Ok I got bored so imma critique the subs because alot of cool stuff is here.
First thought - Chansey feels like a solid Mon itself, versatile, but in my opinion doesn't mesh well at all with the tandem you are presenting. Chansey demands slow teams, and this team seems to want to be aggressive or redundant. But nothing wrong, the guy itself is good.
Tauros, I think LO Curse is the wrong angle here. Honestly I'd just go for CB ESpeed, but I definitely understand why this may not be desirable if balance is a major concern. Really helps out it's role as a Tandem though.
Snorlax is tough. I have no idea on what Charm is for but this fat beast with Regen is worth. Again, weird fit with Chansey on builds like this though.
Rhydon's list of abilities are cooked innit. I really like Rhydon though, bulky offense Eviolite mons always got potential. Personally I think guaranteed EQ is much more important than guaranteed Rocks on Rhydon, and you definitely feel the mediocrejess of Rock Slide in this meta. Rhydon doesn't get Dragon Tail btw, so you probably have to drop it for Roar or something.
Alakazam is perfect. No notes. Alakazam alone makes me want to vote this like despite the flaws.
Only real "issue" here though is probably WaWa, and I just think it's been done to death now, this would be the third Tandem lol.
Oh, not sure if you are aware how it works, but Tandems lock in the first two moves and the rest are randomized. So your Kangaskhan has a decent chance of never rolling a STAB move, which sucks.
Indeedee is a great option for a head, helps commit with support, even though tbh it's Movepool is barren. It gets the job done well.
Guzzlord feels very out of place. The rest of the team is borderline PsyT Hyper Offense, Guzz isn't really a thing for that type of team.
Otherwise guys are solid. They solidify Indeedee as a worthy team member and compliment each other very well.
I hope you can get mileage out of Brute Bonnet.
Groudon feels really scary as SD feels like shit it would pull and outside of Revenge killing feels hard to stop, but I think all of these tandems are all great additions to the tier.
Latinas feels like a very goated Tandem imo, helps check quite a few annoying mons without being too much of a hassle. Mist Ball is interesting though. Any reason why this over the million usually preferred options?
Skeledirge is just standard Dirge who can kinda use Scald. Nothing remarkable but nothing offensively bad or even mid tbh.
Metagaross feels like such a solid Choice Band user since it dodges Intim but Lando just kills it lowkey. At least it definitely cannot ever switch in. Maybe try Hammer Arm so you can smack a Dark too tbh.
The idea is cute, but realistically this isn't a particularly good sub. The mons are all extremely weak, and are all outclassed by existing Tandems / heads in some way. I think the idea needs to be scrapped or completely retooled from the ground up for any of this to work remotely well in the tier.
Shed is ok relatively because it's a legit gimmick with some real stuff, but your team can't support it at all. No means to stop hazards unless you plan to use Smearglecas chief hazard control. Also outside of Endeavour ngl the sets are booty. You can go alot harder here.
Luvdisc is horrible. Revival Blessing is kinda gimmicky and doesn't get it's native users outside of PU. It's not doing anything for Luvdisc, it's also weak as hell to Taunt.
Stinky is just mid. Doesn't hit hard enough nor is fast enough to justify its existence. It's most likely dying before it gets a kill.
Happiny is a funny troll but doesn't do much of anything with Illusion outside a free turn of Screens or TWave if you align it right . Also you share zero moves with your team, and barely anything with existing Tandems, making the illusion broken in 1 turn.
Necrozma is a very good Head. Extremely versatile, has decent matchups with top tier heads and tandems alike.
The Tandems all seem broken though.
Regieleki is great if you just gave it Tera Types that don't OHKO Ground types. But RN it's a really annoying threat to handle since it's hard as well to switch into, especially if you roll Tera Ice and basically smack every Electric switch in in one fell swoop. Different Tera types for sure.
Triage Ceruledge is broken in like, AAA. There is no way this would be a balanced Pokemon in this meta and would probably only get worse after the tandems get buffed later down the line. Triage gotta go.
Give Umbreon some more moves lowkey, it's a very low impacton even if it gets Neutralizing Gas right now.
It's Marshadow. Nuts.
First thought - Chansey feels like a solid Mon itself, versatile, but in my opinion doesn't mesh well at all with the tandem you are presenting. Chansey demands slow teams, and this team seems to want to be aggressive or redundant. But nothing wrong, the guy itself is good.
Tauros, I think LO Curse is the wrong angle here. Honestly I'd just go for CB ESpeed, but I definitely understand why this may not be desirable if balance is a major concern. Really helps out it's role as a Tandem though.
