RU Qwilfish [QC 2/2] [GP 1/1]

[SET]
name: Defensive Spikes
move 1: Spikes
move 2: Taunt
move 3: Liquidation
move 4: Thunder Wave / Destiny Bond
item: Rocky Helmet / Black Sludge
ability: Intimidate
nature: Jolly
evs: 152 HP / 140 Def / 216 Spe

[SET COMMENTS]
Qwilfish is a serviceable Spiker capable of checking some of the tier's most prominent offensive threats, such as Rillaboom, Salazzle, and Bewear, the former of which can be punished with Rocky Helmet. Although this support can be valuable, many offensive Pokemon, such as Indeedee-M, Alolan Raichu, and Duraludon, are able to exploit its typing and low special bulk. Early- to mid-game, Qwilfish should primarily focus on setting up Spikes and pivoting in on the attackers that it is able to check. Taunt can potentially prevent entry hazards being set on Qwilfish's side of the field while simultaneously preventing setup from the likes of Scrafty, Curse Snorlax, and Bulk Up Braviary. Thunder Wave is the primary fourth move, since a large part of RU's physically offensive Pokemon fear being crippled by paralysis. Alternatively, Destiny Bond may be used so that Qwilfish can double down on slower threats such as Vikavolt and Decidueye after it has set up Spikes; it should be noted that the utility Thunder Wave and Destiny Bond provide are necessary for Qwilfish to muscle through Pokemon that are not weak to Liquidation. Qwilfish also has some form of merit as a suicide lead; opting to ditch its defensive utility for fast Spikes, good damage output, and Explosion can work out well, but this is largely inferior to the defensive set due to the abundance of Defoggers in the tier. 216 EVs in Speed allow it to outpace non-Choice Scarf Braviary, and the rest of the EVs attempt to optimize Qwilfish's bulk.

Qwilfish excels on offensive teams, as they do not mind its lack of reliable recovery, and they appreciate the utility of Spikes more than other builds. Therefore, teammates such as Alolan Raichu, Silvally-Dark, and Dhelmise that appreciate Spikes and can either partially or wholly cover Qwilfish's weaknesses synergize well with it. Furthermore, Pokemon that can prevent or deter entry hazard removal are vital, such as spinblockers in Silvally-Ghost, Dhelmise, and Rotom as well as Defiant users in Passimian and Braviary. Lastly, Ground-types work well with Qwilfish, as they can block Volt Switch and check Electric-types; furthermore, Steel- and Psychic-type teammates can aid Qwilfish versus the ever-present Psychic-types of the tier, such as Indeedee-M and Alolan Raichu.


[CREDITS]
- Written by: [[alternatecurrent, 512057]]
- Quality checked by: [[Mavis, 469610], [MrAldo, 227521]]
- Grammar checked by: [[kt3, 228482]]
 
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Mavis

Banned deucer.
red means remove, blue means add, (green) are my comments.

[SET]
name: Hazard Setter
move 1: Scald
move 2: Spikes
move 3: Taunt / Thunder Wave
move 4: Destiny Bond / Explosion
item: Rocky Helmet / Black Sludge
ability: Intimidate
nature: Timid / Naive
evs: 144 HP / 228 Def / 136 Spe 104 HP / 252 Def / 156 Spe (This extra bit of speed allows you to get past maximum Speed Adamant Slurpuff and Taunt it before it can drum up and kick your shit in.)
ivs: 0 Atk

