Completed R101 - Fight Me

LouisCyphre

heralds disaster.
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Team LouisCyphre

Ferre (Absol ♀)
★★ ⭒ ⭒ ⭒
Serious Nature ( +None, -None )
Mega?: Mega

Typing: Dark —— Dark
Abilities: Pressure, Super Luck HA: Justified —— Magic Bounce

HP: 80 —— MEGA
Attack: 6 —— 7
Defen.: 3 —— 3
Sp.Atk: 4 —— 5
Sp.Def: 3 —— 3
Speed: 75 —— 115
Size Class: 3 — 3
Weight Class: 3 — 3


Moves
Bite
Detect
Double Team
Feint
Future Sight
Leer
Me First
Night Slash
Perish Song
Psycho Cut
Pursuit
Quick Attack
Razor Wind
Scratch
Slash
Sucker Punch
Swords Dance
Taunt

Assurance
Baton Pass
Curse
Double-Edge
Feint Attack
Hex
Magic Coat
Mean Look
Megahorn
Play Rough
Punishment
Substitute
Zen Headbutt

Washington (Sableye ♂)
★ ⭒ ⭒ ⭒ ⭒
Hardy Nature ( +None, -None )
Mega?: Mega

Typing: Dark/Ghost —— Dark/Ghost
Abilities: Keen Eye, Stall HA: Prankster —— Magic Bounce

HP: 80 —— MEGA
Attack: 4 —— 4
Defen.: 4 —— 6
Sp.Atk: 3 —— 4
Sp.Def: 3 —— 5
Speed: 50 —— 20
Size Class: 1 — 1
Weight Class: 2 — 5


Moves
Astonish
Confuse Ray
Detect
Disable
Fake Out
Feint Attack
Foresight
Foul Play
Fury Swipes
Knock Off
Leer
Mean Look
Night Shade
Power Gem
Punishment
Quash
Scratch
Shadow Ball
Shadow Claw
Shadow Sneak
Zen Headbutt

Gunhilde (Pupitar ♀)
★★ ⭒ ⭒ ⭒
Serious Nature ( +None, -None )
Mega?: None

Typing: Rock/Ground
Abilities: Shed Skin HA: Shed Skin

HP: 80
Attack: 4
Defen.: 3
Sp.Atk: 3
Sp.Def: 3
Speed: 51
Size Class: 3
Weight Class: 5


Moves
Bite
Chip Away
Crunch
Dark Pulse
Earthquake
Hyper Beam
Leer
Payback
Rock Slide
Rock Throw
Sandstorm
Scary Face
Screech
Stomping Tantrum
Stone Edge
Tackle
Thrash

Ancient Power
Assurance
Curse
Dragon Dance
Focus Energy
Iron Defense
Iron Head
Iron Tail
Outrage
Pursuit
Stealth Rock
Stomp


Team Examiner:

Electrelk [Crates] (F)

Tier: ★★☆☆☆

Type: Grass / Electric

Abilities: Overgrow / Galvanize (Unlocked)
  • When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
  • By default, this Pokemon's Normal-type moves are Electric-type moves, and have an additional one (1) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by one (1). Only Normal-typed moves changed by Galvanize receive this boost, and not all Electric-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Nature: Serious

Stats:
HP: 80
Atk: 4
Def: 3
SpA: 3
SpD: 3
Spe: 101
Size Class: 3
Weight Class: 3

Attacks (23):

Physical

Body Slam
Double Kick
Double-Edge
Leafage
Natural Gift
Power Whip
Present
Quick Attack
Rapid Spin
Razor Leaf
Seed Bomb
Spark
Tackle
Wild Charge

Special
Signal Beam
Thunder Shock
Zap Cannon

Status
Confuse Ray
Flash
Leech Seed
Leer
Magnet Rise
Spotlight
:ss/zorua:
Zorua [M]
STAGE:
1*
NATURE: Serious (no change)
TYPE: Dark
ABILITIES: Illusion

