Ubers Quagsire

Fc

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Ubers Leader
[SET]
name: Physically Defensive Wall
move 1: Scald
move 2: Recover
move 3: Earthquake
move 4: Curse / Toxic
item: Heavy-Duty Boots / Shed Shell
ability: Unaware
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Quagsire is an essential defensive part of the SS Ubers metagame, as it is one of the few Pokemon that can check Zacian-C outside of sun. Quagsire fits best on balance teams looking to neutralize the threat of Zacian-C for the team to succeed defensively. The ability to Dynamax and increase its health allows for Quagsire to take on other physical threats in the metagame that normally threaten it. A Life Orb-boosted Close Combat from Marshadow and a Max Quake from Excadrill can threaten to 2HKO it, so Dynamaxing works to prevent certain threats from getting out of hand. Scald has great utility, pressuring physical attackers that can beat Quagsire such as Photon Geyser Necrozma-DM and Marshadow, as well as forcing residual damage on Flying-types such as Skarmory and Corviknight once they've been burned. Recover provides Quagsire with longevity, allowing it to switch in repeatedly on offensive threats and heal off any damage taken. Earthquake is a strong STAB move, pressuring Zacian-C, Zekrom, and Flying-types forced to Roost from Scald damage. Curse and Toxic are both strong utility options in the last moveslot. Curse allows Quagsire to set up alongside threats like Zekrom and hit many Pokemon hard with Max Quake, while Toxic allows Quagsire to chip walls such as Mandibuzz and opposing Quagsire.

Quagsire is very restricted in terms of its item choice due to Toxic Spikes and Spikes being strong utility moves against it if it carries Shed Shell and Gothitelle being deadly if it uses Heavy-Duty Boots to prevent entry hazard damage. It needs a partner that can remove entry hazards if it is using Shed Shell and good possible backup methods of trying to neutralize Zacian-C if it uses Heavy-Duty Boots. Corviknight and Mandibuzz can both remove entry hazard with Defog while being able to take on Dragon Dance Necrozma-DM—one of the few physical setup sweepers that can beat Quagsire, with Photon Geyser ignoring Unaware. Pokemon such as Dragapult appreciate Toxic variants of Quagsire being able to wear down walls such as Mandibuzz and opposing Quagsire, while partners like Dracovish want Quagsire to have Curse to take on faster boosting threats such as Zekrom for it to get repeated opportunities to switch in on slow defensive Pokemon. A good switch-in to special attacks is also needed, as Quagsire has a very poor Special Defense stat. Therefore, Blissey can help Quagsire with the defensive core, as it can safely switch into the likes of Gigantamax Charizard, Lunala, Eternatus, and Volcarona.

[CREDITS]
- Written by: [[Fc04, 511624]]
- Quality checked by: [[Manaphy, 50695], [Minority, 222996]]
- Grammar checked by: [[deetah, 297659]]
 
Last edited:

Manaphy

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Nature should be Relaxed, no? No reason to lower your special attack or attack.

The large focus on Zacian-C is fine, but I think you should also talk about how Quagsire can be useful for a lot of random boosted sweepers, especially since Quag can dynamax itself.

QC 1/2
 

Fc

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Ubers Leader
Nature should be Relaxed, no? No reason to lower your special attack or attack.

The large focus on Zacian-C is fine, but I think you should also talk about how Quagsire can be useful for a lot of random boosted sweepers, especially since Quag can dynamax itself.

QC 1/2
Impish nature was mostly to keep it's speed above mons such as melmetal or hatterene, but most of the time quagsire can still wall melmetal and switches out on hatterene, and sometimes they creep this natural speed benchmark, so I made the change to relaxed. Implemented some info about other things quagsire might want to take on through the use of dynamax, and ready for qc 2.
 

Minority

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Quagsire is an essential defensive part of the SS ubers metagame.
As part of this sentence you should explain why it is an essential defensive part of the SS Ubers metagame (by listing the big Pokemon it checks).

Scald has great utility pressuring physical attackers who have the ability to beat Quagsire...
Which ones?

