PU Rampardos

Grim

The Ghost
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QC: Magnemite / Anty / galbia
GP: Psywaves / antemortem

Overview
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Rampardos is one of the strongest wallbreakers in the tier because of its base 165 Attack stat and Sheer Force, though it can also make good use of Mold Breaker to become an effective suicide lead. Rampardos's movepool allows it to hit the majority of the PU tier for super effective damage, meaning almost nothing can switch in safely. However, its terrible defensive typing coupled with its low base Speed and bulk makes it lackluster against offensive teams and easy to revenge kill. Rampardos also faces some competition as a suicide lead from Monferno, Barbaracle, and Custap Berry Golem, all of which can perform a very similar role. Rampardos is, however, still a usable lead, because it is able to defeat opposing Golem and Dwebble easily, has terrifying power, and can stop entry hazard removal with Head Smash.

Wallbreaker
########
name: Wallbreaker
move 1: Rock Slide
move 2: Superpower
move 3: Zen Headbutt
move 4: Ice Beam / Fire Blast
ability: Sheer Force
item: Life Orb
evs: 252 Atk / 4 SpA / 252 Spe
nature: Naive / Naughty

Moves
========

Rock Slide hits very hard when boosted by Sheer Force and Life Orb. Superpower causes Rampardos to take Life Orb damage and lowers its stats, but has good coverage against Rock- and Steel-types such as Golem, Probopass, and Pawniard as well as Piloswine and Lickilicky. Zen Headbutt hits Fighting-types such as Poliwrath and Throh, which would otherwise be solid checks to Rampardos. In the fourth moveslot, Ice Beam is preferred because it allows Rampardos to break through some physical walls such as Tangela, Gourgeist-XL, and Torterra. However, Fire Blast hits all Grass-types except Torterra harder and can be used if Torterra is of no concern to Rampardos's team. Head Smash can be used over Rock Slide as Rampardos's STAB move because it hits much harder, but makes Rampardos even easier to revenge kill and makes it faint very fast due to recoil.

Set Details
========

Maximized Speed EVs allow Rampardos to outspeed all walls in the tier as well as some slower offensive Pokemon such as Marowak and Golem while Speed tying with Modest Aurorus. Maximized Attack investment makes Rampardos hit as hard as possible, and the leftover 4 EVs go into Special Attack to make Ice Beam hit slightly harder. A Naive nature is preferred to cause a Speed tie with Timid Aurorus and outspeed Adamant Pawniard and Flareon. A Naughty nature is, however, definitely viable because this set is primarily a wallbreaker. The lower Speed with a Naughty nature can be troublesome though, because it makes Rampardos slower than almost all offensive Pokemon in the tier, most notably Pawniard, and with its low bulk, Rampardos does not like moving last and taking a hit every time it attacks. Life Orb makes Rampardos hit harder and works great with Sheer Force because the recoil is negated when Rampardos uses moves with secondary effects. Sheer Force increases the power of attacks with secondary effects, increasing Rampardos's wallbreaking potential.

Usage Tips
========

Rampardos is best used early- or mid-game to break through walls for teammates such as Leafeon and Pawniard so that they can clean up. This set often lures in physical walls such as Tangela and Gourgeist-XL, which can be beaten by Ice Beam or Fire Blast. Predicting the switch is crucial because Rampardos fails to OHKO them and thus needs to 2HKO on the switch. Rampardos is quite slow and frail, so avoid taking unnecessary damage by switching into attacks because it will often end up moving last. Coupled with Life Orb recoil and its bad defensive typing, Rampardos can find it hard lasting long against offensive teams.

Team Options
========

Stealth Rock or Spikes support is appreciated to break Golem and Avalugg's Sturdy as well as guarantee the OHKO from Zen Headbutt on standard Throh. Pokemon that can provide this support include Piloswine, Roselia, and Probopass, among others. Sticky Web support from Kricketune or Leavanny is useful to allow Rampardos to outspeed many more Pokemon and actually be useful against offensive teams. Physical sweepers that appreciate physical walls getting weakened or removed, such as Pawniard, Stoutland, Leafeon, and Sneasel, can clean up after Rampardos has done its job. Pokemon such as Poliwrath, Raichu, and Carracosta also appreciate Rampardos luring in Grass-types and defeating them with Ice Beam or Fire Blast. Because of its low Speed and bulk, Rampardos appreciates free switches provided by Volt Switch from Raichu, Zebstrika, or Rotom-F, U-turn from Ninjask, or Baton Pass from Leafeon, Flareon, or Togetic. It can also be brought in after a teammate has fainted.

