Quick doubles! Texas vs EspyOwner

Open Challenge

2v2 NFE Doubles (I will bring a LC and a Basic)
ASB Arena
Training Items
1 day DQ
No chills / recoveries

Accepter can do the rest
accepting, two subs, everything else is fine standard if there even is anything else ?_?


EspyOwner said:

Prinplup (Bubble Man) [Male]
Nature: Quiet (-15% Speed, +1 Special Attack, -10% Evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Torrent
:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Defiant (Dream World):
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 58 (-)
Size Class: 2
Weight Class: 2

EC: 4/9
MC: 0
DC: 1/5

Attacks:

Pound
Growl
Bubble
Water Sport
Peck
Bide
BubbleBeam
Fury Attack
Brine
Drill Peck

Agility
Hydro Pump
Yawn

Ice Beam
Surf
Protect

Riolu (Mega Man) [Male]
Nature: Naive (+15% Speed, -1 Special Defense, +16% Accuracy)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster (Dream World):
Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.


HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+)
Size Class: 1
Weight Class: 2

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech

Blaze Kick
Hi Jump Kick
Crunch

Earthquake
Shadow Claw
Focus Blast

Bronzor (Gyro Man)
Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Levitate
:
Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Heatproof:
Type: Innate
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Heavy Metal (Dream World):
Type: Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

HP: 90
Atk: Rank 2 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20 (-)
Size Class: 1
Weight Class: 4 [5 Heavy Metal]

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Psywave
Iron Defense
Faint Attack
Safeguard

Skill Swap
Stealth Rock
Sleep Talk

Earthquake
Payback
Rock Slide
VS
Texas Cloverleaf said:

Druddigon (M)
Nature: Quiet (plus Special Attack, minus Speed, 10 Evasion reduction)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Sheer Force:
Type: Can Be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Rough Skin:
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
(DW) Mold Breaker:
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
Druddigon
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 41 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 18


MC: 4
DC: 4/5

Attacks:

Leer
Scratch
Hone Claws
Bite
Scary Face
Dragon Rage
Slash
Crunch
Dragon Claw
Superpower

Glare
Snatch
Sucker Punch

Dig
Taunt
Toxic
Total Moves: 16/87



Trapinch (F)
Nature: Quiet (plus Special Attack, minus Speed, 10 Evasion reduction)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Hyper Cutter:
Type: Innate
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Arena Trap:
Type: Innate
This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
(DW) Sheer Force:
Type: Can Be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
Trapinch
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 8 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/9
MC: 8
DC: 2/5

Attacks:

Bite
Sand-Attack
Faint Attack
Sand Tomb
Mud-Slap
Bide
Bulldoze
Rock Slide

Endure
Flail
Quick Attack

Double Team
Protect
Toxic
Total Moves: 14/85
 
Prinplup and Riolu, Prinplup @ Lucky Egg, Riolu @ Exp. Share

Riolu:
Focus Blast (Druddigon) - Hi Jump Kick (Trapinch) - Focus Blast (Druddigon)
IF Trapinch uses Protect A2 THEN Feint (Trapinch).

Prinplup:
Ice Beam (Druddigon) - Hydro Pump (Trapinch) - Ice Beam (Druddigon)
 
Riolu used focus blast!
hit = 8494/10000 = hit
drop = 3653/10000 = no
crit = 8897/10000 = no
(12+3+3-4.5) = 13.5 damage!
-7 energy

Prinplup used hydro pump!
hit = 256/10000 = MISS
-7 energy

Druddigon used glare!
hit = 6748/10000 = hit
Prinplup is paralyzed (25%)!
-6 energy

Trapinch used double team!
Four clones created!
-4 energy

Turn 2:
Riolu used high jump kick!
clone = 885/10000 = CORRECT
All clones dissipate!
crit = 8778/10000 = no
(13+3+4.5-3) = 17.5 damage!
-7 energy

Prinplup used hydro pump!
hit = 600/10000 = MISS
-7 energy
Druddigon used dig!
-10 energy

Trapinch used sand tomb!
hit =2 223/10000 = hit
crit = 8730/10000 = no
(4+3+6-3)*1.5= 15 damage!
-4 energy
-6 energy for staying under
-2 hp from riolu
+2 hp to trapinch

Turn 3
Both of espy's attacks miss
-7 energy from primplup
-7 energy from riolu

Druddigon used dig!
crit = 3372/10000 = no
(8+7.5-3) = 12.5 damage!
-6 energy from staying

Trapinch used sand tomb!
hit = 853/10000 = hot
crit = 7440/10000 = no
(4+3+6-4.5)=8.5 damage!
-8 energy

-2 hp from prinplup
-2 hp from riolu
+4 hp to trapinch

EspyOwner said:

PARALYZED (20%)
HP: 77
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 58 (-)
Size Class: 2
Weight Class: 2
Energy:79

HP: 71
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Energy:79
VS
Texas Cloverleaf said:
Druddigon
HP: 86
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 41 (-)
Energy: 78


