Battle Rules:
2v2 LC Singles
3 Substitutions
36 Hour DQ
Switch=OK
Unlimited Heal/Chill
Training Items
Team Ragnarokalex
Eevee (Solyr)
Nature:
Bold
Type:
Normal: STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Run Away:
Type: Passive
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:
Type: Passive
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Anticipation (DW):
Type: Passive
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/6
AC: 2/5
MC: 0
Attacks: 26/93 Total
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Swift
Quick Attack
Bite
Refresh
Covet
Take Down
Focus Energy
Trump Card
Endure
Flail
Stored Power
Wish
Yawn
Toxic
Protect
Shadow Ball
Facade
Echoed Voice
Dig
Hyper Voice
Nohface () Female
Nature:
Adamant
Type:
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel: STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 2/6
AC: 2/5
MC: 0
Attacks: 24/101 Total
Scratch
Iron Defense
Lick
Metal Burst
Odor Sleuth
Feint Attack
Shadow Sneak
Curse
Fake Out
Pain Split
Shadow Strike
Perish Song
Meteor Mash
Phantom Force
Yawn
Psycho Shift
Flail
Taunt
Dig
Trick Room
Torment
Willowisp
Revenge
Payback
Magic Coat
Knock Off
Team TSRD
Sprite by Quanyails
Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source.
Immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore).
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Sprite by Gamefreak
Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
2v2 LC Singles
3 Substitutions
36 Hour DQ
Switch=OK
Unlimited Heal/Chill
Training Items
Team Ragnarokalex
Eevee (Solyr)
Nature:
Bold
Type:
Normal: STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Run Away:
Type: Passive
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:
Type: Passive
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Anticipation (DW):
Type: Passive
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/6
AC: 2/5
MC: 0
Attacks: 26/93 Total
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Swift
Quick Attack
Bite
Refresh
Covet
Take Down
Focus Energy
Trump Card
Endure
Flail
Stored Power
Wish
Yawn
Toxic
Protect
Shadow Ball
Facade
Echoed Voice
Dig
Hyper Voice
Nohface () Female
Nature:
Adamant
Type:
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel: STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 2/6
AC: 2/5
MC: 0
Attacks: 24/101 Total
Scratch
Iron Defense
Lick
Metal Burst
Odor Sleuth
Feint Attack
Shadow Sneak
Curse
Fake Out
Pain Split
Shadow Strike
Perish Song
Meteor Mash
Phantom Force
Yawn
Psycho Shift
Flail
Taunt
Dig
Trick Room
Torment
Willowisp
Revenge
Payback
Magic Coat
Knock Off
Sprite by Quanyails
Immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore).
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Harvest [Passive]
At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used.
If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time.
This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect.
If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it.
Infiltrator [Passive] (Hidden)
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used.
If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time.
This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect.
If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it.
Infiltrator [Passive] (Hidden)
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
|HP: 100|Atk: 4|Def: 2|SpA: 0|SpD: 3|Spe: 30|Size: 2|Weight: 2|BRT: 14|
|EC: 4/6|MC: 0|DC: 4/5|KOC: 0| Nature: Adamant (+Atk, -SpA)
|EC: 4/6|MC: 0|DC: 4/5|KOC: 0| Nature: Adamant (+Atk, -SpA)
Physical:
Beat Up
Bite
Crunch
Dragon Tail
Iron Tail
Leaf Blade
Night Slash
Payback
Power Whip
Pursuit
Sucker Punch
U-Turn
Vine Whip
Wild Charge
Wrap
Special:
Grass Knot
Wring Out
Other:
Aromatherapy
Glare
Haze
Protect
Substitute
Synthesis
Taunt
Worry Seed
Beat Up
Bite
Crunch
Dragon Tail
Iron Tail
Leaf Blade
Night Slash
Payback
Power Whip
Pursuit
Sucker Punch
U-Turn
Vine Whip
Wild Charge
Wrap
Special:
Grass Knot
Wring Out
Other:
Aromatherapy
Glare
Haze
Protect
Substitute
Synthesis
Taunt
Worry Seed
Sprite by Gamefreak
Defiant [Passive]
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages.
This boost may not reset towards its natural stage the round this ability is triggered.
Inner Focus [Passive]
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack.
If it has another ability that would be activated by flinching, that ability activates.
Pressure [Passive] (Hidden)
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages.
This boost may not reset towards its natural stage the round this ability is triggered.
Inner Focus [Passive]
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack.
If it has another ability that would be activated by flinching, that ability activates.
Pressure [Passive] (Hidden)
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
|HP: 90|Atk: 4|Def: 3|SpA: 1|SpD: 2|Spe: 60|Size: 1|Weight: 2|BRT: 14|
|EC: 4/6|MC: 0|DC: 4/5|KOC: 0| Nature: Adamant (+Atk, -SpA)
|EC: 4/6|MC: 0|DC: 4/5|KOC: 0| Nature: Adamant (+Atk, -SpA)
Physical:
Aerial Ace
Brick Break
Dig
Feint Attack
Fury Cutter
Metal Claw
Payback
Poison Jab
Psycho Cut
Pursuit
Revenge
Rock Tomb
Scratch
Sucker Punch
Special:
Other:
Iron Defense
Leer
Magnet Rise
Protect
Quick Guard
Scary Face
Stealth Rock
Substitute
Taunt
Thunder Wave
Torment
Aerial Ace
Brick Break
Dig
Feint Attack
Fury Cutter
Metal Claw
Payback
Poison Jab
Psycho Cut
Pursuit
Revenge
Rock Tomb
Scratch
Sucker Punch
Special:
Other:
Iron Defense
Leer
Magnet Rise
Protect
Quick Guard
Scary Face
Stealth Rock
Substitute
Taunt
Thunder Wave
Torment
Turn Order
TSRD sends out and equips.
Ragnarokalex sends out, equips, and orders.
TSRD orders and referees.
TSRD sends out and equips.
Ragnarokalex sends out, equips, and orders.
TSRD orders and referees.