Facility Raid Frontier: epicdrill

:sv/Silvally:
Multi-Attack (Aggron) - Magic Coat - Thunder Wave (Tapu Fini)

:Tapu Fini:
uses Scald! EN: 6
8 BAP + 8 SpAtk + 3 STAB = 19 DMG
Crit: No. 1d24 11 Effect: Yes. 1d100 13 Silvally was burned!

:Silvally:
uses Piercing Multi-Attack (Aggron)
(12+3+7-13)*0.75=4.5-> 10 DMG crit: no 1d24 10
:Silvally:
uses Magic Coat!
:Silvally:
uses Thunder Wave!
Tapu Fini was paralysed!

:Slither Wing:
uses Knock-Off! -7 EN
Crit: No (1d24, 9)
10 BAP + 15 + 3 ATK x1.5 = 42 x 3 = 126 DMG!
:Aggron:
uses Misty Terrain! -10 EN
Psychic Terrain was destroyed.


1d12 1
Silvally equips a Fire Memory. Sun was created for 10 rounds!

Silvally equips a Fire Memory.
RAIDERS:
:Tapu Fini:
:Choice Scarf:
Tapu Fini:
SUPPORT - Tutor
HP: 85/85
EN: 75/100

:Slither Wing:
:Choice Band:
Slither Wing:
AGGRESOR - Sorcerer
HP: 90/90
EN; 85/100
-1 SpDef and -1 Def for 1 turns
Scribe: Close Combat, Knock-Off

:Aggron:
:Leftovers:
Aggron:
DEFENDER - Bodyguard
HP: 54/85
EN: 78/100

Misty Terrain: 4 rounds
Light Screen: 4 steps
Heal Block: 1 Rounds
BOSS:
:Silvally:
Silvally
HP: 457/777
Fire Memory
Remaining Memories
Bug
Electric
Fairy
Flying
Ghost
Grass
Ice
Poison
Rock
Steel
Epic to order​
 
Last edited:
:sv/Silvally:
Multi-Attack (Aggron) - Fire Blast (Aggron) - Defog (Tapu Fini)

:aggron: uses Protect! -12 EN
:Tapu Fini:
uses Rain Dance! -10 EN

:Silvally:
uses Piercing Multi-Attack (Aggron)
(12+3+7-13)= 11 DMG crit: no 1d24 9
:Silvally:
used Fire Blast (Aggron)
Aggron was protected!

:Silvally:
uses Defog!
Tapu Fini's evasiveness fell!
The weather went back to normal!
The terrain went back to normal!

:Slither Wing:
uses Waterfall! -6 EN
Crit: No (1d24, 23) Effect: no (1d5, 2)
8 BAP + 15 + 3 ATK x1.5 = 39 x 3 = 122 DMG!

:aggron: healed 6 HP from Leftovers

1d12 1
Silvally equips a Bug Memory. Silvally's negative stats were reset!

Silvally equips a Bug Memory.
RAIDERS:
:Tapu Fini:
:Choice Scarf:
Tapu Fini:
SUPPORT - Tutor
HP: 85/85
EN: 65/100
-1 evasiveness (3 turns)

:Slither Wing:
:Choice Band:
Slither Wing:
AGGRESOR - Sorcerer
HP: 90/90
EN; 79/100
Scribe: Close Combat, Knock-Off, Waterfall

:Aggron:
:Leftovers:
Aggron:
DEFENDER - Bodyguard
HP: 49/85
EN: 66/100

BOSS:
:Silvally:
Silvally
HP: 335/777
Bug Memory
Remaining Memories
Electric
Fairy
Flying
Ghost
Grass
Ice
Poison
Rock
Steel
Epic to order​
 
Last edited:
:sv/aggron:
Light Screen (Tutor)

:sv/tapu-fini:
Heal Pulse (Aggron)
IF Silvally is to use Quiver Dance, THEN Taunt (Silvally).
IF Silvally is to target you with Thunder Wave, THEN Taunt (Silvally).
IF Silvally is to use Heal Block, THEN Taunt (Silvally).

:sv/slither-wing:
Temper Flare (Silvally)
 
:sv/Silvally:
Multi-Attack (Aggron) - Quiver Dance - Thunderbolt (Tapu Fini)

:aggron: uses Light Screen! -10 EN
:Tapu Fini:
uses Taunt! -10 EN

:Silvally:
uses Piercing Multi-Attack (Aggron)
(12+3+7-13)*0.75=4.5-> 10 DMG crit: no 1d24 9
:Silvally:
used Quiver Dance
But it was under taunt...

:Silvally:
uses Thunderbolt (Tapu Fini)
Crit: No (1d24, 10) Effect: No (1d10, 4)
9 + 7 - 9 x1.5 = 10 DMG
:Slither Wing:
uses Temper Flare! -7 EN
15 BAP + 10 Atk +3 STAB + 4 Sorcerer = 32 damage x 1.5 = 48 x 3 = 144 dmg!
Crit: No.
:aggron: healed 6 HP from Leftovers

1d12 8
Silvally equips a Rock Memory. Sandstorm was created for 10 rounds!