Curse and toxic are both strong utility options, where curse allows quagsire to set up to break through a whole team with max quake, toxic allows Quagsire to slowly chip away at walls more effectively than a scald burn would such as against opposing Quagsire or Mandibuzz.
It might be important to briefly clarify here what kinds of teams / teammates appreciate Earthquake versus Toxic. This sentence tells me what the two moves do, but it gives me no insight of the big picture.

Most sentences in the first paragraph use a large quantity of words to convey a comparably simple idea. There needs to be some serious editing down of the empty text the before this moves into GP.

Implement these changes and I'll stamp.
 

Fc

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Ubers Leader
As part of this sentence you should explain why it is an essential defensive part of the SS Ubers metagame (by listing the big Pokemon it checks).

Which ones?

It might be important to briefly clarify here what kinds of teams / teammates appreciate Earthquake versus Toxic. This sentence tells me what the two moves do, but it gives me no insight of the big picture.

Most sentences in the first paragraph use a large quantity of words to convey a comparably simple idea. There needs to be some serious editing down of the empty text the before this moves into GP.

Implement these changes and I'll stamp.
Implemented these changes. I expanded on the opening sentence more to specify it's main appealing trait, added physical threats which quagsire likes to scald burn, and in the second paragraph briefly touched on which partners want curse or toxic as the last move. I shortened the first paragraph by around 1.5 lines on pc to remove as much empty wording as possible as well. lmk if there's anything I missed, I think now it's more ready for a second qc with the changes you pointed out.
 
Last edited:

Light Sanctity

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[SET]
name: Physically Defensive Wall
move 1: Scald
move 2: Recover
move 3: Earthquake
move 4: Curse/Toxic Curse / Toxic (Spacing)
item: Heavy Duty Boots/Shed Shell Heavy-Duty Boots / Shed Shell (Spacing and hyphen)
ability: Unaware
nature: Relaxed
EVs evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Quagsire is an essential defensive part of the SS Ubers metagame as it is one of the few Pokémon Pokemon that can check Zacian-C outside of sun. Quagisre fits best on balance teams looking to neutralize the threat of Zacian-C for the team to succeed defensively. The ability to Dynamax and increase its health allows for it to take on other physical threats in the metagame which normally threaten it. Pokémon Pokemon such as Marshadow with life orb close combat Life Orb Close Combat and Excadrill with max quake Max Quake can threaten to 2hko 2HKO it, so Dynamaxing works to prevent certain threats from getting out of hand. Scald has great utility pressuring physical attackers who can beat Quagsire such as Photon Geyser Necrozma-DM and Marshadow, as well as forcing residual damage on flying types Flying-types such as Skarmory or Corviknight after getting a burn. Recover provides Quagsire with longevity allowing it to switch-in repeatedly on offensive threats and heal the damage taken for later. Earthquake is a strong STAB move, pressuring Zacian-C, Zekrom, and flying types Flying-types forced to Roost from Scald damage. Curse and Toxic are both strong utility options in the last move slot. Curse allows Quagsire to set up setup alongside threats like Zekrom and hit many Pokémon Pokemon hard with max quake Max Quake, and Toxic allows Quagsire to chip walls such as opposing Quagsire or Mandibuzz more than what a scald burn would.

Quagsire is very restricted in terms of it's its item choice, due to toxic spikes Toxic Spikes and spikes Spikes being very strong pressure utility moves if it carries shed shell Shed Shell, and Gothitelle being deadly if it uses heavy duty boots Heavy-Duty Boots to prevent entry hazard damage those hazards. It needs a strong hazard removal partner if it is using shed shell Shed Shell, and good possible back up methods of trying to neutralize Zacian-C if it uses heavy duty boots Heavy-Duty Boots. Corviknight and Mandibuzz can both Defog hazards away while being able to take on Dragon Dance Necrozma-DM; one of the few physical set up sweepers that can beat Quagsire with Photon Geyser ignoring Unaware. Pokémon Pokemon such as Dragapult appreciate toxic Toxic variants of Quagsire being able to wear down walls such as Mandibuzz and opposing Quagsire, while partners like Dracovish want Quagsire to have Curse to take on faster boosting threats such as Zekrom for it to get repeated opportunities to switch in switch-in on slow defensive Pokémon Pokemon. A good switch-in to special attacks is also needed as Quagsire has a very poor Special Defense stat, so Blissey can help Quagsire with the defensive core as it can safely switch-in against the likes of Gigantamax Charizard, Lunala, Eternatus, and Volcarona. a pivot into Pokémon Pokemon such as gigantimax Gigantamax Charizard, Lunala, Eternatus, and Volcarona such as Blissey improves the defensive cores Quagsire helps to form.