[SET COMMENTS]
Qwilfish is a serviceable Spikes setter, capable of checking some of the tier's most prominent offensive threats, in such as Passimian (ain't nobody switching their qwilfish into passimian unless they want a quick and timely death.) Rillaboom, Salazzle, and Bewear, the former of which can be punished with Rocky Helmet, should it go for U-Turn. Early to mid-game, you should primarily focus on setting up Spikes, and pivoting in on the aforementioned attackers that Qwilfish is able to check. 136 EVs in Speed allows Qwilfish to outrun Jolly Decidueye, so as to threaten it with a burn, and the rest of the EVs attempt to optimise Qwilfish's bulk. (Reword this to include the Slurpuff speed benchmark from earlier, and then stick in the bit about the rest of the EVs used to maximize Qwilfish's defensive utility.) Taunt can potentially prevent hazards being set on Qwilfish's side of the field, whilst simultaneously preventing setup from the likes of Scrafty, Curse Snorlax and Slurpuff, whereas Thunder Wave can cripple faster Pokemon, for instance, Virizion and Passimian. Destiny Bond can help when facing an unfavourable matchup, such as against Bewear after a Swords Dance boost, Xatu, and Rhydon, however, Explosion allows Qwilfish to evade hazard removal. (Let's reword this to make it a little more presentable and applicable to the correct usages of Destiny Bond and Explosion. You're not exactly wrong, but the wording is unclear.) Destiny Bond is the primary fourth move, allowing Qwilfish to get a KO on something attempting to take it out after it has already done its job of setting up Spikes. Alternatively, Explosion can deal a decent chunk of damage to enemy Pokemon while blocking their attempts to Rapid Spin away Qwilfish's Spikes. (Also, add a sentence explaining that a Naive nature should be chosen if using Explosion, so to not cut into its damage output.)

Despite not lacking merits, those being it's ability to punish U-Turns, its sufficient bulk, and its good support capabilities, Qwilfish has very glaring flaws. It struggles with relevant presences in the metagame, such as Indeedee, Raichu-Alola, Gastrodon, and the above-mentioned Xatu, as they exploit its defensive typing, and in the latter's case, by virtue of Magic Bounce. (In preview analyses, we only use two paragraphs. One for explaining the set, and one for teammates. Usually, we try to forgo rattling off a Pokemon's flaws (even if they're pretty glaring), and simply focus on what the Pokemon does and how it does it.)


Qwilfish excels on offensive teams, as they do not mind its lack of reliable recovery, and they appreciate the utility of Spikes more than other builds. Therefore, teammates such as Raichu-Alola, Silvally-Dark, and Dhelmise, that appreciate Spikes and can either partially or wholly cover Qwilfish's weaknesses synergise well with it. (There's a lot more that needs to be done to beef out this teammates section. Spinblockers to preserve those precious Spikes? Passimian to deter Defog? Ground-types that can block Volt Switch and deal with Electric-types, too. Also add something in about Steel- or Psychic-types that can help against other Psychic-types.)

if this is your first analysis, this is good! implement the changes I gave you and then get back to me for 1/2, and I'll look over the to-be-beefed-out teammates section. keep up the good work.
:psysly:
 

Plague von Karma

Banned deucer.
A few small observations.
  • You probably already know this but Slurpuff mentions should be removed. This also means the EV spread likely needs another look-see.
  • Shouldn't Spikes be Move 1 given what the set is?
 
A few small observations.
  • You probably already know this but Slurpuff mentions should be removed. This also means the EV spread likely needs another look-see.
  • Shouldn't Spikes be Move 1 given what the set is?
i've been a bit busy, will get to deleting puff mentions & changing evs in 30 mins or so

as for your second query, i'm inclined to put STAB moves before anything else, however, you make a valid point and i'm not QC so my opinion most certainly isnt gospel. I think the best course of action would be to leave it as is until a QC member states otherwise.
 

MrAldo

Hey
is a Social Media Contributoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Dedicated Tournament Hostis a Site Content Manager Alumnusis a Forum Moderator Alumnus
- If the main point of the mon is to set hazards up and keep em on the field should be the primary moves. Spikes, Taunt, Scald, Last 2 slashes, in that order imo.

- Regarding Qwilfish STAB move of choice on this one, Id certainly have to make a case for liquidation being the best option of the bunch. From experience Qwilfish makes for a pretty lackluster check to physical stuff it cannot hit super-effectively so many times you rely a lot in tanking a lot and doubling down with destiny bond on most of the cases regarding physical attackers like passimian and braviary. Not being able to realistically threatent main defogger in Zard and stuff like Salazzle where Scald doesnt even come close to KOing is really sad, especially when that could be achieved in a pinch with liquidation, examples:

0 Atk Qwilfish Liquidation vs. 0 HP / 0 Def Charizard: 218-258 (73.4 - 86.8%) -- guaranteed 2HKO
0 SpA Qwilfish Scald vs. 0 HP / 4 SpD Charizard: 122-146 (41 - 49.1%) -- guaranteed 3HKO