STATS
HP: 70
Atk: 3
Def: 2
SpA: 4
SpD: 2
Spe: 65
Size Class: 1
Weight Class: 2

MOVES
Agility
Embargo
Fake Tears
Feint Attack
Foul Play
Fury Swipes
Imprison
Leer
Nasty Plot
Night Daze
Punishment
Pursuit
Scary Face
Scratch
Taunt
Torment

Ditto [Genderless]
STAGE:
2*
NATURE: Serious (no change)
TYPE: Normal
ABILITIES
: Limber / Imposter

STATS
HP: 70
Atk: 2
Def: 2
SpA: 2
SpD: 2
Spe: 48
Size Class: 1
Weight Class: 1

MOVES
Transform

3v3 Singles
72h DQ
3 Substitutions
2 Recoveries / 5 Chills
OK to Switch
ALL Abilities
Rental Items ON
BBP Arena​

:absol: HP: 080 / 080 En: 100% Stats: 6/3/4/3/75 Hit: - - -
:sableye: HP: 080 / 080 En: 100% Stats: 4/4/3/3/50 Hit: - - -
:pupitar: HP: 080 / 080 En: 100% Stats: 4/3/3/3/51 Hit: - - -

HP: 080 / 080 En: 100% Stats: 4/3/3/3/101 Hit: - - -
:zorua: HP: 070 / 070 En: 100% Stats: 3/2/4/2/65 Hit: - - -
:ditto: HP: 070 / 070 En: 100% Stats: 2/2/2/2/48 Hit: - - -

I send out and equip.
Toon sends out, equips, and issues orders.
I issue orders and ref.

---


This again, is it? As you like. Show us a nice, clean match, would you?


Is that really something you expect from me? You should know better.

Washington @ Rocky Helmet

Toon
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Torii as my Zoru Illusionist, but not really needed


"A 1* Sableye? Well then we'll just make you work a bit harder"



You the Ditto #Berserk Gene

[Activate Berserk Gene] [/u]Ditto[/u] Night Daze -> Night Daze -> Night Daze
IF Disable (Night Daze) THEN Taunt
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:sm/sableye:
Well, I guess this is just how things are now. Away we go!

Washington - Night Shade + Disable (Night Daze) | cooldown (Fury Swipes) | Fury Swipes

Torii determines if Ditto is an Illusion.
I ref.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:absol: HP: 080 / 080 En: 100% Stats: 6/3/4/3/75 Hit: - - -
:sableye: HP: 080 / 080 En: 100% Stats: 4/4/3/3/50 Hit: - - -
:pupitar: HP: 080 / 080 En: 100% Stats: 4/3/3/3/51 Hit: - - -

HP: 080 / 080 En: 100% Stats: 4/3/3/3/101 Hit: - - -
:zorua: HP: 070 / 070 En: 100% Stats: 3/2/4/2/65 Hit: - - -
:ditto: HP: 070 / 070 En: 100% Stats: 2/2/2/2/48 Hit: - - -

Round 1
(click for rolls)

Turn 1

You activated its Berserk Gene!
You became confused! (4 counters)

You is confused!
Confusion > 3333: 2837 (Yes)
You hit itself it its confusion! (3 counters)
(4 + 3 - 2) + 4 = 9 DMG
-3 EN

Washington used Night Shade + Disable!
Cost: (7 + 5) * 1.5 = 18
10 DMG
-17 EN
Nothing was disabled.

You is confused! (2 counters)

Turn 2

You is confused!
Confusion > 3333: 7550 (No)

You used Night Daze!
Hit < 9500: 2005 (Yes)
Crit < 412: 3385 (No)
Effect: Prevented
(9 + 3 + 4 - 3) + 4 = 17 DMG
-6 EN

Washington is cooling down!

