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Pet Mod Random Tandem (Slate 7: Free Slate)

Ok I got bored so imma critique the subs because alot of cool stuff is here.


First thought - Chansey feels like a solid Mon itself, versatile, but in my opinion doesn't mesh well at all with the tandem you are presenting. Chansey demands slow teams, and this team seems to want to be aggressive or redundant. But nothing wrong, the guy itself is good.

Tauros, I think LO Curse is the wrong angle here. Honestly I'd just go for CB ESpeed, but I definitely understand why this may not be desirable if balance is a major concern. Really helps out it's role as a Tandem though.

Snorlax is tough. I have no idea on what Charm is for but this fat beast with Regen is worth. Again, weird fit with Chansey on builds like this though.

Rhydon's list of abilities are cooked innit. I really like Rhydon though, bulky offense Eviolite mons always got potential. Personally I think guaranteed EQ is much more important than guaranteed Rocks on Rhydon, and you definitely feel the mediocrejess of Rock Slide in this meta. Rhydon doesn't get Dragon Tail btw, so you probably have to drop it for Roar or something.

Alakazam is perfect. No notes. Alakazam alone makes me want to vote this like despite the flaws.


Now presenting the Glitch (related) Pokemon tandem
:ss/Ditto:
Ditto feels like an odd Head. I feel the Tandem listings while really strong, don't capitalize enough on what Ditto does (reverse sweep HO, or PP Stall + Scout for Stall)

Only real "issue" here though is probably WaWa, and I just think it's been done to death now, this would be the third Tandem lol.

Oh, not sure if you are aware how it works, but Tandems lock in the first two moves and the rest are randomized. So your Kangaskhan has a decent chance of never rolling a STAB move, which sucks.

the battlefield gets even weirder

:sv/indeedee:

Indeedee is a great option for a head, helps commit with support, even though tbh it's Movepool is barren. It gets the job done well.

Guzzlord feels very out of place. The rest of the team is borderline PsyT Hyper Offense, Guzz isn't really a thing for that type of team.

Otherwise guys are solid. They solidify Indeedee as a worthy team member and compliment each other very well.

The cleanup crew
The random
:Cinccino:
I don't trust you will be able to pull off a submission that can justify Cincino as your good guy. Kartana, esp Scarf one is a good start though. Can we get some sauce on it though what the fuck is X-Svissor and the like doing here man. I thought you were gonna be nice and give it Aqua Cutter or sumn.


I hope you can get mileage out of Brute Bonnet.

Groudon feels really scary as SD feels like shit it would pull and outside of Revenge killing feels hard to stop, but I think all of these tandems are all great additions to the tier.

Latinas feels like a very goated Tandem imo, helps check quite a few annoying mons without being too much of a hassle. Mist Ball is interesting though. Any reason why this over the million usually preferred options?

Skeledirge is just standard Dirge who can kinda use Scald. Nothing remarkable but nothing offensively bad or even mid tbh.

Metagaross feels like such a solid Choice Band user since it dodges Intim but Lando just kills it lowkey. At least it definitely cannot ever switch in. Maybe try Hammer Arm so you can smack a Dark too tbh.

Is there a reason for heads to be set to 84 across the board? Having the tandems set to 84 would still be a significant buff, and it preserves the ability to EV your team. Could always try that and change to something more extreme if it's not enough. I like that a little more than subbed EVs personally, although I literally have not played this meta (yet!) so what do I know lol.

Anyway here's my sub: all mons below 400 BST!

:pmd/smeargle:

The idea is cute, but realistically this isn't a particularly good sub. The mons are all extremely weak, and are all outclassed by existing Tandems / heads in some way. I think the idea needs to be scrapped or completely retooled from the ground up for any of this to work remotely well in the tier.

Shed is ok relatively because it's a legit gimmick with some real stuff, but your team can't support it at all. No means to stop hazards unless you plan to use Smearglecas chief hazard control. Also outside of Endeavour ngl the sets are booty. You can go alot harder here.

