[Quals] Dark Gym (Geodude6)

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Rules said:
  • 3v3 Singles
    • Gym candidates may bring up to 3 extra Pokemon.
    • The examiner's Pokemon will be chosen from their pool. The same Pokemon will be brought to each match in the qualifiers.
  • The examiner will send out first.
  • 2 recoveries / 5 Chills per Pokemon
  • Items = On
  • Abilities = All
  • Switch = OK
  • Megas = 1
  • Subs = 3
  • ASB Arena
  • Soft DQ: 3 Days
Team Future Leader

Hanako, the Skilled [Greninja] (F)
Nature: Naive (+15% Spe, +23% Acc, -1 SpD)
Type:

: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).

Abilities:
Torrent: (Passive) When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean: (Toggle) When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 141+
Size Class: 3
Weight Class: 3
Base Rank Total: 21

MC: 0

MAX MOVEPOOL - FLOOR(77/15) = 5 CC

Attacks:
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Shadow Sneak
Fling
Spikes
Feint Attack
Smack Down
Water Shuriken
Double Team
Substitute
Extrasensory
Bounce
Haze
Hydro Pump

Bestow
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport

Work Up
Toxic
Hidden Power [Fairy]
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Rock Tomb
Aerial Ace
Façade
Rest
Attract
Thief
Echoed Voice
Scald
Brutal Swing
Acrobatics
Giga Impact
Rock Slide
Grass Knot
Swagger
Sleep Talk
U-Turn
Secret Power
Dark Pulse
Power-up Punch
Confide
Cut
Surf
Strength
Rock Smash
Waterfall
Dive

Hydro Cannon
Gunk Shot
Ice Punch
Icy Wind
Low Kick
Snatch
Snore
Spite
Water Pledge

Happy Hour

Saxton [Colossoil] (M)
Nature: Jolly (+15% Spe, +14% Acc, -1 SpA)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Rebound: (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Unnerve: (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2-
SpD: Rank 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 21

MC: 0

Attacks:
Drill Run
Leer
Tackle
Rototiller
High Horsepower
Bubblebeam
Peck
Horn Attack
Bite
Mud-Slap
Rapid Spin
Body Slam
Magnitude
Pursuit
Bounce
Dig
Stockpile
Swallow
Spit Up
Crunch
Megahorn

Encore
Fake Out
Fire Fang
Fissure
Horn Drill
Sand Tomb
Sucker Punch
Thunder Fang
Water Spout

Roar
Toxic
Hidden Power [Grass]
Taunt
Protect
Smack Down
Earthquake
Brick Break
Double Team
Sludge Bomb
Sandstorm
Rock Tomb
Façade
Rest
Attract
Endure
Giga Impact
Retaliate
Stone Edge
Bulldoze
Rock Slide
Dragon Tail
Poison Jab
Swagger
Sleep Talk
U-Turn
Substitute
Snarl
Rock Smash
Strength
Dive

Aqua Tail
Iron Tail
Knock Off
Snatch
Superpower

Doñakarasu [Honchkrow] (F)
Nature: Hardy (No effect on stats).
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves tagged as #Reach.

Abilities:
Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Super Luck: (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20

MC: 0

Moves:
Night Slash
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Swagger
Nasty Plot
Assurance
Taunt
Mean Look
Foul Play
Sucker Punch
Quash
Torment
Tailwind

Brave Bird
Confuse Ray
Drill Peck
Mirror Move
Perish Song
Psycho Shift
Quick Attack
Sky Attack
Whirlwind

Calm Mind
Toxic
Hidden Power [Bug]
Hyper Beam
Protect
Roost
Psychic
Shadow Ball
Double Team
Facade
Rest
Steel Wing
Endure
Psych Up
Incinerate
Payback
Retaliate
Giga Impact
Thunder Wave
Psych Up
Swagger
Substitute
Dark Pulse
Snarl
Fly

Heat Wave
Icy Wind
Mimic
Snatch
Spite
Superpower
Twister

Beat Up

Emma [Sableye] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall: (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Stats:
HP: 80
Atk: Rank 4+
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43-
Size Class: 2
Weight Class: 2
Base Rank Total: 16


Gemstone [Mega Sableye] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:


Mega Ability:
Magic Bounce: (Passive) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.

