Props to Ralex for PM-ing me the battle rules. For that he gains his rightful place as seeker.Daycare Regulations said:3v3 LC Doubles
2 Day DQ
Items = Training
Switch = OK
Abilities = All
2 Substitutions
∞/∞ Chills/Recoveries
Arena = THE UNDERGROUND DAYCARE CENTER!!!
Arena: Underground Day Care Center
An untold secret about the Day Care Center in an unspecified region. Supposedly, there is one in every region. Beneath those hallowed halls of love and care is a war pit. Declined eggs speckle the shelves on all the walls. Pokemon who battle in this place gain a boost from their Egg Group.
Pokemon belonging to two (2) egg groups gain the following effects:
Amorphous Group: The physical form of these pokemon is ever changing. This provides a flat five percent boost in evasion.
Bug Group: Gains one (1) extra attack on multi-hit attacks (Instead of hitting at least two (2) [three (3) if Bug-Type] times, Multi-hit attacks will hit at least three (3) [four (4) if Bug-Type] times). This does not ignore accuracy checks of multi-hit attacks.
Dragon Group: EN use is decreased by 10% (EN Cost * 0.9 - STAB [If Applicable])
Fairy Group: The Energy Cost of Fairy-Type Other Moves are reduced by one (1).
Field Group: This pokemon's STAB becomes five (5) instead of three (3).
Flying Group: All pokemon in this Egg Group are immune to the effects of Smack Down and do not lose the Ground immunity while using Roost.
Grass Group: These pokemon are highly in tune with the earth around them. As such, all stat changing moves are increased by one (1) additional stage.
Human-Like Group The final damage of this Pokemon's Punch, Chop, Head, and Kick moves are increased by two (2).
Mineral Group: All super effective attacks against this pokemon are reduced by three (3) BAP. All regular damage attacks against this pokemon are reduced by two (2) BAP. All not very effective attacks against this pokemon are reduced by one (1) BAP.
Monster Group: Increases this pokemon's accuracy by a flat ten percent.
Water 1 Group: Increases the effect chance of all moves by fifty percent (x1.5).
Water 2 Group: This pokemon has learned to adapt to all weathers. It dodges hail stones, sand particles, rays of light, and rain drops with ease. All this exercise has given it a fifty percent (x1.5) boost to speed in weather. This does not ignore Speed altering abilities like Chlorophyll, Quick Feet, Sand Rush, Speed Boost, or Swift Swim.
Water 3 Group: At the end of each round, this pokemon receives a one (1) stage boost to its highest true base stat. If two (2) or more of its base stats are tied for highest base stat, the referee will decide which stat is boosted.
Pokemon belonging to one (1) egg group gain the following effects:
Amorphous Group: The physical form of these pokemon is ever changing. This provides a flat ten percent boost in evasion.
Bug Group: Gains two (2) extra attacks on all multi-hit moves (Instead of hitting at least two (2) [three (3) if Bug-Type] times, Multi-Hit attacks hit at least four (4) [five (5) if Bug-Type] times). This does not ignore accuracy checks of multi-hit attacks
Ditto Group: When Transformed, the Pokemon Ditto Transformed into gains the Limber Ability.
Dragon Group: EN use is decreased by twenty percent (EN Cost * 0.8 - STAB [If Applicable]).
Fairy Group: The Energy Cost of Other Moves are reduced by one (1).
Field Group: This pokemon's STAB becomes seven (7) instead of three (3).
Flying Group: All pokemon in this Egg Group are immune to the effects of Smack Down and do not lose the Ground immunity while using Roost. This pokemon is unaffected by the secondary effects of super-effective attacks.
Grass Group: These pokemon are highly in tune with the earth around them. As such, all stat changing moves are increased by one (1) additional stage. All stat changes last one (1) more round.
Human-Like Group The final damage of this Pokemon's Punch, Chop, Head, and Kick moves are increased by four (4).
Mineral Group: All super effective attacks against this pokemon are reduced by four (4) BAP. All regular damage attacks against this pokemon are reduced by three (3) BAP. All not very effective attacks against this pokemon are reduced by two (2) BAP.
Monster Group: Increases this pokemon's accuracy by a flat fifteen percent.
Water 1 Group: Doubles (x2.0) the effect chance of all moves.
Water 2 Group: This pokemon has learned to adapt to all weathers. It dodges hail stones, sand particles, rays of light, and rain drops with ease. All this exercise has given it a fifty percent (x1.5) boost to speed. This does not ignore Speed altering abilities like Chlorophyll, Quick Feet, Sand Rush, Speed Boost, or Swift Swim.
Water 3 Group: At the end of each round, this pokemon receives a one (1) stage boost to its lowest true base stat. If two (2) or more of its base stats are tied for lowest base stat, the referee will decide which stat is boosted.
Undiscovered Group: This Pokemon's uniqueness has make it hardy and tough. It gains a flat twenty-five (25) more HP.