You is confused! (1 counter)

Turn 3

You is confused!
Confusion > 3333: 2792 (Yes)
You hit itself it its confusion! (0 counters)
(4 + 3 - 2) + 4 = 9 DMG
-3 EN

You snaps out of confusion.

Washington used Fury Swipes!
Hit< 8000: 4532 (Yes)
Number of Hits: 1352 (2)
Crit < 412: 5755
Crit < 412: 3873
(4 + 4 - 2) = 6 DMG
-4 EN

End of Round
Cobalt is revealed!

Washington -17 HP, -21 EN
Cobalt -34 HP, -12 EN

:sableye: HP: 063 / 080 En: 079% Stats: 4/4/3/3/50 Hit: - - -
:zorua: HP: 036 / 070 En: 088% Stats: 3/2/4/2/65 Hit: - - - Status: Atk +2, SpA +2 (Berserk Gene)

:ss/sableye:
"Loving this. Downright delightful."
Washington - Punishment | Night Shade | Punishment
IF Cobalt is to use Imprison THEN Fake Out on the first use, and replace the queue with Night Shade on later uses.
IF Cobalt is to use a protective / evasive action THEN use Astonish and restart queue.

Toon issues orders.
I ref.
 
Last edited:

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
  • Illusion isn't revealed until the end of the round
  • My Sub activates the move you use is in the combo (f)
  • I Ordered first last time fix le above and go ahead and order
  • I really like that link to your rolls, muy bueno


    "Look at my avi...it's my current mood"
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Toon You overlooked Berserk Gene. I have added it, but I've had to reroll all rolls (the original post did not have enough for me to reuse). Please look over it again.

(also, why does it matter when in the round illusion breaks. is there a functional difference)
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
When you no longer have to remember dark stab effects

err i mean it's all apart of the test :P nice catch

again love the link to rolls

illusion: here nitpick, multibattles some subs worded weirdly could activate or not against the illusion mon

Zoro Night Daze -> Night Daze+Night Daze -> Night Daze+Night Daze
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
make linking to rolls mandatory

:sableye: HP: 063 / 080 En: 079% Stats: 4/4/3/3/50 Hit: - - -
:zorua: HP: 036 / 070 En: 088% Stats: 3/2/4/2/65 Hit: - - - Status: Atk +2, SpA +2 (Berserk Gene)

Round 2
(click for rolls)

Turn 1

Cobalt used Night Daze!
Hit < 9500: 3523 (Yes)
Crit < 412: 6440 (No)
Effect: Prevented
(9 + 3 + 4 - 3) + 4 = 17 DMG
-6 EN

Washington used Punishment!
Crit < 412: 6340 (No)
(14 + 3 + 4 - 2) / 1.5 = 13 DMG
-7 EN

Turn 2

Washington used Night Shade!
10 DMG
-4 EN

Cobalt used Night Daze + Night Daze!
Cost: 3.5 * (11 + 2) = 44.5
Hit < 9025: 5242 (Yes)
Crit < 412: 3780 (No)
Effect: Prevented
((9 * 2.25) + 3 + 4 - 3) + 4 = 28.25 ~ 28 DMG
-45 EN

Turn 3

Cobalt is cooling down!

Washington used Punishment!
Crit < 412: 8833 (No)
(14 + 3 + 4 - 2) / 1.5 = 13 DMG
-7 EN

Cobalt fainted!

End of Round
Washington -45 HP, -18 EN
Cobalt -36 HP, -51 EN

:absol: HP: 080 / 080 En: 100% Stats: 6/3/4/3/75 Hit: - - -
:sableye: HP: 018 / 080 En: 061% Stats: 4/4/3/3/50 Hit: - - -
:pupitar: HP: 080 / 080 En: 100% Stats: 4/3/3/3/51 Hit: - - -

:deerling: HP: 080 / 080 En: 100% Stats: 4/3/3/3/101 Hit: - - -
:zorua: HP: 000 / 070 En: 037% Stats: 3/2/4/2/65 Hit: - - - Status: KO
:ditto: HP: 070 / 070 En: 100% Stats: 2/2/2/2/48 Hit: - - -

:sm/sableye:
"Should've thought twice before you juiced, heh!"