Luvdisc is horrible. Revival Blessing is kinda gimmicky and doesn't get it's native users outside of PU. It's not doing anything for Luvdisc, it's also weak as hell to Taunt.

Stinky is just mid. Doesn't hit hard enough nor is fast enough to justify its existence. It's most likely dying before it gets a kill.

Happiny is a funny troll but doesn't do much of anything with Illusion outside a free turn of Screens or TWave if you align it right . Also you share zero moves with your team, and barely anything with existing Tandems, making the illusion broken in 1 turn.


Necrozma is a very good Head. Extremely versatile, has decent matchups with top tier heads and tandems alike.

The Tandems all seem broken though.

Regieleki is great if you just gave it Tera Types that don't OHKO Ground types. But RN it's a really annoying threat to handle since it's hard as well to switch into, especially if you roll Tera Ice and basically smack every Electric switch in in one fell swoop. Different Tera types for sure.

Triage Ceruledge is broken in like, AAA. There is no way this would be a balanced Pokemon in this meta and would probably only get worse after the tandems get buffed later down the line. Triage gotta go.

Give Umbreon some more moves lowkey, it's a very low impacton even if it gets Neutralizing Gas right now.

It's Marshadow. Nuts.
 
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No means to stop hazards unless you plan to use Smearglecas chief hazard control. Also outside of Endeavour ngl the sets are booty. You can go alot harder here.
I don't understand this? You can run hazard control on your other two heads and potentially they'll have tandems with it. And do you mean the sets for other mons are bad, or that the other moves besides Endeavor are bad? (Edit: Oh are there no heads with hazard control? Nvm lol)

I like Shed and Happiny but yeah, after I posted it I was feeling this is kinda weak already. You have good points and I will probably just retool it into something with actual mons.
 
I don't understand this? You can run hazard control on your other two heads and potentially they'll have tandems with it. And do you mean the sets for other mons are bad, or that the other moves besides Endeavor are bad? (Edit: Oh are there no heads with hazard control? Nvm lol)

I like Shed and Happiny but yeah, after I posted it I was feeling this is kinda weak already. You have good points and I will probably just retool it into something with actual mons.
Shedinja is just gonna be either good or super ass, esp since it dies to like helmet. It also can roll lum berry = dead to hazards especially if the opponent is running gholdengo or just doesnt really let you spin...In addition every other tandem was super super weak and those moves arent gonna make them viable, esp right now without ev's they fall over to a breeze from any head
 
Shedinja is just gonna be either good or super ass, esp since it dies to like helmet. It also can roll lum berry = dead to hazards especially if the opponent is running gholdengo or just doesnt really let you spin...In addition every other tandem was super super weak and those moves arent gonna make them viable, esp right now without ev's they fall over to a breeze from any head
I wasn't asking if the other sets were bad, I was asking G Luke what he meant specifically by that one line. I know they're bad lol that's why I scrapped them for stuff that's more focused and in line with the power level of the meta. It's moot now anyway; with Weezing you have hazard removal as a guaranteed option even vs Ghold.

Illusion + status moves is very interesting to me, since it can be very hard to stick Para or Burn on a mon when your opp knows it's coming. In the original version Happiny's movepool was very limiting, but Rotom has actual options lol. The other two are more meant to pair with the rest of the mons, and also be generally good so that it's not just four tandems that need support to shine.
 
:ss/Hippowdon:
:Terrakion:
Pokemon: Terrakion
Abilities: Sand Rush
Item: Life Orb
Tera Types: Rock, Fighting, Ground
Moves: Swords Dance, Close Combat, Stone Edge, Earthquake

:Mandibuzz:
Pokemon: Mandibuzz
Abilities: Overcoat
Item: Heavy-Duty Boots
Tera Types: Steel, Fairy
Moves: Roost, Foul Play, U-turn, Brave Bird, Defog, Toxic, Ruination

:gholdengo:
Pokemon: Gholdengo
Abilities: Good as Gold, Intimidate
Item: Choice Scarf
Tera Types: Steel, Ghost, Fighting
Moves: Make It Rain, Shadow Ball, Trick, Thunderbolt, Focus Blast

