Pet Mod Random Tandem (PET MOD OF THE MONTH)

Slow Motion Stall
:ss/Dondozo:
:Blissey:
Pokemon: Blissey
Abilities: Natural Cure
Item: Heavy Duty Boots
Tera Type: Dark, Water
Moves: Calm Mind, Soft-Boiled, Seismic Toss, Shadow Ball, Toxic

:clodsire:
Pokemon: Clodsire
Abilities: Unaware, Water Absorb
Item: Heavy Duty Boots, Leftovers
Tera Type: Dark
Moves: Recover, Mortal Spin, Earthquake, Poison Jab, Spikes, Amnesia

:Gliscor:
Pokemon: Gliscor
Abilities: Poison Heal
Item: Toxic Orb
Tera Type: Normal, Water
Moves: Protect, Knock Off, Earthquake, Swords Dance, Facade

:Weezing-Galar:
Pokemon: Weezing-Galar
Abilities: Neutralizing Gas
Item: Heavy Duty Boots
Tera Type: Ghost, Grass
Moves: Defog, Shore Up, Strange Steam, Will-O-Wisp, Sludge Bomb, Toxic, Corrosive Gas

:hoopa unbound:
:Conkeldurr:
Pokemon: Conkeldurr
Ability: Guts
Item: Flame Orb
Tera Types: Normal
Moves: Close Combat, Knock Off, Facade, Extreme Speed

:Porygon2:
Pokemon: Porygon2
Abilities: Regenerator
Item: Eviolite
Tera Types: Flying, Ghost
Moves: Tera Blast, Ice Beam, Recover, Trick Room

:Magearna:
Pokemon: Magearna
Abilities: Magic Bounce
Item: Eject Pack
Tera Types: Water
Moves: Fleur Cannon, Misty Explosion, Spikes, Trick Room

:Torkoal:
Pokemon: Torkoal
Abilities: Drought
Item: Choice Specs
Tera Types: Grass
Moves: Eruption, Weather Ball, Hydro Steam, Solar Beam
:sv/kingambit:
:talonflame:
Ability: Illusion
Item: Heavy Duty Boots
Tera Type: Flying
Moves: Swords Dance, Brave Bird, Flare Blitz, Roost, Will-o-Wisp, Taunt

:zoroark-hisui:
Ability: Illusion
Item: Heavy Duty Boots, Air Balloon
Tera Type: Ghost
Moves: Nasty Plot, Astral Barrage, Focus Blast, Will-o-Wisp

:iron-moth:
Ability: Illusion
Item: Heavy Duty Boots, Air Balloon
Tera Type: Grass, Ground, Fire
Moves: Fiery Dance, Sludge Wave, Energy Ball, Overheat, Substitute, U-Turn, Toxic Spikes

:primarina:
Ability: Illusion
Item: Choice Specs
Tera Type: Water, Fairy, Psychic
Moves: Hydro Pump, Moonblast, Ice Beam, Psychic

My best attempt at making the Illusion gimmick good. RandTand subverts the biggest downside of team preview, by making it difficult for the opponent to fully predict if you brought one of your Illusion mons, and if you did, which one it was (or both). This makes it much more possible to try and believably fool the opponent, and at the very least, makes them play with the possibility that the Illusion mons are on the team until proven otherwise.

Two of these mons, Talonflame and Zoroark-Hisui, try to capitalize on Kingambit's weaknesses. Each baits the opponent's Ground and Fighting moves, attempting to use the free turn generated to set up with SD/NP and start blowing holes in the enemy's HP bars.

The other two, Iron Moth and Primarina, do the opposite. Both of them utilize Kingambit's facade as a bluff, covering some of their weaknesses by using Kingambit's immunities as a shield. They ward off enemy Psychic and Poison attacks with the possibility that if it is Kingambit, you can hard punish them with Kingambit's SD or powerful attacks.

Additionally, 3/4 of these mons resist Fire, the last of Kingambit's weaknesses.

The items here are a little tricky, since quite a few of these mons want Heavy Duty Boots, while Kingambit doesn't really need to run those. However, since Kingambit is pretty flexible with its item slot, it absolutely can run them now in an attempt to ensure the illusion maintains even when you can't avoid hazards on the field. Even without it, though, smart play makes it possible to keep up the ruse and only abuse the HDB once the mirage is already broken, and the frequency of HDB lets you use Illusion to have tandems cover for other tandems too. Same thing with Air Balloon - while it does announce on entry, it has the possibility of being multiple possible tandems, and unlike HDB is an item that Kingambit does want to run already, and will even more so now.
Winners! congrats all :3

IMG_3038.jpeg

Give me a couple moments to set up the next slate. See you then!
 
