Gen 3 Quagsire OU Rewrite [QC2/2] [GP2/2]

[OVERVIEW]

Quagsire is the second-best Water / Ground type Pokemon in the format after Swampert. With worse stats and fewer tools in its movepool to handle Skarmory and mixed attackers, it relies on Water Absorb to carve out its niche: the compression of much of the same physical walling that Swampert offers with the ability to better switch into powerful STAB Water-type attacks uniquely enables Quagsire to patch the weaknesses of slower TSS teams.

[SET]
name: Curse + Rest
move 1: Rest
move 2: Curse
move 3: Earthquake
move 4: Ice Beam
item: Leftovers
ability: Water Absorb
nature: Relaxed
evs: 252 HP / 216 Def / 40 SpD

[SET COMMENTS]
Set Description
=========

Quagsire switches into Swampert, Milotic, and Starmie to nullify the progress they aim to make with Water-type STAB moves. It is also strong against non-Ice Beam Suicune, making it a valuable counter to Sleep Talk variants. Against Roar Suicune with Spikes down, however, it will eventually be worn down if the player is not careful. Rest allows it to absorb Toxic from Swampert, Milotic, Rest Zapdos, Hidden Power Fire Magneton, and even defensive Jirachi sets, while Curse enables it to set up and threaten progress after Skarmory has been KOed. Earthquake offers a strong STAB attack and a means of pressuring the grounded backbone Pokemon Quagsire is tasked directly with countering, as well as their common partner in Blissey. Ice Beam allows it to wear down Zapdos, Celebi, Flygon, and Skarmory, which halt its momentum, and keep physical attacking Salamence sets at bay.

With its Water / Ground typing, Quagsire is able to comfortably tank physical attacks from Metagross, Tyranitar, Aerodactyl, and Salamence, just as Swampert does. However, without Protect and with worse stats, it struggles to pivot in on powerful, often Choice Band-boosted, attacks or KO any of them from comparable HP ranges. 40 Special Defense EVs allow Quagsire to tank Hidden Power Grass from maximum Special Attack Tyranitar, and more investment can be considered to better tank attacks like Ice Beam from Blissey and Swampert; however, as Quagsire is desired for bringing physical bulk, it is important to keep heavy investment in Defense.

Team Options
========

Quagsire is not a direct substitute for Swampert. It lacks a strong STAB attack that hits Skarmory, and it struggles to make progress against certain other important Pokemon in the tier due to lacking breaking power. As a result, Quagsire is best supported by Spikes and a means of stifling the opponent's Spikes, making Pokemon like Skarmory, Forretress, Magneton, Starmie, and Claydol good teammates. Claydol in particular is desirable for its support in checking many of the same physical attackers as Quagsire while offering more special bulk against the mixed attackers of the tier. Bulky attacking Tyranitar has strong synergy with Quagsire, as its sand helps Quagsire make progress against defensive Celebi, Zapdos, and Water-type Pokemon, while Quagsire all but nullifies its premier counter in Swampert. Physical Tyranitar also switches in on Celebi and Zapdos, while Pursuit Tyranitar can trap Gengar, which counters Quagsire. Blissey offers defensive utility against special and mixed attackers, brings cleric support with Wish or Aromatherapy, and can use Thunder Wave to slow down physical threats. In return, Quagsire is able to handle Sleep Talk Suicune for Tyranitar and Blissey. Metagross is similar to Tyranitar in its usefulness to Quagsire, as it is able to switch into Celebi, draw in bulky Water-type Pokemon, and trade with Zapdos and sometimes Celebi. One must also take care when playing against opposing mixed Metagross, since even Psychic threatens to 2HKO Quagsire lacking significant Special Defense investment.

[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Rock allows Quagsire to win against Rest Zapdos and Skarmory in a last-Pokemon scenario where it cannot be phazed at the cost of general utility against Salamence, Celebi, Flygon, and Claydol. Hidden Power Ghost can better pressure Claydol and Gengar, among others, at the cost of better damage against Skarmory. Damp is an option to better set up against Explosion users that will now struggle to break through Quagsire, but it becomes a gimmicky alternative to a Curse + Rest Swampert set that trades higher stats for the ability to better take on only physical Metagross and some sets of Gengar. Similarly, it can use Protect instead of Rest to improve the matchup against Aerodactyl and Roar Suicune with Spikes down, but it becomes worse against Toxic users and Blissey. It is also possible to drop Ice Beam for STAB Surf to better pressure Skarmory or Toxic for a better matchup against other Earthquake switch-ins, but Surf comes at the hefty cost of no longer handling Salamence, and Toxic increases Quagsire's dependence on Pursuit support while leaving it unable to pressure Skarmory. Lastly, Curse can be dropped for Surf or Toxic, but then Quagsire finds it more difficult to pressure Milotic and Suicune and directly force the opponent to respond (unless it's particularly easy to make up for without going out of your way).

Checks and Counters
===================

**Spikes Shufflers**: Barring an Ice Beam freeze, Skarmory switches in on Quagsire and makes progress against the whole team. Roar Suicune can hamper Quagsire teams with Spikes down. Bulky Rest Zapdos variants with Roar can also stall out Ice Beam with Pressure and rack up damage against Quagsire's partners.

**Grass-types and Grass-type Coverage**: Quagsire's low Special Defense stat leaves it unable to absorb the majority of Hidden Power Grasses and Giga Drains intended to hit its better-endowed alternative in Swampert. Its low offensive presence and limited coverage often allow many of these Pokemon to comfortably switch in or stay in. The list includes Zapdos, Celebi, Gengar, Salamence, Moltres, Charizard, Tyranitar, Metagross, and other less common users of Grass-type coverage like Venusaur, Sceptile, and some offensive Suicune. Breloom does not enjoy switching into Ice Beam, but it is never KOed by it either, barring a critical hit.

