Quagsire [QC 1/3]

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Killintime

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Quagsire
[QC 1/3]
[OVERVIEW]

* Quagsire only functions effectively on stall play styles.
* Quagsire is capable of stopping a variety of Physical sweepers thanks to its ability Unaware ignoring stat boosts.
* Quagsire has access to Curse allowing it to function as a stall win condition.
* Quagsire's bulk even when invested, is lacklustre both Physically and Specially; meaning it still loses to a lot of wall-breakers.

[SET]
Name: Unaware Wall
Move 1: Curse / Toxic
Move 2: Recover
Move 3: Scald
Move 4: Earthquake
Item: Leftovers
Ability: Unaware
Nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

* Curse allows Quagsire to beat physical Pokemon who may hit too hard in a 1v1 situation, preserve Recover PP, and act as a method to breaking opposing walls.
* Toxic is an option over Curse for status spread versus opposing teams.
* Scald over Waterfall allows Quagsire to punish careless switching with possible scald burns.
* Earthquake is great STAB and is boosted by Curse.
* Recover is mandatory in maintaining Quagsire's health.

Set Details
========

* Leftovers is passive recovery and Quagsire needs all it can get.
* Due to its lacklustre stats, we must dedicate all of its EV's into maximising its physical Defence; in order to check Physical sweepers.
* A Relaxed nature is used over Impish to preserve what little power Scald may carry.
* Unaware is used as this allows Quagsire to ignore the stat boosts of other Pokemon.

Usage Tips
========

* Quagsire is best used on stall in order to prevent common Physical sweepers such as Cobalion from getting out of control thanks to its ability Unaware negating stat boosts.
* Make sure to avoid being statused as a Burn or Toxic can give setup sweepers an opportunity to overpower Quagsire.
* Toxic damage gets stronger with every turn making it the preferred status to spread on Non-Physical Attackers.
* Curse should be used in match ups versus walls to force them out.
* Keeping it at maximum health versus teams with Physical setup sweepers is imperative as it barely checks most sweepers on switch in.
* Thanks to its ground typing it can function as a Volt Switch sponge in order to sap away momentum from Volt-Turn play-styles versus your stall.

Team Options
========

* Quagsire has little to no ability to check Special Attackers making Blissey an effective stall partner.
* Defensive grass types like Amoonguss or Celebi pair well with Quagsire to make up for the 4x weakness to grass.
* Having a cleric like Togekiss or Blissey is obligatory; a statused Quagsire, is a useless Quagsire due to setup sweepers being able to take advantage of a Burn or Toxic.
* Quagsire does not appreciate switching into hazards like Spikes or Toxic Spikes so hazard removers like Mandibuzz or Togekiss are great partners.

[STRATEGY COMMENTS]
Other Options
=============

* With access to Encore Quagsire can attempt to lock certain setup sweepers or walls into a move that can offer your team some momentum.
* Haze is a utility option that can allow Quagsire to beat Calm Mind-Stored Power users.

Checks and Counters
===================

**Grass-Types**: Quagsire can't do much to grass types besides toxic them and do minimal damage with Earthquake.

**Bulky-Waters**: Again with the lack of power all Quagsire can really do is Toxic them.

**Mold-Breaker**: Abilities like Mold Breaker allow Pokemon like Haxorus to ignore Quagsire's ability Unaware and make full use of their stat boosts.

**Mixed Sets**: Pokemon such as Infernape who are capable of attacking on both sides of the spectrum easily break through Quagsire's paper thin Special Defence.

**Strong Physical Attackers**: Pokemon with naturally high physical attack or have their attacks boosted by an item such as a Choice Band can pass through Quagsire's mediocre Physical Defence.

**Taunt or Toxic Users**: Taunt or Toxic users can cripple Quagsire's methods of healing eventually allowing them to get past it.
 
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Amaroq

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Change the name, and not to Ov3r Ac3 or any variation thereof. Mention hazard removers in Team Options, as Quagsire doesn't like taking Spikes damage and Toxic Spikes ruin its day. Provide examples of particular hazard removers that synergize well with it. Add Haze and Yawn to Other Options. Haze lets it beat Stored Power users, while Yawn can shuffle the opposing team around and rack up hazard damage. Both are situational at best, but worth including. In Checks and Counters, add Toxic, add Taunt, change the title of the "Powerful setup sweepers" section to simply "Strong Physical Attackers" and point out that Choice Band users are particularly good at breaking through it, and add Stored Power because accumulated boosts modify the Base Power of the move itself and thus circumvent Unaware. Edit the Mold Breaker bullet point to remove the phrase "similar to". Implement this and you have QC 1/3.
 
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