1v1 Quagsire [QC 3/3] [GP 1/2]

TDA

formerly The Dark Alakazam
#1
[OVERVIEW]
With a solid defensive typing in Water / Ground, Quagsire has valuable resistances in Fire-, Rock-, Steel-, and Poison-type moves, on top of an Electric-type immunity and only one weakness, albeit a 4x one to Grass-type moves. While 95 / 85 / 65 defenses are on the middling side of decent, especially concerning Special Defense, it's just enough for Quagsire to survive a wide range of physical and special attacks that are not Grass-type, using Z-Stockpile's healing effect to immediately negate any attack that doesn't KO it and boost its defenses. Access to Unaware means that foes like Mega Charizard X and Landorus-T can't use boosting moves of their own to counter Stockpile, leaving them unable to KO Quagsire with an attack. However, Quagsire's average bulk can be taken advantage of by some of the more powerful moves in 1v1, and it can still be easily OHKOed by some of the most common Pokemon in the game, such as Greninja, Tapu Lele, and Porygon-Z. Stockpile can only be used three times as well, meaning moves that drop defenses such as Metal Sound can leave Quagsire vulnerable. Quagsire is also very passive, struggles against opposing stall like stall Deoxys-S and Rest Slowbro, and tends to lose to Taunt from Pokemon like Mega Gyarados and Kommo-o.

[SET]
name: Stockpile
move 1: Stockpile
move 2: Recover
move 3: Toxic
move 4: Scald / Earthquake
item: Normalium Z
ability: Unaware
nature: Bold / Impish
evs: 248 HP / 84 Def / 176 SpD

[SET COMMENTS]
Moves
========

Stockpile boosts Quagsire's defenses and, when used with Normalium Z, fully heals it at the same time. With Quagsire's low speed, almost every offensive Pokemon will attack first, at which point it can shrug off any hit that doesn't OHKO, fully restore its health, and boost its defenses to ensure that it'll easily take any subsequent attacks. Recover continues to restore health after using Stockpile and is essential, as most physical attackers can continue to do enough damage to threaten Quagsire after one Stockpile, giving Quagsire the longevity it needs to continue to boost its defenses. Toxic is Quagsire's main method of doing damage and taking out the majority of Pokemon. Scald keeps Quagsire from being completely passive and gives it a chance of burning physical attackers, ensuring it will survive physical critical hits and giving it a chance against certain Pokemon such as bulky Taunt Krookodile and Mega Diancie, both of which can prevent Quagsire from using Toxic on them. Alternatively, Earthquake allows Quagsire to hit the Steel- and Poison-type Pokemon that are naturally immune to Toxic, such as Mega Metagross, Magnezone, and Mega Gengar. Additionally, having an attacking move allows Quagsire to not have to resort to Struggle if it is Taunted, and it also lets Quagsire break through Substitute users like Mega Charizard X and Landorus-T.

Set Details
========

Normalium Z is essential, as Quagsire needs Z-Stockpile's healing effect to survive more than a single attack against the majority of offensive Pokemon. Unaware allows Quagsire to ignore the stat changes of the foe when taking or dealing damage, although it leaves a vulnerability to moves like Draco Meteor from Naganadel and Fleur Cannon from Magearna, as Quagsire unfortunately ignores the stat dropping effects of these moves as well. Quagsire runs 248 HP and 84 Defense with a Bold or Impish nature in order to avoid an OHKO from Tectonic Rage from Landorus-T. The rest is put into Special Defense to maximize special bulk. Be sure to switch around the natures depending on the type of offensive coverage you are running.

Usage Tips
========

On Team Preview, consider what Pokemon your opponent has capable of beating Quagsire. Grass-types like Venusaur or Kartana are a no-go, and Quagsire likely shouldn't be brought out against them. It can easily handle a plethora of other bulky offense Pokemon, though, so if your opponent's team features the likes of Mega Metagross, Dragonite and Mega Charizard X, Quagsire can shine. When using Quagsire against an offensive threat, your first move should always be to go for Z-Stockpile. As long as Quagsire manages to take the hit, it will completely restore its health and boost its defenses by one stage. After that, boost with Stockpile and heal with Recover accordingly, making sure Quagsire remains out of range of being KOed. After you have used Stockpile 3 times and are at high HP, go for Toxic and stall your opponent's health away. Use Scald and Earthquake in matchups where Toxic would be ineffectual or where Scald does more damage faster, such as against Landorus-T, Krookodile, and Mega Tyranitar. Against other Toxic users, be sure to preserve Z-Stockpile as long as you can, as it allows Quagsire to survive Toxic for a few turns longer than its foe can. Always remember that Quagsire can lose to an inopportune critical hit, so if you have a more reliable way of taking out the opponent's Pokemon, it may be better to go with them instead.

Team Options
========

Teammates capable of beating Grass-types like Venusaur are appreciated, so Flyinium Z Dragonite and Landorus-T make good partners, and Quagsire can take out Pokemon such as Dragonite and Kyurem for them. Tapu Lele beats Venusaur, as well as other counters such as Mega Gyarados, Haxorus, and Greninja, while Quagsire can take out some of Tapu Lele's best answers in Mega Metagross and Mega Aggron. Stall beaters such as Mega Gyarados and Zygarde help patch up Quagsire's weakness to opposing stall while letting Quagsire capitalize on the focused sets ran to beat them; however, Quagsire must be wary, as Grass coverage is often used to threaten Mega Gyarados. Specially defensive Pokemon such as Laser Focus Meloetta can also provide an answer to hyper offensive special attackers like Porygon-Z and Mega Gardevoir that threaten Quagsire's poor defensives, and in return Quagsire can defend Meloetta against Volcarona and Magnezone, which can both effective take it down.