**Taunt Gengar**: Non-Grass-type coverage Gengar can absorb several Ice Beams and threaten Quagsire back with Grass-type coverage, but Taunt sets need only avoid a freeze to beat Quagsire. Ice Punch is able to outdamage Quagsire's Ice Beam out of sand in the rare scenario that both Pokemon come without Tyranitar, and with Quagsire at less than full HP, Taunt Gengar is able to beat it one-on-one either way. Without Taunt or Grass-type coverage, however, Quagsire forces Gengar to use Explosion to break through it.

[CREDITS]
Quality checked by:
https://www.smogon.com/forums/members/zac.517019/
https://www.smogon.com/forums/members/shitrock-enjoyer.600071/
Grammar checked by:
https://www.smogon.com/forums/members/lumari.232216/
https://www.smogon.com/forums/members/sunny.197240/
 
Last edited:
[OVERVIEW]:

Quagsire is the second best Water-/Ground-type Pokemon in the format after Swampert. With worse stats and fewer tools in its movepool to handle Skarmory and mixed attackers, it relies on its access to Water Absorb to differentiate it from Swampert. The carve out its unique niche; the compression of much of the same physical walling that Swampert offers with the ability to better switch into powerful STAB Water-type attacks enables Quagsire to uniquely patch the weaknesses of slower TSS teams. Edited down the number of Swampert mentions to 2. Feel free to re-tweak sentence structure.


[SET]
name: Curse+Rest
move 1: Rest
move 2: Curse
move 3: Earthquake
move 4: Ice Beam
item: Leftovers
ability: Water Absorb
nature: Relaxed
evs: 252 HP / 216 Def / 40 SpD

[SET COMMENTS]
Set Description
=========

Quagsire switches into Swampert, Milotic, and Starmie to nullify the progress they aim to make with Water-type STAB moves. It is also strong against non-Ice Beam Suicune, so it is a valuable counter to Cro Cune Sleep Talk varients . Against Roar Cune Suicune with Spikes down however, it will eventually be worn down if the player is not careful. Rest allows it to absorb Toxics from Swampert, Milotic, Rest Zapdos, HP Fire Magneton, and even Defensive Jirachi sets. It uses Curse to set up and threaten progress after Skarmory has been KO'd. Earthquake offers a strong STAB and a means of pressuring the grounded backbone Pokemon Quagsire counters is tasked directly with countering, (AC) and their common partner in Blissey. Ice Beam allows it to make progress against Zapdos, Celebi, Flygon, and Skarmory who halt its momentum, and it keeps physical attacking Salamence sets at bay. Changed alightly for readability.

With its Water- and Ground-typing Ground-typings Quagsire is able to comfortably tank physical attacks from Metagross, Tyranitar, Aerodactyl, and Salamence, just as Swampert does. (AP) However, but without Protect and with worse stats, it struggles to pivot in on powerful (often Choice Band-booster) attacks or OHKO any of them from comparable HP-ranges. The 40 SpD allows it to tank 252 SpA HP Grass from Tyranitar, and more SpD investment can be recommended to better tank Ice Beams from Blissey and Swampert, for example, but as Quagsire is desired for bringing physical bulk, it is important to keep heavy investment in Def Defense.

Team Options
========

Quagsire is not a direct substitute for Swampert, as has been intimated in the overview. It lacks a strong STAB that hits Skarmory, and it struggles to make progress against certain other important Pokemon in the tier due to lacking breaking power. As such, Quagsire is best supported by Spikes and a means of stifling the opponent's Spikes. Pokemon like Skarmory, Forretress, Magneton, Starmie, and Claydol are therefore desirable team mates. Claydol in particular is desirable for its support in checking many of the same physical attackers as Quagsire while offering more SpD support against the mixed attackers of the tier. Bulky attacking Tyranitar has strong synergy with Quagsire, as it brings sets the Sand conditions desired for Quagsire to make better progress against defensive Celebi, Zapdos, and water-type Pokemon while Quagsire all but nullifies its premier counter in Swampert. Physical Tyranitar also switches in on Celebi and Zapdos to make progress, while Pursuit Tyranitar can trap Gengar, who counters Quagsire. Blissey is another strong partner, offering defensive utility against special and mixed attackers, bringing cleric support with Wish or Aromatherapy, and using Thunder Wave to slow down physical threats. In return, Quagsire is able to handle Cro Cune Sleep Talk Suicune for Tyranitar and Blissey. Metagross is similar to Tyranitar in its usefulness to Quagsire, as it is able to switch into Celebi and draw in bulky Water-type Pokemon, and it is able to trade with Zapdos and sometimes Celebi. One must also take care when playing against opposing mixed Metagross, since even Psychic threatens to 2HKO low SpD-invested Quagsire.

[STRATEGY COMMENTS]
Other Options
=============

Quagsire is able to use Damp to better set up against Explosion-users who can struggle to break through it, but it becomes a gimmicky alternative to a Curse+Rest Swampert set that trades higher stats in return for the ability to better 1v1 only physical-attacking Metagross and some sets of Gengar. Similarly, it can use Protect instead of Rest to improve the match-up against Aerodactyl and Roar Suicune with Spikes down, but it becomes worse against Toxic-users and Blissey. It is also possible to drop Ice Beam for the STAB Surf to better pressure Skarmory or Toxic to better pressure other Earthquake switch-ins, but Surf comes at the hefty cost of handling Salamence and Toxic increases its dependence on Pursuit support while ensuring it fails to pressure Skarmory. Lastly, Curse can be dropped for Surf or Toxic, but then Quagsire finds it more difficult to pressure Milotic and Suicune and directly force the opponent to respond, but this can possibly be compensated elsewhere on the team.

Checks and Counters
===================

*Skarmory*: The premier offensive engine in the tier, Skarmory avoiding a freeze switches in on Quagsire and makes progress against the whole team.

*Grass-types and Grass coverage-users*: Quagsire's low SpD stat leaves it unable to absorb the majority of HP Grasses and Giga Drains intended to hit its better-endowed alternative in Swampert. Its low offensive output and limited coverage often allows many of these Pokemon to comfortably switch in or stay in. The list includes Zapdos, Celebi, Gengar, Salamence, Moltres, Charizard, Tyranitar, Metagross, and other less common users of Grass coverage, like Venusaur and Sceptile. Breloom does not enjoy switching into Ice Beam, but it is never KO'd by it either, barring a critical hit.

