[Overview]
Slowking-G is a great wall in OU, because it can effectively use Assualt Vest with its great Sp.Def and Regenerator to wall threats like Dragapult, Nidoking, and Tapu Fini, it also has a rare typing that allows it to sponge Toxic, a good movepool that can hit a good decent amount of mons super effectively, and unlike Blissey, it actually has a good offense. The Problem is that Slowking-G's typing sort of sucks defensively, Ground-types, like Hippowdon, and Swampert have a field day once Slowking-G is forced to switch into them (although, they should be aware of a Scald feom from Slowking-G when they switch in) Knock Off, is really common in OU, it has poor def, for whatever reason, it doesn't have access to Teleport (why GameFreak) Slowking-G is very slow, which means it has to take a hit if the opposing mon isn't switching-out; finally, Slowking-G is huge setup fodder against Volcarona, Bisharp, and Landorus-T
[Anti-Megaman set]
name: Dr. Willy Ripoff (Slowking-Galar)
move 1: Sludge Bomb
move 2: Psychic / Future Sight
move 3: Flamethrower
move 4: Ice Beam / Earthquake
item: Assault Vest
ability: Regenerator
nature: Calm / Sassy
evs: 252 HP 178 SpA 80 SpD
[SET COMMENTS]
Assault Vest is for letting Slowking-G put that good sp.d to good use and ensures that it actually has great bulk instead of good bulk, Future Sight to create some fun mind-games and force some free switches out of the opponent, Flamethrower so Slowking-G doesn't get endlessly walled by Steel-types like Corviknight and MelMetal, Ice Beam to keep Landorus-T, Garchomp, and other Ground-Types and Dragons in check, Earthquake to keep Heatran in check that is lured in by the sheer presence of Slowking-G, and Sassy to ensure that Earthquake does some damage rather than next to none
Slowking-G provides good sp.d glue, but it needs something to switch in for it, this is where Corviknight comes in, because Corviknight provides a good switch-in, and covers most of Slowking-G's problems. Zeraora is another good teammate, since it forces some great pressure on the opposing team, and can just switch into Slowking-G if things get bad like a Rillaboom switch in, something that Zeraora can't get any good damage off of, and stuff like that
[STRATEGY COMMENTS]
Other Options
====
Slowking-G could get some good Defense investment, survive something like an earthquake from a Landorus-T, and hit back with an Ice Beam, this can be inconsistent however, it's a very risky move to pull off, and even if Slowking-G manages somehow to survive, it still has to get in multiple switch-ins, which is not something you would want to consistently use it for.
Checks and Counters
====
Ground-types: Ground-types hit Slowking-G hard, and often have really high Atk, which basically forces Slowking-G to switch out, however, they can't just switch in worry-free, because even if Slowking-G isn't carrying Ice Beam, it still can exploit Ground-type's horrendous sp.d
Dark-types: Dark-types force Slowking-G to switch-out, and threaten anything that comes in with Knock Off, even a lot of non Dark-types have Knock Off
Blissey: Blissey sponges every attack that Slowking-G throws at it, and even if Slowking-G gets Blissey poisoned, thanks to Natural Cure, Blissey can just switch out and cure the poison instantly
[CREDITS]
- Written by: Ur local kangaroo, 506595
Slowking-G is a great wall in OU, because it can effectively use Assualt Vest with its great Sp.Def and Regenerator to wall threats like Dragapult, Nidoking, and Tapu Fini, it also has a rare typing that allows it to sponge Toxic, a good movepool that can hit a good decent amount of mons super effectively, and unlike Blissey, it actually has a good offense. The Problem is that Slowking-G's typing sort of sucks defensively, Ground-types, like Hippowdon, and Swampert have a field day once Slowking-G is forced to switch into them (although, they should be aware of a Scald feom from Slowking-G when they switch in) Knock Off, is really common in OU, it has poor def, for whatever reason, it doesn't have access to Teleport (why GameFreak) Slowking-G is very slow, which means it has to take a hit if the opposing mon isn't switching-out; finally, Slowking-G is huge setup fodder against Volcarona, Bisharp, and Landorus-T
[Anti-Megaman set]
name: Dr. Willy Ripoff (Slowking-Galar)
move 1: Sludge Bomb
move 2: Psychic / Future Sight
move 3: Flamethrower
move 4: Ice Beam / Earthquake
item: Assault Vest
ability: Regenerator
nature: Calm / Sassy
evs: 252 HP 178 SpA 80 SpD
[SET COMMENTS]
Assault Vest is for letting Slowking-G put that good sp.d to good use and ensures that it actually has great bulk instead of good bulk, Future Sight to create some fun mind-games and force some free switches out of the opponent, Flamethrower so Slowking-G doesn't get endlessly walled by Steel-types like Corviknight and MelMetal, Ice Beam to keep Landorus-T, Garchomp, and other Ground-Types and Dragons in check, Earthquake to keep Heatran in check that is lured in by the sheer presence of Slowking-G, and Sassy to ensure that Earthquake does some damage rather than next to none
Slowking-G provides good sp.d glue, but it needs something to switch in for it, this is where Corviknight comes in, because Corviknight provides a good switch-in, and covers most of Slowking-G's problems. Zeraora is another good teammate, since it forces some great pressure on the opposing team, and can just switch into Slowking-G if things get bad like a Rillaboom switch in, something that Zeraora can't get any good damage off of, and stuff like that
[STRATEGY COMMENTS]
Other Options
====
Slowking-G could get some good Defense investment, survive something like an earthquake from a Landorus-T, and hit back with an Ice Beam, this can be inconsistent however, it's a very risky move to pull off, and even if Slowking-G manages somehow to survive, it still has to get in multiple switch-ins, which is not something you would want to consistently use it for.
Checks and Counters
====
Ground-types: Ground-types hit Slowking-G hard, and often have really high Atk, which basically forces Slowking-G to switch out, however, they can't just switch in worry-free, because even if Slowking-G isn't carrying Ice Beam, it still can exploit Ground-type's horrendous sp.d
Dark-types: Dark-types force Slowking-G to switch-out, and threaten anything that comes in with Knock Off, even a lot of non Dark-types have Knock Off
Blissey: Blissey sponges every attack that Slowking-G throws at it, and even if Slowking-G gets Blissey poisoned, thanks to Natural Cure, Blissey can just switch out and cure the poison instantly
[CREDITS]
- Written by: Ur local kangaroo, 506595
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