Syclar/Syclant: Bug
Revenankh: Amorphous, Human-Like
Embirch/Flarelm/Pyroak: Monster, Dragon
Breezi/Fidgit: Field
Rebble/Boulderdash/Stratagem: Undiscovered
Privatyke/Arghonaut: Water 1, Water 3
Nohface/Kitsunoh: Field
Monohm/Duclohm/Cyclohm: Dragon, Monster
Colosshale/Colossoil: Water 2, Field
Protowatt/Krilowatt: Water 1, Fairy
Voodoll/Voodoom: Human-Like, Field
Scratchet/Tomohawk: Fied, Flying
Necturine/Necturna: Grass, Field
Mollux: Fairy, Field
Cupra/Argalis/Aurumoth: Bug
Brattler/Malaconda: Grass, Dragon
Cawdett/Cawmodore: Flying
Volkritter/Volkraken: Water 1, Water 2
Akela also deserves props for checking out his mons' Egg Groups and putting them in his PM.Team Ralex said:Monster Group: Increases this pokemon's accuracy by a flat ten percent.
Charmander (Kaladrimme) Male
Nature:
Naughty
Type:
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze:
Type: Passive
When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW):
Type: Passive
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/9
DC: 2/5
MC: 0
Attacks: 20 Total
Scratch
Growl
Leer
Ember
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Fire Spin
Flamethrower
Inferno
Ancient Power
Counter
Dragon Dance
Crunch
Outrage
Heat Wave
Protect
Overheat
Will o Wisp
Substitute
Dig
Dragon Group: EN use is decreased by twenty percent (EN Cost * 0.8 - STAB [If Applicable]).
Water 1 Group: Doubles (x2.0) the effect chance of all moves.
Froakie (Vilesti) Female
Nature:
Naive
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean (DW):
Type: Innate
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 82 (+) (+ 23% Accuracy & Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
DC: 0/5
MC: 0
Attacks: 19 Total
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling
Camoflage
Mind Reader
Toxic Spikes
Mud Sport
Bestow
Ice Beam
Taunt
Grass Knot
Dig
Scald
Field Group: This pokemon's STAB becomes seven (7) instead of three (3).
Fennekin (Mariko) Female
Nature:
Modest
Type:
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze:
Type: Passive
When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Magician (DW):
Type: Passive
This Pokemon is crafty and will steal items from an opposing Pokemon during any of its damaging attacks if it does not have one of its own.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
DC: 0/5
MC: 0
Attacks: 18 Total
Scratch
Ember
Tail Whip
Howl
Flame Charge
Psybeam
Fire Spin
Lucky Chant
Heat Wave
Wish
Magic Coat
Hypnosis
Substitute
Toxic
Overheat
Sunny Day
Protect
Solar Beam
Using this OP to shamelessly nominate them two as future white-list reffs.Team akela said:Monster Group: Increases this pokemon's accuracy by a flat ten percent.Totodile [Jacala] [M]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Water
Egg Group: Monster/Water 1
Abilities: Torrent, Sheer Force (Locked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 37 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
Attacks: [18/105]
Level Up [8/17]
Bite
Flail
Ice Fang
Leer
Rage
Scary Face
Scratch
Thrash
Egg [5/10]
Ancient Power
Metal Claw
Mud Sport
Razor Wind
Water Pulse
Tutor [0/25]
TM/HM [5/51]
Dive
Ice Beam
Rock Tomb
Surf
Waterfall
Event [0/2]
Moves Affected by Sheer Force
Ancient Power, Bite, Blizzard, Body Slam, Bulldoze, Crunch, Dynamic Punch, Fling, Focus Blast, Headbutt, Ice Beam, Ice Fang, Ice Punch, Icy Wind, Iron Tail, Metal Claw, Mud-Slap, Rock Climb, Rock Slide, Rock Smash, Rock Tomb, Scald, Secret Power, Snore, Waterfall, Water Pulse
Moves Remaining ($ - Not Learned by Totodile)
Level Up [8] {8}: Aqua Tail, Chip Away, Crunch, Hydro Pump, Screech, Slash, Superpower, Water Gun
Evo Level Up [1] {1}: Agility$
Egg [5] {15}: Aqua Jet, Dragon Dance, Fake Tears, Flatter, Water Sport
CG Tutor [13] {25}: Block, Dragon Pulse$, Focus Punch, Hydro Cannon$, Ice Punch, Icy Wind, Iron Tail, Low Kick, Outrage$, Snore, Spite, Uproar, Water Pledge
PG Tutor [12] {36}: Body Slam, Counter, Double-Edge, Dynamic Punch, Endure, Fury Cutter$, Headbutt, Mega Kick, Mega Punch, Mimic, Mud-Slap, Seismic Toss
PG TM/HM [7] {21}: Avalanche$, Captivate, Curse, Detect, Natural Gift, Rock Climb$, Whirlpool
CG TM/HM [39] {78}: Aerial Ace, Attract, Blizzard, Brick Break, Bulldoze$, Confide, Cut, Dig, Double Team, Dragon Claw, Dragon Tail$, Earthquake$, Facade, Fling, Focus Blast$, Frustration, Giga Impact$, Hail, Hidden Power ???, Hone Claws, Hyper Beam$, Power-Up Punch, Protect, Rain Dance, Rest, Return, Roar$, Rock Slide, Rock Smash$, Round, Scald, Secret Power, Shadow Claw, Sleep Talk, Strength$, Substitute, Swagger, Swords Dance, Toxic
Event [2] {6}: Submission, Tackle
Water 1 Group: Increases the effect chance of all moves by fifty percent (x1.5).