Silvally equips a Rock Memory.
RAIDERS:
:Tapu Fini:
:Choice Scarf:
Tapu Fini:
SUPPORT - Tutor
HP: 73/85
EN: 55/100
-1 evasiveness (2 turns)

:Slither Wing:
:Choice Band:
Slither Wing:
AGGRESOR - Sorcerer
HP: 90/90
EN; 72/100
Scribe: Close Combat, Knock-Off, Waterfall

:Aggron:
:Leftovers:
Aggron:
DEFENDER - Bodyguard
HP: 47/85
EN: 56/100

BOSS:
:Silvally:
Silvally
HP: 209/777
Rock Memory
Remaining Memories
Electric
Fairy
Flying
Ghost
Grass
Ice
Poison
Steel
Battle Hours left: 101

Sandstorm: 10 Rounds​
Epic to order​
 
Last edited:
Per what I said on discord, Aggron should be at 47 HP, Tapu Fini should be at 73, Silvally should be at 209, and I should have 6 steps of Light Screen left

:sv/aggron:
Misty Terrain
IF Silvally is to use Defog, THEN Light Screen.

:sv/tapu-fini:
Heal Pulse (Aggron)

:sv/slither-wing:
Superpower (Silvally)
 
:sv/Silvally:
Multi-Attack (Aggron) - Meteor Beam 2x - Defog (Tapu Fini)

:Tapu Fini:
uses Heal Pulse (Aggron) -14 EN
Aggron was healed by 20 HP!
:Silvally:
uses Piercing Multi-Attack (Aggron)
(12+3+7-13)*0.5 -> 5 DMG crit: no 1d24 10
:Silvally:
used Quiver Dance
But it was under taunt...

:Silvally:
uses Defog
Light Screen went away!
Sandstorm also went away...

:Slither Wing:
uses Superpower -8 EN Crit: no. 1d24 (17)
15 ATK + 3 STAB + 4 from Scribe +12 BAP = 34 x 3 = 102 DMG!
:Aggron: used Light Screen (-10 EN)
Light Screen was up for 7 rounds!
:aggron: healed 6 HP from Leftovers

1d8 1
Silvally equips an Electric Memory. Electric Terrain was created!

Silvally equips an Electric Memory.
RAIDERS:
:Tapu Fini:
:Choice Scarf:
Tapu Fini:
SUPPORT - Tutor
HP: 73/85
EN: 41/100
-2 evasiveness (3 turns)
1 recovery spent

:Slither Wing:
:Choice Band:
Slither Wing:
AGGRESOR - Sorcerer
HP: 90/90
EN; 65/100
Scribe: Close Combat, Knock-Off, Waterfall, Temper Flare, Superpower
-1 Atk / -1 Def

:Aggron:
:Leftovers:
Aggron:
DEFENDER - Bodyguard
HP: 39/85
EN: 46/100

Light Screen: 6 rounds
BOSS:
:Silvally:
Silvally
HP: 47/777
Electric Memory
Remaining Memories
Fairy
Flying
Ghost
Grass
Ice
Poison
Steel
Battle Hours left: 101 -??? hours [will calculate rn]

Electric Terrain: 10 rounds​
Epic to order​
 
Last edited:
Per what I said in Discord, Aggron should be at 39 HP, Silvally should be at 47, Temper Flare and Superpower should be noted on Sorcerer, and Slither Wing should be at -1 Atk/Def

:sv/aggron:
Chill

:sv/tapu-fini:
Chill

:sv/slither-wing:
First Impression (Silvally)
 
:sv/Silvally:
Multi-Attack (Aggron) - Bolt Strike 2x (Aggron) - Defog (Tapu Fini)

:Slither Wing: used First Impression!
9 BAP + 15 ATK + 6 from Scribe - 3 from -1 ATK = 27 DMG, x3 = 81 Damage!

Silvally was KO'd.

Epic gains:
+10 EXP :Tapu Fini:
+10 EXP :Aggron:
+10 EXP :Slither Wing:
She also gains the Commando, Butler and Gambler vocations!

Fazzie gains:
3 RC, 8 JC
 
Vs. The Self-Perfecting Beast-Slaying Machine!
Level 3 (Hard)

Format Changes:
Lifeline Uses: 1

Lifelines - 1
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.
:black glasses:Lifeline Taunt - On each Boss, create the unique condition created by Taunt until the end of the round.

:sv/silvally:
Silvally
The Self-Perfecting Beast-Slaying Machine!

