided I wanted to capitalize on Tornadus' amazing ability in Prankster alongside the fact it gets a decent set up move: Bulk Up. I also opted for a bulky spread as I have Thunder Wave support and I like Tornadus having a bit of bulk to have an easier time setting up. I can also bypass the lack of Speed investment as Sleep Talk gives me a 1 in 3 chance to use Acrobatics and it gains priority thanks to Sleep Talk being a status move. RestTalk is also an amazing thing on Tornadus as it gains priority recovery, which can only be boasted by Fletchinder in UU. Itemless is obvious as otherwise Acrobatics' power gets cut in half. Also even without the Speed investment, Tornadus can still threaten most of the Grass-types thanks to it resisting their STAB and Acrobatics can OHKO all of them unboosted. EVs are provided by DMT to allow Tornadus to outspeed Toxicroak and Heracross and proceed to hit them hard while also speed creeping up to Adamant base 100s i.e. Entei.
92+ Atk Tornadus Acrobatics (110 BP) vs. 252 HP / 252+ Def Chesnaught: 400-472 (105.2 - 124.2%) -- guaranteed OHKO
92+ Atk Tornadus Acrobatics (110 BP) vs. 252 HP / 0 Def Roserade: 452-534 (139.5 - 164.8%) -- guaranteed OHKO
92+ Atk Tornadus Acrobatics (110 BP) vs. 0 HP / 0 Def Shaymin: 320-378 (93.8 - 110.8%) -- 62.5% chance to OHKO
92+ Atk Tornadus Acrobatics (110 BP) vs. 252 HP / 252+ Def Amoonguss: 288-338 (66.6 - 78.2%) -- guaranteed 2HKO after Black Sludge recovery
92+ Atk Tornadus Acrobatics (110 BP) vs. 252 HP / 0 Def Roserade: 452-534 (139.5 - 164.8%) -- guaranteed OHKO
92+ Atk Tornadus Acrobatics (110 BP) vs. 0 HP / 0 Def Shaymin: 320-378 (93.8 - 110.8%) -- 62.5% chance to OHKO
92+ Atk Tornadus Acrobatics (110 BP) vs. 252 HP / 252+ Def Amoonguss: 288-338 (66.6 - 78.2%) -- guaranteed 2HKO after Black Sludge recovery
Winnie (Heracross) (F) @
Ability: Guts
Shiny: Yes
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Facade
- Knock Off
Heracross graced us with its presence back in UU after a stint in OU thanks to its Mega (and the way Smogon handles Mega Stones which sucks in my opinion but whatever lol). Now that it is back and it is one of the premier wallbreakers as it doesn't fear Scald from bulky Waters or Will-O-Wisp thanks to its Guts ability. Swords Dance can be easily set up to allow Heracross to power through stall teams. It favors its Fighting STAB over its Bug STAB thanks to Close Combat hitting harder and having better accuracy while giving way to the fact that Heracross tends to switch out a lot negating the Close Combat defensive drops. Facade gets great neutral coverage and hits super hard after a Guts boost, OHKOing bulky Crobat after Stealth Rock. Knock Off allows Heracross to hit hard and cripple the opponent as they lose their item so even if Heracross is switching out afterwards, the opponent's Pokemon is now without an item which wears them down a lot quicker.
Brick House (Aggron-Mega) (F) @
Ability: Filter
EVs: 248 HP / 16 Def / 244 SpD
Impish Nature
- Heavy Slam
- Earthquake
- Stealth Rock
- Roar
Mega Aggron is probably the second best Mega in the tier, checking a plethora of physical attackers, such as Mega Beedrill and Mega Aerodactyl, even ones with supereffective hits such as Mega Swampert, Heracross and Darmanitan. The EV spread is a bit different from standard (although I feel this should be the standard spread) as it hits a jump point in Defense while also maxing out Mega Aggron's special bulk allowing it to take special hits better. The set is pretty standard as well since I needed Stealth Rock support and a way to phaze set up sweepers and Mega Aggron fulfilled both roles. Mega Aggron is an amazing addition to any semi-stall team as it takes on a lot of threats from offense, which can overpower semi-stall and stall teams alike.