Stealth Rock Lead
########
name: Stealth Rock Lead
move 1: Stealth Rock
move 2: Superpower
move 3: Head Smash
move 4: Surf
ability: Mold Breaker
item: Focus Sash
evs: 144 Atk / 112 SpA / 252 Spe
nature: Naive

Moves
========

Stealth Rock is a useful entry hazard that breaks Focus Sash and Sturdy, and forces the foe to take damage every time they switch. Superpower defeats Probopass, preventing the opponent from getting up their own Stealth Rock. It also does a lot of damage to Piloswine. Head Smash hits incredibly hard coming from a base 165 Attack stat and prevents Rapid Spin and Defog if recoil causes Rampardos to faint. With Mold Breaker and 112 Special Attack EVs, Surf OHKOes the standard lead Golem, which is quite useful for preventing the opponent from getting up Stealth Rock and can also get around Sturdy + Weakness Policy combinations. It also beats Dwebble leads. Endeavor can be used together with Focus Sash to bring the foe down to 1 HP, but most of the time Rampardos should just use Head Smash because it does a lot of damage while stopping entry hazard removal and providing momentum for Rampardos's team.

Set Details
========

Maximized Speed EVs make Rampardos Speed tie with Timid Aurorus and outspeed Adamant Pawniard and Flareon. 112 Special Attack EVs guarantee the OHKO with Surf on standard Golem, and the leftover EVs go into Attack to make Head Smash and Superpower hit harder. A Naive nature is used to boost Rampardos's Speed stat without lowering its Special Attack. Focus Sash ensures that Rampardos lives one attack and can get up Stealth Rock.

Usage Tips
========

This set is a suicide lead, which means Rampardos can faint as long as it has done its job. Having Stealth Rock up for consistent residual damage is worth losing Rampardos for. If the opponent leads with a Marowak, it is advised to just go for Stealth Rock instead of going for the 2HKO with Surf, because if you predict wrongly, Bonemerang makes quick work of Rampardos. The same applies if the opponent leads with Piloswine or Carracosta, because both can bring Rampardos down to its Focus Sash and easily finish it off with Ice Shard or Aqua Jet, respectively. Take full advantage of Mold Breaker to defeat opposing Golem on the first turn, as Golem can be a very annoying Pokemon to play against for offensive teams with suicide leads.

Team Options
========

Ghost-types such as Misdreavus, Haunter, and Dusknoir are good teammates because they can prevent Stealth Rock from being removed by Rapid Spin from Avalugg, Armaldo or Torkoal. Similarly, Pokemon with the ability Defiant such as Purugly and Pawniard can discourage the foe from using Defog, as it would give them a +2 Attack boost. This set should only be used as a lead for offensive teams. Strong sweepers such as Leafeon, Pawniard, Carracosta, and Sneasel are good teammates. They appreciate Rampardos's ability to lay down Stealth Rock and deal a great deal of damage with Head Smash while giving you momentum so they can set up or attack. They can also provide a large amount of offensive pressure, which means Rampardos's foes will have a hard time getting rid of Stealth Rock.

Other Options
########
Earthquake is an option over Superpower on the first set because it hits most of the same Pokemon, but does not lower Rampardos's stats, and also hits Carbink and Metang for super effective damage; however, it does not deal super effective damage to Piloswine and Lickilicky. Crunch can be used to destroy Ghost- and Psychic-types such as Misdreavus, Dusknoir, Dusclops, Beheeyem, Solrock, and Duosion, but Rock Slide already hits them very hard. A Choice Band set with Head Smash hits incredibly hard, but is actually worse at wallbreaking than the Life Orb set because Rampardos cannot switch moves. It also makes Rampardos faint really fast because of Head Smash recoil coupled with its low Speed and bulk. A Choice Scarf set also presents a possibility to do much better against offensive teams, but still fails to outspeed very fast Pokemon such as Sneasel, Purugly, and Zebstrika. It is also outsped most other Choice Scarf users and Speed-boosting setup sweepers. Double dance or just one Swords Dance or Rock Polish could be used, but Rampardos has a hard time setting up and often does better hitting switch-ins with a powerful attack anyway.

Checks & Counters
########

**Faster Pokemon**: Most faster offensive Pokemon such as Ninetales, Leafeon, Sneasel, and Simipour are able to easily take care of Rampardos. Hyper offensive teams with a minimal amount of team members dedicated solely to being a wall render Rampardos almost useless; it is outsped and OHKOed by most offensive Pokemon in the tier and is therefore prevented from doing its job. Rampardos's Rock typing also leaves it weak to common priority moves such as Poliwrath's Vacuum Wave and Carracosta and Armaldo's Aqua Jet.

**Fighting-types**: Bulky Fighting-types such as Poliwrath and Throh can often live one Zen Headbutt and OHKO Rampardos in return with their super effective STAB attacks. They cannot safely switch into Rampardos, however, and often fail to check it with Spikes up.