*Bulky Zapdos*: Even without HP Grass, Rest Zapdos threatens to absorb Ice Beam and PP stall Quagsire. Roar Zapdos threatens to Spikes-shuffle Quagsire. Because Quagsire fears HP Grass to a high degree, Zapdos has an increased threat-factor.

*Taunt Gengar*: Non-Grass coverage Gengar can absorb several Ice Beams and threaten it back with Grass-coverage, but Taunt sets need only avoid a freeze to beat Quagsire. Ice Punch is able to out-damage Quagsire's Ice Beam out of Sand in the rare scenario that both Pokemon come without Tyranitar, and with Quagsire at less than full, Taunt Gengar is able to win the 1v1 either way. Without Taunt or Grass-coverage, Quagsire forces Gengar to use Explosion to break through.

Add a section on roar users - Skarm and Zap are mentioned above, but Suicune is mentioned in the analysis and theres other niche options. It would be good to use this to double down on the issue.

[CREDITS]
Quality checked by:
QC1 https://www.smogon.com/forums/members/zac.517019/
QC2
Grammar checked by:
GP1
GP2
 
Last edited:
[OVERVIEW]:

Quagsire is the second best Water-/Ground-type Pokemon in the format after Swampert. With worse stats and fewer tools in its movepool to handle Skarmory and mixed attackers, it relies on its access to Water Absorb to carve out its unique niche; the compression of much of the same physical walling that Swampert offers with the ability to better switch into powerful STAB Water-type attacks enables Quagsire to uniquely patch the weaknesses of slower TSS teams.

[SET]
name: Curse+Rest
move 1: Rest
move 2: Curse
move 3: Earthquake
move 4: Ice Beam
item: Leftovers
ability: Water Absorb
nature: Relaxed
evs: 252 HP / 216 Def / 40 SpD

[SET COMMENTS]
Set Description
=========

Quagsire switches into Swampert, Milotic, and Starmie to nullify the progress they aim to make with Water-type STAB moves. It is also strong against non-Ice Beam Suicune, so it is a valuable counter to Sleep Talk Suicune variants. Against Roar Suicune with Spikes down however, it will eventually be worn down if the player is not careful. Rest allows it to absorb Toxics from Swampert, Milotic, Rest Zapdos, HP Fire Magneton, and even Defensive Jirachi sets. It uses Curse to set up and threaten progress after Skarmory has been KO'd. Earthquake offers a strong STAB and a means of pressuring the grounded backbone Pokemon Quagsire is tasked directly with countering, and their common partner in Blissey. Ice Beam allows it to make progress against Zapdos, Celebi, Flygon, and Skarmory who halt its momentum, and keeps physical attacking Salamence sets at bay.

With its Water- and Ground-typings Quagsire is able to comfortably tank physical attacks from Metagross, Tyranitar, Aerodactyl, and Salamence, just as Swampert does. However, without Protect and with worse stats, it struggles to pivot in on powerful (often Choice Band-booster) attacks or OHKO any of them from comparable HP-ranges. The 40 SpD allows it to tank 252 SpA HP Grass from Tyranitar, and more SpD investment can be recommended to better tank Ice Beams from Blissey and Swampert, for example, but as Quagsire is desired for bringing physical bulk, it is important to keep heavy investment in Defense.

Team Options
========

Quagsire is not a direct substitute for Swampert, as has been intimated in the overview. It lacks a strong STAB that hits Skarmory, and it struggles to make progress against certain other important Pokemon in the tier due to lacking breaking power. As such, Quagsire is best supported by Spikes and a means of stifling the opponent's Spikes. Pokemon like Skarmory, Forretress, Magneton, Starmie, and Claydol are therefore desirable team mates. Claydol in particular is desirable for its support in checking many of the same physical attackers as Quagsire while offering more SpD support against the mixed attackers of the tier. Bulky attacking Tyranitar has strong synergy with Quagsire, as it sets the Sand desired for Quagsire to make better progress against defensive Celebi, Zapdos, and water-type Pokemon while Quagsire all but nullifies its premier counter in Swampert. Physical Tyranitar also switches in on Celebi and Zapdos to make progress, while Pursuit Tyranitar can trap Gengar, who counters Quagsire. Blissey is another strong partner, offering defensive utility against special and mixed attackers, bringing cleric support with Wish or Aromatherapy, and using Thunder Wave to slow down physical threats. In return, Quagsire is able to handle Sleep Talk Suicune for Tyranitar and Blissey. Metagross is similar to Tyranitar in its usefulness to Quagsire, as it is able to switch into Celebi and draw in bulky Water-type Pokemon, and it is able to trade with Zapdos and sometimes Celebi. One must also take care when playing against opposing mixed Metagross, since even Psychic threatens to 2HKO low SpD-invested Quagsire.

[STRATEGY COMMENTS]
Other Options
=============

Quagsire is able to use Damp to better set up against Explosion-users who can struggle to break through it, but it becomes a gimmicky alternative to a Curse+Rest Swampert set that trades higher stats in return for the ability to better 1v1 only physical-attacking Metagross and some sets of Gengar. Similarly, it can use Protect instead of Rest to improve the match-up against Aerodactyl and Roar Suicune with Spikes down, but it becomes worse against Toxic-users and Blissey. It is also possible to drop Ice Beam for the STAB Surf to better pressure Skarmory or Toxic to better pressure other Earthquake switch-ins, but Surf comes at the hefty cost of handling Salamence and Toxic increases its dependence on Pursuit support while ensuring it fails to pressure Skarmory. Lastly, Curse can be dropped for Surf or Toxic, but then Quagsire finds it more difficult to pressure Milotic and Suicune and directly force the opponent to respond, but this can possibly be compensated elsewhere on the team.