[STRATEGY COMMENTS]
Other Options
=============

A spread of 252 HP / 4 Def / 252 SpD with either a Calm or Careful nature sacrifices defensive versatility for better chances against bulky special attackers like Meloetta and non-Grass Knot Greninja, but it still struggles against powerful special attacking threats such as Tapu Lele and Porygon-Z. A Sassy or Relaxed nature with minimized Speed IVs lets Quagsire always underspeed Mega Aggron and Mega Mawile, allowing it to dodge a Metal Burst, but leaves it more vulnerable to Taunt from them. Rest can be run over Recover to beat opposing stall, curing Toxic and potentially PP stalling the opposing Pokemon, but doing so leaves Quagsire unable to recover enough on more powerful offensive threats.

Checks and Counters
===================

**Grass Moves**: Quagsire's 4x weakness to Grass means that Grass coverage is more than capable of OHKOing it easily. Venusaur, Kartana, and Tapu Bulu, as well as Solar Beam Mega Charizard Y, Bloom Doom Heatran, and Grass Knot Greninja are all threats to look out for.

**Extremely Powerful Moves**: Quagsire's middling bulk leaves it unable to take the most powerful moves in the meta, being KOed by Shattered Psyche Tapu Lele, Hyper Beam Mega Gardevoir, Choice Specs Draco Meteor Naganadel, and every Porygon-Z set.

**Taunt**: Although Normalium Z ensures Quagsire can get at least one defensive boost, it's simply too passive to pose much of a threat afterwards; Scald is easily outdamaged by most offensive Pokemon.

**Mold Breaker**: Mega Gyarados, Haxorus, and Excadrill can all ignore Unaware to boost their Attack more than Stockpile allows and KO Quagsire.

**Extremely Powerful Moves**: Quagsire's middling bulk leaves it unable to take the most powerful moves in the metagame, being KOed easily by Tapu Lele, Naganadel, and Porygon-Z.

**Rest**: As Quagsire's primary method of attack is through Toxic, any Pokemon that uses Rest can easily PP stall Quagsire into oblivion.

**Defense Lowering Moves**: Moves capable of lowering a Pokemon's defense, such as Metal Sound from Aegislash, can leave Quagsire vulnerable to being knocked out, as Stockpile only boosts 3 times.

[CREDITS]
- Written by: [[dazel, 454518], [TDA, 276708]]
- Quality checked by: [[DEG, 234355], [MaceMaster, 302951], [motogp, 412409]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [, ]]
 
Last edited:

TDA

formerly The Dark Alakazam
#2
Hey everyone and GPers, this was an analysis originally done by Dazel and only had one QC check left (found here: https://www.smogon.com/forums/threads/quagsire-qc-2-3-written.3638817/), which was already finished and waiting to be uploaded, but the author was unable to upload the qc check for one reason or another. I took over this mon so that that may be done, and implemented the final QC check, while making a few shifts as well.

I didn't really check anything besides matchups, so I'm sure the grammar is weird everywhere or whatever. Anyway yeah there we go
 
Last edited:

Estronic

simple geometry
#3
amcheck :blobuwu:
add remove (comments)
With a solid defensive typing in Water / Ground, Quagsire has valuable resistances in Fire-, Rock-, Steel-, and Poison-typeTypes moves, on top of an Electric-typeType immunity and only one weakness, albeit a 4x one to Grass-typeType moves. While 95/85/65 defenses are on the middling side of decent, especially concerning Special Defense, it's just enough for Quagsire to, (AC) that in conjunction with Quagsire's inability to be hit super effectively by anything but Grass, means that Quagsire can survive a wide range of physical and special attacks that are not Grass-type, using Z-Stockpile's healing effect to immediately negate any attack that doesn't KO it and boost its defenses. Access to Unaware means that opponents like Mega Charizard X and Landorus-Therian can't use boosting moves of their own to counter Stockpile, leaving them unable to KO Quagsire with an attack. However, Quagsire's average bulk can be taken advantage of by some of the more powerful moves in 1v1, (RC) and can still be easily OHKOed by some of the most common Pokemon in the game, such as Greninja, Tapu Lele and Porygon-Z. Stockpile can only be used three times as well, meaning moves that drop defenses such as Metal Sound can leave it vulnerable. Quagsire is also very passive, struggles against opposing stall like Stall stall Deoxys-Speed and Rest Slowbro, and tends to lose to Taunt from Pokemon like Mega Gyarados and Kommo-o.

[SET]
name: Stockpile
move 1: Stockpile
move 2: Recover
move 3: Toxic
move 4: Scald/Earthquake
item: Normalium Z
ability: Unaware
nature: Bold/Impish
EVs: 248 HP / 84 Def / 176 SpD

