Does the item Metronome (the one that boosts moves that are used multiple times in a row) strengthen each hit of a move that hits multiple times, like Spike Cannon or Triple Kick? I looked it up in the Smogon database and it said that it only increases damage each time the move is executed, not whenever the move hits (ie moves like Outrage will only increase in power when selected again, not when the move requires three turns to use). However, I put a Metronome on a Hitmontop with Triple Kick and started testing it out, and it seems like each successive kick is doing way more damage than it should - while the first, second, and third kicks should each deal 10, 20, and 30 base power respectively, the damage between each kick is more than doubling, which makes me think the Metronome is definitely coming into play here. That could potentially be very powerful, between Hitmontop's STAB and the ability Technician...
The other reason I bring this up is because Cloyster's ability Skill Link could allow a move like Icicle Spear or Spike Cannon to hit that double-damage cap on the Metronome very quickly, allowing Cloyster to deal very good damage while walling physical attacks. I'm pretty sure that the game registers Triple Kick as three seperate attacks and Spike Cannon as multiple hits of the same attack, but I'm not sure on this. Does anyone else have any insight?
The other reason I bring this up is because Cloyster's ability Skill Link could allow a move like Icicle Spear or Spike Cannon to hit that double-damage cap on the Metronome very quickly, allowing Cloyster to deal very good damage while walling physical attacks. I'm pretty sure that the game registers Triple Kick as three seperate attacks and Spike Cannon as multiple hits of the same attack, but I'm not sure on this. Does anyone else have any insight?