Very sad announcement:

With the introduction of an Illusion user, I must make a mechanics change:

Heads cannot roll a tandem if that tandem is another head currently on its team (i.e. Slither Wing has Tsareena on its Tandem set. If Tsareena is on its team, it can only roll Magnezone, Walking Wake, or Arcanine).

This should eliminate all cases of Species Clause being broken through Tandems. While I thought it was mechanically interesting to run two of the same Pokemon as a Head and a Tandem, it did rely on the Illusion hover-over preview function on Showdown in order to properly display data. I do not want to mix this with actual Illusion info, so I must make this change.

On a much brighter note, Slate 10!

Slate 10:
We are the Champions
For this slate, your Tandem set may include up to 2 Mega Stones currently available in Pokemon Champions!
  • The Mega Stone will not count as an added element; you are free to add the usual move or ability on a Pokemon with a Mega Stone!
  • If you are slotting a Mega Stone on a Pokemon, please indicate what its ability will be before mega evolving
  • You may NOT change the ability of the Mega Pokemon
  • All moves and abilities have the effects they have in Gen 9, unless they are exclusive to Champions (i.e. Stalwart vs. Mega Sol)
  • Here are all the available Mega Evolutions, for your reference:
:abomasnow-mega::absol-mega::aerodactyl-mega::aggron-mega::alakazam-mega::altaria-mega::ampharos-mega::audino-mega::banette-mega::beedrill-mega::blastoise-mega::camerupt-mega::chandelure-mega::charizard-mega-x::charizard-mega-y::chesnaught-mega::chimecho-mega::clefable-mega::crabominable-mega::delphox-mega::dragonite-mega::drampa-mega::emboar-mega::excadrill-mega::feraligatr-mega::floette-mega::froslass-mega::gallade-mega::garchomp-mega::gardevoir-mega::gengar-mega::glalie-mega::glimmora-mega::golurk-mega::greninja-mega::gyarados-mega::hawlucha-mega::heracross-mega::houndoom-mega::kangaskhan-mega::lopunny-mega::lucario-mega::manectric-mega::medicham-mega::meganium-mega::meowstic-m-mega::pidgeot-mega::pinsir-mega::sableye-mega::scizor-mega::scovillain-mega::sharpedo-mega::skarmory-mega::slowbro-mega::steelix-mega::tyranitar-mega::venusaur-mega::victreebel-mega:
  • If a Pokemon above is not available in Gen 9 OU, please follow the rules of the previous NatDex slates for move and ability legality.
    • Refer to NatDex movepools
    • All other elements must still come from Generation 9, unless it is a Signature move or ability
    • No Pokestars or Glitch Pokemon or any of that bs.

After this slate concludes, we will be doing are first ever Community-Random-A-Tandem (CRAT) where we will work together to create a Tandem set live (probably in the Pet Mods PS room? I still have to ask about that), and yes, it will have Megas as well. Stay tuned for more information on that! Until then, you all have a week to sub (4/23). Good luck!
 
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Very sad announcement:

With the introduction of an Illusion user, I must make a mechanics change:

Heads cannot roll a tandem if that tandem is another head currently on its team (i.e. Slither Wing has Tsareena on its Tandem set. If Tsareena is on its team, it can only roll Magnezone, Walking Wake, or Arcanine).

This should eliminate all cases of Species Clause being broken through Tandems. While I thought it was mechanically interesting to run two of the same Pokemon as a Head and a Tandem, it did rely on the Illusion hover-over preview function on Showdown in order to properly display data. I do not want to mix this with actual Illusion info, so I must make this change.

Oopsies! Teehee~
 
Took Illusion spam to finally end an aspect of RanTan I am not fond of, and now also allows you to create weird synergistic head combos.

For example, running Heatran Lando Hawlucha as ur team makes Heatran no longer apart of the tandem list for Lando, and Hawlucha no longer apart of the Tandem list for Heatran.
 