:Dracovish:
Pokemon: Dracovish
Abilities: Sand Rush
Item: Mystic Water, Choice Band
Tera Types: Water
Moves: Fishious Rend, Flip Turn, Outrage, Earthquake, Low Kick, Ice Fang
 
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The I Wish Nature Power was still in the game Tandem (AKA Gen 7 OU Tandem) (AKA Heatrandem Tandem)

:sm/heatran:
:tapu koko:
Pokemon: Tapu Koko
Abilities: Hadron Engine
Item: Heavy-Duty Boots
Tera Types: Electric, Grass
Moves: Wild Charge, Roost, Dazzling Gleam, Volt Switch

:hawlucha:
Pokemon: Hawlucha
Abilities: Unburden
Item: Electric Seed, Sitrus Berry
Tera Types: Flying
Moves: Acrobatics, Low Kick, Swords Dance, Taunt, Substitute, Ice Punch

:kyurem-black:
Pokemon: Kyurem-Black
Abilities: Teravolt
Item: Power Herb
Tera Types: Ice, Fairy, Electric
Moves: Freeze Shock, Fusion Bolt, Ice Beam, Earth Power, Recover

:rillaboom: (this is a tangrowth.....)
Pokemon: Rillaboom
Abilities: Regenerator
Item: Assault Vest
Tera Types: Fairy, Water
Moves: Wood Hammer, Earthquake, Knock Off, U-turn
 
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Part Two since a considerate amount of new subs dropped. Plus please look over and share thoughts on some of the weaker tandems/heads and I how I would propose buffing (and nerfing one guy) to make the meta feel better, see it attached

The cleanup crew
The random
:Cinccino:
I think I was half right. I have to seriously ask here, what does Cinccino do? Why should someone select Cinccino over Garchomp, Keldeo, Landorus-T or even some really strong OU mon like Ogerpon-Wellspring? I think, you owe it to people who would be voting for your sub, at least what is the vision behind Cin. The tandems are cool but I am not convinced they are worth using a Cinccino.

:Kartana: Excellent Mon. In my opinion this is the single greatest individual sub right now, Kartana is that potent. It's naturally strong even without EVs, and with a Choice Scarf it hits several extremely useful benchmarks, like creeping Keldeo and Garchomp, two top tier Pokemon and can revenge kill both. However, why Moxie? Beast Boost is just better Moxie, why waste time changing anything if you are going to nerf the Pokémon? Find that very strange.

:espathra: Seems degen but in a fun good way. Solid submission to take advantage of a few key threats, and being able to potentially snowball (in a better way than CM) makes for a strong target versus many of the annoying walls in the tier right now.

:iron-moth: Another strong addition. Not much notes here. Maybe the option of Agility being a slash would be cool.

:quaquaval: SD Jet Punch is really cool on Qua, even if it has Aqua Step. Priority / Speed Control is a severely lacking tool in this metagame and I think it needs to be addressed, which is what Quaquaval gets into. Quaquaval might run into an awkward set of running 3 Water moves which maybe potentially redundant, so I'd keep that in mind, maybe a coverage move could be slotted there.

Is there a reason for heads to be set to 84 across the board? Having the tandems set to 84 would still be a significant buff, and it preserves the ability to EV your team. Could always try that and change to something more extreme if it's not enough. I like that a little more than subbed EVs personally, although I literally have not played this meta (yet!) so what do I know lol.

Anyway here's my sub: all mons below 400 BST! nvm I reworked it lol

weezing-galarian.png
Right off the bat I will say this is a great improvement, I really think the baseline for what we have can be something special. GWeezing is a uniquely cool submission for the tier right now, and can add a lot of value in the metagame if people value it's unique tools it has to offer (mainly checking bulky Grounds).

I'll say, the vibe here seems to be built around abusing Illusion, which makes sense. Illusion is actually very potentially powerful, taking advantage of the known tools available and abuse that info. Right now I think you are nearly there, but you can get a few more better options.