0 Atk Qwilfish Liquidation vs. 0 HP / 0 Def Salazzle: 266-314 (96 - 113.3%) -- 75% chance to OHKO
0 SpA Qwilfish Scald vs. 0 HP / 4 SpD Salazzle: 162-192 (58.4 - 69.3%) -- guaranteed 2HKO

Even on ninetales, like 3hkoing with liquidation under sun is serviceable instead of being setup bait 300% so yeah, Id make liquidation the stab move on this. I understand scald benefits but the main defogger being able to roost on you for free and basically outdamage you if it is running a flying move is unacceptable on a spiker, a spiker needs to pose a threat to relevant hazard control.

- Make sure to make it jolly nature too.

- Regarding the last move slashes I think going explosion with not max attack isnt good since you arent doing the most damage possible anyways, the idea of the explosion is setup hazards and play in an offensive way of such, without attack investment nothing is really fearing that besides really frail stuff.

- Change the slashes to thunder wave / destiny bond, in that order. You keep physical threats at bay with the threat of the thunder wave or by doubling down with destiny bond on slower tankier threats most of the time. Make sure to emphasize that physical threats fear the threat of thunder wave in the general phrasing, since thats how rillaboom can be stopped by it anyways. I think emphasizing it deals with stuff through the utility of thunder wave or destiny bond is important to point out.

- To not leave explosion behind, a classic suicide lead set with max attack liquidation and explosion isnt out of question. Could be mentioned tbh.

- Just a cosmetic aspect, but 152 HP / 140 Def / 216 Speed Jolly makes for a prettier looking spread with the same benchmark. Silly I know so I will leave this to you.

Have you think about this one a lot but I think in the end, the changes have more benefits to fulfill its niche instead of like being just a filler physical attackers with spikes.

Let me know when implemented so 2/2 can be added.
 

Expulso

Morse code, if I'm talking I'm clicking
is a Forum Moderatoris a Community Contributoris a Contributor to Smogonis a Social Media Contributor Alumnus
alternatecurrent I also want you to add these two mentions of Qwilfish's flaws; its low special bulk and complete inability to do anything to Xatu.

This is in addition to MrAldo's check. Please implement all of his check and then add these two things (it'll be super quick!) before giving yourself QC 2/2.

[SET]
name: Hazard Setter
move 1: Spikes
move 2: Taunt
move 3: Liquidation
move 4: Thunder Wave / Destiny Bond
item: Rocky Helmet / Black Sludge
ability: Intimidate
nature: Jolly
evs: 152 HP / 140 Def / 216 Spe

[SET COMMENTS]
Qwilfish is a serviceable Spikes setter, capable of checking some of the tier's most prominent offensive threats, such as Rillaboom, Salazzle, and Bewear, the former of which can be punished with Rocky Helmet. Although this support can be valuable, Qwilfish also has very glaring flaws. Many offensive Pokemon, such as Indeedee, Raichu-Alola, and Duraludon, are able to exploit its typing and low special bulk. Early to mid-game, you should primarily focus on setting up Spikes, and pivoting in on the aforementioned attackers that Qwilfish is able to check. 216 EVs in Speed allow it to outpace non- Choice Scarf Braviary, and the rest of the EVs attempt to optimise Qwilfish's bulk. Taunt can potentially prevent hazards being set on Qwilfish's side of the field, whilst simultaneously preventing setup from the likes of Scrafty, Curse Snorlax and Bulk Up Braviary. Thunder Wave is the primary fourth move, crippling potent physical attackers such as the ones aforementioned - note that a large part of RarelyUsed's physically offensive Pokemon fear the threat that Thunder Wave poses. Alternatively however, Destiny Bond may be used over Thunder Wave, so that Qwilfish can double down on slower threats such as Xatu, Vikavolt, and Decidueye after it has set up Spikes; It should be noted that the utility the two previously stated moves provide are necessary for Qwilfish to muscle through Pokemon that are not weak to Liquidation. Qwilfish also has some form of merit as a suicide lead; opting to ditch its defensive utility for fast Spikes, good damage output, and Explosion can work out well, but is largely inferior to the defensive set due to the abundance of Defog users in the tier.

