Announcement Random Battles Team Tour VIII: Announcements and Administrative Decisions

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sharpclaw

is a Top Artistis a Community Leaderis a Top Community Contributoris a member of the Battle Simulator Staffis a Dedicated Tournament Host
Random Battle Lead
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Welcome, one and all, to Random Battles Team Tour VIII!

After seven amazing iterations of the tour, we're gearing up for number eight—and things will be working mostly the same, and a smidge differently, this time around. First, let's get the nitty-gritty out of the way:

Tournament Formats
Each team will play 14 matchups per week, with all formats played as best of 3 except as noted. The formats in RBTT VIII will be:
Code:
Gen 9 Rands (bo5)
Gen 9 Rands
Gen 8 Rands
Gen 7 Rands
Gen 6 Rands
Gen 5 Rands
Gen 4 Rands
Gen 3 Rands
Gen 2 Rands
Gen 1 Rands
Gen 9 Battle Factory
Gen 9 BSS Factory
Gen 9 Hackmons Cup
Gen 9 Random Doubles

Teams and Managers
Each team will have fourteen starter slots and four substitute slots, and will be drafted via snake draft format on January 4th. Each team, in a randomized order, will select 1 player each round, with draft order reversal at the end of each round (i.e. teams will draft in the following order: 1, 2, 3, 4, 5, 6, 7, 8, 8, 7, 6, 5, 4, 3, 2, 1, repeat).

This year, RBTT manager signups will be open to the public. These signups will begin December 9th; details regarding what managers need in their posts (e.g. comanager, mascot, etc) will be in signups thread OP.

Tournament Schedule
Manager Signups
: December 9—21
Player Signups: December 23—January 3
Player Draft: January 4, 7pm GMT
Week 1: January 6

Questions on the above? Direct them to myself, my fellow RBTT host A Cake Wearing A Hat, or staff members in the Random Battles PS Room. Otherwise, see you in a few weeks!
 
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The Battle Factory update has been patched in. In addition, the update from the start of the month's patch notes are now available in the changelog. I apologize for the wait.

The next update is planned for the end of the month; it will include adding Archaludon to BSSF and other miscellaneous updates to various gens.
 

Randomized formats have been updated. This update is live on PS main and ONLY PS main. All external tools and tooltips have been updated to reflect these changes. It would be highly inadvisable to use Smogtours for the rest of the week due to this; Smogtours will only be updated on Monday.
 
Re: gomdol2 vs. ojr

Early in the week, Team Zarude substituted gomdol2 over Expulso in their Gen 4 Random Battle match against Team Hoopa's ojr. Gomdol2 then sent a message asking to schedule promptly on Wednesday. No response was given by Saturday, at which point gomdol2 poked ojr again and offered a specific time on Sunday. This time was agreed upon by ojr, as ojr's first response. ojr then did not appear for their scheduled timeframe, and gomdol called for an activity win. There was no visible communication between the managers of Team Zarude and Team Hoopa about this situation at any point.

Result:
Team Zarude's activity call will stand; Team Zarude ends the week winning 8-6 against Team Hoopa.

Tagging relevant managers: LoSconosciuto Chains of Markov Irpachuza

Please remember to communicate, in the future! It makes things easier for everyone.


This decision has been rendered temporarily invalid by overwhelming public backlash. The situation will remain pending until looked at by my co-host. I will have nothing to do with this or other activity calls moving forward. I apologize.
 
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Re: gomdol2 vs. ojr
Upon further review, both teams had relatively weak act claims, and neither is strong enough to favor one over the other. This game is ruled dead, and the round 6 Zarude-Hoopa MU ends 7-6.

In the future, the rules regarding how teams and managers communicate before/during/after an act call, which are Smogon-wide, will be strictly enforced. Failure to communicate properly in these potential-act situations will result in further weakened, or invalid, act calls.
 
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