Rotom Wash should in my opinion share at least two moves with almost everything in the team, to better sell the Illusion. That most likely requires a big expansion of Rotom's Movepool that currently exists. Pain Split and Thunderbolt imo give alot more credence to Rotom in general, and helps sell the disguise of Galarian Weezing and potentially Latios respectively. Yes that does mean I believe that Latios should also have Thunderbolt slotted as a move as well, just to sell the potential Illusion. Like as I said, I would personally build around Rotom fully, but I think if you want to do your mon a service at the very least, granting it a larger Movepool that it shares with its partners just makes better at using Illusion with the limitations given.


Honestly not much to say, this a really good Tandem. Top tier stuff.

The I Wish Nature Power was still in the game Tandem (AKA Gen 7 OU Tandem) (AKA Heatrandem Tandem)

:sm/heatran:

Heatran is giving good Head. Like I mentioned Fairy resists are very scarce, so having a Head be a very good resist to common Fairy moves will be a big help for it going forward.

Tapu Koko is awkwardly funny. It's move choice can be seen as a clear attempt to reign in such a powerful threat, which makes it interesting, but Electric Surge Electric types do exist and are running around so it's something to consider.

Hawlucha is great too, I respect how solid this is and how it does effectively play as Speed Control. It hates to see a Zapdos coming but it still effectively does a good job and revenge killing or even possibly sweeping, but with how weak Tandems are Hawl should definitely be used for the former more often.

Kyurem Black is strong, Power Herb Freeze Shock feels like a free Z-Move so it plays pretty solid. Recover is a good addition that helps keeps it still balanced while being a strong option.

Rillaboom is Tangrowth. I like this mainly because of it being an extremely useful check to Keldeo. I'd like to see a few extra slots as well but alas.
 

Attachments

20-smth hours left. I had my reviews too
:y/Chansey:
An Old Tandem.
:y/Tauros:
petah. the taur is here.
Pokemon: Tauros
Abilities: Intimidate,
Item: Choice Band
Tera Types: Normal
Moves: Extreme Speed, Close Combat, Wild Charge, Double-Edge

:y/Snorlax:
it's a pivot!
Pokemon: Snorlax
Abilities: Regenerator
Item: Leftovers, Heavy Duty Boots
Tera Types: Fairy
Moves: Body Slam, Curse, Encore, Heat Crash, Seed Bomb

:y/Rhydon:
what physical weakness.
Pokemon: Rhydon
Abilities: Lightning Rod
Item: Eviolite
Tera Types: Grass, Water, Dark
Moves: Earthquake, Shore Up, Stone Edge, Stealth Rock, Roar

:y/alakazam:
i get messages from the stars..
Pokemon: Alakazam
Abilities: Magic Guard
Item: Focus Sash, Life Orb
Tera Types: Psychic, Fighting
Moves: Psychic, Aura Sphere, Energy Ball, Dazzling Gleam, Nasty Plot

edit: or :tymp: (sets fixed, outside of Zam who was already fine)
very much improved from its original version, but i still think it has some flaws. snorlax feels a little redundant with the chansey head, and is very fighting-weak overall. id replace rhydon with smth here, jt feels like the weakest link here


Weird Balance™ Tandem
:ss/Garganacl:
:annihilape:
Pokemon: Annihilape
Abilities: Inner Focus, Vital Spirit
Item: Choice Scarf
Tera Type: Fighting, Fire, Steel
Moves: Close Combat, Switcheroo, Final Gambit, Rage Fist

:Kyurem:
Pokemon: Kyurem
Abilities: Pressure
Item: Never-Melt-Ice, Heavy Duty Boots
Tera Type: Ground, Ice, Fairy
Moves: Dragon Dance, Icicle Spear, Freeze Dry, Earth Power, Tera Blast, Roost

:Wishiwashi-School:
Pokemon: Wishiwashi
Abilities: Schooling
Item: Leftovers
Tera Type: Dragon, Steel, Grass
Moves: Scald, Strength Sap, U-turn, Toxic, Ice Beam, Protect, Earthquake

:Enamorus-Therian:
Pokemon: Enamorus-Therian
Abilities: Multiscale
Item: Leftovers, Heavy Duty Boots
Tera Type: Ground, Poison, Fairy
Moves: Calm Mind, Draining Kiss, Earth Power, Moonblast, Mystical Fire
very cool. id maybe lock enam to boots, but i guess i dont mind lefties. kyu can roll triple ice move lol.