**Ground-types**: Ground-types such as Marowak, Stunfisk, and Piloswine can usually survive a hit from Rampardos and OHKO back with their super effective STAB attacks, though they have a hard time switching in safely.

**Status**: If Rampardos gets burned, it becomes quite useless because it cannot wallbreak anymore. Common Will-O-Wisp users it should watch out for are Misdreavus, Gourgeist-XL, and the less common Ninetales and Solrock. Rampardos also does not like paralysis and poison, albeit to a lesser extent, because they make it easy for Rampardos to be revenge killed or worn down, respectively.

**Physically Defensive Water-types**: Physically defensive Water-types such as Prinplup, Poliwrath, and Carracosta can take a hit and smack Rampardos with their super effective STAB attacks. Offensive variants of Poliwrath and Carracosta can also check it with Vacuum Wave and Aqua Jet, respectively. However, none of them like switching into Rampardos because they still take a sizeable amount of damage from its attacks.

**Taunt Leads**: Faster leads that carry Taunt, such as Monferno, Barbaracle, and Kricketune, can prevent the suicide lead Rampardos from setting up Stealth Rock, thus preventing it from doing its job. They can also set up their own entry hazards against it.
 
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i wouldn't say rampardos is the most effective wallbreaker in the tier. yes, it's one of the strongest, but things like beheeyem. heatmor, and life orb simipour are arguably about as good at wallbreaking while being useful against offense. "one of the strongest wallbreakers in the tier" makes a lot more sense.

whenever you mention that it beats golem leads, also mention that it beats dwebble leads.

mention the downsides of running naughty in set details of the first set, especially losing to pawniard

mention monferno and barbaracle in c&c (for the lead set, obviously)

do this and i'll look at it again and stamp if it looks good.
 
i wouldn't say rampardos is the most effective wallbreaker in the tier. yes, it's one of the strongest, but things like beheeyem. heatmor, and life orb simipour are arguably about as good at wallbreaking while being useful against offense. "one of the strongest wallbreakers in the tier" makes a lot more sense.

whenever you mention that it beats golem leads, also mention that it beats dwebble leads.

mention the downsides of running naughty in set details of the first set, especially losing to pawniard

mention monferno and barbaracle in c&c (for the lead set, obviously)

do this and i'll look at it again and stamp if it looks good.

Done.
 
Overview
########
This is good, but i wouldnt say deadweight against offensive teams, just say that it has limited potential or w/e. Definitely state that it has no safe switch ins

Wallbreaker
########
Im not entirely convinced that eq is slash worthy, as the things it hits over superpower are niche, and super power hitting piloswine is very helpful (the no stat drop is nice tho)

Moves
========
Mention that superpower/eq hits rock types, also no need to mention air balloon. Also what do you mean about 'reduces Rampardos' favorable matchup against common leads', as ramp isnt really a lead.

Set Details
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Jolly marowak and golem arent things, instead mention pawniard and flareon


Usage Tips
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The first line doesnt really say much about how to use rampardos, and the second point is team options not UT. I know there isnt much to write, but talk about when it should be played/what to enter on

Team Options
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There is prolly a more relevant poke than carbink. Just mention physical sweepers, rather than general pokes that like walls gone, and also talk about pokes like poliwrath who like the bulky grass's baited

Stealth Rock Lead
########
Set Details
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Same thing about speed that i mentioned earlier
'Naive nature is used to boost Rampardos' Attack stat without lowering its Special Attack so Golem is still OHKOed by Surf.' - r u sure bout dat

Team Options
========
Mention that this should only be on offensive teams, also that they provide enough pressure to prevent spin/defog

Other Options
########
crunch also hits solrock


Checks & Counters
########
**Burns**: Dont mention torkoal here, it is outsped and kod, im also hesitant about mentioning ninetales, as willo is rarely common and it dies to burnt rs

**Faster Pokemon**: give examples

**Physically Defensive Water-types**: Remove watortle, and talk about how none like taking hits

GrimoireGod this looks gud
 
Reorder c&c to make faster pokemon the first thing

change the "burn" section to status

fighting types should be there too in c&c, possibly in second place as well as ground types

have an head smash mention in moves for the first set and stress how this is mediocre all around a bit more

3/3
 
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Capitalise/capital -> lower case

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Comments

Overview
########
Rampardos is one of the strongest wallbreakers in the tier because of its base 165 base Attack stat and Sheer Force, and can also make good use of Mold Breaker to become an effective suicide lead. Rampardos's movepool allows it to hit the majority of the PU tier for super effective damage, (AC) meaning almost nothing can switch-(remove hyphen)in safely. However, its terrible defensive Rock typing coupled with Rampardos' its low base Speed and bulk makes it lackluster against offensive teams and easy to revenge-(remove hyphen)kill. Rampardos also faces some competition as a suicide lead from Monferno, Barbaracle, (AC) and Custap Berry Golem, (AC) which can do perform almost the same role. Rampardos is, however, still a usable lead because it is able to defeat opposing Golem and Dwebble easily, has terrifying power, and can block stop (I suppose this is subjective, but to me "block" gives the impression that hazard removal is stopped directly by Head Smash rather than Head Smash's recoil making Rampardos faint so that Defog/Spin fails) entry hazard removal with Head Smash.