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2 Breloom 2 Tandem
:ss/breloom:
:Dragonite:(:dragonite-mega:)
Pokemon: Dragonite
Abilities: Multiscale
Item: Dragonitite
Tera Type: Dragon
Moves: Hurricane, Dragon Dance, Roost, Earthquake, Bitter Blade

:hatterene:
Pokemon: Hatterene
Abilities: Magic Bounce
Item: Leftovers, Heavy Duty Boots
Tera Type: Water, Fire
Moves: Psychic Noise, Draining Kiss, Mystical Fire, Mortal Spin

:Rotom-Wash:
Pokemon: Rotom-Wash
Abilities: Levitate
Item: Leftovers
Tera Type: Ghost, Electric
Moves: Volt Switch, Hydro Pump, Pain Split, Defog

:delphox:(:delphox-mega:)
Pokemon: Delphox
Abilities: Blaze
Item: Delphoxite
Tera Type: Fire
Moves: Psystrike, Fire Blast, Nasty Plot, Substitute, Focus Blast
 
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:sv/hitmonlee::Kangaskhan-Mega::Jirachi::gholdengo::Glimmora-Mega:
:Kangaskhan-Mega:
Pokemon: Kangaskhan
Ability: Scrappy (Will be Parental Bond after Mega Evolving)
Item: Kangaskhanite:kangaskhanite:
Tera Type: Normal
Moves: Rapid Spin, Body Slam, Power-Up Punch, Crunch

This might be a bit busted, but I'm just hoping that it'll be balanced enough since the head isn't very good. It has rapid spin, which not only acts as an alright STAB option for a little damage, but also removes hazards and also doubles its speed when in mega form. Paired with power-up punch to double attack every use in mega form, and it can easily snowball. It works alright in base form too, scrappy lets rapid spin hit through ghosts. Also it gets body slam for annoying paralysis and crunch to hit ghosts in mega.

:Jirachi:
Pokemon: Jirachi
Ability: Serene Grace
Item: Eject Pack:Eject Pack:
Tera Types: Dark, Psychic
Moves: Psycho Boost, Stealth Rock, Flash Cannon, Wish

Jirachi can set up rocks for the rest of the team, then nuke the opponent with Psycho Boost while switching out. Plus wish to help allies and also itself.

:Gholdengo:
Pokemon: Gholdengo
Ability: Good As Gold
Item: Light Clay:Light Clay:
Tera Types: Dark, Fairy
Moves: Reflect, Shadow Ball, Light Screen, Volt Switch

Gholdengo sets screens, and can now safely pivot out with Volt Switch. Plus shadow ball to deal with ghost types who could otherwise easily threaten the other pokemon here.

:Glimmora-Mega:
Pokemon: Glimmora
Ability: Toxic Debris (Will be Adaptability after Mega Evolving)
Item: Glimmoranite:dragalgite:
Tera Type: Rock
Moves: Malignant Chain, Power Gem, Energy Ball, Rock Polish

Glimmora deals great damage with adaptability boosted stabs and covers a few of the weaknesses of other pokemon (specifically fire and flying). Rock Polish allows it to outspeed most pokemon, letting it use its powerful attacks without risk.
 
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Not even Mega Rayquaza herself could convince me to burn my head slot on a Pokemon who is banned from Little Cup on a technicality.
 
:ss/corviknight:
:froslass: (:froslass-mega:)
Pokemon: Froslass
Abilities: Cursed Body (Snow Warning)
Item: Froslassite
Tera Types: Ice
Moves: Nasty Plot, Blizzard, Thunderbolt, Shadow Ball

:emboar: (:emboar-mega:)
Pokemon: Emboar
Abilities: Reckless (Mold Breaker)
Item: Emboarite
Tera Types: Fire
Moves: Bulk Up, Flare Blitz, Close Combat, Power Whip

:giratina-origin:
Pokemon: Giratina-Origin
Abilities: Levitate
Item: Griseous Core
Tera Types: Fairy, Steel
Moves: Shadow Ball, Dragon Tail, Drain Punch, Thunder Wave, Shadow Sneak

:swampert:
Pokemon: Swampert
Abilities: Torrent
Item: Leftovers, Heavy-Duty Boots
Tera Types: Poison, Steel
Moves: Earthquake, Recover, Stealth Rock, Knock Off, Flip Turn
 
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:ss/(((great tusk))):
:(((venusaur-mega))):
Pokemon: ((( Venusaur )))
Abilities: ((( Chlorophyl (Thick Fat) )))
Item: ((( Venusaurite )))
Tera Types: ((( - )))
Moves: ((( Giga Drain, Synthesis, Mortal Spin, Earth Power, )))

:(((Clefable-Mega))):
Pokemon: ((( Clefable )))
Abilities: ((( Magic Guard )))
Item: ((( Clefablite )))
Tera Types: ((( - )))
Moves: ((( Moonblast, Roost, Flamethrower, Thunderbolt, Calm Mind )))

