Are y'all ready for the monthly Massive Divisive Discussion? I sure wasn't.
Several council members severely dislike Protean existing on non-choiced Greninja and Meowscarada. One of the council members really wants specifically Choice Specs Greninja and Choice Band Meowscarada to not be Protean. These two genuinely diametrically opposed forces decided to work together to make some votes happen. I know, a big twist from the usual! Kind of heartwarming, really.
We started off with a vote that got nullified because I forgot about Greninja-Bond's weirdness and didn't think of all the options. I won't paste the full text wall because the vote didn't end up mattering. But here's the gist.
Code:
YES or NO, would you like Meowscarada and Greninja to get abilities that are not Protean at least 50% of the time?
-This is a package deal. It's either both get a Protean-less role, or neither do.
I went out swinging for the Pro-Protean brigade and stayed that strong throughout. I posted several matchups in which Life Orb Play Rough Protean Meowscarada was necessary to win, and how I did not want that to go away. Bobomania joined me by posting some calcs that were anti-Specs Battle Bond Gren.
Xceloh mentioned that if we're at all keeping Protean Gren we should remove Dark Pulse from it to free up its moveset for stronger moves.
Livid got the vote cancelled by reminding us that Greninja-Bond is in fact a different species and therefore Meowscarada would have to be a hardcode either way, and that we could reasonably split them up instead of rolling them into one.
We did that.
We started (again) with Battle Bond Gren.
Code:
Should we add Battle Bond Greninja?
-it is not protean, which is enough benefit for some people
-it can make greninja a cleaner once the opposing team is revealed and/or weakened
-it has a very high chance of being useless unless the entire enemy team is revealed
-battle bond will NOT EVER have uturn
-it can cause players to play too cautiously with it and not use it to KO things early game
-we would almost certainly have to prevent it from being a lead because lead battle bond is actively very bad
-battle bond's nature as an obligate lategame cleaner makes toxic spikes kinda bad on it honestly
-battle bond is the only ability used in ou
-+1 hydro pump can net some kos sometimes, +1 dark pulse less so
I, again, went out swinging against Battle Bond's existence, citing that its one-use nature makes it actively bad early-game and only alright late-game. I insisted that the "OU" choice of Battle Bond doesn't make much sense in a format without Team Preview, in which you're obligated to not KO anything until the opposing team's revealed, lest you waste your only boost.
Roginald mentioned that it's good for trading. Battle Bond Gren would, theoretically, be good at getting one KO and some chip and then dying consistently. This is viewed as a good thing. I disagreed and said that it was not a good thing. We agreed to disagree.
Livid mentioned we can revert it if its winrate drops, but that he wants to try it.
We discussed what set it would run, exactly; we ultimately opted for a fixed Life Orb 4 attacks set with Gunk Shot and Ice Beam. We considered Grass Knot and allowing Choice Specs, but we still wish to minimize Choice items when possible and we don't want that set to only be Tera Poison to enforce Gunk Shot, so we opted for the simpler four-move set you see live now.
In case you haven't seen,
Battle Bond Gren passed and is now live. 5-4 vote. This will be a trend. We'll see how it does.
We never ended up preventing it from being a lead. Maybe I should get that discussed in earnest.
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We were then left with a dilemma. What do we do about the other Greninja set? We had many, many options, and the head of the anti-protean force wasn't giving too much ideas. We could've made Protean Gren only specs, completely deleting Tspikes altogether. We could've removed Dark Pulse. We could've completely removed Protean Gren altogether.
We didn't do any of that. We just left Protean Gren alone, even if it was mainly to see how Battle Bond did in the statistics and not out of actually wanting to keep Protean Gren alive. I am hoping this topic does not resurge in a month.
We also had a lot of options with Meowscarada, which was our next topic of discussion. After a good bit of fiddling about with our plethora of choices, we narrowed it to three. Three's enough for a vote.
The same person who desired Choice Specs Battle Bond desired Choice Band Overgrow Meowscarada. Just to refresh on the backstory at the top of this hidebox.
We started with a binary vote.
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Meowscarada vote part 1.
Do you want Meowscarada to sometimes have Overgrow?
-no, we do not yet know which times it will have overgrow if this vote succeeds. Some want it on only CB, some want it on only not-CB.