Toon sends out, equips item, and orders.
I order and ref.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Crates the Electrelk

Electrelk Body Slam -> Quick Attack -> Body Slam
IF Body Slam is disabled THEN Double-Edge
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/sableye:
Now to pass the *buck* to someone else! Ehehehe, it's close enough, right?

Washington - Foul Play | Fake Out | Shadow Sneak + Foul Play

Round 3
(click for rolls)

Turn 1

Crates used Body Slam!
Crit < 412: 4342 (No)
Effect < 3000: 9818 (No)
(9 + 3 + 1 + 4 - 4) = 13 DMG
-5 EN

Washington used Foul Play!
Crit < 412: 4445 (No)
(10 + 3 + 4 - 3) = 14 DMG
-6 EN

Turn 2

Washington used Fake Out!
Crit < 412: 9467 (No)
Effect < 10000: (Yes)
(4 + 4 - 3) = 5 DMG
-4

Crates flinched!

Turn 3

Washington used Shadow Sneak + Foul Play!
Cost: (7 + 4) * 1.5 = 16.5 ~ 17
Effect: +1 Priority, Uses opponent's ATK.
Crit < 412: 5172 (No)
(2 + 10 + 3 + 4 - 3) = 16 DMG
-16 EN

Crates used Body Slam!
Crit < 412: 6398 (No)
Effect < 3000: 4416 (No)
(9 + 3 + 1 + 4 - 4) = 13 DMG
-5 EN

Washington fainted!

End of Round
Washington -26 HP, -26 EN
Crates -35 HP, -10 EN

:absol: HP: 080 / 080 En: 100% Stats: 6/3/4/3/75 Hit: - - -
:sableye: HP: 000 / 080 En: 035% Stats: 4/4/3/3/50 Hit: - - - Status: KO
:pupitar: HP: 080 / 080 En: 100% Stats: 4/3/3/3/51 Hit: - - -

:deerling: HP: 045 / 080 En: 090% Stats: 4/3/3/3/101 Hit: - - -
:zorua: HP: 000 / 070 En: 037% Stats: 3/2/4/2/65 Hit: - - - Status: KO
:ditto: HP: 070 / 070 En: 100% Stats: 2/2/2/2/48 Hit: - - -


Now we're getting somewhere. Keep up the pressure!

Ferre @ Nothing

:sm/absol:
As you like.

Ferre - Megahorn | Megahorn | Quick Attack
IF Crates is to use Quick Attack in a combo THEN use Detect and push actions down.
IF Crates is to Confuse Ray outside of a combo THEN use Magic Coat and push actions down.

Toon issues orders
I ref.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:absol: HP: 080 / 080 En: 100% Stats: 6/3/4/3/75 Hit: - - -
:deerling: HP: 045 / 080 En: 090% Stats: 4/3/3/3/101 Hit: - - -

Round 4
(click for rolls)

Turn 1

Crates used Leech Seed!
Hit < 9000: 8513 (Yes)
Ferre was leech seeded!
-9 EN

Ferre used Megahorn!
Hit < 8500: 9270 (No)
Ferre's attack missed!
-8 EN

Ferre -3 HP
Crates +3 HP

Turn 2

Ferre used Magic Coat!
Ferre is shrouded in Magic Coat!
-10 EN

Crates used Confuse Ray!
/!\ Confuse Ray was reflected by Magic Coat!
Confusion: 9709
Crates became confused! (4 counters)
-5 EN

Ferre -3 HP
Crates +3 HP

Turn 3

Ferre used Magic Coat!
Ferre is shrouded in Magic Coat!
-14 EN

Crates is confused! (3 counters)
Confusion < 3333: 1413 (Yes)
Crates hit herself in her confusion! (2 counters)
(4 + 4 - 3) = 5 DMG
-3 EN