Qwilfish excels on offensive teams, as they do not mind its lack of reliable recovery, and they appreciate the utility of Spikes more than other builds. Therefore, teammates such as Raichu-Alola, Silvally-Dark, and Dhelmise, that appreciate Spikes and can either partially or wholly cover Qwilfish's weaknesses, synergise well with it. Furthermore, Pokemon that can deter or prevent hazard removal are vital, such as spinblockers in Silvally-Ghost, Dhelmise, and Rotom, as well as Passimian and Braviary, which can dissuade the use of Defog, by virtue of Defiant. [talk about Xatu as a huge problem, because Magic Bounce stops Qwilfish completely. mention Stealth Rock setters that beat Xatu (Duraludon, Rhydon) as good teammates for this reason].

Lastly, Ground-types work well with Qwilfish, as they can block Volt Switch and check Electric-types, furthermore, Steel- and Psychic-type teammates can aid Qwilfish versus the ever-present Psychic-types of the tier.



[CREDITS]
- Written by: [[alternatecurrent, 512057]]
- Quality checked by: [[Mavis, 469610]], [MrAldo, 227521]]
- Grammar checked by: [[username1, userid1]
 
amcheck :)

add, remove, (comments)

Sorry for commenting a lot on this. Good work tho. :)

[SET]
name: Hazard Setter ("Defensive Spikes"?)
move 1: Spikes
move 2: Taunt
move 3: Liquidation
move 4: Thunder Wave / Destiny Bond
item: Rocky Helmet / Black Sludge
ability: Intimidate
nature: Jolly
evs: 152 HP / 140 Def / 216 Spe

[SET COMMENTS]
Qwilfish is a serviceable Spikes setter, Spiker (RC) capable of checking some of the tier's most prominent offensive threats, such as Rillaboom, Salazzle, and Bewear, the former of which can be punished with Rocky Helmet. Although this support can be valuable, Qwilfish also has very glaring flaws. Many many offensive Pokemon, such as Indeedee, Raichu-Alola Alolan Raichu, and Duraludon, are able to exploit its typing and low special bulk. (<- unbold this period) Early- (AH) to mid-game, you Qwilfish should primarily focus on setting up Spikes (RC) and pivoting in on the aforementioned attackers that Qwilfish it is able to check. 216 EVs in Speed allow it to outpace non-Choice (no space) Scarf Braviary, and the rest of the EVs attempt to optimise optimize Qwilfish's bulk (this should be moved to the end of this paragraph). Taunt can potentially prevent entry hazards being set on Qwilfish's side of the field, whilst while simultaneously preventing setup from the likes of Scrafty, Curse Snorlax, (AC) and Bulk Up Braviary. Thunder Wave is the primary fourth move, crippling potent physical attackers such as the ones aforementioned - since a large part of RarelyUsed's RU's physically offensive Pokemon fear the threat that Thunder Wave poses being crippled by it. Alternatively however, Destiny Bond may be used over Thunder Wave, so that Qwilfish can double down on slower threats such as Xatu, Vikavolt, and Decidueye after it has set up Spikes; It it should be noted that the utility the two previously stated moves (which two? it's better if you spell them out here imo) provide are is necessary for Qwilfish to muscle through Pokemon that are not weak to Liquidation. Qwilfish also has some form of merit as a suicide lead; opting to ditch its defensive utility for fast Spikes, good damage output, and Explosion can work out well, but this is largely inferior to the defensive set due to the abundance of Defog users Defoggers in the tier.

