Hey everyone! I am back with my 3rd RMT and this time I tried to build rain. This team seems to be doing the worst out of the 3 RMTs I’ve done, but with some changes I think it could have the most potential. Without further ado let’s get into the team.
Pokepaste: https://pokepast.es/8aaa19a1a85c690a
New Pokepaste after rates: https://pokepast.es/5d49002e268dee57
THE TEAM:

PELIPPER

Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 44 Def / 216 SpD
Sassy Nature
IVs: 0 Spe
- Weather Ball
- Hurricane
- U-turn
- Roost
I needed a rain setter to give barraskewda the speed and damage boost it really likes to have. Pelipper is the best rain setter by far as it has access to roost and u-turn plus only has two weaknesses to electric and rock. Damp Rock is chosen to add more rain turns but I can see HDB as an option as our only rain abuser is barraskewda. I wanted to go more on the offensive with the moves as this team can do with some extra firepower on the special side, weather ball and hurricane are chosen over the more standard defog and scald. This does worsen pelipper’s MU vs
but you can just u-turn when it comes in so no biggie. The EVs are going for more bulk than offense as weather ball and hurricane are already quite powerful with their high base power and a solid spatk stat of 95. We do not want our rain setter risking its life to deal damage, the offensive moves are more for catching things off guard on the swap.
BARRASKEWDA

Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flip Turn
- Liquidation
- Close Combat
- Psychic Fangs
Barraskewda is the rain abuser of the team and is the main firepower. Under rain it forces in many physically bulky steels and bulky waters which can be flip turned on to gain momentum. Once it’s checks are removed, this thing can take 4 OHKO kills with liquidation to wrap up a game. Choice Band and Swift Swim are used to be the best breaker possible. The water moves are for stab, CC is for steels and psychic fangs is for
MAGNEZONE

Magnezone @ Expert Belt
Ability: Magnet Pull
EVs: 252 Def / 172 SpA / 84 Spe
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Body Press
- Iron Defense
Without a
to flip turn into after bulky phys def steels coming in for free on
, I needed another way to get rid of them. Enter magnezone, magnezone can come in after a flip turn to trap and remove an opposing
,
,
or
which
struggles to break. Magnezone is also the main physical tank of the team and fairy resist. These statements make magnezone an amazing partner for
and deserving of a slot on this team.
CLEFABLE

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Atk
- Wish
- Teleport
- Moonblast
- Protect
Clefable is the cleric of the team, it can wish pass to literally anyone as nobody besides
and
have recovery (but
doesn’t always want to swap in) however I usually find myself wishpassing into
and
, and the odd
. Wishpassing gets rid of the problem of rocky helmet on
and helps the rest of the team get back into the game. Clefable is also great as the fairy stab is much appreciated by the team and clefable can chunk shadow balls and psychics from
,
,
, etc decently well. It is also useful as a
check, you don’t like eating an eq but they usually click sr anyway.
ZAPDOS

Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 248 HP / 220 Def / 40 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hurricane
- Roost
- Defog
Zapdos is the defogger of the team, I have no Defog on
so zapdos was a great choice as it fits well on rain. I went for a defensive support set to make our MU vs
,
and
a whole lot better as these kinda sweep me otherwise. Zapdos also acts as something that can hit
quite hard. Zapdos helps pivot in
and hurricanes even on a defensive set does around 35% to SpDef
and it’s 100% accurate in rain which is great. The spread allows Zapdos to be as bulky as possible whilst 40 Speed EVs plus timid outspeeds
.
LANDORUS-T

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
IVs: 23 Spe
- Earthquake
- Knock Off
- U-turn
- Stealth Rock
Lando-T is the rocker, ground type and knock off user. It can help pivot in
or
and is useful defensively with its spread plus intimidate. I don’t need to explain much here, I might want to try toxic over knock, but then I have no knock user and
likes rocky helms and leftovers gone. Lando-T is often a lead to get rocks up, knock and then u-turn out. Earthquake is quite strong aswell.
THREATS:

No explanation needed.

Our water resists are either a
or a SpDef
that also sets rain for the urshifu. Under rain everything gets 2HKOD and it’s a problem.

Its not that I can’t kill it, the problem is nothing likes future sight and EVERYTHING gets hit by either ice beam, tbolt, flamethrower or sludge bomb.

If I have rain up, it’s ok. However if I don’t or can’t safely go to
then I have to sack something.
can try stall with wish + protect, but can get crit and if it’s modest with psychic terrain then psychic/psyshock outdamages wish healing by about 5-10%
REPLAYS
This shows how I use the team, these replays show me testing assurance skewda, but I found psychic fangs is superior.
https://replay.pokemonshowdown.com/gen8ou-1677990429 - Vs GZap + Volc Offense
https://replay.pokemonshowdown.com/gen8ou-1677995767 - Vs Ttar Nidoking HO
https://replay.pokemonshowdown.com/gen8ou-1678004359 - Vs Specs Latios BO
and that’s the team! I am open to change anything and thanks for any help, it’s much appreciated. Over and out.
New Pokepaste after rates: https://pokepast.es/5d49002e268dee57
THE TEAM:






PELIPPER

Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 44 Def / 216 SpD
Sassy Nature
IVs: 0 Spe
- Weather Ball
- Hurricane
- U-turn
- Roost
I needed a rain setter to give barraskewda the speed and damage boost it really likes to have. Pelipper is the best rain setter by far as it has access to roost and u-turn plus only has two weaknesses to electric and rock. Damp Rock is chosen to add more rain turns but I can see HDB as an option as our only rain abuser is barraskewda. I wanted to go more on the offensive with the moves as this team can do with some extra firepower on the special side, weather ball and hurricane are chosen over the more standard defog and scald. This does worsen pelipper’s MU vs

Always survives Knock off from LO Adamant Crawdaunt. (84.5 - 99.6%)
Always survives CB Brave Bird from Jolly Galarian-Zapdos. (84.5 - 99.6%)
Always survives CB Leaf Blade from Jolly Kartana (ignore crits) (83.9 - 98.7%)
Always survives CB Triple Axel from Jolly Weavile. (83.5 - 98.4%)
Always survives Specs Timid Dragapult U-Turn (7.7 - 9.2%) + Draco Meteor (76.4 - 90.4%)
Always survives Specs Psychic from Timid Tapu Lele. (82.6 - 97.5%)
Always survives Specs Psyshock from Modest Lele (82.9 - 97.8%), Psychic is still a favorable roll. (91 - 107.1%) -- 43.8% chance to OHKO. .
Always survives Specs Shadow Ball from Timid Blacephalon with enough HP to re-enter after Stealth Rock. (63.1 - 74.6%)
Always survives CB Brave Bird from Jolly Galarian-Zapdos. (84.5 - 99.6%)
Always survives CB Leaf Blade from Jolly Kartana (ignore crits) (83.9 - 98.7%)
Always survives CB Triple Axel from Jolly Weavile. (83.5 - 98.4%)
Always survives Specs Timid Dragapult U-Turn (7.7 - 9.2%) + Draco Meteor (76.4 - 90.4%)
Always survives Specs Psychic from Timid Tapu Lele. (82.6 - 97.5%)
Always survives Specs Psyshock from Modest Lele (82.9 - 97.8%), Psychic is still a favorable roll. (91 - 107.1%) -- 43.8% chance to OHKO. .
Always survives Specs Shadow Ball from Timid Blacephalon with enough HP to re-enter after Stealth Rock. (63.1 - 74.6%)
BARRASKEWDA

Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flip Turn
- Liquidation
- Close Combat
- Psychic Fangs
Barraskewda is the rain abuser of the team and is the main firepower. Under rain it forces in many physically bulky steels and bulky waters which can be flip turned on to gain momentum. Once it’s checks are removed, this thing can take 4 OHKO kills with liquidation to wrap up a game. Choice Band and Swift Swim are used to be the best breaker possible. The water moves are for stab, CC is for steels and psychic fangs is for

MAGNEZONE

Magnezone @ Expert Belt
Ability: Magnet Pull
EVs: 252 Def / 172 SpA / 84 Spe
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Body Press
- Iron Defense
Without a








Expert Belt Thunderbolt always OHKOS PhysDef Corviknight after sr/flip turn (96 - 113.5%)
Expert Belt +4 Body Press always OHKOS PhysDef Ferrothorn after sr/flip turn (97.4 - 115.3%)
Expert Belt +2 Body Press always OHKOS CB Melmetal after flip turn (68.8 - 81.2%) + (41.6 - 49.1%)
Expert Belt Thunderbolt always 2HKOS SpDef Toxapex (51.4 - 61.3%)
Expert Belt +4 Body Press always OHKOS PhysDef Ferrothorn after sr/flip turn (97.4 - 115.3%)
Expert Belt +2 Body Press always OHKOS CB Melmetal after flip turn (68.8 - 81.2%) + (41.6 - 49.1%)
Expert Belt Thunderbolt always 2HKOS SpDef Toxapex (51.4 - 61.3%)
CLEFABLE

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Atk
- Wish
- Teleport
- Moonblast
- Protect
Clefable is the cleric of the team, it can wish pass to literally anyone as nobody besides











ZAPDOS

Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 248 HP / 220 Def / 40 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hurricane
- Roost
- Defog
Zapdos is the defogger of the team, I have no Defog on








LANDORUS-T

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
IVs: 23 Spe
- Earthquake
- Knock Off
- U-turn
- Stealth Rock
Lando-T is the rocker, ground type and knock off user. It can help pivot in



THREATS:

No explanation needed.

Our water resists are either a



Its not that I can’t kill it, the problem is nothing likes future sight and EVERYTHING gets hit by either ice beam, tbolt, flamethrower or sludge bomb.

If I have rain up, it’s ok. However if I don’t or can’t safely go to


REPLAYS
This shows how I use the team, these replays show me testing assurance skewda, but I found psychic fangs is superior.
https://replay.pokemonshowdown.com/gen8ou-1677990429 - Vs GZap + Volc Offense
https://replay.pokemonshowdown.com/gen8ou-1677995767 - Vs Ttar Nidoking HO
https://replay.pokemonshowdown.com/gen8ou-1678004359 - Vs Specs Latios BO
and that’s the team! I am open to change anything and thanks for any help, it’s much appreciated. Over and out.
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