:tornadus-therian:
Pokemon: ((( Tornadus-Therian)))
Abilities: ((( Regenerator)))
Item: ((( Heavy-Duty Boots )))
Tera Types: ((( Steel )))
Moves: ((( Bleakwind Storm, Defog, Knock Off, U-Turn, Heat Wave )))

:bisharp:
Pokemon: ((( Bisharp)))
Abilities: ((( Defiant )))
Item: ((( Eviolite)))
Tera Types: ((( Ghost )))
Moves: ((( Swords Dance, Knock Off, Iron Head, Sucker Punch)))
 
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kinda got the inspiration on this from a draft league team I saw recently
:sv/walking-wake:
:charizard: (:charizard-mega-y:)
Pokemon: Charizard
Abilities: Blaze
Item: Charizardite Y
Tera Types: Fire
Moves: Weather Ball, Solar Beam, Will-o-Wisp, Healing Wish

:Politoed:
Pokemon: Politoed
Abilities: Drizzle
Item: Eject Pack
Tera Types: Steel
Moves: Hydro Pump, Leaf Storm, Ice Beam, Encore

:Archaludon:
Pokemon: Archaludon
Abilities: Stamina
Item: Power Herb
Tera Types: Dragon
Moves: Body Press, Electro Shot, Solar Beam, Dragon Pulse

:slowking-galar:
Pokemon: Slowking-Galar
Abilities: Regenerator
Item: Assault Vest
Tera Types: Fairy
Moves: Flip Turn, Sludge Bomb, Future Sight, Flamethrower

Basically 3 weather shenanigans and a defensive glue. Idk how good this may be of a sub, but zxg wanted subs so its better than nothing
 
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:sv/Gliscor:
:Banette: (:Banette-Mega:)
Pokémon: Banette
Abilities: Insomnia (Prankster)
Item: Banettite
Tera Types: Ghost
Moves: Poltergeist, Copycat, Gunk Shot, Will-O-Wisp

:Primarina:
Pokémon: Primarina
Abilities: Regenerator
Item: Assault Vest
Tera Types: Poison, Grass
Moves: Moonblast, Flip Turn, Surf, Psychic Noise

:Wo-Chien:
Pokémon: Wo-Chien
Abilities: Tablets of Ruin
Item: Leftovers
Tera Types: Poison
Moves: Knock Off, Leech Seed, Parting Shot, Protect

:Aggron: (:Aggron-Mega:)
Pokémon: Aggron
Abilities: Sturdy (Filter)
Item: Aggronite
Tera Types: Steel
Moves: Heavy Slam, Shore Up, Body Press, Curse

Bulky head and tandems with pretty good natural offense. Primarina and Wo-Chien are slow pivots, meaning that Banette can come in as a fast pivot thanks to Prankster Copycat. This also serves as a powerful revenge KOing option, or for after using Poltergeist to make up for Banette's lackluster speed. Aggron serves as a win condition, as well as being the only Pokémon here with reliable recovery.

EDIT: Sleepy me didn't realize that Landorus-T was already a head. They've been replaced with Gliscor, who shares the same requirments of being a bulky hazard setter, pivot, or both, that additionally resists both ground and poison.
 
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:sv/Landorus-Therian:
:Banette: (:Banette-Mega:)
Pokémon: Banette
Abilities: Insomnia (Prankster)
Item: Banettite
Tera Types: Ghost
Moves: Poltergeist, Copycat, Gunk Shot, Will-O-Wisp

:Primarina:
Pokémon: Primarina
Abilities: Regenerator
Item: Assault Vest
Tera Types: Poison, Grass
Moves: Moonblast, Flip Turn, Surf, Psychic Noise

:Wo-Chien:
Pokémon: Wo-Chien
Abilities: Tablets of Ruin
Item: Leftovers
Tera Types: Poison
Moves: Knock Off, Leech Seed, Parting Shot, Protect

:Aggron: (:Aggron-Mega:)
Pokémon: Aggron
Abilities: Sturdy (Filter)
Item: Aggronite
Tera Types: Steel
Moves: Heavy Slam, Shore Up, Body Press, Curse

Bulky head and tandems with pretty good natural offense. Primarina and Wo-Chien are slow pivots, meaning that Banette can come in as a fast pivot thanks to Prankster Copycat. This also serves as a powerful revenge KOing option, or for after using Poltergeist to make up for Banette's lackluster speed. Aggron serves as a win condition, as well as being the only Pokémon here with reliable recovery.
surely we cant have 2 heads of the same kind
 