Qwilfish excels on offensive teams, as they do not mind its lack of reliable recovery, (no comma is arguable here if this reads as a list of reasons) and they appreciate the utility of Spikes more than other builds. Therefore, teammates such as Raichu-Alola Alolan Raichu, Silvally-Dark, and Dhelmise (RC) that appreciate Spikes and can either partially or wholly cover Qwilfish's weaknesses (RC) synergise synergize well with it. Furthermore, Pokemon that can deter or prevent or deter entry hazard removal are vital, such as spinblockers in Silvally-Ghost, Dhelmise, and Rotom (RC, for less separation of thought) as well as Defiant users in Passimian and Braviary, which can dissuade the use of Defog, by virtue of Defiant (saying they dissuade Defog is unnecessary already). Despite all of its merits, Qwilfish is completely unable to face up versus Xatu, as Xatu's Magic Bounce prevents Qwilfish from effectively setting up Spikes. As such a result, Stealth Rock setters that can beat Xatu, such as Duraludon and Rhydon, are incredibly helpful. Lastly, Ground-types work well with Qwilfish, as they can block Volt Switch and check Electric-types; (C -> SC) furthermore, Steel- and Psychic-type teammates can aid Qwilfish versus the ever-present Psychic-types of the tier, such as Indeedee-M, and Raichu-Alola and Alolan Raichu.


[CREDITS]
- Written by: [[alternatecurrent, 512057]]
- Quality checked by: [[Mavis, 469610]], [MrAldo, 227521]]
- Grammar checked by: [[username1, userid1]
[/QUOTE]
 
amcheck :)

add, remove, (comments)

Sorry for commenting a lot on this. Good work tho. :)

[SET]
name: Hazard Setter ("Defensive Spikes"?)
move 1: Spikes
move 2: Taunt
move 3: Liquidation
move 4: Thunder Wave / Destiny Bond
item: Rocky Helmet / Black Sludge
ability: Intimidate
nature: Jolly
evs: 152 HP / 140 Def / 216 Spe

[SET COMMENTS]
Qwilfish is a serviceable Spikes setter, Spiker (RC) capable of checking some of the tier's most prominent offensive threats, such as Rillaboom, Salazzle, and Bewear, the former of which can be punished with Rocky Helmet. Although this support can be valuable, Qwilfish also has very glaring flaws. Many many offensive Pokemon, such as Indeedee, Raichu-Alola Alolan Raichu, and Duraludon, are able to exploit its typing and low special bulk. (<- unbold this period) Early- (AH) to mid-game, you Qwilfish should primarily focus on setting up Spikes (RC) and pivoting in on the aforementioned attackers that Qwilfish it is able to check. 216 EVs in Speed allow it to outpace non-Choice (no space) Scarf Braviary, and the rest of the EVs attempt to optimise optimize Qwilfish's bulk (this should be moved to the end of this paragraph). Taunt can potentially prevent entry hazards being set on Qwilfish's side of the field, whilst while simultaneously preventing setup from the likes of Scrafty, Curse Snorlax, (AC) and Bulk Up Braviary. Thunder Wave is the primary fourth move, crippling potent physical attackers such as the ones aforementioned - since a large part of RarelyUsed's RU's physically offensive Pokemon fear the threat that Thunder Wave poses being crippled by it. Alternatively however, Destiny Bond may be used over Thunder Wave, so that Qwilfish can double down on slower threats such as Xatu, Vikavolt, and Decidueye after it has set up Spikes; It it should be noted that the utility the two previously stated moves (which two? it's better if you spell them out here imo) provide are is necessary for Qwilfish to muscle through Pokemon that are not weak to Liquidation. Qwilfish also has some form of merit as a suicide lead; opting to ditch its defensive utility for fast Spikes, good damage output, and Explosion can work out well, but this is largely inferior to the defensive set due to the abundance of Defog users Defoggers in the tier.

Qwilfish excels on offensive teams, as they do not mind its lack of reliable recovery, (no comma is arguable here if this reads as a list of reasons) and they appreciate the utility of Spikes more than other builds. Therefore, teammates such as Raichu-Alola Alolan Raichu, Silvally-Dark, and Dhelmise (RC) that appreciate Spikes and can either partially or wholly cover Qwilfish's weaknesses (RC) synergise synergize well with it. Furthermore, Pokemon that can deter or prevent or deter entry hazard removal are vital, such as spinblockers in Silvally-Ghost, Dhelmise, and Rotom (RC, for less separation of thought) as well as Defiant users in Passimian and Braviary, which can dissuade the use of Defog, by virtue of Defiant (saying they dissuade Defog is unnecessary already). Despite all of its merits, Qwilfish is completely unable to face up versus Xatu, as Xatu's Magic Bounce prevents Qwilfish from effectively setting up Spikes. As such a result, Stealth Rock setters that can beat Xatu, such as Duraludon and Rhydon, are incredibly helpful. Lastly, Ground-types work well with Qwilfish, as they can block Volt Switch and check Electric-types; (C -> SC) furthermore, Steel- and Psychic-type teammates can aid Qwilfish versus the ever-present Psychic-types of the tier, such as Indeedee-M, and Raichu-Alola and Alolan Raichu.