[SET COMMENTS]
Moves
========
Stockpile is the point focus of the set, boosting Quagsire's defenses, (RC) and, (AC) when used with Normalium Z, allowing Quagsire to heal at the same time. With Quagsire's slow speed, almost every offensive Pokemon will attack first, at which point it can shrug off any hit that doesn't OHKO, fully restore its health, and boost its defenses to ensure that it'll weather easily take any subsequent attacks. Recover continues to restore health after using Stockpile, (RC) and is essential, (AC) as most physical attackers can continue to do enough damage to threaten Quagsire after one Stockpile, giving Quagsire the longevity it needs to continue to boost its defenses. Toxic is Quagsire's main method of doing damage, (RC) and is what Quagsire uses to take taking out the majority of Pokemon. Scald keeps Quagsire from being completely passive, (RC) and also gives it a chance of burning physical attackers, ensuring it will live physical critical hits, (RC) and giving it a chance against certain Pokemon such as bulky Taunt Krookodile and Mega Diancie, both of which who are immune can prevent Quagsire from using Toxic on them to being toxiced through one way or another. (it sounded here like both these mons had typings that made them immune to toxic, so this is more for clarification) Earthquake also allows Quagsire to hit the Steel- and Poison-Type Pokemon that are naturally immune to its Toxic, such as Mega Metagross, Magnezone, and Mega Gengar. Additionally, having an attacking move allows Quagsire to not resort to struggle Struggle if it is Taunted, and it also lets Quagsire break through substitute Substitute users like Mega Charizard X and Landorus-Therian.

Set Details
========

Normalium Z is essential, as Quagsire needs Z-Stockpile's healing effect to survive more than a single attack against the majority of offensive Pokemon. Unaware allows Quagsire to ignore the stat changes of the foe when taking or dealing damage, meaning that boosting moves like Calm Mind and Swords Dance are ineffectual against it, (kinda common knowledge so not needed) although it leaves a vulnerability to moves like Draco Meteor from Naganadel and Fleur Cannon from Magearna, as Quagsire unfortunately ignores the stat dropping effects of these moves as well. Quagsire runs 248 HP and 84 Defense with a Bold or Impish nature in order to live a avoid an OHKO from Z-Earthquake from Landorus-Therian 100% of the time. The rest is put into Special Defense to maximize special bulk. Be sure to switch around the natures used by Quagsire depending on the type of offensive coverage you are running.

Usage Tips
========

On team preview, consider what Pokemon your opponent has capable of beating Quagsire. Grass-types like Venusaur or Kartana are a no-go, and Quagsire likely shouldn't be brought out against them. Instead, it It can easily handle a plethora of other bulky offense Pokemon, so if your opponent's team features the likes of Mega Metagross, Dragonite and Mega Charizard X, Quagsire can easily shine. When using Quagsire against an offensive threat, your first move should always be to go for the Z-Stockpile. As long as Quagsire manages to live the hit, it will completely restore its health and boost its defenses by one stage. After that, boost with Stockpile and heal with Recover accordingly, making sure you remain out of range of being KOed knocked out. After you have used Stockpile 3 times and are at high HP, go for Toxic and stall your opponent's health away. Use Scald and Earthquake in matchups where Toxic would be ineffectual or where Scald does more damage faster, such as against Landorus-Therian, Krookodile, and Mega Tyranitar. Against other Toxic users, and be sure to preserve your Z-Stockpile as long as you can, as it allows you to survive Toxic for a few turns longer than your foe can. Always remember that Quagsire can lose to an inopportune critical hit, so if you have a more reliable way of taking out the opponent's Pokemon, it may be better to go with them instead.

Team Options
========

Teammates capable of beating Grass-types like Venusaur are appreciated, so Flyinium Z Dragonite and Landorus-T make good partners, and Quagsire can take out Pokemon for them such as other Dragonites and Kyurem. Tapu Lele beats Venusaur, as well as other counters such as Mega Gyarados, Haxorus, and Greninja, while Quagsire can taking take out some of Tapu Lele's best answers in Mega Metagross and Mega Aggron. Stall beaters such as Mega Gyarados and Zygarde help patch up Quagsire's weakness to opposing stall, while letting Quagsire capitalize on the focused sets run ran to beat them, (RC); (add semicolon) however, (AC) Quagsire must be wary, (AC) as Grass coverage is often used to threaten Mega Gyarados. Specially Defensive defensive Pokemon such as Laser Focus Meloetta can also provide an answer to Hyper Offensive Special Attackers hyper offensive special attackers like Porygon-Z and Mega Gardevoir that threaten Quagsire's poor defensives, and in return Quagsire can defend Meloetta against Volcarona and Magnezone, who can both effective take down Meloetta.

[STRATEGY COMMENTS]
Other Options
=============

A spread of 252 HP / 4 Def / 252 SpD with either a Calm or Careful nature sacrifices defensive versatility for better chances against bulky special attackers like Meloetta and non-Grass Knot Greninja, but still struggles against powerful Special Attacking special attacking threats like such as (avoiding repetitiveness) Tapu Lele and Porygon-Z. A Sassy or Relaxed nature with minimized speed Speed IVs lets Quagsire always underspeed Mega Aggron and Mega Mawile, letting allowing it to dodge a Metal Burst, but leaves it more vulnerable to Taunt from them. Rest can be run over Recover to beat opposing stall, removing toxic Toxic and starting a PP war (i think PP war is too informal but i can't recall anything to replace it, maybe something like PP stall?), but doing so leaves Quagsire unable to recover enough on more powerful offensive threats.