Typing: Normal
Abilities: RKS System

HP: 777
Attack: 7
Defen.: 0
Sp.Atk: 7
Sp.Def: 0
Speed: 95
Size: 4
Weight: 5

Order Behavior

Target PRChoose action and targetChoose action and target
:poison barb:Piercing Multi-Attack x1​
[ Action associated with equipped Memory. ]​
Thunder Wave
Toxic
Roar
Heal Block
Defog
Flamethrower
Thunderbolt
Ice Beam
Parting Shot​
Phase Progression
  1. :silvally:Silvally (★) x1

Raid Arena — Tremendous Crater
Once, the islands of Alola faced an incursion of bizarre invaders — Pokemon-like entities known as Ultra Beasts from beyond our world. Fearful of their power, a secret project was initiated to engineer a Pokemon capable of destroying them. The proposed living weapon would adapt itself based on battle data recorded from combat with the Ultra Beasts. Long before the project could be brought to fruition, however, the Ultra Beasts were brought to heel by the island's inhabitants and their guardians. The invaders, such as they were, were lost and confused in a dimension foreign to them, and an understanding was reached between the two groups.
However, the creators of the secret project remained paranoid of their quarry. In their haste to finish the weapon, they left them fatally flawed and incapable of telling friend from foe. Their initial test spelled disaster for their creators, and their unceasing mission to destroy possible threats spiraled out of control. Far from any trace of civilization, the creation that was made to protect the island from the extradimensional menace yet prowls, perceiving any life-form they meet as a threat to be laid low...

Camouflage: Normal | Nature Power: Multi-Attack | Secret Power: Lower the defender's Attack and Special Attack stages by one (1) for their next three (3) turns.

Rapid Beast-Killing Type Adaptation
Silvally starts with 17 Memory items—one of each type—in their Backpack.
When Silvally takes a hit from an Attack: For each type of that Attack, destroy the matching Memory item from Silvally's Backpack.
At the end of each round:
If Silvally has any Memory items in their Backpack: Destroy all items Silvally is holding; then, they equip one of those Memories at random.
Otherwise: The challenger loses the battle.
Type-Adapted Battle Procedures
Apply the appropriate effect of Silvally's current held Memory found in the hide tags below. Additionally, Silvally's Behavior varies depending on their currently held Memory item, found in the hide tags below. (If Silvally is holding no Memory, use the Normal data.)

Memory Effects and Moves:
Bug
When Silvally equips the Bug Memory: Reset Silvally's negative stat stages to 0.

Order Behavior
Bug Buzz x2
Megahorn x2
Lunge x2
Struggle Bug =10
Quiver Dance

Dark
While Silvally is holding the Dark Memory: Silvally has Prankster in additionally to their other abilities.

Order Behavior
Knock Off x2
Night Daze x2
Ruination
Taunt
Torment

Dragon
When Silvally equips the Dragon Memory: Inflict Flinching on the Aggressor, if any.

Order Behavior
Glaive Rush x2
Spacial Rend x2
Breaking Swipe =10
Dragon Cheer
Dragon Dance
Electric
When Silvally equips the Electric Memory: Discard all Terrain, then create Electric Terrain for 10 rounds.

Order Behavior
Bolt Strike x2
Electro Drift x2
Discharge
Nuzzle
Magnet Rise

Fairy
When Silvally equips the Fairy Memory: Raise Silvally's Special Attack stage by two (2) for four (4) turns

Order Behavior
Moonblast x2
Spirit Break x2
Light of Ruin x2
Draining Kiss x2
Geomancy

Fire
When Silvally equips the Fire Memory: Discard all Weather, then create Sun for 10 rounds.

Order Behavior
Fire Blast x2
Sacred Fire x2
V-create x2
Eruption
Will-o-Wisp
Fighting
When Silvally equips the Fighting Memory: Raise Silvally's Attack stage by two (2) for four (4) turns

Order Behavior
Low Kick x2
Focus Blast x2
Low Sweep x2
Circle Throw x2
Detect

Flying
When Silvally equips the Flying Memory: Discard all Weather and Terrain.

Order Behavior
Sky Attack x2
Oblivion Wing x2
Bounce x2
Air Cutter x2
Roost

Ghost
When Silvally equips the Ghost Memory: Inflict Flinching on the Supporter, if any.

Order Behavior
Shadow Force x2
Infernal Parade x2
Astral Barrage
Shadow Sneak x2
Confuse Ray
Grass
When Silvally equips the Grass Memory: Discard all Terrain, then create Grassy Terrain for 10 rounds.

Order Behavior
Power Whip x2
Seed Flare x2
Drum Beating x2
Spore
Victory Dance

Ground
When Silvally equips the Ground Memory: Inflict Grounded on all raiders for the rest of the battle.

Order Behavior
Thousand Arrows x2
Earth Power x2
Precipice Blades
Bulldoze =12
Shore Up +30

Ice
When Silvally equips the Ice Memory: Discard all Weather, then create Snow for 10 rounds.

Order Behavior
Freeze-Dry x2
Triple Axel x2
Blizzard
Aurora Veil
Haze
Normal (Default)
(There is no Normal Memory. Silvally starts with this Behavior Pool in the first round.)

Order Behavior
Swords Dance
Bulk Up
Nasty Plot
Calm Mind
Substitute

Poison
When Silvally equips the Poison Memory: Raise Silvally's Special Defense stage by two (2) for four (4) turns

Order Behavior
Gunk Shot x2
Dire Claw x2
Sludge Wave
Toxic
Baneful Bunker

Psychic
When Silvally equips the Psychic Memory: Discard all Terrain, then create Psychic Terrain for 10 rounds.