[CREDITS]
- Written by: [[alternatecurrent, 512057]]
- Quality checked by: [[Mavis, 469610]], [MrAldo, 227521]]
- Grammar checked by: [[username1, userid1]
Hi, I'm now on the team :). I'd like to look at this one more time once you've implemented this. Tag me once done for the stamp.
 
some changes on the am were not properly implemented, so please be more careful this time. :)

[SET]
name: Hazard Setter Defensive Spikes
move 1: Spikes
move 2: Taunt
move 3: Liquidation
move 4: Thunder Wave / Destiny Bond
item: Rocky Helmet / Black Sludge
ability: Intimidate
nature: Jolly
evs: 152 HP / 140 Def / 216 Spe

[SET COMMENTS]
Qwilfish is a serviceable Spiker capable of checking some of the tier's most prominent offensive threats, such as Rillaboom, Salazzle, and Bewear, the former of which can be punished with Rocky Helmet. Although this support can be valuable, many offensive Pokemon, such as Indeedee (which one?), Alolan Raichu, and Duraludon, are able to exploit its typing and low special bulk. Early- to mid-game, Qwilfish should primarily focus on setting up Spikes and pivoting in on the attackers that it is able to check. 216 EVs in Speed allow it to outpace non-Choice Scarf Braviary, and the rest of the EVs attempt to optimize Qwilfish's bulk. Taunt can potentially prevent entry hazards being set on Qwilfish's side of the field (RC) while simultaneously preventing setup from the likes of Scrafty, Curse Snorlax, and Bulk Up Braviary. Thunder Wave is the primary fourth move, since a large part of RarelyUsed's RU's physically offensive Pokemon fear being crippled by paralysis. Alternatively, Destiny Bond may be used (RC) so that Qwilfish can double down on slower threats such as Xatu, Vikavolt, and Decidueye after it has set up Spikes; it should be noted that the utility the two previously stated moves (Thunder Wave and Destiny Bond) provide are necessary for Qwilfish to muscle through Pokemon that are not weak to Liquidation. Qwilfish also has some form of merit as a suicide lead; as opting to ditch its defensive utility for fast Spikes, good damage output, and Explosion can work out well, but this is largely inferior to the defensive set due to the abundance of Defoggers in the tier. 216 EVs in Speed allow Qwilfish to outpace non-Choice Scarf Braviary, and the rest of the EVs attempt to optimize its bulk.

Qwilfish excels on offensive teams, as they do not mind its lack of reliable recovery, and they appreciate the utility of Spikes more than other builds. Therefore, teammates such as Alolan Raichu, Silvally-Dark, and Dhelmise that appreciate Spikes and can either partially or wholly cover Qwilfish's weaknesses synergise synergize well with it. Furthermore, Pokemon that can prevent or deter entry hazard removal are vital, such as spinblockers in Silvally-Ghost, Dhelmise, and Rotom (RC) as well as Defiant users in Passimian and Braviary. Despite all of its merits, Qwilfish is completely unable to face up versus Xatu, as Xatu's Magic Bounce prevents Qwilfish from effectively setting up Spikes. As a result, Stealth Rock setters that can beat Xatu, such as Duraludon and Rhydon, are incredibly helpful. Lastly, Ground-types work well with Qwilfish, as they can block Volt Switch and check Electric-types; furthermore, Steel- and Psychic-type teammates can aid Qwilfish versus the ever-present Psychic-types of the tier, such as Indeedee-M (RC) and Alolan Raichu.


[CREDITS]
- Written by: [[alternatecurrent, 512057]]
- Quality checked by: [[Mavis, 469610]], [MrAldo, 227521]]
- Grammar checked by: [[kt3, 228482]]

gp 1/1 once done
 

phantom

Banned deucer.
uploaded

double check your formatting in the future. you added an extra bracket in the credits section.
 

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