Wallbreaker
########
name: Wallbreaker
move 1: Rock Slide
move 2: Superpower
move 3: Zen Headbutt
move 4: Ice Beam / Fire Blast
ability: Sheer Force
item: Life Orb
evs: 252 Atk / 4 SpA / 252 Spe
nature: Naive / Naughty

Moves
========
Rock Slide is Rampardos's STAB move of choice, (RC) and hits very hard when boosted by Sheer Force and a Life Orb. Superpower causes Rampardos to take Life Orb damage and lowers its stats, but is has good coverage against Rock- and Steel-types such as Golem, Probopass, (AC) and Pawniard as well as Piloswine and Lickilicky. Zen Headbutt hits Fighting-types such as Poliwrath and Throh, (AC) which would otherwise be solid checks to Rampardos. In the fourth moveslot, (AC) Ice Beam is preferred because it allows Rampardos to break through some physical walls, which are Tangela, Gourgeist-XL, (AC) ("Gourgeist" alone refers to the outclassed average size variant) and Torterra. However, Fire Blast hits all Grass-types except Torterra harder and can be used if Torterra is of no concern to your team. Head Smash could can be used over Rock Slide as Rampardos's STAB move because it hits much harder, but makes it even easier to revenge-(remove hyphen)kill and makes it faint very fast due to recoil.

Set Details
========
Maximized Speed EVs allow Rampardos to outspeed all walls in the tier as well as some slower offensive Pokemon such as Marowak and Golem. It also while Speed-(remove hyphen)ties tying with Modest Aurorus. Maximized Attack investment makes Rampardos hit as hard as possible, and the left(remove space)over 4 EVs go into Special Attack to make Ice Beam hit slightly harder. A Naive nature is preferred to Speed-(remove hyphen)tie with Timid Aurorus and outspeed Adamant Pawniard and Flareon. A Naughty nature is, however, definitely viable because this set is primarily a wallbreaker. The lower Speed with a Naughty nature can be troublesome though, because it makes Rampardos slower than almost all offensive Pokemon in the tier, most notably Pawniard., (full stop/period -> comma) and with its low bulk, (AC) Rampardos does not like moving last and having to take a hit every(add space)time it attacks. Life Orb makes Rampardos hit harder and works great together with Sheer Force because the recoil is negated when Rampardos uses moves with secondary effects. Sheer Force increases the damage of attacks with secondary effects, increasing Rampardos's wallbreaking potential due to the higher damage output.

Usage Tips
========
Rampardos is best used early-(add hyphen) or mid-game to break through walls for teammates like such as Leafeon and Pawniard so that they can to clean up. This set often lures in physical walls such as Tangela and Gourgeist-XL, (AC) which can be beaten by Ice Beam or Fire Blast. Predicting the switch-in is crucial because Rampardos fails to OHKO them and thus needs to 2HKO on the switch-in. Rampardos is quite slow and frail, so avoid taking unnecessary damage by switching into attacks because it will often end up moving last. Coupled with Life Orb recoil and Rampardos' its bad defensive typing, meaning a lot of Pokemon can hit it super effectively, Rampardos can find it hard to do much against offensive teams.

Team Options
========
Stealth Rock or Spikes support is appreciated to break Sturdy from Golem and Avalugg's Sturdy, (RC) as well as guarantee the OHKO on standard Throh with Zen Headbutt. Pokemon that can provide this support are Piloswine, Roselia, (AC) and Probopass, (AC) among others. Sticky Web support from Kricketune or Leavanny is useful to allow Rampardos to outspeed a lot more Pokemon and actually be useful against offensive teams. Physical sweepers that appreciate physical walls weakened or removed, such as Pawniard, Stoutland, Leafeon, (AC) and Sneasel can clean up after Rampardos has done its job. Pokemon such as Poliwrath, Raichu, (AC) and Carracosta also appreciate Rampardos luring in Grass-types and defeating them with Ice Beam or Fire Blast. Because of its low Speed and bulk, (AC) Rampardos appreciates free switch-ins switches with provided by Volt Switch from Raichu, Zebstrika, (AC) or Rotom-F, U-turn from Ninjask, or Baton Pass from Leafeon, Flareon, (AC) or Togetic. It can also be brought in after a teammate has fainted.