-No matter what, making Meowscarada have Overgrow will be a hardcode of highly debatable benefit, as seen by us even doing a council vote in the first place. Therefore, per hardcode standards, it is likely this will not rank highly on the "necessity" scale for something that is low on both simplicity and generalizability.
-The runoff vote from this may or may not delete Life Orb Meowscarada entirely.
-The runoff vote from this will be a ranked-choice three-pronged vote.
-Protean Toxic Spikes allows Meowscarada to flip all of its weaknesses and set toxic spikes reliably before pivoting out. Protean Play Rough allows Meowscarada to defeat a wide variety of Pokemon that are it would otherwise lose to, especially a large number of Fighting-types and Dragon-types, both offensively and defensively. Protean Choice Band has no downside and can be used as a strong pivot with Bug-type STAB U-turn or a cleaner with Flower Trick, while shedding unnecessary weaknesses and occasionally changing your typing entirely. Bug-type U-turn is also no slouch with Boots.
-Overgrow allows Meowscarada to still use Flower Trick at full power after using Knock Off, and vice versa. Overgrow can also be used rarely to make Flower Trick extremely powerful if Meowscarada is low.
I continued my pro-protean campaign.
Several council members mentioned that they truly dislike Toxic Spikes Protean Meowscarada in any form.
That one Choice Item Overgrow Enjoyer mentioned that 33% HP is not an uncommon situation for Meowscarada to get in, especially if pivoting with Choice Band U-turn. This same person also defended Protean Tspikes as, quite possibly, Meowscarada's best use of Protean. That may be an exaggeration, but I did defend that becoming Poison-type often let Meowscarada survive after setting one.
Hone Claws was proposed. We thought it was kinda wild but also kinda neat.
One council member's mind was thoroughly baffled by the concept of support for Overgrow.
Pokeblade101 was left as the decider of the at-the-time 4-4 vote. He was quite torn on the issue, but ultimately risked trying it, despite really not liking the idea of CB Overgrow as one of the options.
So, we have another
5-4 vote. Overgrow Meowscarada exists now.
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Now, we have a runoff for what form the Meowscarada change will take, exactly:
Code:
Meowscarada runoff vote. Ranked choice.
A. Give Overgrow to ALL CB Meowscarada
B. Set Split Meowscarada (could result in another runoff)
C: Give Overgrow to ALL Toxic Spikes Meowscarada (lo/boots)
I mentioned that a Meowscarada set split would potentially allow a good compromise between all parties (except the CB Overgrow party of one person), at the cost of needing to choose which set gets Heavy-Duty Boots, and whether the Overgrow set gets U-turn or Play Rough (because it can't have both without allowing CB).
Shadows expressed confusion with the concept of Choice Band Overgrow.
Pokeblade was left to decide as the final vote again. He had the option of tying the vote between B and C, or allowing B to win. He opted to allow B to win.
Final votes:
B: 20
C: 19
A: 15
More people voted C as their first option than B, but pretty much everyone who voted B as their first option had A as their second just to reduce the points of C. Funny how things work out.
We were then left with what the set split would be, exactly. What moves would Overgrow be? Would Protean be limited to CB? Do we meme with Hone Claws? Is Taunt anything?
We discussed and proposed a few ideas, but things really got rolling when I proposed:
-protean meowscarada, completely unchanged and still fast support
-overgrow: play rough stabs tspikes taunt life orb fast attacker
Everyone hated Taunt. Everyone seemed okay with Protean Meowscarada being unchanged, which kind of surprised me given the overwhelming distaste for Protean Tspikes earlier. Xceloh wanted Spikes, instead of Toxic Spikes, so we waffled between the two hazard options pretty much until the very end when it got implemented as Toxic Spikes.
We considered giving Overgrow Boots U-turn instead of Life Orb Play Rough, but we ultimately decided that Overgrow would rather have Life Orb to potentially chip itself into Overgrow range and Protean would rather have U-turn to get Funny Bug STAB.
I mentioned Hone Claws as a joke but then it got actual support from the council so whoops i guess we have Hone Claws Meowscarada in the overgrow set now.
Fortunately this did not go to another vote because we had an update literally in progress while this discussion happened. Again. Really gotta stop having Council discussions on weekends.
Final:
-Protean Meowscarada: Fast Support, completely unchanged
-Overgrow Meowscarada: Fast Attacker, Life Orb STABs Play Rough, and one of Toxic Spikes/Hone Claws at random.