Trapinch
HP: 88
Atk: Rank 4
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 8 (-)
Energy: 72
 
That gay HJK ;-;

Druddigon: Dragon Claw Prinplup thrice
Trapinch: Sand Tomb Riolu ~ Bite Prinplup ~ Sand Tomb Riolu

If your target is covered by a protective/evasive, target the other one
If both targets are covered by protective/evasive, chill
 
Prinplup:
Hydro Pump Trapinch x3

Riolu:
Hi Jump Kick (Trapinch) - Focus Blast (Trapinch) - Hi Jump Kick (Trapinch)
 
Riolu used high jump kick!
Crit = 5933/10000 = no
(13+3+4.5-3) = 17.5 damage!
-7 energy

Prinplup used hydro pump!
para = 2428/10000 = move
hit = 4542/10000
crit = 9195/10000 = no
(12+3+6-3)*1.5 = 27 damage!
-7 energy

Druddigon used dragon claw!
crit = 415/10000 = CRIT
(8+3+3+7.5-4.5) = 17 damage!
-5 energy

Trapinch used sand tomb!
hit =7526/10000 = hit
crit = 896/10000 = no
(4+3+6-3)*1.5= 15 damage!
-12 energy

-2 hp from riolu
+2 hp to trapinch

Turn 2:

Riolu used focus blast!
hit = 2508/10000 = hit
drop = 6959/10000 = no
crit = 8287/10000 = no
(12+3+3-4.5) = 13.5 damage!
-7 energy

Prinplup used hydro pump!
para = 7233/10000 = move
hit = 3128/10000
crit = 4072/10000 = no
(12+3+6-3)*1.5 = 27 damage!
-11 energy

Druddigon used dragon claw!
crit = 7382/10000 = no
(8+3+7.5-4.5) = 14 damage!
-9 energy

Trapinch used bite!
crit = 408/10000 = CRIT
(6+3+6-4.5) = 10.5 damage!
-4 energy

Turn 3:

Riolu used high jump kick!
Crit = 7011/10000 = no
(13+3+4.5-3) = 17.5 damage!
-7 energy
Trapinch fainted!

Prinplup used hydro pump!
para = 6506/10000 = move
hit = 5292/10000 = no
crit = 8695/10000 = no
(12+3+6-3)*.67 = 12 damage!
-15 energy

Druddigon used dragon claw!
crit = 7382/10000 = no
(8+3+7.5-4.5) = 14 damage!
-13 energy



EspyOwner said:

PARALYZED (15%)
HP: 32
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 58 (-)
Size Class: 2
Weight Class: 2
Energy:46

HP: 54
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Energy:58
VS
Texas Cloverleaf said:
Druddigon
HP: 74
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 41 (-)
Energy: 51
 
Prinplup:
Ice Beam (Druddigon) x3
IF targeted by Dragon Claw THEN Agility (Evasive) but not consecutively.
IF targeted by Dig THEN Agility (Evasive) but not consecutively.


Riolu:
Focus Blast - Copycat - Focus Blast (all Drud)
IF targeted by Dragon Claw THEN Counter.
IF Prinplup is fully paralyzed A1 THEN Focus Blast A2.
 
Riolu used focus blast!
hit = 1301/10000 = hit
drop = 4154/10000 = no
crit = 806/10000 = no
(12+3+3-4.5) = 13.5 damage!
-7 energy

Prinplup used ice beam!
para = 6556/10000 = no
freeze = 583/10000 = FROZEN (1306/10000 = light freeze)
crit = 1862/10000 = no
(10+6-4.5)*1.5 = 17.25 damage
-7 energy

Frozen.
Turn 2:


Riolu used Copycat(focus blast)!
hit = 1302/10000 = hit
drop = 437/10000 = DROP
crit = 3714/10000 = no
(12+3+3-4.5) = 13.5 damage!
-7 energy
-1 SpD from druddigon
-2 from copycat

Prinplup used ice beam!
para = 4881/10000 = no
freeze = 5565/10000 = FROZEN no
crit = 5703/10000 = no
(10+6-3)*1.5 = 19.5 damage
-11 energy

Druddigon used dragon rage!
10 damage.
-4 energy

Turn 3:

Riolu used focus blast!
hit = 4657/10000 = hit
drop = 8978/10000 = no
crit = 642/10000 = no
(12+3+3-3) = 15 damage!
-7 energy
Druddigon faints!
Espyowner wins!
 
(Quags you forgot prizes)
Emma told me to list them here so that we can claim

Quagsires: 4 UC
Texas Cloverleaf: 1 CC
EspyOwner: 1 CC

Druddigon: 3 MC, 1 DC
Trapinch: 3 MC, 1 DC, 1 EC

Prinplup: 2 MC, 1 DC, 1 EC, Lucky Egg boost
Riolu: 3 MC, 1 DC, 1 EC, 2 KOC
 

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