Stealth Rock Lead
########
name: Stealth Rock Lead
move 1: Stealth Rock
move 2: Superpower
move 3: Head Smash
move 4: Surf
ability: Mold Breaker
item: Focus Sash
evs: 144 Atk / 112 SpA / 252 Spe
nature: Naive

Moves
========
Stealth Rock is a useful entry hazard move that breaks Focus Sash, Sturdy, and forces the foe to take damage every time they switch. Superpower defeats Probopass, preventing the opponent from getting up their own Stealth Rock. It also does a lot of damage to Piloswine. Head Smash hits incredibly hard coming from a base 165 Attack stat, (RC) and prevents Rapid Spin and Defog if Rampardos is at low enough health. With Mold Breaker and 112 Special Attack EVs, (AC) Surf OHKOes the standard lead Golem, which is quite useful to prevent the opponent from getting up Stealth Rocks and getting around Sturdy plus Weakness Policy shenanigans. It also beats Dwebble leads. Endeavor can be used together with the Focus Sash to bring the foe down to 1 HP, but most of the time Rampardos prefers just using Head Smash because that it still does a lot of damage while blocking (see comment in the overview) hazard removal and providing momentum to for your team.

Set Details
========
Maximized Speed EVs make Rampardos Speed-(remove hyphen)tie with Timid Aurorus and outspeed Adamant Pawniard and Flareon. 112 Special Attack EVs guarantee the OHKO with Surf on standard Golem, and the left(remove space)over EVs go into Attack to make Head Smash and Superpower hit harder. A Naive nature is used to boost Rampardos's Speed stat without lowering its Special Attack, meaning so that Surf still OHKOes Golem (passive voice -> active voice) is still OHKOed by Surf. The Focus Sash makes sure Rampardos lives one attack and can get up Stealth Rock.

Usage Tips
========
This set is a suicide lead, which means you do not have to worry about letting Rampardos faint as long as it has done its job. Having Stealth Rock up for consistent residual damage is worth losing Rampardos for. If the opponent leads with a Marowak, (AC) it is advicsed to just go for Stealth Rocks instead of going for the 2HKO with Surf, because if you predict wrongly, (AC) Bonemerang makes quick work of Rampardos. The same applies if the opponent leads with Piloswine or Carracosta, because both can bring Rampardos down to its Focus Sash and easily finish it off with Ice Shard or Aqua Jet, respectively. Take full advantage of Mold Breaker to defeat opposing Golem's on the first turn one, since as Golem can be a very annoying Pokemon to play against for offensive teams which suicide leads usually are part of.

Team Options
========
Ghost-types such as Misdreavus, Haunter, (AC) and Dusknoir are good teammates because they can prevent the Stealth Rock from being removed by Rapid Spin from Avalugg, Armaldo or Torkoal. Similarly, Defog deterrents Pokemon with Defiant (changed this because the next bit already states how they deter Defog) such as Purugly and Pawniard can discourage the opponent foe from using Defog because they do will not want you to have a Pokemon at +2 Attack. This set should only be used as a lead for offensive teams, strong sweepers such as Leafeon, Pawniard, Carracosta, (AC) and Sneasel are good teammates. They appreciate Rampardos's ability to lay down Stealth Rock and deal a lot of damage with Head Smash while giving you momentum so they can set up or just attack. They can also provide a lot of offensive pressure which means your opponent will have a hard time getting rid of the Stealth Rock.

Other Options
########
Earthquake is an option over Superpower on the first set because it hits most of the same Pokemon but does not lower Rampardos's stats and also hits Carbink and Metang for super effectively damage.; (full stop/period -> semicolon) however, it misses out on Piloswine and Lickilicky. Crunch can be used to destroy Ghost- and Psychic-types such as Misdreavus, Dusknoir, Dusclops, Beheeyem, Solrock, (AC) and Duosion, but Rock Slide already hits them very hard. A Choice Band set with Head Smash hits incredibly hard but is actually worse at wallbreaking than the Life Orb plus Sheer Force set (Rampardos' LO set has Sheer Force by definition) because it cannot switch moves. It also makes Rampardos faint really fast because of Head Smash recoil coupled with its low Speed and bulk. A Choice Scarf set is also a possibility to do much better against offensive teams, but still fails to outspeed very fast Pokemon such as Sneasel, Purugly, (AC) and Zebstrika. It is also outsped by more or less all other Choice Scarf users and Speed-boosting setup sweepers. Double dance or just one of Swords Dance or Rock Polish could be used, but Rampardos has a hard time setting up and often prefers hitting the switch-ins with a powerful attack anyway.