Checks and Counters
===================

*Spikes shufflers*: Skarmory avoiding a freeze switches in on Quagsire and makes progress against the whole team. Roar Suicune can hamper Quagsire teams with Spikes down. Bulky Rest Zapdos variants with Roar can also absorb Ice Beams with Pressure and rack up damage against Quagsire's partners.

*Grass-types and Grass coverage-users*: Quagsire's low SpD stat leaves it unable to absorb the majority of HP Grasses and Giga Drains intended to hit its better-endowed alternative in Swampert. Its low offensive output and limited coverage often allows many of these Pokemon to comfortably switch in or stay in. The list includes Zapdos, Celebi, Gengar, Salamence, Moltres, Charizard, Tyranitar, Metagross, and other less common users of Grass coverage, like Venusaur, Sceptile, and some offensive Suicune. Breloom does not enjoy switching into Ice Beam, but it is never KO'd by it either, barring a critical hit.

*Taunt Gengar*: Non-Grass coverage Gengar can absorb several Ice Beams and threaten it back with Grass-coverage, but Taunt sets need only avoid a freeze to beat Quagsire. Ice Punch is able to out-damage Quagsire's Ice Beam out of Sand in the rare scenario that both Pokemon come without Tyranitar, and with Quagsire at less than full, Taunt Gengar is able to win the 1v1 either way. Without Taunt or Grass-coverage, Quagsire forces Gengar to use Explosion to break through.

[CREDITS]
Quality checked by:
https://www.smogon.com/forums/members/zac.517019/
QC2
Grammar checked by:
GP1
GP2
:approved:
 
[OVERVIEW]:

Quagsire is the second best Water-/Ground-type Pokemon in the format after Swampert. With worse stats and fewer tools in its movepool to handle Skarmory and mixed attackers, it relies on its access to Water Absorb to carve out its unique niche; the compression of much of the same physical walling that Swampert offers with the ability to better switch into powerful STAB Water-type attacks enables Quagsire to uniquely patch the weaknesses of slower TSS teams.

[SET]
name: Curse+Rest
move 1: Rest
move 2: Curse
move 3: Earthquake
move 4: Ice Beam
item: Leftovers
ability: Water Absorb
nature: Relaxed
evs: 252 HP / 216 Def / 40 SpD

[SET COMMENTS]
Set Description
=========

Quagsire switches into Swampert, Milotic, and Starmie to nullify the progress they aim to make with Water-type STAB moves. It is also strong against non-Ice Beam Suicune, so it is a valuable counter to Sleep Talk Suicune variants. Against Roar Suicune with Spikes down however, it will eventually be worn down if the player is not careful. Rest allows it to absorb Toxics from Swampert, Milotic, Rest Zapdos, HP Fire Magneton, and even Defensive Jirachi sets. It uses Curse to set up and threaten progress after Skarmory has been KO'd. Earthquake offers a strong STAB and a means of pressuring the grounded backbone Pokemon Quagsire is tasked directly with countering, and their common partner in Blissey. Ice Beam allows it to make progress against Zapdos, Celebi, Flygon, and Skarmory who halt its momentum, and keeps physical attacking Salamence sets at bay.

With its Water- and Ground-typings Quagsire is able to comfortably tank physical attacks from Metagross, Tyranitar, Aerodactyl, and Salamence, just as Swampert does. However, without Protect and with worse stats, it struggles to pivot in on powerful (often Choice Band-booster) attacks or OHKO any of them from comparable HP-ranges. The 40 SpD allows it to tank 252 SpA HP Grass from Tyranitar, and more SpD investment can be recommended to better tank Ice Beams from Blissey and Swampert, for example, but as Quagsire is desired for bringing physical bulk, it is important to keep heavy investment in Defense.

Team Options
========

Quagsire is not a direct substitute for Swampert, as has been intimated in the overview. It lacks a strong STAB that hits Skarmory, and it struggles to make progress against certain other important Pokemon in the tier due to lacking breaking power. As such, Quagsire is best supported by Spikes and a means of stifling the opponent's Spikes. Pokemon like Skarmory, Forretress, Magneton, Starmie, and Claydol are therefore desirable team mates. Claydol in particular is desirable for its support in checking many of the same physical attackers as Quagsire while offering more SpD support against the mixed attackers of the tier. Bulky attacking Tyranitar has strong synergy with Quagsire, as it sets the Sand desired for Quagsire to make better progress against defensive Celebi, Zapdos, and water-type Pokemon while Quagsire all but nullifies its premier counter in Swampert. Physical Tyranitar also switches in on Celebi and Zapdos to make progress, while Pursuit Tyranitar can trap Gengar, who counters Quagsire. Blissey is another strong partner, offering defensive utility against special and mixed attackers, bringing cleric support with Wish or Aromatherapy, and using Thunder Wave to slow down physical threats. In return, Quagsire is able to handle Sleep Talk Suicune for Tyranitar and Blissey. Metagross is similar to Tyranitar in its usefulness to Quagsire, as it is able to switch into Celebi and draw in bulky Water-type Pokemon, and it is able to trade with Zapdos and sometimes Celebi. One must also take care when playing against opposing mixed Metagross, since even Psychic threatens to 2HKO low SpD-invested Quagsire.

[STRATEGY COMMENTS]
Other Options
=============

Quagsire is able to use Damp to better set up against Explosion-users who can struggle to break through it, but it becomes a gimmicky alternative to a Curse+Rest Swampert set that trades higher stats in return for the ability to better 1v1 only physical-attacking Metagross and some sets of Gengar. Similarly, it can use Protect instead of Rest to improve the match-up against Aerodactyl and Roar Suicune with Spikes down, but it becomes worse against Toxic-users and Blissey. It is also possible to drop Ice Beam for the STAB Surf to better pressure Skarmory or Toxic to better pressure other Earthquake switch-ins, but Surf comes at the hefty cost of handling Salamence and Toxic increases its dependence on Pursuit support while ensuring it fails to pressure Skarmory. Lastly, Curse can be dropped for Surf or Toxic, but then Quagsire finds it more difficult to pressure Milotic and Suicune and directly force the opponent to respond, but this can possibly be compensated elsewhere on the team.