Now presenting the Glitch (related) Pokemon tandem
:ss/Darkrai:

(Glitch related: Tweaking/Void Glitch)
:ss/Ditto:
(Glitch related: a lot)
Pokemon: Ditto
Abilities: Imposter
Item: Choice Scarf
Tera Types: Steel
Moves: Transform

:ss/Mew:
(Glitch Related: "Mew Glitch")
Pokemon: Mew
Abilities: Prankster
Item:
Heavy-Duty Boots
Tera Types: Fairy
Moves: Spikes, Psychic, Knock Off, Soft-Boiled, Will-O-Wisp




:ss/Kangaskhan:
(Related Glitch: 'M evolving into Kangaskhan)
Pokemon: Kangaskhan
Abilities: Scrappy
Item: Life Orb
Tera Types: Flying
Moves: Drain Punch, Brave Bird, Fake Out, Earthquake, Double Edge

:ss/Shaymin:
(Related Glitch: Tweaking/Void Glitch)
Pokemon: Shaymin
Abilities: Natural Cure
Item: Life Orb
Tera Types: Ground/Fairy
Moves: Seed Flare, Moonblast, Earth Power, Synthesis

EDIT: Rejiggled Kanga a little, removed Walking Wake (replaced with Shaymin) as G-Luke's right it is overused lmao. Swapped Darkrai to Tandem and Ditto to Random.
darkai is a strong guy, so i sort of understand the weaker picks. however, kanga is just that bad of a mon. it really needs some bullshit move/abil (like parental bond. hmmmmmm) to justify its place on the team

the battlefield gets even weirder

:sv/indeedee:

:armarouge:
Pokemon: Armarouge
Abilities: Weak Armor
Item: Heavy Duty Boots, Life Orb, Weakness Policy
Tera Type: Grass, Psychic
Moves: Armor Cannon, Expanding Force, Energy Ball, Focus Blast, Scorching Sands, Calm Mind, Endure

:sharpedo:
Pokemon: Sharpedo
Abilities: Speed Boost
Item: Life Orb, Focus Sash
Tera Type: Dark, Water
Moves: Ceaseless Edge, Liquidation, Close Combat, Crunch, Destiny Bond, Protect, Taunt

:sneasler:
Pokemon: Sneasler
Abilities: Unburden
Item: Psychic Seed, White Herb
Tera Type: Fighting, Flying
Moves: Close Combat, Swords Dance, Dire Claw, Ice Hammer, Acrobatics, Throat Chop

:diancie:
Pokemon: Diancie
Abilities: Clear Body
Item: Leftovers
Tera Type: Fighting, Psychic, Water
Moves: Diamond Storm, Take Heart, Moonblast, Stored Power, Earth Power, Body Press
first 3 guys are pretty good, im a little iffy on diancie but you could argue its place here.

The cleanup crew
The random
:Cinccino:<---weavile
:kartana:
Pokemon: Kartana
Abilities: Moxie
Item: Choice Scarf
Tera Types: Fighting / Dark
Moves: Leaf Blade, Smart Strike, Sacred Sword, Knock Off

Pokemon: Espathra
Abilities: Speed Boost
Item: Choice Specs
Tera Types: Fairy
Moves: Lumina Crash, Shadow Ball, U-Turn, Dazzling Gleam

Pokemon: Iron Moth
Abilities: Quark Drive
Item: Booster Energy
Tera Types: Grass
Moves: Firey Dance, Sludge Wave, Energy Ball, Overheat

Pokemon: Quaquaval
Abilities: Moxie
Item: Life Orb
Tera Types: Water
Moves: Close Combat, Aqua Step, Wave Crash, Swords Dance, Jet Punch
id maybe weaken everyone a bit now that the head is a real mon.

