The rules:
48 Hour DQ
3 Subs
Items = ON
2/5 Recoveries/Chills
First order bycoinflip random number generator (P.S. how do you get those coins? I’m a poor man lol)
Sivanandi48 Hour DQ
3 Subs
Items = ON
2/5 Recoveries/Chills
First order by
Bramimond: Sigilyph [Male but not really]
STAGE: *3
NATURE: Serious (no change)
TYPE: Psychic / Flying
ABILITIES: Wonder Skin, Magic Guard, Tinted Lens
STATS
HP: 80
Atk: 3
Def: 4
SpA: 5
SpD: 4
Spe: 97
Size Class: 3
Weight Class: 2
MOVES
Aerial Ace
Air Cutter
Air Slash
Ancient Power
Attract
Calm Mind
Charge Beam
Confide
Confusion
Cosmic Power
Dark Pulse
Dazzling Gleam
Double Team
Dream Eater
Endure
Energy Ball
Facade
Flash
Flash Cannon
Fly
Frustration
Future Sight
Giga Impact
Gravity
Gust
Heat Wave
Hidden Power (Fighting)
Hyper Beam
Hypnosis
Ice Beam
Icy Wind
Imprison
Light Screen
Magic Room
Miracle Eye
Mirror Move
Pluck
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psycho Cut
Psycho Shift
Psyshock
Psywave
Rain Dance
Reflect
Rest
Return
Roost
Round
Safeguard
Secret Power
Shadow Ball
Skill Swap
Sky Attack
Sleep Talk
Smack Down
Snore
Solar Beam
Speed Swap
Steel Wing
Stored Power
Substitute
Swagger
Swift
Synchronoise
Tailwind
Telekinesis
Thief
Thunder Wave
Toxic
Trick
Trick Room
Whirlwind
Zen Headbutt.
Mowtom
Qwilfish [Quants] (F)
Tier: ★★★★★
Type: Water / Poison
Abilities: Poison Point / Swift Swim / Intimidate (Unlocked)
- By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
- The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
- When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Stats:
HP: 80
Atk: 4
Def: 4
SpA: 3
SpD: 4 (+)
Spe: 73 (-) (-10% Evasion)
Size Class: 1
Weight Class: 1
Attacks (86):
Physical
Aqua Jet
Aqua Tail
Assurance
Astonish
Bounce
Dive
Double-Edge
Explosion
Facade
Fell Stinger
Flail
Frustration
Gyro Ball
Headbutt
Liquidation
Natural Gift
Payback
Pin Missile
Poison Jab
Poison Sting
Return
Revenge
Reversal
Rollout
Secret Power
Self-Destruct
Tackle
Take Down
Throat Chop
Waterfall
Special
Acid Spray
Blizzard
Brine
Bubble
Bubble Beam
Hex
Hidden Power (Ground)
Hydro Pump
Ice Beam
Icy Wind
Round
Scald
Shadow Ball
Shock Wave
Signal Beam
Sludge Bomb
Sludge Wave
Snore
Spit Up
Surf
Swift
Venoshock
Water Gun
Water Pulse
Whirlpool
Status
Acupressure
Attract
Captivate
Confide
Curse
Defense Curl
Destiny Bond
Double Team
Endure
Hail
Harden
Haze
Mimic
Minimize
Pain Split
Protect
Rain Dance
Rest
Scary Face
Sleep Talk
Spikes
Stockpile
Substitute
Supersonic
Swagger
Swords Dance
Taunt
Thunder Wave
Toxic
Toxic Spikes
Venom Drench
Wewcome won wan wall —
No stop I said no Ws!
*bang crash babading!*
Ok people sorry about that but a random W got into the arena. Yeah don’t ask me what a W is nor what it’s doing here. Was a bit late because I thought that Mowtom’s Qwilfish was not in the Battle Tower already. Yeah I’m a bad ref. But I need experience! Wha do you mean I shouldn’t ref at all?
Anyway on one side we have Sivanandi who brought along a Sigilyph, you know, those ancient guardians of the tombs? Just nice it’s good against Mowtom’s Qwilfish! And on the other side... yeah I just said it. The Qwilfish is 5* though, will that make a difference? Actually that doesn’t really seem like it would. Most importantly would be the battlers skills, which I can’t really judge. I’m rather new. Okay okay I’ll stop talking about myself.
Anyway I’ve overexceeded the time limit by a trillion millennia or so, let’s get my calculator out...
1-5000: Sivanandi
5001-10000: Mowtom
Ranint#(1, 10000)
3043: Sivanandi!
Order of operations:
Sivanandi sends out (skippable) and equips (not skippable)
Mowtom sends out (skippable), equips and orders (both not skippable)
Sivanandi orders (not skippable)
I stop being a jackass
Let the battle... begin!
No stop I said no Ws!
*bang crash babading!*
Ok people sorry about that but a random W got into the arena. Yeah don’t ask me what a W is nor what it’s doing here. Was a bit late because I thought that Mowtom’s Qwilfish was not in the Battle Tower already. Yeah I’m a bad ref. But I need experience! Wha do you mean I shouldn’t ref at all?
Anyway on one side we have Sivanandi who brought along a Sigilyph, you know, those ancient guardians of the tombs? Just nice it’s good against Mowtom’s Qwilfish! And on the other side... yeah I just said it. The Qwilfish is 5* though, will that make a difference? Actually that doesn’t really seem like it would. Most importantly would be the battlers skills, which I can’t really judge. I’m rather new. Okay okay I’ll stop talking about myself.
Anyway I’ve overexceeded the time limit by a trillion millennia or so, let’s get my calculator out...
1-5000: Sivanandi
5001-10000: Mowtom
Ranint#(1, 10000)
3043: Sivanandi!
Order of operations:
Sivanandi sends out (skippable) and equips (not skippable)
Mowtom sends out (skippable), equips and orders (both not skippable)
Sivanandi orders (not skippable)
I stop being a jackass
Let the battle... begin!