Checks and Counters
===================

*Spikes shufflers*: Skarmory avoiding a freeze switches in on Quagsire and makes progress against the whole team. Roar Suicune can hamper Quagsire teams with Spikes down. Bulky Rest Zapdos variants with Roar can also absorb Ice Beams with Pressure and rack up damage against Quagsire's partners.

*Grass-types and Grass coverage-users*: Quagsire's low SpD stat leaves it unable to absorb the majority of HP Grasses and Giga Drains intended to hit its better-endowed alternative in Swampert. Its low offensive output and limited coverage often allows many of these Pokemon to comfortably switch in or stay in. The list includes Zapdos, Celebi, Gengar, Salamence, Moltres, Charizard, Tyranitar, Metagross, and other less common users of Grass coverage, like Venusaur, Sceptile, and some offensive Suicune. Breloom does not enjoy switching into Ice Beam, but it is never KO'd by it either, barring a critical hit.

*Taunt Gengar*: Non-Grass coverage Gengar can absorb several Ice Beams and threaten it back with Grass-coverage, but Taunt sets need only avoid a freeze to beat Quagsire. Ice Punch is able to out-damage Quagsire's Ice Beam out of Sand in the rare scenario that both Pokemon come without Tyranitar, and with Quagsire at less than full, Taunt Gengar is able to win the 1v1 either way. Without Taunt or Grass-coverage, Quagsire forces Gengar to use Explosion to break through.

[CREDITS]
Quality checked by:
https://www.smogon.com/forums/members/zac.517019/
QC2
Grammar checked by:
GP1
GP2
Approved although maybe HP Rock deserves a mention at beating Rest Zap, better press vs Skarm at the cost of being worse vs Mence and co. Think its more legit than Surf, Tox, Tect as extra options. Otherwise good stuff
 
Approved although maybe HP Rock deserves a mention at beating Rest Zap, better press vs Skarm at the cost of being worse vs Mence and co. Think its more legit than Surf, Tox, Tect as extra options. Otherwise good stuff
I will be happy to approve this as having passed QC2 once these changes to OO have been made and Shitrock enjoyer is satisfied.
 
remove add / fix (comments; AC=add comma; RC=remove comma; SC=semicolon; AH/RH = add/remove hyphen)
GP 1/2
[OVERVIEW]:
[OVERVIEW]

Quagsire is the second best Water-/Ground-type Water / Ground type Pokemon in the format after Swampert. With worse stats and fewer tools in its movepool to handle Skarmory and mixed attackers, it relies on its access to Water Absorb to carve out its unique niche: (colon) the compression of much of the same physical walling that Swampert offers with the ability to better switch into powerful STAB Water-type attacks uniquely enables Quagsire to uniquely patch the weaknesses of slower TSS teams.

[SET]
name: Curse + Rest (spaces)
move 1: Rest
move 2: Curse
move 3: Earthquake
move 4: Ice Beam
item: Leftovers
ability: Water Absorb
nature: Relaxed
evs: 252 HP / 216 Def / 40 SpD

[SET COMMENTS]
Set Description
=========

Quagsire switches into Swampert, Milotic, and Starmie to nullify the progress they aim to make with Water-type STAB moves. It is also strong against non-Ice Beam Suicune, so it is making it a valuable counter to Sleep Talk Suicune variants. Against Roar Suicune with Spikes down, (AC) however, it will eventually be worn down if the player is not careful. Rest allows it to absorb Toxics Toxic from Swampert, Milotic, Rest Zapdos, HP Hidden Power Fire Magneton, and even defensive Jirachi sets, (comma) It uses while Curse enables it to set up and threaten progress after Skarmory has been KO'd KOed. Earthquake offers a strong STAB attack and a means of pressuring the grounded backbone Pokemon Quagsire is tasked directly with countering, and as well as their common partner in Blissey. Ice Beam allows it to make progress against wear down Zapdos, Celebi, Flygon, and Skarmory, (AC) who which halt its momentum, and keeps keep physical attacking Salamence sets at bay.

With its Water- and Ground-typings Water / Ground typing, (AC) Quagsire is able to comfortably tank physical attacks from Metagross, Tyranitar, Aerodactyl, and Salamence, just as Swampert does. However, without Protect and with worse stats, it struggles to pivot in on powerful, (comma) often Choice Band-boosted, (parentheses to commas) attacks or OHKO KO any of them from comparable HP ranges. (RH) The 40 Special Defense EVs allows it allow Quagsire to tank 252 SpA HP Hidden Power Grass from maximum Special Attack Tyranitar, and more SpD investment can be recommended considered to better tank attacks like Ice Beams from Blissey and Swampert; (SC) for example, but however, as Quagsire is desired for bringing physical bulk, it is important to keep heavy investment in Defense.

Team Options
========

Quagsire is not a direct substitute for Swampert, as has been intimated in the overview. It lacks a strong STAB attack that hits Skarmory, and it struggles to make progress against certain other important Pokemon in the tier due to lacking breaking power. As such a result, Quagsire is best supported by Spikes and a means of stifling the opponent's Spikes, (comma) making Pokemon like Skarmory, Forretress, Magneton, Starmie, and Claydol are therefore desirable team mates good teammates. Claydol in particular is desirable for its support in checking many of the same physical attackers as Quagsire while offering more SpD support special bulk against the mixed attackers of the tier. Bulky attacking Tyranitar has strong synergy with Quagsire, as it sets the Sand desired for Quagsire to its sand helps Quagsire make better progress against defensive Celebi, Zapdos, and Water-type Pokemon, (AC) while Quagsire all but nullifies its premier counter in Swampert. Physical Tyranitar also switches in on Celebi and Zapdos to make progress, while Pursuit Tyranitar can trap Gengar, who which counters Quagsire. Blissey is another strong partner, offering offers defensive utility against special and mixed attackers, bringing brings cleric support with Wish or Aromatherapy, and using can use Thunder Wave to slow down physical threats. In return, Quagsire is able to handle Sleep Talk Suicune for Tyranitar and Blissey. Metagross is similar to Tyranitar in its usefulness to Quagsire, as it is able to switch into Celebi, (AC) and draw in bulky Water-type Pokemon, and it is able to trade with Zapdos and sometimes Celebi. One must also take care when playing against opposing mixed Metagross, since even Psychic threatens to 2HKO low SpD-invested Quagsire lacking significant Special Defense investment.