- Written by: [[Fc04, 511624]]
- Quality checked by: [[Manaphy, 50695], [Minority, 222996]]
- Grammar checked by: [[username1, userid1]]
 

Fc

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Ubers Leader
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[SET]
name: Physically Defensive Wall
move 1: Scald
move 2: Recover
move 3: Earthquake
move 4: Curse/Toxic Curse / Toxic (Spacing)
item: Heavy Duty Boots/Shed Shell Heavy-Duty Boots / Shed Shell (Spacing and hyphen)
ability: Unaware
nature: Relaxed
EVs evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Quagsire is an essential defensive part of the SS Ubers metagame as it is one of the few Pokémon Pokemon that can check Zacian-C outside of sun. Quagisre fits best on balance teams looking to neutralize the threat of Zacian-C for the team to succeed defensively. The ability to Dynamax and increase its health allows for it to take on other physical threats in the metagame which normally threaten it. Pokémon Pokemon such as Marshadow with life orb close combat Life Orb Close Combat and Excadrill with max quake Max Quake can threaten to 2hko 2HKO it, so Dynamaxing works to prevent certain threats from getting out of hand. Scald has great utility pressuring physical attackers who can beat Quagsire such as Photon Geyser Necrozma-DM and Marshadow, as well as forcing residual damage on flying types Flying-types such as Skarmory or Corviknight after getting a burn. Recover provides Quagsire with longevity allowing it to switch-in repeatedly on offensive threats and heal the damage taken for later. Earthquake is a strong STAB move, pressuring Zacian-C, Zekrom, and flying types Flying-types forced to Roost from Scald damage. Curse and Toxic are both strong utility options in the last move slot. Curse allows Quagsire to set up setup alongside threats like Zekrom and hit many Pokémon Pokemon hard with max quake Max Quake, and Toxic allows Quagsire to chip walls such as opposing Quagsire or Mandibuzz more than what a scald burn would.

Quagsire is very restricted in terms of it's its item choice, due to toxic spikes Toxic Spikes and spikes Spikes being very strong pressure utility moves if it carries shed shell Shed Shell, and Gothitelle being deadly if it uses heavy duty boots Heavy-Duty Boots to prevent entry hazard damage those hazards. It needs a strong hazard removal partner if it is using shed shell Shed Shell, and good possible back up methods of trying to neutralize Zacian-C if it uses heavy duty boots Heavy-Duty Boots. Corviknight and Mandibuzz can both Defog hazards away while being able to take on Dragon Dance Necrozma-DM; one of the few physical set up sweepers that can beat Quagsire with Photon Geyser ignoring Unaware. Pokémon Pokemon such as Dragapult appreciate toxic Toxic variants of Quagsire being able to wear down walls such as Mandibuzz and opposing Quagsire, while partners like Dracovish want Quagsire to have Curse to take on faster boosting threats such as Zekrom for it to get repeated opportunities to switch in switch-in on slow defensive Pokémon Pokemon. A good switch-in to special attacks is also needed as Quagsire has a very poor Special Defense stat, so Blissey can help Quagsire with the defensive core as it can safely switch-in against the likes of Gigantamax Charizard, Lunala, Eternatus, and Volcarona. a pivot into Pokémon Pokemon such as gigantimax Gigantamax Charizard, Lunala, Eternatus, and Volcarona such as Blissey improves the defensive cores Quagsire helps to form.