:ss/(((Brute Bonnet))):
:pmd/(((Groudon))):
Pokemon: ((( Groudon)))
Abilities: ((( Drought )))
Item: ((( Leftovers )))
Tera Types: ((( Fire)))
Moves: ((( Swords Dance, Earthquake, Rock Slide, Flame Charge, Thunder Wave)))

:pmd/(((Latias))):
Pokemon: ((( Latias )))
Abilities: ((( Levitate )))
Item: ((( Soul Dew )))
Tera Types: ((( Fairy )))
Moves: ((( Draco Meteor, Psychic, Healing Wish, Mystical Fire, Roost)))

:pmd/(((Skeledirge))):
Pokemon: ((( Skeledirge )))
Abilities: ((( Unaware )))
Item: ((( Heavy-Duty Boots )))
Tera Types: ((( Fairy )))
Moves: ((( Torch Song, Infernal Parade, Will-O-Wisp, Slack Off )))

:pmd/(((Metagross))):
Pokemon: ((( Metagross )))
Abilities: ((( Clear Body )))
Item: ((( Choice Band )))
Tera Types: ((( Steel )))
Moves: ((( Heavy Slam, Psychic Fangs, Heat Crash, Bullet Punch)))
solid mons all around. groudon does seem a little strong but i think it will be fineeeee

Is there a reason for heads to be set to 84 across the board? Having the tandems set to 84 would still be a significant buff, and it preserves the ability to EV your team. Could always try that and change to something more extreme if it's not enough. I like that a little more than subbed EVs personally, although I literally have not played this meta (yet!) so what do I know lol.

Anyway here's my sub: all mons below 400 BST! nvm I reworked it lol

weezing-galarian.png

:pmd/shedinja:
Pokemon: Shedinja
Items: Lum Berry / Heavy Duty Boots
Abilities: Wonder Guard
Tera Types: Rock
Moves: Endeavor, Shadow Sneak, Will-O-Wisp, Thief

:pmd/rotom-wash:
Pokemon: Rotom-Wash
Items: Heavy Duty Boots
Abilities: Illusion
Tera Types: Flying
Moves: Volt Switch, Hydro Pump, Will-O-Wisp, Thunder Wave

:pmd/tentacruel:
Pokemon: Tentacruel
Items: Heavy Duty Boots
Abilities: Regenerator
Tera Types: Dark / Ground
Moves: Rapid Spin, Toxic Spikes, Knock Off, Hydro Pump

:pmd/latios:
Pokemon: Latios
Items: Soul Dew
Abilities: Levitate
Tera Types: Dragon / Steel
Moves: Clanging Scales, Luster Purge, Aura Sphere, Ice Beam, Recover

:pmd/smeargle:
Head: Smeargle

:pmd/shedinja:
Pokemon: Shedinja
Items: Lum Berry / Heavy Duty Boots
Abilities: Wonder Guard
Tera Types: Rock
Moves: Endeavor, Shadow Sneak, Will-O-Wisp, Thief
(Rock trades your five weaknesses for five completely different ones. Tera Elec seems a little degen for a random format, lol)

:pmd/luvdisc:
Pokemon: Luvdisc
Items: Focus Sash
Abilities: Swift Swim
Tera Types: Ghost / Flying
Moves: Revival Blessing, Wish, Protect, Safeguard

:pmd/stunky:
Pokemon: Stunky
Items: Choice Scarf
Abilities: Pure Power
Tera Types: Poison / Dark
Moves: Poison Jab, Knock Off, Play Rough, Temper Flare, Toxic Spikes
(Hits ~the same Atk and Spe as 252+ Base 100 and 252+ Base 75, respectively)