Checks and Counters
===================

**Grass Moves**: Quagsire's 4x weakness to Grass means that Grass coverage is more than capable of OHKOing it easily. Venusaur, Kartana, and Tapu Bulu, as well as Solar Beam Mega Charizard Y, Bloom Doom Heatran, and Grass Knot Greninja are all threats to look out for.
**Extremely Powerful Moves**: Quagsire's middling bulk leaves it unable to take the most powerful moves in the meta, dying to being KOed by Z-Psychic Tapu Lele, Hyper Beam Mega Gardevoir, Choice Specs Draco Meteor Naganadel, (AC) and every Porygon-Z set.
**Taunt**: Although Normalium Z ensures Quagsire can get at least one defensive boost, it's simply too passive to pose much of a threat afterwards, (RC); (add semicolon) Scald is easily out-damaged by most offensive Pokemon.
**Mold Breaker**: Mega Gyarados, Haxorus, and Excadrill can all essentially ignore Unaware to boost their attack Attack more than Stockpile allows, (RC) and KO Quagsire.
**Extremely Powerful Moves**: Quagsire's middling bulk leaves it unable to take the most powerful moves in the meta, dying to Pokemon like being KOed easily by Tapu Lele, Naganadel, (AC) and Porygon-Z.
**Rest**: As Quagsire's primary method of attack is through Toxic, any Pokemon that uses Rest can easily PP stall Quagsire into oblivion.
**Defense Lowering Moves**: Moves capable of lowering a Pokemon's defense, (AC) such as Metal Sound from Aegislash, (AC) can leave it vulnerable to being KOed knocked out, as Stockpile only boosts 3 times.

[CREDITS]
- Written by: [[dazel, 454518], [TDA, 276708]]
- Quality checked by: [[DEG, 234355 ], [MaceMaster, 302951], [motogp, 412409]]
- Grammar checked by: [[, ], [, ]][/QUOTE]
 

TDA

formerly The Dark Alakazam
#4
amcheck :blobuwu:
add remove (comments)
With a solid defensive typing in Water / Ground, Quagsire has valuable resistances in Fire-, Rock-, Steel-, and Poison-typeTypes moves, on top of an Electric-typeType immunity and only one weakness, albeit a 4x one to Grass-typeType moves. While 95/85/65 defenses are on the middling side of decent, especially concerning Special Defense, it's just enough for Quagsire to, (AC) that in conjunction with Quagsire's inability to be hit super effectively by anything but Grass, means that Quagsire can survive a wide range of physical and special attacks that are not Grass-type, using Z-Stockpile's healing effect to immediately negate any attack that doesn't KO it and boost its defenses. Access to Unaware means that opponents like Mega Charizard X and Landorus-Therian can't use boosting moves of their own to counter Stockpile, leaving them unable to KO Quagsire with an attack. However, Quagsire's average bulk can be taken advantage of by some of the more powerful moves in 1v1, (RC) and can still be easily OHKOed by some of the most common Pokemon in the game, such as Greninja, Tapu Lele and Porygon-Z. Stockpile can only be used three times as well, meaning moves that drop defenses such as Metal Sound can leave it vulnerable. Quagsire is also very passive, struggles against opposing stall like Stall stall Deoxys-Speed and Rest Slowbro, and tends to lose to Taunt from Pokemon like Mega Gyarados and Kommo-o.

[SET]
name: Stockpile
move 1: Stockpile
move 2: Recover
move 3: Toxic
move 4: Scald/Earthquake
item: Normalium Z
ability: Unaware
nature: Bold/Impish
EVs: 248 HP / 84 Def / 176 SpD

[SET COMMENTS]
Moves
========
Stockpile is the point focus of the set, boosting Quagsire's defenses, (RC) and, (AC) when used with Normalium Z, allowing Quagsire to heal at the same time. With Quagsire's slow speed, almost every offensive Pokemon will attack first, at which point it can shrug off any hit that doesn't OHKO, fully restore its health, and boost its defenses to ensure that it'll weather easily take any subsequent attacks. Recover continues to restore health after using Stockpile, (RC) and is essential, (AC) as most physical attackers can continue to do enough damage to threaten Quagsire after one Stockpile, giving Quagsire the longevity it needs to continue to boost its defenses. Toxic is Quagsire's main method of doing damage, (RC) and is what Quagsire uses to take taking out the majority of Pokemon. Scald keeps Quagsire from being completely passive, (RC) and also gives it a chance of burning physical attackers, ensuring it will live physical critical hits, (RC) and giving it a chance against certain Pokemon such as bulky Taunt Krookodile and Mega Diancie, both of which who are immune can prevent Quagsire from using Toxic on them to being toxiced through one way or another. (it sounded here like both these mons had typings that made them immune to toxic, so this is more for clarification) Earthquake also allows Quagsire to hit the Steel- and Poison-Type Pokemon that are naturally immune to its Toxic, such as Mega Metagross, Magnezone, and Mega Gengar. Additionally, having an attacking move allows Quagsire to not resort to struggle Struggle if it is Taunted, and it also lets Quagsire break through substitute Substitute users like Mega Charizard X and Landorus-Therian.

Set Details
========

Normalium Z is essential, as Quagsire needs Z-Stockpile's healing effect to survive more than a single attack against the majority of offensive Pokemon. Unaware allows Quagsire to ignore the stat changes of the foe when taking or dealing damage, meaning that boosting moves like Calm Mind and Swords Dance are ineffectual against it, (kinda common knowledge so not needed) although it leaves a vulnerability to moves like Draco Meteor from Naganadel and Fleur Cannon from Magearna, as Quagsire unfortunately ignores the stat dropping effects of these moves as well. Quagsire runs 248 HP and 84 Defense with a Bold or Impish nature in order to live a avoid an OHKO from Z-Earthquake from Landorus-Therian 100% of the time. The rest is put into Special Defense to maximize special bulk. Be sure to switch around the natures used by Quagsire depending on the type of offensive coverage you are running.