- Written by: [[Fc04, 511624]]
- Quality checked by: [[Manaphy, 50695], [Minority, 222996]]
- Grammar checked by: [[username1, userid1]]
Implemented, thanks for the check
 

deetah

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is a Site Content Manageris a Top Social Media Contributoris an Artistis a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributor
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Add Remove Comments (AC) = Add Comma (AP) = Add Period (RC) = Remove Comma

GP 1/1

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[SET]
name: Physically Defensive Wall
move 1: Scald
move 2: Recover
move 3: Earthquake
move 4: Curse / Toxic
item: Heavy-Duty Boots / Shed Shell
ability: Unaware
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Quagsire is an essential defensive part of the SS Ubers metagame, (AC) as it is one of the few Pokemon that can check Zacian-C outside of sun. Quagisre Quagsire fits best on balance teams looking to neutralize the threat of Zacian-C for the team to succeed defensively. The ability to Dynamax and increase its health allows for it Quagsire to take on other physical threats in the metagame which that normally threaten it. Pokemon such as Marshadow with Life Orb Close Combat A Life Orb-boosted Close Combat from Marshadow and a Max Quake from Excadrill with Max Quake can threaten to 2HKO it, so Dynamaxing works to prevent certain threats from getting out of hand. Scald has great utility, (AC) pressuring physical attackers who that can beat Quagsire such as Photon Geyser Necrozma-DM and Marshadow, as well as forcing residual damage on Flying-Types Flying-types such as Skarmory or and Corviknight after getting a burn once they've been burned. Recover provides Quagsire with longevity, (AC) allowing it to switch-in switch in (No hyphen) repeatedly on offensive threats and heal the off any damage taken for later. Earthquake is a strong STAB move, pressuring Zacian-C, Zekrom, and Flying-Types Flying-types forced to Roost from Scald damage. Curse and Toxic are both strong utility options in the last move slot moveslot. Curse allows Quagsire to setup set up alongside threats like Zekrom and hit many Pokemon hard with Max Quake, and while Toxic allows Quagsire to chip walls such as opposing Quagsire or Mandibuzz and opposing Quagsire. more than what a burn would. (Last part isnt really necessary info)

Quagsire is very restricted in terms of its item choice, (RC) due to Toxic Spikes and Spikes being strong utility moves against it if it carries Shed Shell, (RC) and Gothitelle being deadly if it uses Heavy-duty Heavy-Duty Boots to prevent entry hazard damage. It needs a strong hazard removal partner that can remove entry hazards if it is using Shed Shell, (RC) and good possible back up backup methods of trying to neutralize Zacian-C if it uses Heavy-Duty Boots. Corviknight and Mandibuzz can both Defog remove entry hazards away with Defog while being able to take on Dragon Dance Necrozma-DM—one of the few physical set up setup sweepers that can beat Quagsire, (AC) with Photon Geyser ignoring Unaware. Pokemon such as Dragapult appreciate Toxic variants of Quagsire being able to wear down walls such as Mandibuzz and opposing Quagsire, while partners like Dracovish want Quagsire to have Curse (Capitalize) to take on faster boosting threats such as Zekrom for it to get repeated opportunities to switch-in switch in on slow defensive Pokémon Pokemon. A good switch-in to special attacks is also needed, (AC) as Quagsire has a very poor Special Defense stat. (AP) so Therefore, (AC) Blissey can help Quagsire with the defensive core, (AC) as it can safely switch-in against switch into the likes of Gigantamax Charizard, Lunala, Eternatus, and Volcarona.

[CREDITS]
- Written by: [[Fc04, 511624]]
- Quality checked by: [[Manaphy, 50695], [Minority, 222996]]
- Grammar checked by: [[username1, userid1]]
 

Fc

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Ubers Leader
Implemented changes, this analysis is done, thanks for the check
 

deetah

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GP & SocMed Lead
A few things:

A good switch-in to special attacks is also needed, as Quagsire has a very poor Special Defense stat.
I noticed you removed the hyphen in "switch-in" in this sentence, but it needs to be there. Please add it back.

Corviknight and Mandibuzz can both remove entry hazard with Defog while being able to take on Dragon Dance Necrozma-DM—one of the few physical setup sweepers that can beat Quagsire, with Photon Geyser ignoring Unaware.
"Defog" needs to be capitalized.

After you fix this it'll be good.
 
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Fc

Waiting for something to happen?
is a Site Content Manageris a Top Team Rateris a Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Top Contributoris a defending SCL Champion
Ubers Leader
A few things:

I noticed you removed the hyphen in "switch-in" in this sentence, but it needs to be there. Please add it back.

"Defog" needs to be capitalized.

After you fix this it'll be good.
Fixed, ty
 

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