Ferre -3 HP
Crates +3 HP

End of Round
Ferre -9 HP, -32 EN
Crates -2 HP, -17 EN

:absol: HP: 071 / 080 En: 068% Stats: 6/3/4/3/75 Hit: - - - Status: Leech Seed (3a)
:deerling: HP: 052 / 080 En: 090% Stats: 4/3/3/3/101 Hit: - - - Status: Confusion (2c)

:sm/absol:
Fuss and pomp. Will you do this forever?

Toon issues orders.
I issue orders and ref.
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Gunhilde @ Nothing

:sm/pupitar:
Smash! That's how it's done! Don't overthink it!

Gunhilde - Earthquake | Earthquake | Earthquake
IF You is to use Scary Face non-consecutively THEN Scary Face.
IF You is to use Dragon Dance non-consecutively THEN Dragon Dance.

Toon
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
[Imposter: Absol] Ditto Night Slash -> Night Slash -> Night Slash
IF You is a Pupitar and Iron Head flinched the previous action THEN change all future actions to Earthquake
IF You is a Pupitar THEN begin Action string Iron Head x3
IF You is a Ditto when it is to act THEN begin action string Transform -> Iron Head -> Iron Head
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Thank you for your patience. I wasn't quite clear why you subbed for different Imposter outcomes; were they red herrings?

:pupitar: HP: 080 / 080 En: 100% Stats: 4/3/3/3/51 Hit: - - -
:absol: HP: 070 / 070 En: 090% Stats: 6/3/4/3/75 Hit: - - - Status: Transform (Absol)

Round 5
(click for rolls)

Start of Round

You transformed into Absol! (me next)
-10 EN

Turn 1

You used Night Slash!
Crit < 5000: 8047 (No)
(7 + 3 + 6 - 3) = 13 DMG
-4 EN

Gunhilde used Earthquake!
Crit < 412 : 9297 (No)
(10 + 3 + 4 - 3) = 13 DMG
-8 EN

Turn 2

You used Night Slash!
Crit < 5000: 3966 (Yes)
(7 + 3 + 3+ 6 - 3) = 16 DMG
-8 EN

Gunhilde used Earthquake!
Crit < 412 : 5480 (No)
(10 + 3 + 4 - 3) = 13 DMG
-12 EN

Turn 3

You used Night Slash!
Crit < 5000: 9934 (No)
(7 + 3 + 6 - 3) = 13 DMG
-12 EN

Gunhilde used Earthquake!
Crit < 412 : 8273 (No)
(10 + 3 + 4 - 3) = 13 DMG
-16 EN

End of Round
Gunhilde -42 HP, -36 EN
You -39 HP, -34 EN

:pupitar: HP: 038 / 080 En: 064% Stats: 4/3/3/3/51 Hit: - - -
:absol: HP: 031 / 080 En: 066% Stats: 6/3/4/3/75 Hit: - - - Status: Transform (Absol)

Toon issues orders.
I issue orders and ref.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Counterswitching to Ferre @ Nothing

:sm/absol:
With forewarning this time.

Ferre - Megahorn | Megahorn | Quick Attack
IF Crates is to use Quick Attack in a combo THEN use Detect and push actions down.
IF Crates is to Confuse Ray THEN use Substitute (15) and push actions down non-consecutively.

Toon
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
  • The same trainer cannot initiate a switch phase on consecutive rounds unless an Attack like U-turn, Volt Switch, or Teleport is used.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
mfw idk why i didnt fix this

I cannot do to switch phases in a row therefore i have to order with Ditto

Ditto Zen Headbutt -> Night Slash -> Night Slash
IF Ground Typed Damaging Combo or Rock Typed Damaging Combo OR Hyper Beam in a Combo THEN Detect
 

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