Hello Smogon,
This is my second RMT on the RMT forums and I got surprised by the great amount of feedback I got on my first RMT so I decided too make another one.
This team i've been using for around 2-3 weeks now and I ran out of inspiration on improving it.
This team got me to ±1250 points which I find great since i'm not that good of a battler.
I love to use rain, it has some great effects and gives moves like Thunder and Hurricane a 100% accuracy.
Well here's my RMT:
TEAM AT GLANCE:
Politoed (M) @ Choice Specs
Trait: Drizzle
EVs: 40 HP / 252 SAtk / 216 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Focus Blast
- Hidden Power [Grass]
Politoed is obviously a must on any OU rain team since it provides permanent rain.
I chose the Choice Specs set since I know from experience it has one heck of a strong Hydro Pump.
I gave it some HP EVs for better bulk the rest of its EVs are divided over Special Attack and Speed so it can deal some good damage and isn't outspend by everything.
Ice Beam works great against the likes of Dragonite and Salamence.
Dragonite sets up 2DD's while I break its Multiscale and thanks to the HP EVs I live a Dragon Claw and am able to finish it off with Ice Beam.
Focus Blast to finish off Ferrothorns or incoming ones.
Hidden Power works great against all the water-ground / Rotom-w's in the metagame.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 252 SDef / 6 Spd
Calm Nature (+SDef, -Atk)
- Wish
- Protect
- Thunder
- Iron Head
Jirachi, the most annoying of them all.
Thunder/Iron Head work great in rain.
Thunder has the same chance of parallax (60%) as Body Slam but it works better since they most of the times bring something in like Skarmory.
With max HP EVs it's also a great Wish passer or it can heal itself with Wish+Protect.
Jirachi is here to tank all the dragon hits and most of the time paralyze anything that comes in or just for passing a Wish to a low HP pokemon.
Starmie @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Thunder
- Rapid Spin
Starmie is pretty good in rain.
STAB + rain boosted Hydro Pump speaks for itself.
Ice Beam and Thunder provide nearly perfect coverage.
Ice Beam for the grass and dragon and Thunder for the likes of Jellicent and vaporeon coming in on a Hydro Pump.
Rapid Spin is pretty important.
If the opponent has rocks/spikes up I have to remove them for Dugtrio and Tornadus.
Dugtrio (M) @ Focus Sash
Trait: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Substitute
- Earthquake
- Reversal
I love Dugtrio.
I was searching for a good Dugtrio set and I came across Stone_Cold his team.
His Dugtrio set is amazing and works really well so credit to him.
Dugtrio has the obvious purpose of trapping other weather endusers and fainting them.
Stealth Rocks work well if you trap a ttar.
While it attacks to get you to 1HP you can set up rocks and finish it with Reversal.
Earthquake is and easy way to faint Ninetails.
Tornadus (M) @ Choice Specs
Trait: Prankster
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Tailwind
- Rain Dance
- Focus Blast
- Hurricane
Tornadus is so powerful in rain.
A choice specs Hurricane hurts anything, even those who resist it.
If the opponent has set up too much DD's or when the situation asks for it, I use Tailwind to outspend nearly anything with Starmie.
Rain Dance is when I fail to win the weather war.
Focus Blast against Ferrothorns or other annoying steel-types.
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 248 HP / 178 Def / 84 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Swords Dance
- Taunt
Gliscor, my favorite pokemon!
It looks so cool and is a great defensive wall.
Gliscor is mainly here to counter Terrakion/Conkeldurr and sometimes Landorus.
If I see a Landorus I switch in to Gliscor on the earthquake/stone edge then I switch to Politoed to check if it has Hidden Power [Ice] and incase it uses U-turn (so my Starmie won't die).
If it uses HP Ice I can outspeed and kill with Starmie next time if it uses U-turn I can wall it with Gliscor.
I gave it 84 Speed EVs so it can outspeed the annoying mews and Taunt them.
Swords Dance gives it the ability too sweep.
Ice Fang is for when I think they'll switch into Dnite or Latios then I can deal a little damage or break multiscale.
That concludes my Rate My Team!
I hope you can give me some good feedback!
Thanks in advance!
Importable:
This is my second RMT on the RMT forums and I got surprised by the great amount of feedback I got on my first RMT so I decided too make another one.
This team i've been using for around 2-3 weeks now and I ran out of inspiration on improving it.
This team got me to ±1250 points which I find great since i'm not that good of a battler.
I love to use rain, it has some great effects and gives moves like Thunder and Hurricane a 100% accuracy.
Well here's my RMT:
TEAM AT GLANCE:
Politoed (M) @ Choice Specs
Trait: Drizzle
EVs: 40 HP / 252 SAtk / 216 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Focus Blast
- Hidden Power [Grass]
Politoed is obviously a must on any OU rain team since it provides permanent rain.