:pmd/happiny:
Pokemon: Happiny
Items: Eviolite
Abilities: Illusion
Tera Types: Ghost
Moves: Heal Bell, Thunder Wave, Light Screen, Seismic Toss
very interesting choices, between shed and illusion rotom. probably leans on the weaker side rn but i think it only needs a couple minor buffs

The I Wish Nature Power was still in the game Tandem (AKA Gen 7 OU Tandem) (AKA Heatrandem Tandem)

:sm/heatran:
:tapu koko:
Pokemon: Tapu Koko
Abilities: Hadron Engine
Item: Heavy-Duty Boots
Tera Types: Electric, Grass
Moves: Wild Charge, Toxic, Nature's Madness, Volt Switch

:hawlucha:
Pokemon: Hawlucha
Abilities: Unburden
Item: Electric Seed, Sitrus Berry
Tera Types: Flying
Moves: Acrobatics, Low Kick, Swords Dance, Taunt, Substitute, Ice Punch

:kyurem-black:
Pokemon: Kyurem-Black
Abilities: Teravolt
Item: Power Herb
Tera Types: Ice, Fairy, Electric
Moves: Freeze Shock, Fusion Bolt, Ice Beam, Earth Power, Recover

:rillaboom: (this is a tangrowth.....)
Pokemon: Rillaboom
Abilities: Regenerator
Item: Assault Vest
Tera Types: Fairy, Water
Moves: Wood Hammer, Earthquake, Knock Off, U-turn
i did some thinking and i no longer think the lucha is that strong, especially since theres only a 1/12 chance you roll kokolucha with the electric seed for instant speed, but i like it how it is right now anyways. mayb you can make the koko set a little better now.
 
I'll say, the vibe here seems to be built around abusing Illusion, which makes sense. Illusion is actually very potentially powerful, taking advantage of the known tools available and abuse that info. Right now I think you are nearly there, but you can get a few more better options.
I ended up giving it a shared option with Latios, just to give the user full control over what they pick (as opposed to "well if I want Rotom I should pick the mon it could share a move with.") I don't think two moves are necessary though, and I actually think it's really important that Rotom have at least one (ideally both) status moves. I could put one in the forced slots, but then we're dealing with a situation where it might not have Volt Switch or Pump, which I think is suboptimal. Illusion + Para/Burn is extremely powerful, because your opponent will generally play around getting statused on a mon that hates the status. As long as the Illusion is maintained, they have to respect the possibility that your Latios might have Thunder Wave, or your Tentacruel might have Wisp.

I ended up giving Volt Switch to Latios for that reason; it will miss Scales a little bit, but Volt Switch is still pretty nice, and in addition to being a shared move, it also makes it easier to maintain the Illusion by pivoting out before you get hit.

While I'm at it, on Sheddy I swapped Lum for Sash and Thief for Sucker Punch. Even if you drop Defog on Weezing, you still have a 2/3 chance to get bailed out by pulling Rotom/Tentacruel, so I don't think HDB is mandatory. Otoh, Sash lets you stay in to scout + burn, or hit a faster mon with Endeavor. Thief is cool but it just does nothing when you have HDB, and even without HDB you'd probably rather click Endeavor. Punch is kinda redundant but it hits normal types at least. Sheddy's movepool kinda sparse.

:hawlucha:
Pokemon: Hawlucha
Abilities: Unburden
Item: Electric Seed, Sitrus Berry
Tera Types: Flying
Moves: Acrobatics, Low Kick, Swords Dance, Taunt, Substitute, Ice Punch
I love Hawlucha and was actually considering Unburden + Seed for my sub. I feel like this is too likely to end up as Electric Seed + no Tapu Koko, though :-( I guess conditional on rolling Lucha, you have a 50% chance of Sitrus plus a 16.7% chance to roll KokoSeed, meaning overall you have a 2 in 3 chance of rolling a Hawlucha that can use Unburden. But the other third of the time it is a bit of a dead mon. One option could be giving terrain to Kyurem; idk if Recover is doing that much for it.
 