Checks & Counters
########

**Faster Pokemon**: Most faster offensive Pokemon are able to easily take care of Rampardos. Especially Hyper offensive teams that fully utilisze offense with a minimal amount of team members dedicated solely to being a wall render Rampardos almost useless.; (full stop/period -> semicolon) it is outsped and OHKOed by most offensive Pokemon in the tier and is therefore prevented from doing its job. Rampardos's Rock-(remove hyphen)typeing also leaves it weak to common priority moves in Vacuum Wave and Aqua Jet. Examples of faster Pokemon are Ninetales, Leafeon, Sneasel, (AC) and Simipour., (full stop/period -> comma) and examples of priority users are Poliwrath, Carracosta, (AC) and Armaldo.

**Fighting-types**: Bulky Fighting-types such as Poliwrath and Throh can often live one Zen Headbutt and OHKO Rampardos in return with their super effective STAB attacks. They cannot safely switch into Rampardos, however, and often fail to check it with Spikes up.

**Ground-types**: Ground-types such as Marowak, Stunfisk, (AC) and Piloswine can usually survive a hit from Rampardos and OHKO back with their super effective STAB attacks, although they have a hard time switching in safely.

**Status**: If Rampardos gets burned than it becomes quite useless because it cannot wallbreak anymore. Common Will-O-Wisp users it should watch out for are Misdreavus and Gourgeist-XL., (full stop/period -> comma) whereas some less common but still relevant users are Ninetales and Solrock. Rampardos also does not like paralysis and Toxic poison, albeit to a lesser extent, because they make it easy to revenge-(remove hyphen)kill and wear down, (AC) respectively.

**Physically Defensive Water-types**: Physically defensive Water-types such as Prinlup, Poliwrath, (AC) and Carracosta can take a hit and smack Rampardos with their super effective STAB attacks. The latter two can also check it with their Offensive variants of Poliwrath and Carracosta with Vacuum Wave and Aqua Jet, (AC) respectively. However, none of them like switching into Rampardos because they still take a sizeable amount of damage.

**Taunt Leads**: Faster leads Pokemon that carry Taunt, such as Monferno, Barbaracle, (AC) and Kricketune, (AC) can prevent the suicide lead set from setting up Stealth Rock, (AC) and thus preventing Rampardos from doing its job. They can also set up their own entry hazards against it.
contrib_gp.png

GP 1/2 :)
 
yo, here's an amcheck for ya

Additions
Removals
Comments


Overview
########
Rampardos is one of the strongest wallbreakers in the tier because of its base 165 Attack stat and Sheer Force, and though it can also make good use of Mold Breaker to become an effective suicide lead. Rampardos's movepool allows it to hit the majority of the PU tier for super effective damage, meaning almost nothing can switch in safely. However, its terrible defensive typing coupled with its low base Speed and bulk makes it lackluster against offensive teams and easy to revenge kill. Rampardos also faces some competition as a suicide lead from Monferno, Barbaracle, (AC)(you left (AC) here so be sure to remove it) and Custap Berry Golem, which can perform almost the same a very similar role(from "which" to "role" I'm assuming you're talking solely about Golem. If not, add "all of" before "which"). Rampardos is, however, still a usable lead,(add comma) because it is able to defeat opposing Golem and Dwebble easily, has terrifying power, and can stop entry hazard removal with Head Smash.

Wallbreaker
########
name: Wallbreaker
move 1: Rock Slide
move 2: Superpower
move 3: Zen Headbutt
move 4: Ice Beam / Fire Blast
ability: Sheer Force
item: Life Orb
evs: 252 Atk / 4 SpA / 252 Spe
nature: Naive / Naughty

Moves
========
Rock Slide is Rampardos's STAB move of choice and hits very hard when boosted by Sheer Force and Life Orb. Superpower causes Rampardos to take Life Orb damage and lowers its stats, but has good coverage against Rock- and Steel-types such as Golem, Probopass, and Pawniard as well as Piloswine and Lickilicky. Zen Headbutt hits Fighting-types such as Poliwrath and Throh, (AC)(you left (AC) again) which would otherwise be solid checks to Rampardos. In the fourth moveslot, Ice Beam is preferred because it allows Rampardos to break through some physical walls,(remove comma) which are such as Tangela, Gourgeist-XL, and Torterra. However, Fire Blast hits all Grass-types except Torterra harder and can be used if Torterra is of no concern to your Rampardos's team. Head Smash can be used over Rock Slide as Rampardos's STAB move because it hits much harder, but makes it Rampardos(the use of "it" here is a bit confusing. it sounds like Head Smash makes it easier for Rampardos to do the revenge killing, and I don't think that's what you're talking about) even easier to revenge kill and makes it faint very fast due to recoil.