[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Rock is an alternative that allows Quagsire to win against Rest Zapdos and Skarmory in a last-mon last Pokemon scenario where it cannot be phased phazed at the cost of general utility against Salamence, Celebi, Flygon, and Claydol. Hidden Power Ghost can better pressure Claydol and Gengar, among others, at the cost of better damage against Skarmory. Quagsire is also able to use Damp is an option to better set up against Explosion users, (AC) (RH) who can which will now struggle to break through it Quagsire, but it becomes a gimmicky alternative to a Curse + Rest (spacing) Swampert set that trades higher stats in return for the ability to better 1v1 take on only physical attacking Metagross and some sets of Gengar. Similarly, it can use Protect instead of Rest to improve the match-up matchup against Aerodactyl and Roar Suicune with Spikes down, but it becomes worse against Toxic users (RH) and Blissey. It is also possible to drop Ice Beam for the STAB Surf to better pressure Skarmory or Toxic to better pressure for a better matchup against other Earthquake switch-ins, but Surf comes at the hefty cost of no longer handling Salamence, (AC) and Toxic increases its Quagsire's dependence on Pursuit support while ensuring it fails leaving it unable to pressure Skarmory. Lastly, Curse can be dropped for Surf or Toxic, but then Quagsire finds it more difficult to pressure Milotic and Suicune and directly force the opponent to respond, but this can possibly be compensated elsewhere on the team. (unless it's particularly easy to make up for without going out your way)

Checks and Counters
===================

**Spikes Shufflers**: Barring an Ice Beam freeze, Skarmory avoiding a freeze switches in on Quagsire and makes progress against the whole team. Roar Suicune can hamper Quagsire teams with Spikes down. Bulky Rest Zapdos variants with Roar can also absorb Ice Beams stall out Ice Beam with Pressure and rack up damage against Quagsire's partners.

**Grass-types and Grass coverage-users Grass-type Coverage*: Quagsire's low Special Defense stat leaves it unable to absorb the majority of Hidden Power Grasses and Giga Drains intended to hit its better-endowed alternative in Swampert. Its low offensive output presence and limited coverage often allows allow many of these Pokemon to comfortably switch in or stay in. The list includes Zapdos, Celebi, Gengar, Salamence, Moltres, Charizard, Tyranitar, Metagross, and other less common users of Grass coverage (RC) like Venusaur, Sceptile, and some offensive Suicune. Breloom does not enjoy switching into Ice Beam, but it is never KO'd KOed by it either, barring a critical hit.

**Taunt Gengar**: Non-Grass coverage Gengar can absorb several Ice Beams and threaten it Quagsire back with Grass coverage, (RH) but Taunt sets need only avoid a freeze to beat Quagsire. Ice Punch is able to out-damage outdamage Quagsire's Ice Beam out of sand in the rare scenario that both Pokemon come without Tyranitar, and with Quagsire at less than full, Taunt Gengar is able to win the 1v1 beat it one-on-one either way. Without Taunt or Grass-type coverage, however, Quagsire forces Gengar to use Explosion to break through it.

[CREDITS]
Quality checked by:
https://www.smogon.com/forums/members/zac.517019/
https://www.smogon.com/forums/members/shitrock-enjoyer.600071/
Grammar checked by:
GP1
GP2
 
remove add / fix (comments; AC=add comma; RC=remove comma; SC=semicolon; AH/RH = add/remove hyphen)
GP 1/2
[OVERVIEW]:
[OVERVIEW]

Quagsire is the second best Water-/Ground-type Water / Ground type Pokemon in the format after Swampert. With worse stats and fewer tools in its movepool to handle Skarmory and mixed attackers, it relies on its access to Water Absorb to carve out its unique niche: (colon) the compression of much of the same physical walling that Swampert offers with the ability to better switch into powerful STAB Water-type attacks uniquely enables Quagsire to uniquely patch the weaknesses of slower TSS teams.

[SET]
name: Curse + Rest (spaces)
move 1: Rest
move 2: Curse
move 3: Earthquake
move 4: Ice Beam
item: Leftovers
ability: Water Absorb
nature: Relaxed
evs: 252 HP / 216 Def / 40 SpD

[SET COMMENTS]
Set Description
=========

Quagsire switches into Swampert, Milotic, and Starmie to nullify the progress they aim to make with Water-type STAB moves. It is also strong against non-Ice Beam Suicune, so it is making it a valuable counter to Sleep Talk Suicune variants. Against Roar Suicune with Spikes down, (AC) however, it will eventually be worn down if the player is not careful. Rest allows it to absorb Toxics Toxic from Swampert, Milotic, Rest Zapdos, HP Hidden Power Fire Magneton, and even defensive Jirachi sets, (comma) It uses while Curse enables it to set up and threaten progress after Skarmory has been KO'd KOed. Earthquake offers a strong STAB attack and a means of pressuring the grounded backbone Pokemon Quagsire is tasked directly with countering, and as well as their common partner in Blissey. Ice Beam allows it to make progress against wear down Zapdos, Celebi, Flygon, and Skarmory, (AC) who which halt its momentum, and keeps keep physical attacking Salamence sets at bay.

With its Water- and Ground-typings Water / Ground typing, (AC) Quagsire is able to comfortably tank physical attacks from Metagross, Tyranitar, Aerodactyl, and Salamence, just as Swampert does. However, without Protect and with worse stats, it struggles to pivot in on powerful, (comma) often Choice Band-boosted, (parentheses to commas) attacks or OHKO KO any of them from comparable HP ranges. (RH) The 40 Special Defense EVs allows it allow Quagsire to tank 252 SpA HP Hidden Power Grass from maximum Special Attack Tyranitar, and more SpD investment can be recommended considered to better tank attacks like Ice Beams from Blissey and Swampert; (SC) for example, but however, as Quagsire is desired for bringing physical bulk, it is important to keep heavy investment in Defense.