Usage Tips
========

On team preview, consider what Pokemon your opponent has capable of beating Quagsire. Grass-types like Venusaur or Kartana are a no-go, and Quagsire likely shouldn't be brought out against them. Instead, it It can easily handle a plethora of other bulky offense Pokemon, so if your opponent's team features the likes of Mega Metagross, Dragonite and Mega Charizard X, Quagsire can easily shine. When using Quagsire against an offensive threat, your first move should always be to go for the Z-Stockpile. As long as Quagsire manages to live the hit, it will completely restore its health and boost its defenses by one stage. After that, boost with Stockpile and heal with Recover accordingly, making sure you remain out of range of being KOed knocked out. After you have used Stockpile 3 times and are at high HP, go for Toxic and stall your opponent's health away. Use Scald and Earthquake in matchups where Toxic would be ineffectual or where Scald does more damage faster, such as against Landorus-Therian, Krookodile, and Mega Tyranitar. Against other Toxic users, and be sure to preserve your Z-Stockpile as long as you can, as it allows you to survive Toxic for a few turns longer than your foe can. Always remember that Quagsire can lose to an inopportune critical hit, so if you have a more reliable way of taking out the opponent's Pokemon, it may be better to go with them instead.

Team Options
========

Teammates capable of beating Grass-types like Venusaur are appreciated, so Flyinium Z Dragonite and Landorus-T make good partners, and Quagsire can take out Pokemon for them such as other Dragonites and Kyurem. Tapu Lele beats Venusaur, as well as other counters such as Mega Gyarados, Haxorus, and Greninja, while Quagsire can taking take out some of Tapu Lele's best answers in Mega Metagross and Mega Aggron. Stall beaters such as Mega Gyarados and Zygarde help patch up Quagsire's weakness to opposing stall, while letting Quagsire capitalize on the focused sets run ran to beat them, (RC); (add semicolon) however, (AC) Quagsire must be wary, (AC) as Grass coverage is often used to threaten Mega Gyarados. Specially Defensive defensive Pokemon such as Laser Focus Meloetta can also provide an answer to Hyper Offensive Special Attackers hyper offensive special attackers like Porygon-Z and Mega Gardevoir that threaten Quagsire's poor defensives, and in return Quagsire can defend Meloetta against Volcarona and Magnezone, who can both effective take down Meloetta.

[STRATEGY COMMENTS]
Other Options
=============

A spread of 252 HP / 4 Def / 252 SpD with either a Calm or Careful nature sacrifices defensive versatility for better chances against bulky special attackers like Meloetta and non-Grass Knot Greninja, but still struggles against powerful Special Attacking special attacking threats like such as (avoiding repetitiveness) Tapu Lele and Porygon-Z. A Sassy or Relaxed nature with minimized speed Speed IVs lets Quagsire always underspeed Mega Aggron and Mega Mawile, letting allowing it to dodge a Metal Burst, but leaves it more vulnerable to Taunt from them. Rest can be run over Recover to beat opposing stall, removing toxic Toxic and starting a PP war (i think PP war is too informal but i can't recall anything to replace it, maybe something like PP stall?), but doing so leaves Quagsire unable to recover enough on more powerful offensive threats.

Checks and Counters
===================

**Grass Moves**: Quagsire's 4x weakness to Grass means that Grass coverage is more than capable of OHKOing it easily. Venusaur, Kartana, and Tapu Bulu, as well as Solar Beam Mega Charizard Y, Bloom Doom Heatran, and Grass Knot Greninja are all threats to look out for.
**Extremely Powerful Moves**: Quagsire's middling bulk leaves it unable to take the most powerful moves in the meta, dying to being KOed by Z-Psychic Tapu Lele, Hyper Beam Mega Gardevoir, Choice Specs Draco Meteor Naganadel, (AC) and every Porygon-Z set.
**Taunt**: Although Normalium Z ensures Quagsire can get at least one defensive boost, it's simply too passive to pose much of a threat afterwards, (RC); (add semicolon) Scald is easily out-damaged by most offensive Pokemon.
**Mold Breaker**: Mega Gyarados, Haxorus, and Excadrill can all essentially ignore Unaware to boost their attack Attack more than Stockpile allows, (RC) and KO Quagsire.
**Extremely Powerful Moves**: Quagsire's middling bulk leaves it unable to take the most powerful moves in the meta, dying to Pokemon like being KOed easily by Tapu Lele, Naganadel, (AC) and Porygon-Z.
**Rest**: As Quagsire's primary method of attack is through Toxic, any Pokemon that uses Rest can easily PP stall Quagsire into oblivion.
**Defense Lowering Moves**: Moves capable of lowering a Pokemon's defense, (AC) such as Metal Sound from Aegislash, (AC) can leave it vulnerable to being KOed knocked out, as Stockpile only boosts 3 times.

[CREDITS]
- Written by: [[dazel, 454518], [TDA, 276708]]
- Quality checked by: [[DEG, 234355 ], [MaceMaster, 302951], [motogp, 412409]]
- Grammar checked by: [[, ], [, ]]

implemented, although 'knocked out' is a perfectly acceptable alternative to KOed.
 