Set Details
========
Maximized Speed EVs allow Rampardos to outspeed all walls in the tier as well as some slower offensive Pokemon such as Marowak and Golem while Speed tying with Modest Aurorus. Maximized Attack investment makes Rampardos hit as hard as possible, and the leftover 4 EVs go into Special Attack to make Ice Beam hit slightly harder. A Naive nature is preferred to cause a Speed tie with Timid Aurorus and outspeed Adamant Pawniard and Flareon. A Naughty nature is, however, definitely viable because this set is primarily a wallbreaker. The lower Speed with a Naughty nature can be troublesome though, because it makes Rampardos slower than almost all offensive Pokemon in the tier, most notably Pawniard, and with its low bulk, Rampardos does not like moving last and having to take taking a hit every time it attacks. Life Orb makes Rampardos hit harder and works great together with Sheer Force because the recoil is negated when Rampardos uses moves with secondary effects. Sheer Force increases the damage power of attacks with secondary effects, increasing Rampardos's wallbreaking potential.

Usage Tips
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Rampardos is best used early- or mid-game to break through walls for teammates such as Leafeon and Pawniard so that they can clean up. This set often lures in physical walls such as Tangela and Gourgeist-XL, which can be beaten by Ice Beam or Fire Blast. Predicting the switch is crucial because Rampardos fails to OHKO them and thus needs to 2HKO on the switch. Rampardos is quite slow and frail, so avoid taking unnecessary damage by switching into attacks because it will often end up moving last. Coupled with Life Orb recoil and its bad defensive typing, Rampardos can find it hard to do much lasting long(this portion was talking about longevity, not offense) against offensive teams.

Team Options
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Stealth Rock or Spikes support is appreciated to break Golem and Avalugg's Sturdy as well as guarantee the OHKO from Zen Headbutt on standard Throh with Zen Headbutt. Pokemon that can provide this support are include Piloswine, Roselia, and Probopass, among others. Sticky Web support from Kricketune or Leavanny is useful to allow Rampardos to outspeed a lot many more Pokemon and actually be useful against offensive teams. Physical sweepers that appreciate physical walls getting weakened or removed, such as Pawniard, Stoutland, Leafeon, and Sneasel,(add comma) can clean up after Rampardos has done its job. Pokemon such as Poliwrath, Raichu, and Carracosta also appreciate Rampardos luring in Grass-types and defeating them with Ice Beam or Fire Blast. Because of its low Speed and bulk, Rampardos appreciates free switches provided by Volt Switch from Raichu, Zebstrika, or Rotom-F, U-turn from Ninjask, or Baton Pass from Leafeon, Flareon, or Togetic. It can also be brought in after a teammate has fainted.

Stealth Rock Lead
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name: Stealth Rock Lead
move 1: Stealth Rock
move 2: Superpower
move 3: Head Smash
move 4: Surf
ability: Mold Breaker
item: Focus Sash
evs: 144 Atk / 112 SpA / 252 Spe
nature: Naive

Moves
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Stealth Rock is a useful entry hazard that breaks Focus Sash,(remove comma) and Sturdy, and forces the foe to take damage every time they switch. Superpower defeats Probopass, preventing the opponent from getting up their own Stealth Rock. It also does a lot of damage to Piloswine. Head Smash hits incredibly hard coming from a base 165 Attack stat and prevents Rapid Spin and Defog if Rampardos is at low enough health(it's a bit unclear what you're saying here. Are you saying that if recoil causes Rampardos to faint, then the opponent can't use either of those moves? If that's the case, I'd replace "Rampardos is at low enough health" with "recoil causes Rampardos to faint). With Mold Breaker and 112 Special Attack EVs, Surf OHKOes the standard lead Golem, which is quite useful for preventing to prevent the opponent from getting up Stealth Rock and can also get around Sturdy plus + Weakness Policy shenanigans combinations. It also beats Dwebble leads. Endeavor can be used together with Focus Sash to bring the foe down to 1 HP, but most of the time Rampardos prefers("prefers" implies that Rampardos has an opinion) should just using use Head Smash because it still does a lot of damage while stopping entry hazard removal and providing momentum for your Rampardos's team.

Set Details
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Maximized Speed EVs make Rampardos Speed tie with Timid Aurorus and outspeed Adamant Pawniard and Flareon. 112 Special Attack EVs guarantee the OHKO with Surf on standard Golem(I originally removed this bit about SpA EVs because it was repetitive, but it seems pretty important to leave here), and the leftover EVs go into Attack to make Head Smash and Superpower hit harder. A Naive nature is used to boost Rampardos's(add s) Speed stat without lowering its Special Attack, meaning that Surf still OHKOes Golem(this is superfluous). Focus Sash makes sure ensures that Rampardos lives one attack and can get up Stealth Rock.

