AthenaStrive9's Iron Crown
StarGN's Pawmot
MafuSimp's Hoopa-Unbound
StarGN's Pawmot
MafuSimp's Hoopa-Unbound
Slow Motion Stall
Pokemon: Blissey
Abilities: Natural Cure
Item: Heavy Duty Boots
Tera Type: Dark, Water
Moves: Calm Mind, Soft-Boiled, Seismic Toss, Shadow Ball, Toxic
Pokemon: Clodsire
Abilities: Unaware, Water Absorb
Item: Heavy Duty Boots, Leftovers
Tera Type: Dark
Moves: Recover, Mortal Spin, Earthquake, Poison Jab, Spikes, Amnesia
Pokemon: Gliscor
Abilities: Poison Heal
Item: Toxic Orb
Tera Type: Normal, Water
Moves: Protect, Knock Off, Earthquake, Swords Dance, Facade
Pokemon: Weezing-Galar
Abilities: Neutralizing Gas
Item: Heavy Duty Boots
Tera Type: Ghost, Grass
Moves: Defog, Shore Up, Strange Steam, Will-O-Wisp, Sludge Bomb, Toxic, Corrosive Gas
Pokemon: Conkeldurr
Ability: Guts
Item: Flame Orb
Tera Types: Normal
Moves: Close Combat, Knock Off, Facade, Extreme Speed
Pokemon: Porygon2
Abilities: Regenerator
Item: Eviolite
Tera Types: Flying, Ghost
Moves: Tera Blast, Ice Beam, Recover, Trick Room
Pokemon: Magearna
Abilities: Magic Bounce
Item: Eject Pack
Tera Types: Water
Moves: Fleur Cannon, Misty Explosion, Spikes, Trick Room
Pokemon: Torkoal
Abilities: Drought
Item: Choice Specs
Tera Types: Grass
Moves: Eruption, Weather Ball, Hydro Steam, Solar Beam
Winners! congrats all :3
Ability: Illusion
Item: Heavy Duty Boots
Tera Type: Flying
Moves: Swords Dance, Brave Bird, Flare Blitz, Roost, Will-o-Wisp, Taunt
Ability: Illusion
Item: Heavy Duty Boots, Air Balloon
Tera Type: Ghost
Moves: Nasty Plot, Astral Barrage, Focus Blast, Will-o-Wisp
Ability: Illusion
Item: Heavy Duty Boots, Air Balloon
Tera Type: Grass, Ground, Fire
Moves: Fiery Dance, Sludge Wave, Energy Ball, Overheat, Substitute, U-Turn, Toxic Spikes
Ability: Illusion
Item: Choice Specs
Tera Type: Water, Fairy, Psychic
Moves: Hydro Pump, Moonblast, Ice Beam, Psychic
My best attempt at making the Illusion gimmick good. RandTand subverts the biggest downside of team preview, by making it difficult for the opponent to fully predict if you brought one of your Illusion mons, and if you did, which one it was (or both). This makes it much more possible to try and believably fool the opponent, and at the very least, makes them play with the possibility that the Illusion mons are on the team until proven otherwise.
Two of these mons, Talonflame and Zoroark-Hisui, try to capitalize on Kingambit's weaknesses. Each baits the opponent's Ground and Fighting moves, attempting to use the free turn generated to set up with SD/NP and start blowing holes in the enemy's HP bars.
The other two, Iron Moth and Primarina, do the opposite. Both of them utilize Kingambit's facade as a bluff, covering some of their weaknesses by using Kingambit's immunities as a shield. They ward off enemy Psychic and Poison attacks with the possibility that if it is Kingambit, you can hard punish them with Kingambit's SD or powerful attacks.
Additionally, 3/4 of these mons resist Fire, the last of Kingambit's weaknesses.
The items here are a little tricky, since quite a few of these mons want Heavy Duty Boots, while Kingambit doesn't really need to run those. However, since Kingambit is pretty flexible with its item slot, it absolutely can run them now in an attempt to ensure the illusion maintains even when you can't avoid hazards on the field. Even without it, though, smart play makes it possible to keep up the ruse and only abuse the HDB once the mirage is already broken, and the frequency of HDB lets you use Illusion to have tandems cover for other tandems too. Same thing with Air Balloon - while it does announce on entry, it has the possibility of being multiple possible tandems, and unlike HDB is an item that Kingambit does want to run already, and will even more so now.
Very sad announcement:
With the introduction of an Illusion user, I must make a mechanics change:
Heads cannot roll a tandem if that tandem is another head currently on its team (i.e. Slither Wing has Tsareena on its Tandem set. If Tsareena is on its team, it can only roll Magnezone, Walking Wake, or Arcanine).