So Vapid (Vaporeon) (F) @
Ability: Water Absorb
Shiny: Yes
EVs: 200 HP / 252 Def / 56 SpD
Calm Nature
IVs: 0 Atk / 30 Spe
- Wish
- Protect
- Scald
- Baton Pass
Vaporeon has been an amazing teammate, being able to provide fat Wishes while also proving some offensive presence thanks to its base 110 Special Attack stat. Baton Pass is also a great move as Vaporeon can take a lot of neutral and resisted hits thanks to its gigantic base 130 HP stat and proceed to safely pass a Wish to a teammate. This thing has also been a decent Fire check as Fire spam overpowers the other three Pokemon. Vaporeon has saved me from a few losses thanks to it passing off a "dying" Wish, giving Pokemon like Heracross or Tornadus a second chance.
Sting (Gligar) (M) @
Ability: Hyper Cutter
EVs: 248 HP / 16 Def / 244 SpD
Impish Nature
- Earthquake
- U-turn
- Roost
- Defog
Gligar has made its mark as a great wall for this team, still being able to check most of the things Crobat checked while being able to still Roost and Defog effectively. It also checks threats that Crobat couldn't dare check such as Mega Ampharos, Hydreigon, and other special attackers thanks to Eviolite coupled with the investment into its special bulk. The fact that I have Stealth Rock on Mega Aggron means I can run U-turn effectively allowing Gligar to keep up momentum and to go in to the appropriate wall. The EVs do the same thing as Mega Aggron's spread, hitting the jump point in Defense while investing the rest in special bulk and it allows Gligar to completely avoid the 2HKO from Mega Ampharo's Dragon Pulse and Life Orb Hydreigon's Draco Meteor.
Pacifist (Granbull) (M) @
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Play Rough
- Earthquake
- Thunder Wave
- Heal Bell
This slot was very tough to fill. I really needed a Fairy that could take on Salamence and provide cleric support so I opted for Granbull. It also has a nice base 120 Attack stat meaning it isn't going to sit on the sidelines and let Salamence and a few other sweepers set up in its face. Thunder Wave also gives Granbull a way to support its teammates allowing Tornadus and Heracross to set up and break down the opposing team. Heal Bell, although a bit redundant with Heracross wanting status, allows my other Pokemon to keep healthy and not be worn down by other stallish teams.
And here it is: PURPLE HAZE. One of my favorite and most successful teams in ORAS so far.
Robin Williams (Tornadus)
Ability: Prankster
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Rest
- Sleep Talk
- Bulk Up
- Acrobatics
Winnie (Heracross) (F) @ Toxic Orb
Ability: Guts
Shiny: Yes
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Facade
- Knock Off
Brick House (Aggron-Mega) (F) @ Aggronite
Ability: Filter
EVs: 248 HP / 16 Def / 244 SpD
Impish Nature
- Heavy Slam
- Earthquake
- Stealth Rock
- Roar
So Vapid (Vaporeon) (F) @ Leftovers
Ability: Water Absorb
Shiny: Yes
EVs: 200 HP / 252 Def / 56 SpD
Calm Nature
IVs: 0 Atk / 30 Spe
- Wish
- Protect
- Scald
- Baton Pass
Sting (Gligar) (M) @ Eviolite
Ability: Hyper Cutter
EVs: 248 HP / 16 Def / 244 SpD
Impish Nature
- Earthquake
- U-turn
- Roost
- Defog
Pacifist (Granbull) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Play Rough
- Earthquake
- Thunder Wave
- Heal Bell
Ability: Prankster
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Rest
- Sleep Talk
- Bulk Up
- Acrobatics
Winnie (Heracross) (F) @ Toxic Orb
Ability: Guts
Shiny: Yes
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Facade
- Knock Off
Brick House (Aggron-Mega) (F) @ Aggronite
Ability: Filter
EVs: 248 HP / 16 Def / 244 SpD
Impish Nature
- Heavy Slam
- Earthquake
- Stealth Rock
- Roar
So Vapid (Vaporeon) (F) @ Leftovers
Ability: Water Absorb
Shiny: Yes
EVs: 200 HP / 252 Def / 56 SpD
Calm Nature
IVs: 0 Atk / 30 Spe
- Wish
- Protect
- Scald
- Baton Pass
Sting (Gligar) (M) @ Eviolite
Ability: Hyper Cutter
EVs: 248 HP / 16 Def / 244 SpD
Impish Nature
- Earthquake
- U-turn
- Roost
- Defog
Pacifist (Granbull) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Play Rough
- Earthquake
- Thunder Wave
- Heal Bell
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