Usage Tips
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This set is a suicide lead, which means you do not have to worry about letting Rampardos can faint as long as it has done its job. Having Stealth Rock up for consistent residual damage is worth losing Rampardos for. If the opponent leads with a Marowak, it is advised to just go for Stealth Rock instead of going for the 2HKO with Surf, because if you predict wrongly, Bonemerang makes quick work of Rampardos. The same applies if the opponent leads with Piloswine or Carracosta, because both can bring Rampardos down to its Focus Sash and easily finish it off with Ice Shard or Aqua Jet, respectively. Take full advantage of Mold Breaker to defeat opposing Golem on the first turn, as Golem can be a very annoying Pokemon to play against for offensive teams which with suicide leads usually are part of.

Team Options
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Ghost-types such as Misdreavus, Haunter, and Dusknoir are good teammates because they can prevent Stealth Rock from being removed by Rapid Spin from Avalugg, Armaldo or Torkoal. Similarly, Pokemon with the ability Defiant such as Purugly and Pawniard can discourage the foe from using Defog, as it would because they will not want you to have a Pokemon at give Rampardos a +2 Attack boost. This set should only be used as a lead for offensive teams,.(remove comma + add period) S(capitalize s)trong sweepers such as Leafeon, Pawniard, Carracosta, and Sneasel are good teammates. They appreciate Rampardos's ability to lay down Stealth Rock and deal a lot great deal of damage with Head Smash while giving you momentum so they can set up or just attack. They can also provide a lot large amount of offensive pressure,(add comma) which means your Rampardos's foes opponent will have a hard time getting rid of the Stealth Rock.

Other Options
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Earthquake is an option over Superpower on the first set because it hits most of the same Pokemon,(add comma) but does not lower Rampardos's stats,(add comma) and also hits Carbink and Metang for super effective damage; however, it misses out does not deal super effective damage to on Piloswine and Lickilicky. Crunch can be used to destroy Ghost- and Psychic-types such as Misdreavus, Dusknoir, Dusclops, Beheeyem, Solrock, and Duosion, but Rock Slide already hits them very hard. A Choice Band set with Head Smash hits incredibly hard,(add comma) but is actually worse at wallbreaking than the Life Orb set because it Rampardos cannot switch moves. It also makes Rampardos faint really fast because of Head Smash recoil coupled with its low Speed and bulk. A Choice Scarf set is also presents a possibility to do much better against offensive teams, but still fails to outspeed very fast Pokemon such as Sneasel, Purugly, and Zebstrika. It is also outsped by more or less all most other Choice Scarf users and Speed-boosting setup sweepers. Double dance or just one of Swords Dance or Rock Polish could be used, but Rampardos has a hard time setting up and often prefers does better hitting switch-ins with a powerful attack anyway.


Checks & Counters
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**Faster Pokemon**: Most faster offensive Pokemon such as Ninetales, Leafeon, Sneasel, and Simipour are able to easily take care of Rampardos. Hyper offensive teams that fully utilize offense with a minimal amount of team members dedicated solely to being a wall render Rampardos almost useless; it is outsped and OHKOed by most offensive Pokemon in the tier and is therefore prevented from doing its job. Rampardos's Rock typing also leaves it weak to common priority moves in such as Poliwrath's Vacuum Wave and Carracosta and Armaldo's Aqua Jet. Examples of faster Pokemon are Ninetales, Leafeon, Sneasel, and Simipour, and examples of priority users are Poliwrath, Carracosta, and Armaldo.

**Fighting-types**: Bulky Fighting-types such as Poliwrath and Throh can often live one Zen Headbutt and OHKO Rampardos in return with their super effective STAB attacks. They cannot safely switch into Rampardos, however, and often fail to check it with Spikes up.

**Ground-types**: Ground-types such as Marowak, Stunfisk, and Piloswine can usually survive a hit from Rampardos and OHKO back with their super effective STAB attacks, although though they have a hard time switching in safely.

**Status**: If Rampardos gets burned,(add comma) than it becomes quite useless because it cannot wallbreak anymore. Common Will-O-Wisp users it should watch out for are Misdreavus,(add comma) and Gourgeist-XL, whereas some less common but still relevant users are and the less common Ninetales and Solrock. Rampardos also does not like paralysis and poison, albeit to a lesser extent, because they make it easy to revenge kill and wear down(again, it sounds like Rampardos was doing the revenge killing/wearing down) for Rampardos to be revenge killed or worn down, respectively.

**Physically Defensive Water-types**: Physically defensive Water-types such as Prinlup Prinplup, Poliwrath, and Carracosta can take a hit and smack Rampardos with their super effective STAB attacks. Offensive variants of Poliwrath and Carracosta can also check it with Vacuum Wave and Aqua Jet, respectively. However, none of them like switching into Rampardos because they still take a sizeable amount of damage from its attacks.

**Taunt Leads**: Faster leads that carry Taunt, such as Monferno, Barbaracle, and Kricketune, can prevent the suicide lead Rampardos set from setting up Stealth Rock, thus preventing Rampardos it from doing its job. They can also set up their own entry hazards against it.
 
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