This should eliminate all cases of Species Clause being broken through Tandems. While I thought it was mechanically interesting to run two of the same Pokemon as a Head and a Tandem, it did rely on the Illusion hover-over preview function on Showdown in order to properly display data. I do not want to mix this with actual Illusion info, so I must make this change.
surely we cant have 2 heads of the same kind
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Pokémon: Banette
Abilities: Insomnia (Prankster)
Item: Banettite
Tera Types: Ghost
Moves: Poltergeist, Copycat, Gunk Shot, Will-O-Wisp
Pokémon: Primarina
Abilities: Regenerator
Item: Assault Vest
Tera Types: Poison, Grass
Moves: Moonblast, Flip Turn, Surf, Psychic Noise
Pokémon: Wo-Chien
Abilities: Tablets of Ruin
Item: Leftovers
Tera Types: Poison
Moves: Knock Off, Leech Seed, Parting Shot, Protect
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Pokémon: Aggron
Abilities: Sturdy (Filter)
Item: Aggronite
Tera Types: Steel
Moves: Heavy Slam, Shore Up, Body Press, Curse
Bulky head and tandems with pretty good natural offense. Primarina and Wo-Chien are slow pivots, meaning that Banette can come in as a fast pivot thanks to Prankster Copycat. This also serves as a powerful revenge KOing option, or for after using Poltergeist to make up for Banette's lackluster speed. Aggron serves as a win condition, as well as being the only Pokémon here with reliable recovery.
I looked over the list a few times and somehow didn't see Landorus-T. I shouldn't have done this while so tired.surely we cant have 2 heads of the same kind

kinda got the inspiration on this from a draft league team I saw recently
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Veto: Please remove Encore off of Clefable if you wish to keep Prankster.
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Pokemon: Clefable
Abilities: Prankster (Magic Bounce)
Item: Clefablite, Leftovers
Tera Types: Water
Moves: Moonblast, Thunder Wave, Soft-Boiled, Encore
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Pokemon: Drampa
Abilities: Fluffy (Berserk)
Item: Drampanite
Tera Types: Normal
Moves: Draco Meteor, Glare, Flamethrower, Roost
Pokemon: Tinkaton
Abilities: Pickpocket
Item: Air Balloon
Tera Types: Water, Ghost
Moves: Gigaton Hammer, Recover, Swords Dance, Thunder Wave, Encore, Knock Off
Pokemon: Gengar
Abilities: Adaptability
Item: Leftovers, Focus Sash
Tera Types: Ghost
Moves: Hex, Sludge Bomb, Focus Blast, Nasty Plot, Encore
Veto: Please remove Shore Up off of Mega Aggron. You may use a weaker recovery option.
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Pokémon: Banette
Abilities: Insomnia (Prankster)
Item: Banettite
Tera Types: Ghost
Moves: Poltergeist, Copycat, Gunk Shot, Will-O-Wisp
Pokémon: Primarina
Abilities: Regenerator
Item: Assault Vest
Tera Types: Poison, Grass
Moves: Moonblast, Flip Turn, Surf, Psychic Noise
Pokémon: Wo-Chien
Abilities: Tablets of Ruin
Item: Leftovers
Tera Types: Poison
Moves: Knock Off, Leech Seed, Parting Shot, Protect
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Pokémon: Aggron
Abilities: Sturdy (Filter)
Item: Aggronite
Tera Types: Steel
Moves: Heavy Slam, Shore Up, Body Press, Curse
Bulky head and tandems with pretty good natural offense. Primarina and Wo-Chien are slow pivots, meaning that Banette can come in as a fast pivot thanks to Prankster Copycat. This also serves as a powerful revenge KOing option, or for after using Poltergeist to make up for Banette's lackluster speed. Aggron serves as a win condition, as well as being the only Pokémon here with reliable recovery.
EDIT: Sleepy me didn't realize that Landorus-T was already a head. They've been replaced with Gliscor, who shares the same requirments of being a bulky hazard setter, pivot, or both, that additionally resists both ground and poison.
Veto: I think this Tandem set is all around too strong. I think you should drop Sinistcha or Heatran for something else.
Pokemon: Heatran
Abilities: Flash Fire
Item: Leftovers
Tera Types: Grass
Moves: Magma Storm, Salt Cure, Earth Power, Stealth Rocks, Taunt,
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Pokemon: Scizor
Abilities: Technician (Technician)
Item: Scizorite
Tera Types: Bug
Moves: Bullet Punch, Knock Off, Swords Dance, Roost, U-turn
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Pokemon: Lopunny
Abilities: Limber (Scrappy)
Item: Lopunnite
Tera Types: Normal
Moves: Close Combat, Mega Kick, Fake Out, U-Turn, Mach Punch
Pokemon: Sinistcha
Abilities: Heatproof
Item: Leftovers, Colbur Berry
Tera Types: Steel
Moves: Strength Sap, Shadow Ball, Calm Mind, Matcha Gotcha, Parting Shot