Team Options
========

Quagsire is not a direct substitute for Swampert, as has been intimated in the overview. It lacks a strong STAB attack that hits Skarmory, and it struggles to make progress against certain other important Pokemon in the tier due to lacking breaking power. As such a result, Quagsire is best supported by Spikes and a means of stifling the opponent's Spikes, (comma) making Pokemon like Skarmory, Forretress, Magneton, Starmie, and Claydol are therefore desirable team mates good teammates. Claydol in particular is desirable for its support in checking many of the same physical attackers as Quagsire while offering more SpD support special bulk against the mixed attackers of the tier. Bulky attacking Tyranitar has strong synergy with Quagsire, as it sets the Sand desired for Quagsire to its sand helps Quagsire make better progress against defensive Celebi, Zapdos, and Water-type Pokemon, (AC) while Quagsire all but nullifies its premier counter in Swampert. Physical Tyranitar also switches in on Celebi and Zapdos to make progress, while Pursuit Tyranitar can trap Gengar, who which counters Quagsire. Blissey is another strong partner, offering offers defensive utility against special and mixed attackers, bringing brings cleric support with Wish or Aromatherapy, and using can use Thunder Wave to slow down physical threats. In return, Quagsire is able to handle Sleep Talk Suicune for Tyranitar and Blissey. Metagross is similar to Tyranitar in its usefulness to Quagsire, as it is able to switch into Celebi, (AC) and draw in bulky Water-type Pokemon, and it is able to trade with Zapdos and sometimes Celebi. One must also take care when playing against opposing mixed Metagross, since even Psychic threatens to 2HKO low SpD-invested Quagsire lacking significant Special Defense investment.

[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Rock is an alternative that allows Quagsire to win against Rest Zapdos and Skarmory in a last-mon last Pokemon scenario where it cannot be phased phazed at the cost of general utility against Salamence, Celebi, Flygon, and Claydol. Hidden Power Ghost can better pressure Claydol and Gengar, among others, at the cost of better damage against Skarmory. Quagsire is also able to use Damp is an option to better set up against Explosion users, (AC) (RH) who can which will now struggle to break through it Quagsire, but it becomes a gimmicky alternative to a Curse + Rest (spacing) Swampert set that trades higher stats in return for the ability to better 1v1 take on only physical attacking Metagross and some sets of Gengar. Similarly, it can use Protect instead of Rest to improve the match-up matchup against Aerodactyl and Roar Suicune with Spikes down, but it becomes worse against Toxic users (RH) and Blissey. It is also possible to drop Ice Beam for the STAB Surf to better pressure Skarmory or Toxic to better pressure for a better matchup against other Earthquake switch-ins, but Surf comes at the hefty cost of no longer handling Salamence, (AC) and Toxic increases its Quagsire's dependence on Pursuit support while ensuring it fails leaving it unable to pressure Skarmory. Lastly, Curse can be dropped for Surf or Toxic, but then Quagsire finds it more difficult to pressure Milotic and Suicune and directly force the opponent to respond, but this can possibly be compensated elsewhere on the team. (unless it's particularly easy to make up for without going out your way)

Checks and Counters
===================

**Spikes Shufflers**: Barring an Ice Beam freeze, Skarmory avoiding a freeze switches in on Quagsire and makes progress against the whole team. Roar Suicune can hamper Quagsire teams with Spikes down. Bulky Rest Zapdos variants with Roar can also absorb Ice Beams stall out Ice Beam with Pressure and rack up damage against Quagsire's partners.

**Grass-types and Grass coverage-users Grass-type Coverage*: Quagsire's low Special Defense stat leaves it unable to absorb the majority of Hidden Power Grasses and Giga Drains intended to hit its better-endowed alternative in Swampert. Its low offensive output presence and limited coverage often allows allow many of these Pokemon to comfortably switch in or stay in. The list includes Zapdos, Celebi, Gengar, Salamence, Moltres, Charizard, Tyranitar, Metagross, and other less common users of Grass coverage (RC) like Venusaur, Sceptile, and some offensive Suicune. Breloom does not enjoy switching into Ice Beam, but it is never KO'd KOed by it either, barring a critical hit.

**Taunt Gengar**: Non-Grass coverage Gengar can absorb several Ice Beams and threaten it Quagsire back with Grass coverage, (RH) but Taunt sets need only avoid a freeze to beat Quagsire. Ice Punch is able to out-damage outdamage Quagsire's Ice Beam out of sand in the rare scenario that both Pokemon come without Tyranitar, and with Quagsire at less than full, Taunt Gengar is able to win the 1v1 beat it one-on-one either way. Without Taunt or Grass-type coverage, however, Quagsire forces Gengar to use Explosion to break through it.

[CREDITS]
Quality checked by:
https://www.smogon.com/forums/members/zac.517019/
https://www.smogon.com/forums/members/shitrock-enjoyer.600071/
Grammar checked by:
GP1
GP2
Implemented in original post
 
Please implement this carefully, using the method in this post. I noticed quite a few implementation misses from Lumari's check. Thanks!
add remove comment
2/2 GP Team done
[OVERVIEW]

Quagsire is the second best second-best Water / Ground type Pokemon in the format after Swampert. With worse stats and fewer tools in its movepool to handle Skarmory and mixed attackers, it relies on Water Absorb to carve out its niche: the compression of much of the same physical walling that Swampert offers with the ability to better switch into powerful STAB Water-type attacks uniquely enables Quagsire to patch the weaknesses of slower TSS teams.