Order Behavior
Psychic x2
Psystrike x2
Magic Coat
Seven-Step Reflect*
Seven-Step Light Screen*
* (They're Reflect and Light Screen, that last seven steps.)
Rock
When Silvally equips the Rock Memory: Discard all Weather, then create Sandstorm for 10 rounds.

Order Behavior
Meteor Beam x2
Paleo Wave x2
Rock Slide =10
Salt Cure x2
Tar Shot

Steel
When Silvally equips the Steel Memory: Raise Silvally's Defense stage by two (2) for four (4) turns

Order Behavior
Steel Beam x2
Double Iron Bash x2
Metal Burst x2
Make It Rain
Shift Gear

Water
When Silvally equips the Water Memory: Discard all Weather, then create Rain for 10 rounds.

Order Behavior
Hydro Pump x2
Wave Crash x2
Hydro Steam x2
Dive x2
Soak
Rewards
Player Progress: Boss missing HP / Boss Maximum HP.
Entry Cost: 10:tea:JC
Progress: 7 EXP for each raider.
Victory: 1 EXP more for each raider.
Victory, with all Lifeline Uses retained: 2 EXP more for each raider.
First-Time Victory: :assault vest:Commando, :room service:Butler, and :loaded dice:Gambler vocations
Referee Progress: Rounds reffed by that referee / Total Rounds.
Progress: 3:amulet coin:RC, 6 :tea:JC
Completion: 2 more :tea:JC

Name: epicdrill
Backpack:
Leftovers
Choice Scarf
Zoom Lens

Protector Pokemon
Bodyguard
:sv/weezing-galar:
Weezing-Galar [Sage] (F)

Level: 1 | EXP: 0/10

Typing: Poison, Fairy

Abilities:
Levitate, Neutralizing Gas, Misty Surge (Locked)

Nature: Bashful (+ None, - None)

HP: 85
Atk: 7
Def: 9
SpA: 6
SpD: 5
Spe: 60
Size Class: 5
Weight Class: 2

Moves
Level 0:
Aromatherapy
Dark Pulse
Dazzling Gleam
Defog
Facade
Flamethrower
Play Rough
Poison Gas
Protect
Rest
Round
Screech
Shadow Ball
Sleep Talk
Sludge
Snore
Strange Steam
Substitute
Tackle
Thunderbolt
Toxic
Uproar
Will-O-Wisp

Level 1:
Aromatic Mist
Brutal Swing
Captivate
Confide
Curse
Double Hit
Double Team
Fairy Wind
Flash
Haze
Incinerate
Infestation
Misty Terrain
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Scary Face
Shock Wave
Sludge Bomb
Smog
Smokescreen
Sunny Day
Swagger
Taunt
Toxic Spikes
Venom Drench

Supporter Pokemon
Rearguard
:sv/dracozolt:
Dracozolt [Valerie] (F)

Level: 1 | EXP: 0/10

Typing: Electric, Dragon

Abilities:
Volt Absorb, Hustle, Sand Rush (Locked)

Nature: Bashful (+ None, - None)

HP: 95
Atk: 7
Def: 7
SpA: 6
SpD: 5
Spe: 75
Size Class: 4
Weight Class: 5

Moves
Level 0:
Aerial Ace
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Tackle
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Wild Charge

Level 1:
Ancient Power
Brutal Swing
Charge
Discharge
Fire Spin
High Horsepower
Mega Punch
Rain Dance
Slam
Sunny Day
Taunt
Thunder Shock
Aggressor Pokemon
Sorcerer
:sv/revenankh:
Revenankh [Pharohamosa] (F)

Level: 2 | EXP: 0/10

Typing: Ghost, Fighting

Abilities:
Shed Skin, Air Lock, Triage (Unlocked)

Nature: Bashful (+ None, - None)

HP: 95
Atk: 8
Def: 7
SpA: 5
SpD: 8
Spe: 65
Size Class: 3
Weight Class: 3

Moves
Level 0:
Brick Break
Bulk Up
Dazzling Gleam
Earthquake
Facade
Focus Blast
Glare
Ice Punch
Mach Punch
Nasty Plot
Poison Jab
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Vacuum Wave
Will-O-Wisp
Work Up

Level 1:
Ancient Power
Brutal Swing
Captivate
Coaching
Confide
Confuse Ray
Counter
Curse
Double Team
Dual Chop
Echoed Voice
Force Palm
Helping Hand
High Horsepower
Mega Punch
Moonlight
Mud-Slap
Ominous Wind
Pain Split
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Safeguard
Sand Tomb
Sandstorm
Sucker Punch
Sunny Day
Swagger
Taunt
Trick
Vital Throw
Wide Guard
Wrap

Level 2:
Arm Thrust
Bind
Close Combat
Dream Eater
Focus Punch
Hammer Arm
Payback
Poltergeist
Power Whip
Punishment
Revenge
Reversal
Secret Power
Submission
Superpower
Take Down