The Dutch Plumberjack

ace of wands
is a member of the Site Staffis a Smogon Social Media Contributoris a Top Contributoris a Smogon Media Contributoris an Administrator
Articles Co-Leader
#5
while implementing pls use the deformat (eraser) button in the upper left corner, not text colour black, that tends to leave a bbcode mess

remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

With a solid defensive typing in Water / Ground, Quagsire has valuable resistances in Fire-, Rock-, Steel-, and Poison-type moves, on top of an Electric-type immunity and only one weakness, albeit a 4x one to Grass-type moves. While 95 / 85 / 65 (spacing) defenses are on the middling side of decent, especially concerning Special Defense, it's just enough for Quagsire to (RC) survive a wide range of physical and special attacks that are not Grass-type, using Z-Stockpile's healing effect to immediately negate any attack that doesn't KO it and boost its defenses. Access to Unaware means that opponents foes like Mega Charizard X and Landorus-Therian can't use boosting moves of their own to counter Stockpile, leaving them unable to KO Quagsire with an attack. However, Quagsire's average bulk can be taken advantage of by some of the more powerful moves in 1v1, (AC) and it can still be easily OHKOed by some of the most common Pokemon in the game, such as Greninja, Tapu Lele, (AC) and Porygon-Z. Stockpile can only be used three times as well, meaning moves that drop defenses such as Metal Sound can leave it Quagsire vulnerable. Quagsire is also very passive, struggles against opposing stall like stall Deoxys-S and Rest Slowbro, and tends to lose to Taunt from Pokemon like Mega Gyarados and Kommo-o.

[SET]
name: Stockpile
move 1: Stockpile
move 2: Recover
move 3: Toxic
move 4: Scald / Earthquake
item: Normalium Z
ability: Unaware
nature: Bold / Impish
evs: 248 HP / 84 Def / 176 SpD

[SET COMMENTS]
Moves
========

Stockpile is the focus of the set, boosting boosts Quagsire's defenses and, when used with Normalium Z, fully heals it at the same time. With Quagsire's slow low speed, almost every offensive Pokemon will attack first, at which point it can shrug off any hit that doesn't OHKO, fully restore its health, and boost its defenses to ensure that it'll easily take any subsequent attacks. Recover continues to restore health after using Stockpile and is essential, as most physical attackers can continue to do enough damage to threaten Quagsire after one Stockpile, giving Quagsire the longevity it needs to continue to boost its defenses. Toxic is Quagsire's main method of doing damage and taking out the majority of Pokemon. Scald keeps Quagsire from being completely passive and also gives it a chance of burning physical attackers, ensuring it will live survive physical critical hits and giving it a chance against certain Pokemon such as bulky Taunt Krookodile and Mega Diancie, both of which can prevent Quagsire from using Toxic on them. Alternatively, Earthquake also allows Quagsire to hit the Steel- and Poison-type Pokemon that are naturally immune to Toxic, such as Mega Metagross, Magnezone, and Mega Gengar. Additionally, having an attacking move allows Quagsire to not have to resort to Struggle if it is Taunted, and it also lets Quagsire break through Substitute users like Mega Charizard X and Landorus-T.

Set Details
========

Normalium Z is essential, as Quagsire needs Z-Stockpile's healing effect to survive more than a single attack against the majority of offensive Pokemon. Unaware allows Quagsire to ignore the stat changes of the foe when taking or dealing damage, although it leaves a vulnerability to moves like Draco Meteor from Naganadel and Fleur Cannon from Magearna, as Quagsire unfortunately ignores the stat dropping effects of these moves (RC) as well. Quagsire runs 248 HP and 84 Defense with a Bold or Impish nature in order to avoid an OHKO from Z-Earthquake Tectonic Rage from Landorus-T. The rest is put into Special Defense to maximize special bulk. Be sure to switch around the natures used by Quagsire depending on the type of offensive coverage you are running.

Usage Tips
========

On Team Preview, consider what Pokemon your opponent has capable of beating Quagsire. Grass-types like Venusaur or Kartana are a no-go, and Quagsire likely shouldn't be brought out against them. It can easily handle a plethora of other bulky offense Pokemon, though, so if your opponent's team features the likes of Mega Metagross, Dragonite and Mega Charizard X, Quagsire can easily (repetition) shine. When using Quagsire against an offensive threat, your first move should always be to go for Z-Stockpile. As long as Quagsire manages to live take the hit, it will completely restore its health and boost its defenses by one stage. After that, boost with Stockpile and heal with Recover accordingly, making sure you remain Quagsire remains out of range of being KOed. After you have used Stockpile 3 times and are at high HP, go for Toxic and stall your opponent's health away. Use Scald and Earthquake in matchups where Toxic would be ineffectual or where Scald does more damage faster, such as against Landorus-T, Krookodile, and Mega Tyranitar. Against other Toxic users, be sure to preserve your Z-Stockpile as long as you can, as it allows you Quagsire to survive Toxic for a few turns longer than your its foe can. Always remember that Quagsire can lose to an inopportune critical hit, so if you have a more reliable way of taking out the opponent's Pokemon, it may be better to go with them instead.

Team Options
========

Teammates capable of beating Grass-types like Venusaur are appreciated, so Flyinium Z Dragonite and Landorus-T make good partners, and Quagsire can take out Pokemon for them such as Dragonite and Kyurem for them. Tapu Lele beats Venusaur, as well as other counters such as Mega Gyarados, Haxorus, and Greninja, while Quagsire can take out some of Tapu Lele's best answers in Mega Metagross and Mega Aggron. Stall beaters such as Mega Gyarados and Zygarde help patch up Quagsire's weakness to opposing stall (RC) while letting Quagsire capitalize on the focused sets ran to beat them; however, Quagsire must be wary, as Grass coverage is often used to threaten Mega Gyarados. Specially defensive Pokemon such as Laser Focus Meloetta can also provide an answer to hyper offensive special attackers like Porygon-Z and Mega Gardevoir that threaten Quagsire's poor defensives, and in return Quagsire can defend Meloetta against Volcarona and Magnezone, who which can both effective it take down Meloetta.