[SET]
name: Curse + Rest
move 1: Rest
move 2: Curse
move 3: Earthquake
move 4: Ice Beam
item: Leftovers
ability: Water Absorb
nature: Relaxed
evs: 252 HP / 216 Def / 40 SpD

[SET COMMENTS]
Set Description
=========

Quagsire switches into Swampert, Milotic, and Starmie to nullify the progress they aim to make with Water-type STAB moves. It is also strong against non-Ice Beam Suicune, making it a valuable counter to Sleep Talk variants. Against Roar Suicune with Spikes down, however, it will eventually be worn down if the player is not careful. Rest allows it to absorb Toxics Toxic from Swampert, Milotic, Rest Zapdos, Hidden Power Fire Magneton, and even defensive Jirachi sets, while Curse enables it to set up and threaten progress after Skarmory has been KOed. Earthquake offers a strong STAB attack and a means of pressuring the grounded backbone Pokemon Quagsire is tasked directly with countering, as well as their common partner in Blissey. Ice Beam allows it to make wear down Zapdos, Celebi, Flygon, and Skarmory, which halt its momentum, and keeps keep physical attacking Salamence sets at bay.

With its Water / Ground typing, Quagsire is able to comfortably tank physical attacks from Metagross, Tyranitar, Aerodactyl, and Salamence, just as Swampert does. However, without Protect and with worse stats, it struggles to pivot in on powerful, often Choice Band-boosted, attacks or KO any of them from comparable HP ranges. 40 Special Defense EVs allow Quagsire to tank Hidden Power Grass from maximum Special Attack Tyranitar, and more investment can be considered to better tank attacks like Ice Beams Beam from Blissey and Swampert; however, as Quagsire is desired for bringing physical bulk, it is important to keep heavy investment in Defense.

Team Options
========

Quagsire is not a direct substitute for Swampert. It lacks a strong STAB attack that hits Skarmory, and it struggles to make progress against certain other important Pokemon in the tier due to lacking breaking power. As a result, Quagsire is best supported by Spikes and a means of stifling the opponent's Spikes, making Pokemon like Skarmory, Forretress, Magneton, Starmie, and Claydol good teammates. Claydol in particular is desirable for its support in checking many of the same physical attackers as Quagsire while offering more special bulk against the mixed attackers of the tier. Bulky attacking Tyranitar has strong synergy with Quagsire, as its sand helps Quagsire make progress against defensive Celebi, Zapdos, and Water-type Pokemon, while Quagsire all but nullifies its premier counter in Swampert. Physical Tyranitar also switches in on Celebi and Zapdos, while Pursuit Tyranitar can trap Gengar, which counters Quagsire. Blissey offers defensive utility against special and mixed attackers, brings cleric support with Wish or Aromatherapy, and can use Thunder Wave to slow down physical threats. In return, Quagsire is able to handle Sleep Talk Suicune for Tyranitar and Blissey. Metagross is similar to Tyranitar in its usefulness to Quagsire, as it is able to switch into Celebi, draw in bulky Water-type Pokemon, and to trade with Zapdos and sometimes Celebi. One must also take care when playing against opposing mixed Metagross, since even Psychic threatens to 2HKO Quagsire lacking significant Special Defense investment.

[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Rock allows Quagsire to win against Rest Zapdos and Skarmory in a last Pokemon last-Pokemon scenario where it cannot be phazed at the cost of general utility against Salamence, Celebi, Flygon, and Claydol. Hidden Power Ghost can better pressure Claydol and Gengar, among others, at the cost of better damage against Skarmory. Damp is an option to better set up against Explosion users (RC) which that will now struggle to break through Quagsire, but it becomes a gimmicky alternative to a Curse + Rest Swampert set that trades higher stats for the ability to better take on only physical Metagross and some sets of Gengar. Similarly, it can use Protect instead of Rest to improve the matchup against Aerodactyl and Roar Suicune with Spikes down, but it becomes worse against Toxic users and Blissey. It is also possible to drop Ice Beam for the STAB Surf to better pressure Skarmory or Toxic for a better matchup against other Earthquake switch-ins, but Surf comes at the hefty cost of no longer handling Salamence, and Toxic increases Quagsire's dependence on Pursuit support while leaving it unable to pressure Skarmory. Lastly, Curse can be dropped for Surf or Toxic, but then Quagsire finds it more difficult to pressure Milotic and Suicune and directly force the opponent to respond (unless it's particularly easy to make up for without going out of your way).

Checks and Counters
===================

**Spikes Shufflers**: Barring an Ice Beam freeze, Skarmory switches in on Quagsire and makes progress against the whole team. Roar Suicune can hamper Quagsire teams with Spikes down. Bulky Rest Zapdos variants with Roar can also stall out Ice Beam with Pressure and rack up damage against Quagsire's partners.

**Grass-types and Grass-type Coverage**: Quagsire's low Special Defense stat leaves it unable to absorb the majority of Hidden Power Grasses and Giga Drains intended to hit its better-endowed alternative in Swampert. Its low offensive presence and limited coverage often allow many of these Pokemon to comfortably switch in or stay in. The list includes Zapdos, Celebi, Gengar, Salamence, Moltres, Charizard, Tyranitar, Metagross, and other less common users of Grass Grass-type coverage like Venusaur, Sceptile, and some offensive Suicune. Breloom does not enjoy switching into Ice Beam, but it is never KOed by it either, barring a critical hit.

**Taunt Gengar**: Non-Grass Non-Grass-type coverage Gengar can absorb several Ice Beams and threaten Quagsire back with Grass Grass-type coverage, but Taunt sets need only avoid a freeze to beat Quagsire. Ice Punch is able to outdamage Quagsire's Ice Beam out of sand in the rare scenario that both Pokemon come without Tyranitar, and with Quagsire at less than full HP, Taunt Gengar is able to beat it one-on-one either way. Without Taunt or Grass-type coverage, however, Quagsire forces Gengar to use Explosion to break through it.

[CREDITS]
Quality checked by:
https://www.smogon.com/forums/members/zac.517019/
https://www.smogon.com/forums/members/shitrock-enjoyer.600071/
Grammar checked by:
https://www.smogon.com/forums/members/lumari.232216/
https://www.smogon.com/forums/members/sunny.197240/
 
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