Setup:
Team Epicdrill:
ProtectorSupporterAggressor
BodyguardRearguardSorcerer
:Weezing Galar:
Sage
HP: 85/85
EN: 100/100
Stats: 7/9/6/5/60
S/W: 5/2
Abilities: Levitate, Neutralizing Gas
Item: -
Other: None
:Dracozolt:
Valerie
HP: 95/95
EN: 100/100
Stats: 7/7/6/5/75
S/W: 4/5
Abilities: Volt Absorb, Hustle
Item: -
Other: None
:Revenankh:
Pharohamosa
HP: 95/95
EN: 100/100
Stats: 8/7/5/8/65
S/W: 3/3
Abilities: Shed Skin, Air Lock, Triage
Item: -
Other: None

Silvally:
BossMemories
NormalIf these run out, the raider loses.
:Silvally:
HP: 777/777
Stats: 7/0/7/0/95
S/W: 4/5
Abilities: RKS System
Other: None
Bug, Dark, Dragon
Electric, Fairy, Fire
Fighting, Flying, Ghost
Grass, Ground, Ice
Normal, Poison, Psychic
Rock, Steel, Water

Field:
Battle ConditionsNone
Field ConditionsNone

Turn order:
epicdrill orders
Silvally orders
Maxim Referees
 
Team Epicdrill:
Protector/SupporterSupporter/ProtectorAggressor
Bodyguard/RearguardRearguard/BodyguardSorcerer
:Weezing Galar:
Sage
HP: 85/85
EN: 100/100
Stats: 7/9/6/5/60
S/W: 5/2
Abilities: Levitate, Neutralizing Gas
Item: Leftovers
Other: None
:Dracozolt:
Valerie
HP: 95/95
EN: 100/100
Stats: 7/7/6/5/[150]
S/W: 4/5
Abilities: Volt Absorb, Hustle
Item: Choice Scarf
Other: None
:Revenankh:
Pharohamosa
HP: 95/95
EN: 100/100
Stats: 8/7/5/8/65
S/W: 3/3
Abilities: Shed Skin, Air Lock, Triage
Item: Zoom Lens
Other: None

Silvally:
BossMemories
NormalIf these run out, the raider loses.
:Silvally:
HP: 777/777
Stats: 7/0/7/0/95
S/W: 4/5
Abilities: RKS System [Disabled by NGas, except when using a Piercing move]
Other: None
Bug, Dark, Dragon
Electric, Fairy, Fire
Fighting, Flying, Ghost
Grass, Ground, Ice
Normal, Poison, Psychic
Rock, Steel, Water

Field:
Battle ConditionsNone
Field ConditionsNone
Condition Limit-

Round 1:
Dice:
d24 for Crits
d100 for most Effects
Other Dice as specified

Revenankh Focus Punch
Charging

Dracozolt Taunt
[Taunt 1S Sil] [10 E Dra] +F

Silvally Multi-Attack
C: [1=Yes]=14=No
D: [12+3+7-9]=13
[13 D Wee] +F

Silvally Swords Dance
Failed from Taunt

Silvally Flamethrower
C: [1=Yes]=13
E: [10>= yes]=65
D: [9+7-5]=11
[11 D Wee] +F

Weezing Psybeam
C: [1=Yes]=21
E: [10>= Yes]=39
D: [7+6-0]=13
[13 D Sil] [5 E Wee] +F
Leftovers: [+6 HP Wee]

Revenankh Focus Punch
C: Guaranteed from ZL
D: [15+3+3+4+2+8-0]*1.5*3=158
[158 D Sil] [10 E Rev] [Focus Punch Sealed]

Rearguard: Dra swapped with Wee
Taunt: Boss Cleared the Taunt

Memory:
Fighting and Psychic Memories exploded
M: [1d15]=14=Steel
[+2 Def Sil 4t]

Team Epicdrill:
Protector/SupporterSupporter/ProtectorAggressor
Bodyguard/RearguardRearguard/BodyguardSorcerer
:Weezing Galar:
Sage
HP: 67/85
EN: 95/100
Stats: 7/9/6/5/60
S/W: 5/2
Abilities: Levitate, Neutralizing Gas
Item: Leftovers
Other: None
:Dracozolt:
Valerie
HP: 95/95
EN: 90/100
Stats: 7/7/6/5/[150]
S/W: 4/5
Abilities: Volt Absorb, Hustle
Item: Choice Scarf
Other: None
:Revenankh:
Pharohamosa
HP: 95/95
EN: 90/100
Stats: 8/7/5/8/65
S/W: 3/3
Abilities: Shed Skin, Air Lock, Triage
Item: Zoom Lens
Other: None

Silvally:
BossMemories
SteelIf these run out, the raider loses.
:Silvally:
HP: 606/777
Stats: 7/0/7/0/95
S/W: 4/5
Abilities: RKS System [Disabled by NGas, except when using a Piercing move]
Other: +2 Def (4t)
Bug, Dark, Dragon
Electric, Fairy, Fire
Flying, Ghost
Grass, Ground, Ice
Poison
Rock, Water

Field:
Battle ConditionsNone
Field ConditionsNone
Condition Limit-
Sorcerer SealFocus Punch

epicdrill to order
 
Last edited:
:sv/weezing-galar:
Haze
IF Silvally is to target you with a damaging Steel-type move, THEN Protect (Self).