Monster Group: Increases this pokemon's accuracy by a flat ten percent.Treecko [Fern] [F]
Lonely Nature (+1 Atk, -1 Def)
Type: Grass
Egg Group: Monster/Dragon
Abilities: Overgrow, Unburden (Locked)
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up [9/20]
Absorb
Agility
Giga Drain
Leer
Mega Drain
Pound
Pursuit
Quick Attack
Screech
Egg [5/13]
Crunch
Double Kick
Grassy Terrain
Razor Wind
Synthesis
Tutor [0/24]
TM/HM [5/44]
Aerial Ace
Dig
Rock Slide
Substitute
Toxic
Moves Remaining
Level Up [5] {5}: Detect, Endeavor, Energy Ball, Quick Guard, Slam
Evolution Free [2] {0}: Fury Cutter, Leaf Blade
Evolution Level Up [3] {3}: False Swipe, Leaf Storm, X-Scissor
Final Evolution Free [1] {0}: Night Slash
Final Evolution Level Up [1] {1}: Dual Chop
Egg [8] {24}: Bullet Seed, Crush Claw, Dragon Breath, Grass Whistle, Leech Seed, Magical Leaf, Mud Sport, Natural Gift
CG Tutor [11] {22}: Dragon Pulse, Drain Punch, Focus Punch, Frenzy Plant, Iron Tail, Low Kick, Outrage, Seed Bomb, Snore, Thunder Punch, Worry Seed
Pledge [1] {1}: Grass Pledge
PG Tutor [12] {36}: Body Slam, Counter, Double-Edge, Dynamic Punch, Endure, Headbutt, Mega Kick, Mega Punch, Mimic, Mud-Slap, Seismic Toss, Swift
PG TM/HM [1] {3}: Captivate
CG TM/HM [38] {76}: Acrobatics, Attract, Brick Break, Bulldoze, Confide, Cut, Double Team, Dragon Claw, Earthquake, Facade, Flash, Fling, Focus Blast, Frustration, Giga Impact, Grass Knot, Hidden Power ???, Hone Claws, Hyper Beam, Low Sweep, Nature Power, Power-Up Punch, Protect, Rest, Return, Roar, Rock Climb, Rock Smash, Rock Tomb, Round, Safeguard, Secret Power, Sleep Talk, Solar Beam, Strength, Sunny Day, Swagger, Swords Dance
Dragon Group: EN use is decreased by 10% (EN Cost * 0.9 - STAB [If Applicable])
Field Group: This pokemon's STAB becomes seven (7) instead of three (3).Litleo [Nala] [F]
Naive Nature (+15% Speed, +16% Accuracy, -1 SpD)
Types: Normal/Fire
Egg Group: Field
Abilties: Rivalry, Unnerve, Moxie (Locked)
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 83 (+) [+16% ACC]
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 3/6
MC: 0
AC: 2/5
Attacks: [26/59]
Level Up [15/16]
Crunch
Echoed Voice
Ember
Endeavor
Fire Fang
Flamethrower
Headbutt
Hyper Voice
Incinerate
Leer
Noble Roar
Overheat
Tackle
Take Down
Work Up
Egg [4/4]
Entrainment
Fire Spin
Snatch
Yawn
Tutor [0/5]
TM/HM [7/36]
Dark Pulse
Dig
Protect
Snarl
Substitute
Toxic
Will-O-Wisp
Moves Remaining
Evolution Free [1] {0}: Hyper Beam
ORAS Tutor [4] {8}: Heat Wave, Helping Hand, Iron Tail, Snore
Evo ORAS Tutor [1] {2}: Bounce
Current Generation TM/HM [26] {52}: Attract, Bulldoze, Confide, Double Team, Facade, Fire Blast, Flame Charge, Frustration, Hidden Power ???, Payback, Rain Dance, Rest, Retaliate, Return, Roar, Rock Smash, Round, Secret Power, Sleep Talk, Solar Beam, Strength, Sunny Day, Swagger, Taunt, Thief, Wild Charge
Evo Current Gen TM/HM [1] {2}: Giga Impact
Ralex goes out
akela orders stuff
Ralex counters while approving
I reff while approving