:ss/slowking-galar:
:clefable: (:clefable-mega:)
Pokemon: Clefable
Abilities: Prankster (Magic Bounce)
Item: Clefablite, Leftovers
Tera Types: Water
Moves: Moonblast, Thunder Wave, Soft-Boiled, Encore

:drampa: (:drampa-mega:)
Pokemon: Drampa
Abilities: Fluffy (Berserk)
Item: Drampanite
Tera Types: Normal
Moves: Draco Meteor, Glare, Flamethrower, Roost

:tinkaton:
Pokemon: Tinkaton
Abilities: Pickpocket
Item: Air Balloon
Tera Types: Water, Ghost
Moves: Gigaton Hammer, Recover, Swords Dance, Thunder Wave, Encore, Knock Off

:gengar:
Pokemon: Gengar
Abilities: Adaptability
Item: Leftovers, Focus Sash
Tera Types: Ghost
Moves: Hex, Sludge Bomb, Focus Blast, Nasty Plot, Encore
 
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:ss/rotom wash:
:Heatran:
Pokemon: Heatran
Abilities: Flash Fire
Item: Leftovers, Air Balloon
Tera Types: Grass
Moves: Magma Storm, Doom Desire, Earth Power, Stealth Rocks, Taunt,

:scizor: (:scizor-mega:)
Pokemon: Scizor
Abilities: Technician (Technician)
Item: Scizorite
Tera Types: Bug
Moves: Bullet Punch, Knock Off, Swords Dance, Roost, U-turn

:lopunny: (:lopunny mega:)
Pokemon: Lopunny
Abilities: Limber (Scrappy)
Item: Lopunnite
Tera Types: Normal
Moves: Close Combat, Mega Kick, Fake Out, U-Turn, Mach Punch

:goodra-hisui:
Pokemon: Goodra-Hisui
Abilities: Sap Sipper, Gooey
Item: Leftovers, Assault Vest
Tera Types: Steel
Moves: Draco Meteor, Heavy Slam, Knock Off, Dragon Tail, Flip Turn
 
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:sv/quaquaval:
:dragonite-mega:
Pokemon: Dragonite
Abilities: Multiscale
Item: Dragoninite
Tera Types: Dragon
Moves: Roost, Hurricane, Fiery Dance, Ice Beam, Encore, Dragon Pulse

:scizor-mega:
Pokemon: Scizor
Abilities: Technician
Item: Scizorite
Tera Types: Steel
Moves: U-Turn, Bullet Punch, Knock Off, Swords Dance

:typhlosion_hisui:
Pokemon: Typhlosion-Hisui
Abilities: Regenerator
Item: Choice Scarf, Choice Specs
Tera Types: Fire, Fairy
Moves: Eruption, Flamethrower, Shadow Ball, Focus Blast

:weavile:
Pokemon: Weavile
Abilities: Long Reach
Item: Choice Band
Tera Types: Dark, Ice, Ghost
Moves: Triple Axel, Knock Off, Ice Shard, Low Kick
 
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Ok enough subs exist I'll do a sub review


:Primeape:
This guy kind of sucks. I know the gimmick here is weak head strong tandems, double so considering one of the heads which we will be addressing....but idk Primeape seems too weak to pull that off. Imo if I can seriously consider dropping a head outright and exclusively use it's tandems (and it not be a case of horrible matchups) that is a design flaw. The guy is not even in ZU for Christ's sake.

:kangaskhan-mega: This is tricky. Rapid Spin + Power Punch Punch can indeed spiral out quickly. But minimal investment does limit just how hard it can go. Especially with Body Slam being as weak as it is initially. I am tentatively looking respectfully but this might need to be on the hot seat.

:jirachi: Very interesting use of Jirachi on a whole. Nothing really against it, makes sense with the presumably "Hyper Offense" angle you are going for for the squad, while also helping your current head's fairy matchups.

:Iron-Valiant: Very powerful Mon, quite easy to snowball with. Does stack all of it's weaknesses with Jirachi but how potent of a wallbreaker this Mon is I think it's worth it. It has a shaky matchup versus things like Gholdengo but the team itself isn't too threatened by it so this should be alright.

:glimmora-mega: This is a bad way to use Glimm Mega imo. Screens without a Light Clay imo is a poor investment, you lose 3 out of 5 turns of 1 screen just to position 1 set up sweeper. Also, making you Mega a screens setter is a waste of potential imo, a Mega deserves to be alot more than that. Malignant Chain is a sleeper pick add though, I heavily respect it.