:sv/dracozolt:
Earth Power (Silvally)
IF Silvally is to use Heal Block, THEN Taunt (Silvally).
IF Silvally is to use Metal Burst, THEN Charge.

:sv/revenankh:
Close Combat (Silvally)
 
Last edited:
Team Epicdrill:
Protector/SupporterSupporter/ProtectorAggressor
Bodyguard/RearguardRearguard/BodyguardSorcerer
:Weezing Galar:
Sage
HP: 67/85
EN: 95/100
Stats: 7/9/6/5/60
S/W: 5/2
Abilities: Levitate, Neutralizing Gas
Item: Leftovers
Other: None
:Dracozolt:
Valerie
HP: 95/95
EN: 90/100
Stats: 7/7/6/5/[150]
S/W: 4/5
Abilities: Volt Absorb, Hustle
Item: Choice Scarf
Other: None
:Revenankh:
Pharohamosa
HP: 95/95
EN: 90/100
Stats: 8/7/5/8/65
S/W: 3/3
Abilities: Shed Skin, Air Lock, Triage
Item: Zoom Lens
Other: None

Silvally:
BossMemories
SteelIf these run out, the raider loses.
:Silvally:
HP: 606/777
Stats: 7/0/7/0/95
S/W: 4/5
Abilities: RKS System [Disabled by NGas, except when using a Piercing move]
Other: +2 Def (4t)
Bug, Dark, Dragon
Electric, Fairy, Fire
Flying, Ghost
Grass, Ground, Ice
Poison
Rock, Water

Field:
Battle ConditionsNone
Field ConditionsNone
Condition Limit-
Sorcerer SealFocus Punch

Round 2:

Dracozolt Earth Power
C: [1=Yes]=13
E: [10>= Yes]=43
D: [9+6-0]*1.5=23
[23 D Sil] [7 E Dra] +Z

Silvally Multi-Attack
C: [1=Yes]=13
D: [12+3+2+7-7]*0.75=13
[13 D Dra] +Z

Silvally Steel Beam x2
C: [1=yes]=3
D: [14+7-5]*0.75*2=24
[24 D Dra] +Z [10 D Sil]

Silvally Ice Beam
C: [1=Yes]=23
D: [9+7-5]*1.5=17
[17 D Dra] +Z

Revenankh Close Combat
C: Zoom Lens
D: ([12+3+3+3+4+8-0]*1.5-6)*3=131
[131 D Sil] [-1 Def SpD Rev] [8 E Rev]

Weezing Haze
Stat Changes Wiped
[6 E Wee]
Leftovers: [+6 HP Wee]
Rearguard: Swapped

Memory:
Ground Destroyed
M: [1d13]=6=Fire
Sun 10R

Team Epicdrill:
Protector/SupporterSupporter/ProtectorAggressor
Bodyguard/RearguardRearguard/BodyguardSorcerer
:Weezing Galar:
Sage
HP: 73/85
EN: 89/100
Stats: 7/9/6/5/60
S/W: 5/2
Abilities: Levitate, Neutralizing Gas
Item: Leftovers
Other: None
:Dracozolt:
Valerie
HP: 41/95
EN: 83/100
Stats: 7/7/6/5/[150]
S/W: 4/5
Abilities: Volt Absorb, Hustle
Item: Choice Scarf
Other: None
:Revenankh:
Pharohamosa
HP: 95/95
EN: 82/100
Stats: 8/7/5/8/65
S/W: 3/3
Abilities: Shed Skin, Air Lock, Triage
Item: Zoom Lens
Other: None

Silvally:
BossMemories
FireIf these run out, the raider loses.
:Silvally:
HP: 442/777
Stats: 7/0/7/0/95
S/W: 4/5
Abilities: RKS System [Disabled by NGas, except when using a Piercing move]
Other: None
Bug, Dark, Dragon
Electric, Fairy
Flying, Ghost
Grass, Ice
Poison
Rock, Water

Field:
Battle ConditionsNone
Field ConditionsSunny Day [10R]
Condition Limit-
Sorcerer SealFocus Punch, Close Combat

epicdrill to order.
 
Last edited:
Team Epicdrill:

Protector/SupporterSupporter/ProtectorAggressor
Bodyguard/RearguardRearguard/BodyguardSorcerer
:Weezing Galar:
Sage
HP: 73/85
EN: 89/100
Stats: 7/9/6/5/60
S/W: 5/2
Abilities: Levitate, Neutralizing Gas
Item: Leftovers
Other: None
:Dracozolt:
Valerie
HP: 41/95
EN: 83/100
Stats: 7/7/6/5/[150]
S/W: 4/5
Abilities: Volt Absorb, Hustle
Item: Choice Scarf
Other: None
:Revenankh:
Pharohamosa
HP: 95/95
EN: 82/100
Stats: 8/7/5/8/65
S/W: 3/3
Abilities: Shed Skin, Air Lock, Triage
Item: Zoom Lens
Other: None

Silvally:

BossMemories
FireIf these run out, the raider loses.
:Silvally:
HP: 442/777
Stats: 7/0/7/0/95
S/W: 4/5
Abilities: RKS System [Disabled by NGas, except when using a Piercing move]
Other: None
Bug, Dark, Dragon
Electric, Fairy
Flying, Ghost
Grass, Ice
Poison
Rock, Water

Field:

Battle ConditionsNone
Field ConditionsSunny Day [10R]
Condition Limit-
Sorcerer SealFocus Punch, Close Combat


Round 3:

Dracozolt Taunt
(Taunt 1S Sil) (10 E Dra)

Silvally Multi Attack
C: 12=No
D: [12+3+3+2+7-9]=18
(18 D Wee)

Silvally Fire Blast
C: 24=No
E: 68=No
D: (11+3+2+7-5)*2=36
(36 D Wee)

Silvally Flamethrower
C: 24=No
E: 34=No
D: (9+3+2+7-5)=16
(16 D Wee)

Revenankh Hammer Arm
A: 58=Hit
C: 23=No
D: (10+3+4+3+4+8-0)*1.5*3=144
(144 D Sil) (7 E Rev) (-1 Speed 2t Rev)

Weezing Pain Split
(+13 HP Wee) (13 D Sil) (10 E Wee) (1 Rec Wee)
Leftovers: (+6 HP Wee)

Rearguard: Switch
Memory: [1d12]=7=Ghost
Flinching Wee
-
Team Epicdrill:

SupporterProtectorAggressor
RearguardBodyguardSorcerer
:Weezing Galar:
Sage
HP: 22/85
EN: 79/100
Stats: 7/9/6/5/60
S/W: 5/2
Abilities: Levitate, Neutralizing Gas
Item: Leftovers
Other: Flinching
:Dracozolt:
Valerie
HP: 41/95
EN: 73/100
Stats: 7/7/6/5/[150]
S/W: 4/5
Abilities: Volt Absorb, Hustle
Item: Choice Scarf
Other: None
:Revenankh:
Pharohamosa
HP: 95/95
EN: 75/100
Stats: 8/7/5/8/[37]
S/W: 3/3
Abilities: Shed Skin, Air Lock, Triage
Item: Zoom Lens
Other: (-1 Speed 2t)

Silvally:

BossMemories
GhostIf these run out, the raider loses.
:Silvally:
HP: 285/777
Stats: 7/0/7/0/95
S/W: 4/5
Abilities: RKS System [Disabled by NGas, except when using a Piercing move]
Other: None
Bug, Dark, Dragon
Electric, Fairy
Flying
Grass, Ice
Poison
Rock, Water

Field:

Battle ConditionsNone
Field ConditionsSunny Day [9R]
Condition Limit-
Sorcerer SealFocus Punch, Close Combat, Hammer Arm


epicdrill to order.
 
Last edited:
Team Epicdrill:
SupporterProtectorAggressor
RearguardBodyguardSorcerer
:Weezing Galar:
Sage
HP: 22/85
EN: 79/100
Stats: 7/9/6/5/60
S/W: 5/2
Abilities: Levitate, Neutralizing Gas
Item: Leftovers
Other: Flinching
:Dracozolt:
Valerie
HP: 41/95
EN: 73/100
Stats: 7/7/6/5/[150]
S/W: 4/5
Abilities: Volt Absorb, Hustle
Item: Choice Scarf
Other: None
:Revenankh:
Pharohamosa
HP: 95/95
EN: 75/100
Stats: 8/7/5/8/[37]
S/W: 3/3
Abilities: Shed Skin, Air Lock, Triage
Item: Zoom Lens
Other: (-1 Speed 2t)

Silvally:
BossMemories
GhostIf these run out, the raider loses.
:Silvally:
HP: 285/777
Stats: 7/0/7/0/95
S/W: 4/5
Abilities: RKS System [Disabled by NGas, except when using a Piercing move]
Other: None
Bug, Dark, Dragon
Electric, Fairy
Flying
Grass, Ice
Poison
Rock, Water

Field:
Battle ConditionsNone
Field ConditionsSunny Day [9R]
Condition Limit-
Sorcerer SealFocus Punch, Close Combat, Hammer Arm

Round 4:
Revenankh Mach Punch
C: [1=Yes]=7
D: [4+3+5+8-0]*1.5*3=90
[90 D Sil] [4 E Rev]

Dracozolt Dragon Claw
C: [1=Yes]=18
D: [8+3+7-0]=18
[18 D Sil] [6 E Dra]

Silvally Multi-Attack
C: [1=Yes]=21
D: [12+3+2+7-7]=17
[17 D Dra]

Silvally Astral Barrage
Revenankh was Covered, and was not hit
Roll Order: Weezing, Dracozolt
C: [1=Yes]=13, 1=Crit Dracozolt
D (Wee): [12+2+7-5]*0.67=11
D (Dra): [12+3+2+7-5]*0.67=13
[11 D Wee] [13 D Dra]

Silvally Flamethrower
C: 1=RNG, are you okay?
E: 74=No
D: (9+3+3+2+7-5)=19
(19 D Wee)
Weezing fainted!