Snorlax is tough. I have no idea on what Charm is for but this fat beast with Regen is worth. Again, weird fit with Chansey on builds like this though.
Rhydon's list of abilities are cooked innit. I really like Rhydon though, bulky offense Eviolite mons always got potential. Personally I think guaranteed EQ is much more important than guaranteed Rocks on Rhydon, and you definitely feel the mediocrejess of Rock Slide in this meta. Rhydon doesn't get Dragon Tail btw, so you probably have to drop it for Roar or something.
Alakazam is perfect. No notes. Alakazam alone makes me want to vote this like despite the flaws.
Ditto feels like an odd Head. I feel the Tandem listings while really strong, don't capitalize enough on what Ditto does (reverse sweep HO, or PP Stall + Scout for Stall)Now presenting the Glitch (related) Pokemon tandem
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Only real "issue" here though is probably WaWa, and I just think it's been done to death now, this would be the third Tandem lol.
Oh, not sure if you are aware how it works, but Tandems lock in the first two moves and the rest are randomized. So your Kangaskhan has a decent chance of never rolling a STAB move, which sucks.
the battlefield gets even weirder
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Indeedee is a great option for a head, helps commit with support, even though tbh it's Movepool is barren. It gets the job done well.
Guzzlord feels very out of place. The rest of the team is borderline PsyT Hyper Offense, Guzz isn't really a thing for that type of team.
Otherwise guys are solid. They solidify Indeedee as a worthy team member and compliment each other very well.
I don't trust you will be able to pull off a submission that can justify Cincino as your good guy. Kartana, esp Scarf one is a good start though. Can we get some sauce on it though what the fuck is X-Svissor and the like doing here man. I thought you were gonna be nice and give it Aqua Cutter or sumn.The cleanup crew
The random
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I hope you can get mileage out of Brute Bonnet.
Groudon feels really scary as SD feels like shit it would pull and outside of Revenge killing feels hard to stop, but I think all of these tandems are all great additions to the tier.
Latinas feels like a very goated Tandem imo, helps check quite a few annoying mons without being too much of a hassle. Mist Ball is interesting though. Any reason why this over the million usually preferred options?
Skeledirge is just standard Dirge who can kinda use Scald. Nothing remarkable but nothing offensively bad or even mid tbh.
Metagaross feels like such a solid Choice Band user since it dodges Intim but Lando just kills it lowkey. At least it definitely cannot ever switch in. Maybe try Hammer Arm so you can smack a Dark too tbh.
Is there a reason for heads to be set to 84 across the board? Having the tandems set to 84 would still be a significant buff, and it preserves the ability to EV your team. Could always try that and change to something more extreme if it's not enough. I like that a little more than subbed EVs personally, although I literally have not played this meta (yet!) so what do I know lol.
Anyway here's my sub: all mons below 400 BST!
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The idea is cute, but realistically this isn't a particularly good sub. The mons are all extremely weak, and are all outclassed by existing Tandems / heads in some way. I think the idea needs to be scrapped or completely retooled from the ground up for any of this to work remotely well in the tier.
Shed is ok relatively because it's a legit gimmick with some real stuff, but your team can't support it at all. No means to stop hazards unless you plan to use Smearglecas chief hazard control. Also outside of Endeavour ngl the sets are booty. You can go alot harder here.
Luvdisc is horrible. Revival Blessing is kinda gimmicky and doesn't get it's native users outside of PU. It's not doing anything for Luvdisc, it's also weak as hell to Taunt.
Stinky is just mid. Doesn't hit hard enough nor is fast enough to justify its existence. It's most likely dying before it gets a kill.
Happiny is a funny troll but doesn't do much of anything with Illusion outside a free turn of Screens or TWave if you align it right . Also you share zero moves with your team, and barely anything with existing Tandems, making the illusion broken in 1 turn.
Necrozma is a very good Head. Extremely versatile, has decent matchups with top tier heads and tandems alike.
The Tandems all seem broken though.
Regieleki is great if you just gave it Tera Types that don't OHKO Ground types. But RN it's a really annoying threat to handle since it's hard as well to switch into, especially if you roll Tera Ice and basically smack every Electric switch in in one fell swoop. Different Tera types for sure.
Triage Ceruledge is broken in like, AAA. There is no way this would be a balanced Pokemon in this meta and would probably only get worse after the tandems get buffed later down the line. Triage gotta go.
Give Umbreon some more moves lowkey, it's a very low impacton even if it gets Neutralizing Gas right now.
It's Marshadow. Nuts.
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(sets fixed, outside of Zam who was already fine)