Overall, there are good ideas, but a few very questionable choices that heavily bog down the final story.


:Lokix:
Pretty strong wallbreaker and priority option ATM. Taking a big look at our lists of heads, they aren't hurting for a Dark attacker, but Tinted Lens does make it a lot more troublesome to face than what would be initially let on. Lokox's major issues going into RanTan is major hazard weakness, Moltres and to a much lesser extent Zapdos and the many bulky fairy squads that are present. Let's see how well the team address this.

:glimmora-mega: Pretty great option imo. Fire Blast gives it a major leg up versus things that don't care about un invested dual STAB like Skarmory, Corviknight and basically all Steels to a lesser extent. I like this alot, feels like the right power level mega for a head like Lokix.

:emboar-mega: Emboar doesn't learn Swords Dance buckeroo. You gone have to #workshop this.

:giratina-origin: Really like this Mon, Giratina fits really well here by also guaranteeing hazard removal for the guy. It does hate Fairies but handling Fire types for Lokix is very good too.

:Tentacruel: Finally addresses the Fairy allegations the team is trying to beat, and it does so reasonably well. It's a good defensive pivot that offers good Lokix dependant support, even if the Mon itself is somewhat ok. Having something that can check Keldeo and Azumarill is good too (guys are nuts).

:Great Tusk:
I think I already offered my opinions here, Tusk is an excellent Mon at this point, and in the warped metagame of RanTan it is even more valuable. At this point though, I think with how powerful a head it is, its partners are a bit too strong. I think at least two, possibly even 3 UU and below level Pokemon ought to be what's following Great Tusk here.

The mons ofc are fine but yeah.

kinda got the inspiration on this from a draft league team I saw recently
:sv/walking-wake:

:walking-wake:
Multi Weather as a concept seems very fun, and would be a very strong for Walking Wake as a Mon. I am concerned however, with a Mon as potent as Walking Wake, if the things being suggested may be a bit too strong, even though it's not as uniform. I respect Charizard Y being a bit neutered though to compensate. No way to set hazards and ESPECIALLY no way to clear them does help keep this under wraps though.

:charizard-mega-y: Very, very powerful Mega. Genuinely so strong I had to raise my eyebrows at the idea of this being in the metagame (we have scarse Dragons somehow). Charizard ofc is one of the best partners for Walking Wake to ever exist, and basically fries everything that walls WaWa, or even walls them. Immensely powerful guy here, idk how I feel about it.

:politoed: Much calmer option, both as a partner and as a Pokémon. Leaf Storm Eject Pack is very funny, even if it's Telegraphed being able to guarantee a 1 time pivot will always be useful. Otherwise it's Politoed, pretty ass if it's not setting Rain. WaWa's benefit from rain is clear as well.

:archaludon: Strong Uber, held in check by Rain being kinda ass and not being a consistent pick. Still, I'd be pretty miffed trying to check the demon combo of WaWa + This and a shitty Politoed. As for support, it definitely nukes the bulky Waters and some fairies that WaWa hates to hell with Electro Shot, so it good there too.

:slowking-galar: It's a soft weather abuser, but it's real goal is to serve as a generic good pivot that can soft launch any potential weather it is apart of with a slow Flip Turn pivot. Rolling Slowking means WaWa has practically no Fairy fear (watch out for Knock Off Azu) which is very huge for this guy, so it's a stellar pick for it.


:Gliscor:
I'm not a fan of Gliscor on principle. The metagame feels far too friendly for a Mon like Gliscor to be at max power and be fully flexible, not much around can attempt to clear Gliscor's hazards, and I feel Gliscor can solo entire Tandems almost by itself. Still, I believe it's heads are at the right level of power for a Head like this so it's good on that regard.

:banette-mega: Copycat is very annoying but it is a very solid low power pick for a strong tandem, while still being a good Pokemon since Poltergeist does good damage against targets. Not particularly sold on Gunk Shot outside of it being the highest possible damage means of hitting Ghost "resists". I think SD can be argued for here but if I was running this I'd drop Copycat so. Notably Banette doesn't do anything for Gliscor.

:Primarina: Everyone loves this guy apparently, but RegenVest Primarina is a high value pull for the team, as Prim immediately checks alot of powerful threats both on paper and in practice. Primarina gives an Ice resist and a Water resist for Gliscor, particularly having a great matchup versus Weavile and Keldeo, heads that love Gliscor. Gliscor touches Poison and Electric types that can nuke Primarina. They make a potent pair. I'd probably be sold more if this was the best Tandem here.