Memory:
Dragon Memory was Destroyed
Roll: [1d10]=8=Poison
[+2 SpD 4R Sil]

Team Epicdrill:
SupporterProtectorAggressor
RearguardBodyguardSorcerer
:Weezing Galar:
Sage
HP: KO/85
EN: 79/100
Stats: 7/9/6/5/60
S/W: 5/2
Abilities: Levitate, Neutralizing Gas
Item: Leftovers
Other: KO
:Dracozolt:
Valerie
HP: 11/95
EN: 67/100
Stats: 7/7/6/5/[150]
S/W: 4/5
Abilities: Volt Absorb, Hustle
Item: Choice Scarf
Other: None
:Revenankh:
Pharohamosa
HP: 95/95
EN: 71/100
Stats: 8/7/5/8/[37]
S/W: 3/3
Abilities: Shed Skin, Air Lock, Triage
Item: Zoom Lens
Other: (-1 Speed 1t)

Silvally:
BossMemories
PoisonIf these run out, the raider loses.
:Silvally:
HP: 177/777
Stats: 7/0/7/0/95
S/W: 4/5
Abilities: RKS System
Other: +2 SpD (4R)
Bug, Dark
Electric, Fairy
Flying
Grass, Ice
Rock, Water

Field:
Battle ConditionsNone
Field ConditionsSunny Day [8R] [Ignored by Air Lock]
Condition Limit-
Sorcerer SealFocus Punch, Close Combat, Hammer Arm, Mach Punch

epicdrill to order

(Note to Self: Neutralizing Gas is no longer on the field, so Silvally is going to be a Poison Type)
 
Last edited:
Team Epicdrill:
SupporterProtectorAggressor
RearguardBodyguardSorcerer
:Weezing Galar:
Sage
HP: KO/85
EN: 79/100
Stats: 7/9/6/5/60
S/W: 5/2
Abilities: Levitate, Neutralizing Gas
Item: Leftovers
Other: KO
:Dracozolt:
Valerie
HP: 11/95
EN: 67/100
Stats: 7/7/6/5/[150]
S/W: 4/5
Abilities: Volt Absorb, Hustle
Item: Choice Scarf
Other: None
:Revenankh:
Pharohamosa
HP: 95/95
EN: 71/100
Stats: 8/7/5/8/[37]
S/W: 3/3
Abilities: Shed Skin, Air Lock, Triage
Item: Zoom Lens
Other: (-1 Speed 1t)

Silvally:
BossMemories
DarkIf these run out, the raider loses.
:Silvally:
HP: 177/777
Stats: 7/0/7/0/95
S/W: 4/5
Abilities: RKS System
Other: +2 SpD (4R)
Bug
Electric, Fairy
Flying
Grass, Ice
Rock, Water

Field:
Battle ConditionsNone
Field ConditionsSunny Day [7R] [Ignored by Air Lock]
Condition Limit-
Sorcerer SealFocus Punch, Close Combat, Hammer Arm, Mach Punch

Round 5:

Dracozolt Dragon Claw
C: [1=Yes]=12
D: [8+3+7-0]=18
[18 D Sil] [6 E Dra]

Silvally Multi-Attack
C: [1=yes]=10
D: [12+3+2+7-7]=17
[17 D Dra]
Dracozolt fainted

Silvally Gunk Shot x2
C: [1=Yes]=5
E: [30>= Yes]=46
D: [12+3+2+7-7]*0.75*2=26
[26 D Rev]

Silvally Flamethrower
C: [1=Yes]=13
E: [10>= Yes]=81
D: [9+7-8]=8
[8 D Rev]

Revenankh Earthquake
C: Zoom Lens
D: [10+8+4+3+6-0]*1.5*3=140
[140 D Sil] [7 E Rev]

Memory:
Roll: [1d9]=2=Dark


Team Epicdrill:
SupporterProtectorAggressor
RearguardBodyguardSorcerer
:Weezing Galar:
Sage
HP: KO/85
EN: 79/100
Stats: 7/9/6/5/60
S/W: 5/2
Abilities: Levitate, Neutralizing Gas
Item: Leftovers
Other: KO
:Dracozolt:
Valerie
HP: KO/95
EN: 61/100
Stats: 7/7/6/5/[150]
S/W: 4/5
Abilities: Volt Absorb, Hustle
Item: Choice Scarf
Other: None
:Revenankh:
Pharohamosa
HP: 61/95
EN: 64/100
Stats: 8/7/5/8/65
S/W: 3/3
Abilities: Shed Skin, Air Lock, Triage
Item: Zoom Lens
Other: None

Silvally:
BossMemories
PoisonIf these run out, the raider loses.
:Silvally:
HP: 19/777
Stats: 7/0/7/0/95
S/W: 4/5
Abilities: RKS System
Other: +2 SpD (4R)
Bug, Dark
Electric, Fairy
Flying
Grass, Ice
Rock, Water

Field:
Battle ConditionsNone
Field ConditionsSunny Day [8R] [Ignored by Air Lock]
Condition Limit-
Sorcerer SealFocus Punch, Close Combat, Hammer Arm, Mach Punch, Earthquake

epicdrill to order
 
Back
Top