I chose the Choice Specs set since I know from experience it has one heck of a strong Hydro Pump.
I gave it some HP EVs for better bulk the rest of its EVs are divided over Special Attack and Speed so it can deal some good damage and isn't outspend by everything.
Ice Beam works great against the likes of Dragonite and Salamence.
Dragonite sets up 2DD's while I break its Multiscale and thanks to the HP EVs I live a Dragon Claw and am able to finish it off with Ice Beam.
Focus Blast to finish off Ferrothorns or incoming ones.
Hidden Power works great against all the water-ground / Rotom-w's in the metagame.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 252 SDef / 6 Spd
Calm Nature (+SDef, -Atk)
- Wish
- Protect
- Thunder
- Iron Head
Jirachi, the most annoying of them all.
Thunder/Iron Head work great in rain.
Thunder has the same chance of parallax (60%) as Body Slam but it works better since they most of the times bring something in like Skarmory.
With max HP EVs it's also a great Wish passer or it can heal itself with Wish+Protect.
Jirachi is here to tank all the dragon hits and most of the time paralyze anything that comes in or just for passing a Wish to a low HP pokemon.
Starmie @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Thunder
- Rapid Spin
Starmie is pretty good in rain.
STAB + rain boosted Hydro Pump speaks for itself.
Ice Beam and Thunder provide nearly perfect coverage.
Ice Beam for the grass and dragon and Thunder for the likes of Jellicent and vaporeon coming in on a Hydro Pump.
Rapid Spin is pretty important.
If the opponent has rocks/spikes up I have to remove them for Dugtrio and Tornadus.
Dugtrio (M) @ Focus Sash
Trait: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Substitute
- Earthquake
- Reversal
I love Dugtrio.
I was searching for a good Dugtrio set and I came across Stone_Cold his team.
His Dugtrio set is amazing and works really well so credit to him.
Dugtrio has the obvious purpose of trapping other weather endusers and fainting them.
Stealth Rocks work well if you trap a ttar.
While it attacks to get you to 1HP you can set up rocks and finish it with Reversal.
Earthquake is and easy way to faint Ninetails.
Tornadus (M) @ Choice Specs
Trait: Prankster
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Tailwind
- Rain Dance
- Focus Blast
- Hurricane
Tornadus is so powerful in rain.
A choice specs Hurricane hurts anything, even those who resist it.
If the opponent has set up too much DD's or when the situation asks for it, I use Tailwind to outspend nearly anything with Starmie.
Rain Dance is when I fail to win the weather war.
Focus Blast against Ferrothorns or other annoying steel-types.
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 248 HP / 178 Def / 84 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Swords Dance
- Taunt
Gliscor, my favorite pokemon!
It looks so cool and is a great defensive wall.
Gliscor is mainly here to counter Terrakion/Conkeldurr and sometimes Landorus.
If I see a Landorus I switch in to Gliscor on the earthquake/stone edge then I switch to Politoed to check if it has Hidden Power [Ice] and incase it uses U-turn (so my Starmie won't die).
If it uses HP Ice I can outspeed and kill with Starmie next time if it uses U-turn I can wall it with Gliscor.
I gave it 84 Speed EVs so it can outspeed the annoying mews and Taunt them.
Swords Dance gives it the ability too sweep.
Ice Fang is for when I think they'll switch into Dnite or Latios then I can deal a little damage or break multiscale.
That concludes my Rate My Team!
I hope you can give me some good feedback!
Thanks in advance!
Importable:
Politoed (M) @ Choice Specs
Trait: Drizzle
EVs: 40 HP / 252 SAtk / 216 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Focus Blast
- Hidden Power [Grass]
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 252 SDef / 6 Spd
Calm Nature (+SDef, -Atk)
- Wish
- Protect
- Thunder
- Iron Head
Starmie @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Thunder
- Rapid Spin
Dugtrio (M) @ Focus Sash
Trait: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Substitute
- Earthquake
- Reversal
Tornadus (M) @ Choice Specs
Trait: Prankster
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Tailwind
- Rain Dance
- Focus Blast
- Hurricane
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 248 HP / 178 Def / 84 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Swords Dance
- Taunt
Trait: Drizzle
EVs: 40 HP / 252 SAtk / 216 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Focus Blast
- Hidden Power [Grass]
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 252 SDef / 6 Spd
Calm Nature (+SDef, -Atk)
- Wish
- Protect
- Thunder
- Iron Head
Starmie @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Thunder
- Rapid Spin
Dugtrio (M) @ Focus Sash
Trait: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Substitute
- Earthquake
- Reversal
Tornadus (M) @ Choice Specs
Trait: Prankster
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Tailwind
- Rain Dance
- Focus Blast
- Hurricane
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 248 HP / 178 Def / 84 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Swords Dance
- Taunt