:wo-chien: Annoying to face, but imo another low tier wall to partner with Gliscor. It isn't packing Ruination though, which makes Wo-Chien harder to pull off overall as a Pokémon. I'd probably look into working in more of its traditional tools. It is another Mon that doesn't really do anything for Gliscor in particular, but does help shoulder the burden of crazy bulk it would face.

:aggron-mega:
This guy is hella annoying I don't like it. Mega Aggron with reliable Recovery sounds like a genuine hellsite I wouldn't wish on anyone.


:slowking-galar:
Very solid defensive Pokemon ofc. Checks alot of Strong Tandems and heads alike very comfortably right now. Honestly I can't positively talk about this anymore because the team is so clearly Para Spam. Straight ass dookie

Prankster Encore Clefable is a blight on society.

3/10


Heatran already exists as a Head so I can't really give this much review.

Make sure the guy u replace it with can remove hazards in some way



:quaquaval:
Solid UU level head, gives you a lot of flexibility on the power level of your Tandems. Provides the second hazard removing head ever if it wins, so that will always be a major clutch and draw if that is your goal. It's statline is also flexible enough for Tandem that you can run very cool spreads and still be very effective as a Pokémon.

:dragonite-mega: Consistently strong ass Mega and a strong ass Pokémon, it carries a lot of solid offensive utility here thanks to being able to roll Encore. Fiery Dance also lets it potentially Snowball against it's targets making it a long term scary threat. Funnily enough D-Nite doesn't necessarily directly support Quaquaval on a type matchup or threat basis, but Quaquaval does provide D-Nite with crucial hazard removal and an Ice resist.

:scizor-mega: Probably Quaquaval's best partner. Scizor handles any Fairy or Grass type stupid enough to try and switch into Quaquaval while Quaq itself bullies Fire types, it's biggest weakness. As an overall Pokemon ofc SD Mega Scizor is one of the most potent late game set up sweepers you can get, as it hits hard enough with its sky high attack. If it didn't screw over your moves Roost would have been so clutch here.

:Typhlosion-Hisui: Choiced Typhlo is another good Grass and Fairy check for Quaq, while being either a solid revenge killer on its own or a powerful wallbreaker depending on the item it rolls. Choice Specs Eruption goes crazy if you run it with like a Webs setter of some sort.

:Weavile: It's Weavile. Choice Band is cool, Long Reach is really good against threats like Moltres as well, considering all the pain I've felt facing that dude with Head Weavile. Big breaker.


I am imploring people, please incorporate hazard control into your subs we are in a very aggressive lack of hazard control on teams. Make Heads with access to removal / prevention. If you can't do that, at least make two of your teammates or more do it. It sounds restrictive, but the state of the metagame right now is extremely restrictive with its current status!
 
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:Brambleghast:
:floette-mega:
Pokemon: Floette-Eternal (Floette-Mega)
Abilities: Symbiosis (Fairy Aura)
Item: Floettite
Tera Types: Fairy
Moves: Calm Mind, Light of Ruin, Draining Kiss, Burning Jealousy

:arcanine_hisui:
Pokemon: Arcanine-Hisui
Abilities: Rock Head
Item: Choice Band, Choice Scarf
Tera Types: Rock, Grass
Moves: Head Smash, Flare Blitz, Wood Hammer, Close Combat

:goodra_hisui:
Pokemon: Goodra-Hisui
Abilities: Sap Sipper, Shell Armor
Item: Assault Vest
Tera Types: Flying, Fairy
Moves: Heavy Slam, Dragon Tail, Rapid Spin, Knock Off, Flamethrower, Ice Beam

:slowbro:
Pokemon: Slowbro
Abilities: Regenerator
Item: Heavy-Duty Boots
Tera Types: Fairy, Poison
Moves: Teleport, Slack Off, Surf, Thunder Wave, Future Sight
 
Veots.
:ss/slowking-galar:
:clefable: (:clefable-mega:)
Pokemon: Clefable
Abilities: Prankster (Magic Bounce)
Item: Clefablite, Leftovers
Tera Types: Water
Moves: Moonblast, Thunder Wave, Soft-Boiled, Encore

:drampa: (:drampa-mega:)
Pokemon: Drampa
Abilities: Fluffy (Berserk)
Item: Drampanite
Tera Types: Normal
Moves: Draco Meteor, Glare, Flamethrower, Roost

:tinkaton:
Pokemon: Tinkaton
Abilities: Pickpocket
Item: Air Balloon
Tera Types: Water, Ghost
Moves: Gigaton Hammer, Recover, Swords Dance, Thunder Wave, Encore, Knock Off

:gengar:
Pokemon: Gengar
Abilities: Adaptability
Item: Leftovers, Focus Sash
Tera Types: Ghost
Moves: Hex, Sludge Bomb, Focus Blast, Nasty Plot, Encore
Veto: Please remove Encore off of Clefable if you wish to keep Prankster.