[STRATEGY COMMENTS]
Other Options
=============

A spread of 252 HP / 4 Def / 252 SpD with either a Calm or Careful nature sacrifices defensive versatility for better chances against bulky special attackers like Meloetta and non-Grass Knot Greninja, but it still struggles against powerful special attacking threats such as Tapu Lele and Porygon-Z. A Sassy or Relaxed nature with minimized Speed IVs lets Quagsire always underspeed Mega Aggron and Mega Mawile, allowing it to dodge a Metal Burst, but leaves it more vulnerable to Taunt from them. Rest can be run over Recover to beat opposing stall, curing Toxic and potentially PP stalling your opponent the opposing Pokemon, but doing so leaves Quagsire unable to recover enough on more powerful offensive threats.

Checks and Counters
===================

**Grass Moves**: Quagsire's 4x weakness to Grass means that Grass coverage is more than capable of OHKOing it easily. Venusaur, Kartana, and Tapu Bulu, as well as Solar Beam Mega Charizard Y, Bloom Doom Heatran, and Grass Knot Greninja are all threats to look out for.

**Extremely Powerful Moves**: Quagsire's middling bulk leaves it unable to take the most powerful moves in the meta, being KOed by Z-Psychic Shattered Psyche (or however you want to word it, just not Z-Psychic) Tapu Lele, Hyper Beam Mega Gardevoir, Choice Specs Draco Meteor Naganadel, and every Porygon-Z set.

**Taunt**: Although Normalium Z ensures Quagsire can get at least one defensive boost, it's simply too passive to pose much of a threat afterwards; Scald is easily out-damaged outdamaged by most offensive Pokemon.

**Mold Breaker**: Mega Gyarados, Haxorus, and Excadrill can all essentially ignore Unaware to boost their Attack more than Stockpile allows and KO Quagsire.

**Extremely Powerful Moves**: Quagsire's middling bulk leaves it unable to take the most powerful moves in the metagame, being KOed easily by Tapu Lele, Naganadel, and Porygon-Z.

**Rest**: As Quagsire's primary method of attack is through Toxic, any Pokemon that uses Rest can easily PP stall Quagsire into oblivion.

**Defense Lowering Moves**: Moves capable of lowering a Pokemon's defense, such as Metal Sound from Aegislash, can leave it Quagsire vulnerable to being knocked out, as Stockpile only boosts 3 times.

[CREDITS]
- Written by: [[dazel, 454518], [TDA, 276708]]
- Quality checked by: [[DEG, 234355 ], [MaceMaster, 302951], [motogp, 412409]]
- Grammar checked by: [[, ], [, ]]
 

TDA

formerly The Dark Alakazam
#6
while implementing pls use the deformat (eraser) button in the upper left corner, not text colour black, that tends to leave a bbcode mess

remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

With a solid defensive typing in Water / Ground, Quagsire has valuable resistances in Fire-, Rock-, Steel-, and Poison-type moves, on top of an Electric-type immunity and only one weakness, albeit a 4x one to Grass-type moves. While 95 / 85 / 65 (spacing) defenses are on the middling side of decent, especially concerning Special Defense, it's just enough for Quagsire to (RC) survive a wide range of physical and special attacks that are not Grass-type, using Z-Stockpile's healing effect to immediately negate any attack that doesn't KO it and boost its defenses. Access to Unaware means that opponents foes like Mega Charizard X and Landorus-Therian can't use boosting moves of their own to counter Stockpile, leaving them unable to KO Quagsire with an attack. However, Quagsire's average bulk can be taken advantage of by some of the more powerful moves in 1v1, (AC) and it can still be easily OHKOed by some of the most common Pokemon in the game, such as Greninja, Tapu Lele, (AC) and Porygon-Z. Stockpile can only be used three times as well, meaning moves that drop defenses such as Metal Sound can leave it Quagsire vulnerable. Quagsire is also very passive, struggles against opposing stall like stall Deoxys-S and Rest Slowbro, and tends to lose to Taunt from Pokemon like Mega Gyarados and Kommo-o.

[SET]
name: Stockpile
move 1: Stockpile
move 2: Recover
move 3: Toxic
move 4: Scald / Earthquake
item: Normalium Z
ability: Unaware
nature: Bold / Impish
evs: 248 HP / 84 Def / 176 SpD

[SET COMMENTS]
Moves
========

Stockpile is the focus of the set, boosting boosts Quagsire's defenses and, when used with Normalium Z, fully heals it at the same time. With Quagsire's slow low speed, almost every offensive Pokemon will attack first, at which point it can shrug off any hit that doesn't OHKO, fully restore its health, and boost its defenses to ensure that it'll easily take any subsequent attacks. Recover continues to restore health after using Stockpile and is essential, as most physical attackers can continue to do enough damage to threaten Quagsire after one Stockpile, giving Quagsire the longevity it needs to continue to boost its defenses. Toxic is Quagsire's main method of doing damage and taking out the majority of Pokemon. Scald keeps Quagsire from being completely passive and also gives it a chance of burning physical attackers, ensuring it will live survive physical critical hits and giving it a chance against certain Pokemon such as bulky Taunt Krookodile and Mega Diancie, both of which can prevent Quagsire from using Toxic on them. Alternatively, Earthquake also allows Quagsire to hit the Steel- and Poison-type Pokemon that are naturally immune to Toxic, such as Mega Metagross, Magnezone, and Mega Gengar. Additionally, having an attacking move allows Quagsire to not have to resort to Struggle if it is Taunted, and it also lets Quagsire break through Substitute users like Mega Charizard X and Landorus-T.