Stats:
HP: 80
Atk: Rank 4+
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17-
Size Class: 1
Weight Class: 5
Base Rank Total: 18

MC: 0

Moves:
Leer
Mean Look
Scratch
Zen Headbutt
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Punishment
Power Gem
Confuse Ray
Quash
Knock Off
Shadow Claw
Foul Play
Shadow Ball

Captivate
Feint
Imprison
Metal Burst
Moonlight
Recover
Sucker Punch
Trick

Focus Punch
Calm Mind
Toxic
Hidden Power [Ground]
Sunny Day
Taunt
Protect
Telekinesis
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Attract
Low Sweep
Payback
Incinerate
Endure
Will-O-Wisp
Embargo
Psych Up
Retaliate
Poison Jab
Swagger
Sleep Talk
Substitute
Snarl
Dark Pulse
Power-Up Punch
Dazzling Gleam

Body Slam
Counter
Dynamic Punch
Fire Punch
Gravity
Ice Punch
Icy Wind
Low Kick
Magic Coat
Mega Kick
Metronome
Mimic
Pain Split
Role Play
Snatch
Spite
Thunder Punch
Wonder Room

Helping Hand
Lick
Octazooka

Dari [Drapion] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Battle Armor: (Passive) This Pokemon's thick armor prevents it from taking critical hits.
Sniper: (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 4
SpA: Rank 2-
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 0

Moves:
Fire Fang
Ice Fang
Thunder Fang
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Pursuit
Bug Bite
Scary Face
Poison Fang
Toxic Spikes
Night Slash
Crunch
Fell Stinger
Cross Poison

Agility
Confuse Ray
Iron Tail
Night Slash
Slash
Twineedle
Whirlwind

Roar
Toxic
Venoshock
Taunt
Protect
Earthquake
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Torment
X-Scissor
Payback
Endure
Bulldoze
Retaliate
Giga Impact
Rock Slide
Poison Jab
Infestation
Substitute
Cut

Aqua Tail

Gryph [Mandibuzz] (F)
Nature: Adamant
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves tagged as #Reach.

Abilities:
Big Pecks: (Passive) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 100
Atk: Rank 4+
Def: Rank 4
SpA: Rank 1-
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19

MC: 0

Attacks:
Brave Bird
Mirror Move
Whirlwind
Bone Rush
Gust
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Feint Attack
Defog
Tailwind
Embargo

Foul Play
Knock Off
Mean Look
Scary Face
Steel Wing

Taunt
Protect
Roost
Double Team
Steel Wing
Retaliate
Giga Impact
U-Turn
Fly

Block
Iron Defense
Sky Attack
Snatch
Team Unforgiving Examinator

Gardevoir [♀] Gardevoir
Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
Type:

Abilities: Synchronize/Trace/Telepathy
Stats:
HP:
90
Atk: 2 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+) (+10% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

Type:

Abilities: Synchronize/Trace/Telepathy/Pixilate
Stats
HP:
90
Atk: 2 (-)
Def: 3
SpA: 7
SpD: 5
Spe: 115 (+) (+15% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 25


Attacks
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double-Edge
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Laser Focus
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Mud-Slap
Natural Gift
Nightmare
Pain Split
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt

XX|102 Moves

Conkeldurr [♂] Conkeldurr
Nature: Adamant (+1 Atk, -1 SpA)
Type:

Abilities: Guts/Sheer Force/Iron Fist
Stats:
HP:
100
Atk: 7 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Attacks
Attract
Bide
Block
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Chip Away
Comet Punch
Confide
Counter
Detect
Dig
Double Team
Drain Punch
Dynamic Punch
Earthquake
Endure
Facade
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Hammer Arm
Helping Hand
Hidden Power [Poison]
Hyper Beam
Ice Punch
Knock Off
Leer
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Scary Face
Secret Power
Sleep Talk
Smack Down
Smelling Salts
Snore
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Taunt
Thunder Punch
Toxic
Wake-Up Slap
Wide Guard
Work Up

XX|71 Moves

Azumarill [♀] Azumarill
Nature: Adamant (+1 Atk, -1 SpA)
Type:

Abilities: Thick Fat/Huge Power/Sap Sipper
Stats:
HP:
100
Atk: 3 (+) [Huge Power: 6]
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 17 [Huge Power: 20]

Attacks
Amnesia
Aqua Jet
Aqua Ring
Aqua Tail
Attract
Belly Drum
Blizzard
Body Slam
Bounce
Brick Break
Bubble
Bubble Beam
Bulldoze
Camouflage
Captivate
Charm
Confide
Copycat
Covet
Curse
Defense Curl
Dig
Dive
Dizzy Punch
Double Team
Double-Edge
Dynamic Punch
Encore
Endure
Facade
Fake Tears
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Hail
Headbutt
Helping Hand
Hidden Power [Electric]
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Knock Off
Light Screen
Liquidation
Mega Kick
Mega Punch
Mimic
Mud-Slap
Muddy Water
Natural Gift
Perish Song
Play Rough
Power-Up Punch
Present
Protect
Rain Dance
Refresh
Rest
Return
Rock Smash
Rollout
Round
Scald
Scary Face
Secret Power
Seismic Toss
Sing
Slam
Sleep Talk
Snore
Soak
Splash
Strength
Substitute
Superpower
Supersonic
Surf
Swagger
Swift
Tackle
Tail Whip
Tickle
Toxic
Uproar
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Work Up

XX|98 Moves


Hi, I'll have the pleasure to be your announcer today as well! Let's get started on this match!

Toon sends out and equips
Geodude6 sends out, equips and orders
Toon orders
I ref
 
Last edited:

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Azumarill has 100HP


"I-i-i-i'm afraid of the dark...Mom help me!"

Gardevoir #Gardevoirite
 

Geodude6

Look at my shiny CT!
Oh right I need to order for this

Cross Poison~Poison Jab~Night Slash
IF Will-O-Wisp is used exactly once this round THEN use Protect on the action that Gardevoir is to use Will-O-Wisp.

...Huh, can't think of anything else to sub for. Against a Gardevoir that's probably a bad sign, but oh well.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus

".Eek!!"

[Mega Evolve] Gardevoir Will-O-Wisp -> Teleport (Evasion) -> Mean Look
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Round 1:
#RClaw
Battle Armor/Sniper/Keen Eye
90/100
4/4/2/3/95
Status: OK!​
//VS//
#Gardevoirite
Synchronize/Trace/Telepathy
90/100
2/3/5/4/92
Status: +10% Acc



Batlle calcs said:
Whoa no rolls needed

Gardevoir Traces Battle Armor!
-6 EN
Gardevoir's Gardevoirite reacts to Toon's Mega Examinator Notepad!
Gardevoir Mega Evolves!
New stats: 2/3/7/4/115 (+15% Acc)

1st action

Drapion used Protect!
Ready to protect itself
-7 EN

Gardevoir used Will-o-Wisp!
Protect'd
-7 EN

2nd action

Gardevoir used Teleport!
Can't touch this
-6 EN

Drapion used Poison Jab!
Miss
-5 EN

3rd action

Gardevoir used Mean Look!
Now you're trapped
-6 EN

Drapion used Night Slash!
Damage: (7[BAP]+3[STAB]+3[RClaw]+2[stat diff])*1 = 15
-4 EN
Summary said:
Drapion HP: 90 ==> 90
Drapion EN: 100 ==> 84
Gardevoir HP: 90 ==> 75
Gardevoir EN: 100 ==> 75
FIELD
Nothing


#RClaw
Battle Armor/Sniper/Keen Eye
90/84
4/4/2/3/95
Status: Trapped​
//VS//
#Gardevoirite
Synchronize/Battle Armor/Telepathy/Pixilate
75/75
2/3/7/4/115
Status: +15% Acc, Tracing (3a)

This round boils down to a whole lot of dodging incoming moves, but Tracing Battle Armor proves useful as Gardevoir can get out of this round relatively unscathed. The question is: what's next? This stalemate is highly unviable for Gardevoir, but who's going to pick up the torch?

Toon switches out orders
Geodude6 orders
I ref
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Actually, I'm up, smh jayy confusing me

Conkeldurr Earthquake -> Bulldoze -> Earthquake
IF Infestation and Drapion is not behind a Substitute THEN Block First Instance and Push Back
 

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