:sv/Gliscor:
:Banette: (:Banette-Mega:)
Pokémon: Banette
Abilities: Insomnia (Prankster)
Item: Banettite
Tera Types: Ghost
Moves: Poltergeist, Copycat, Gunk Shot, Will-O-Wisp

:Primarina:
Pokémon: Primarina
Abilities: Regenerator
Item: Assault Vest
Tera Types: Poison, Grass
Moves: Moonblast, Flip Turn, Surf, Psychic Noise

:Wo-Chien:
Pokémon: Wo-Chien
Abilities: Tablets of Ruin
Item: Leftovers
Tera Types: Poison
Moves: Knock Off, Leech Seed, Parting Shot, Protect

:Aggron: (:Aggron-Mega:)
Pokémon: Aggron
Abilities: Sturdy (Filter)
Item: Aggronite
Tera Types: Steel
Moves: Heavy Slam, Shore Up, Body Press, Curse

Bulky head and tandems with pretty good natural offense. Primarina and Wo-Chien are slow pivots, meaning that Banette can come in as a fast pivot thanks to Prankster Copycat. This also serves as a powerful revenge KOing option, or for after using Poltergeist to make up for Banette's lackluster speed. Aggron serves as a win condition, as well as being the only Pokémon here with reliable recovery.

EDIT: Sleepy me didn't realize that Landorus-T was already a head. They've been replaced with Gliscor, who shares the same requirments of being a bulky hazard setter, pivot, or both, that additionally resists both ground and poison.
Veto: Please remove Shore Up off of Mega Aggron. You may use a weaker recovery option.
:ss/rotom wash:
:Heatran:
Pokemon: Heatran
Abilities: Flash Fire
Item: Leftovers
Tera Types: Grass
Moves: Magma Storm, Salt Cure, Earth Power, Stealth Rocks, Taunt,

:scizor: (:scizor-mega:)
Pokemon: Scizor
Abilities: Technician (Technician)
Item: Scizorite
Tera Types: Bug
Moves: Bullet Punch, Knock Off, Swords Dance, Roost, U-turn

:lopunny: (:lopunny mega:)
Pokemon: Lopunny
Abilities: Limber (Scrappy)
Item: Lopunnite
Tera Types: Normal
Moves: Close Combat, Mega Kick, Fake Out, U-Turn, Mach Punch

:Sinistcha:
Pokemon: Sinistcha
Abilities: Heatproof
Item: Leftovers, Colbur Berry
Tera Types: Steel
Moves: Strength Sap, Shadow Ball, Calm Mind, Matcha Gotcha, Parting Shot
Veto: I think this Tandem set is all around too strong. I think you should drop Sinistcha or Heatran for something else.

24 hours to fix anything. Let me know if you have questions.

Also please fill out the when2meet if you haven't already.
 
After some discussion, all the vetos have been resolved. Here are your voting options.

:breloom: G-Luke's Breloom
:hitmonlee: PileOfTrubbish's Hitmonlee
:corviknight: zxgzxg's Corviknight
:great tusk: HydreigonTheChild's Great Tusk
:walking wake: Rasdanation's Walking Wake
:gliscor: AthenaStrive9's Gliscor
:slowking-galar: anaconja's Slowking-Galar
:rotom-wash: MafuSimp's Rotom Wash
:quaquaval: StarGN's Quaquaval
:brambleghast: Athyestic's Brambleghast


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Also, we will be trying out the voting system I use for ReGeneration here. It is as follows:

Voting Rules:
  • Vote for any number of submissions you like!
  • Order matters! Your first place vote will count for 3 votes, second for 2, the rest for 1 (If you vote for two only, the first counts for 2, the rest for 1; only voting for one submission counts as 1 vote)
  • You may not vote for your own submissions in first place
This new system helps account for the larger number of subs we have been having recently, being able to represent more subs at once.

Voting will last for 48 hours. Good luck!

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Also, the CRAT room event will take place Sunday, April 26 at 6pm PST (GMT-8). Hope to see you there!
 
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