Set Details
========

Normalium Z is essential, as Quagsire needs Z-Stockpile's healing effect to survive more than a single attack against the majority of offensive Pokemon. Unaware allows Quagsire to ignore the stat changes of the foe when taking or dealing damage, although it leaves a vulnerability to moves like Draco Meteor from Naganadel and Fleur Cannon from Magearna, as Quagsire unfortunately ignores the stat dropping effects of these moves (RC) as well. Quagsire runs 248 HP and 84 Defense with a Bold or Impish nature in order to avoid an OHKO from Z-Earthquake Tectonic Rage from Landorus-T. The rest is put into Special Defense to maximize special bulk. Be sure to switch around the natures used by Quagsire depending on the type of offensive coverage you are running.

Usage Tips
========

On Team Preview, consider what Pokemon your opponent has capable of beating Quagsire. Grass-types like Venusaur or Kartana are a no-go, and Quagsire likely shouldn't be brought out against them. It can easily handle a plethora of other bulky offense Pokemon, though, so if your opponent's team features the likes of Mega Metagross, Dragonite and Mega Charizard X, Quagsire can easily (repetition) shine. When using Quagsire against an offensive threat, your first move should always be to go for Z-Stockpile. As long as Quagsire manages to live take the hit, it will completely restore its health and boost its defenses by one stage. After that, boost with Stockpile and heal with Recover accordingly, making sure you remain Quagsire remains out of range of being KOed. After you have used Stockpile 3 times and are at high HP, go for Toxic and stall your opponent's health away. Use Scald and Earthquake in matchups where Toxic would be ineffectual or where Scald does more damage faster, such as against Landorus-T, Krookodile, and Mega Tyranitar. Against other Toxic users, be sure to preserve your Z-Stockpile as long as you can, as it allows you Quagsire to survive Toxic for a few turns longer than your its foe can. Always remember that Quagsire can lose to an inopportune critical hit, so if you have a more reliable way of taking out the opponent's Pokemon, it may be better to go with them instead.

Team Options
========

Teammates capable of beating Grass-types like Venusaur are appreciated, so Flyinium Z Dragonite and Landorus-T make good partners, and Quagsire can take out Pokemon for them such as Dragonite and Kyurem for them. Tapu Lele beats Venusaur, as well as other counters such as Mega Gyarados, Haxorus, and Greninja, while Quagsire can take out some of Tapu Lele's best answers in Mega Metagross and Mega Aggron. Stall beaters such as Mega Gyarados and Zygarde help patch up Quagsire's weakness to opposing stall (RC) while letting Quagsire capitalize on the focused sets ran to beat them; however, Quagsire must be wary, as Grass coverage is often used to threaten Mega Gyarados. Specially defensive Pokemon such as Laser Focus Meloetta can also provide an answer to hyper offensive special attackers like Porygon-Z and Mega Gardevoir that threaten Quagsire's poor defensives, and in return Quagsire can defend Meloetta against Volcarona and Magnezone, who which can both effective it take down Meloetta.

[STRATEGY COMMENTS]
Other Options
=============

A spread of 252 HP / 4 Def / 252 SpD with either a Calm or Careful nature sacrifices defensive versatility for better chances against bulky special attackers like Meloetta and non-Grass Knot Greninja, but it still struggles against powerful special attacking threats such as Tapu Lele and Porygon-Z. A Sassy or Relaxed nature with minimized Speed IVs lets Quagsire always underspeed Mega Aggron and Mega Mawile, allowing it to dodge a Metal Burst, but leaves it more vulnerable to Taunt from them. Rest can be run over Recover to beat opposing stall, curing Toxic and potentially PP stalling your opponent the opposing Pokemon, but doing so leaves Quagsire unable to recover enough on more powerful offensive threats.

Checks and Counters
===================

**Grass Moves**: Quagsire's 4x weakness to Grass means that Grass coverage is more than capable of OHKOing it easily. Venusaur, Kartana, and Tapu Bulu, as well as Solar Beam Mega Charizard Y, Bloom Doom Heatran, and Grass Knot Greninja are all threats to look out for.

**Extremely Powerful Moves**: Quagsire's middling bulk leaves it unable to take the most powerful moves in the meta, being KOed by Z-Psychic Shattered Psyche (or however you want to word it, just not Z-Psychic) Tapu Lele, Hyper Beam Mega Gardevoir, Choice Specs Draco Meteor Naganadel, and every Porygon-Z set.

**Taunt**: Although Normalium Z ensures Quagsire can get at least one defensive boost, it's simply too passive to pose much of a threat afterwards; Scald is easily out-damaged outdamaged by most offensive Pokemon.

**Mold Breaker**: Mega Gyarados, Haxorus, and Excadrill can all essentially ignore Unaware to boost their Attack more than Stockpile allows and KO Quagsire.

**Extremely Powerful Moves**: Quagsire's middling bulk leaves it unable to take the most powerful moves in the metagame, being KOed easily by Tapu Lele, Naganadel, and Porygon-Z.

**Rest**: As Quagsire's primary method of attack is through Toxic, any Pokemon that uses Rest can easily PP stall Quagsire into oblivion.

**Defense Lowering Moves**: Moves capable of lowering a Pokemon's defense, such as Metal Sound from Aegislash, can leave it Quagsire vulnerable to being knocked out, as Stockpile only boosts 3 times.

[CREDITS]
- Written by: [[dazel, 454518], [TDA, 276708]]
- Quality checked by: [[DEG, 234355 ], [MaceMaster, 302951], [motogp, 412409]]
- Grammar checked by: [[, ], [, ]]
implemented. Ready for 2nd GP Check!
 

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