I ended up giving it a shared option with Latios, just to give the user full control over what they pick (as opposed to "well if I want Rotom I should pick the mon it could share a move with.") I don't think two moves are necessary though, and I actually think it's really important that Rotom have at least one (ideally both) status moves. I could put one in the forced slots, but then we're dealing with a situation where it might not have Volt Switch or Pump, which I think is suboptimal. Illusion + Para/Burn is extremely powerful, because your opponent will generally play around getting statused on a mon that hates the status. As long as the Illusion is maintained, they have to respect the possibility that your Latios might have Thunder Wave, or your Tentacruel might have Wisp.

I ended up giving Volt Switch to Latios for that reason; it will miss Scales a little bit, but Volt Switch is still pretty nice, and in addition to being a shared move, it also makes it easier to maintain the Illusion by pivoting out before you get hit.

While I'm at it, on Sheddy I swapped Lum for Sash and Thief for Sucker Punch. Even if you drop Defog on Weezing, you still have a 2/3 chance to get bailed out by pulling Rotom/Tentacruel, so I don't think HDB is mandatory. Otoh, Sash lets you stay in to scout + burn, or hit a faster mon with Endeavor. Thief is cool but it just does nothing when you have HDB, and even without HDB you'd probably rather click Endeavor. Punch is kinda redundant but it hits normal types at least. Sheddy's movepool kinda sparse.


I love Hawlucha and was actually considering Unburden + Seed for my sub. I feel like this is too likely to end up as Electric Seed + no Tapu Koko, though :-( I guess conditional on rolling Lucha, you have a 50% chance of Sitrus plus a 16.7% chance to roll KokoSeed, meaning overall you have a 2 in 3 chance of rolling a Hawlucha that can use Unburden. But the other third of the time it is a bit of a dead mon. One option could be giving terrain to Kyurem; idk if Recover is doing that much for it.
To be fair, Koko isn't the only Mon that can set Eterrain in the tier, so you can stack options, but I think it's a legitimate concern.
 
To be fair, Koko isn't the only Mon that can set Eterrain in the tier, so you can stack options, but I think it's a legitimate concern.
Counterpoint: I don't want to do the math for that.

I think this could also be fixed if Lucha was just a bit better without Unburden, but like I love Hawlucha so I don't really want to see that haha. Maybe the added move can make that happen somehow. Ice Punch is obviously very nice but something like Acro + a better boosting move than SD or a strong utility option as the two forced slots could be interesting
 
Vote time.

:chansey: Cyaneedle’s Chansey
:garganacl: G-Luke’s Garganacl
:darkrai: flareth13’s Darkrai
:indeedee: EeveeGirl1380’s Indeedee
:weavile: Orangesodapop’s Weavile
:brute bonnet:HydreigonTheChild’s Brute Bonnet
:weezing-galar:Blizihguh’s Weezing-Galar
:necrozma: KeeganSkymin4444's Necrozma
:hippowdon: zxgzxg’s Hippowdon
:heatran: Yoshiblaze’s Heatran


72 hours to vote. Good luck!

:y/Chansey:
An Old Tandem.
:y/Tauros:
petah. the taur is here.
Pokemon: Tauros
Abilities: Intimidate,
Item: Choice Band
Tera Types: Normal
Moves: Extreme Speed, Close Combat, Wild Charge, Double-Edge

:y/Snorlax:
it's a pivot SETUP!
Pokemon: Snorlax
Abilities: Regenerator Fluffy
Item: Leftovers.
Tera Types: Fairy, Normal
Moves: Body Slam, Curse, Encore, Heat Crash, Seed Bomb

:y/Zapdos:
what aboout Zapdos?
Pokemon: Zapdos
Abilities: Static,
Item: Heavy-Duty Boots
Tera Types: Grass, Steel, Fairy
Moves: Roost, Volt Switch, Discharge, Hurricane, Heat Wave

:y/alakazam:
i get messages from the stars..
Pokemon: Alakazam
Abilities: Magic Guard
Item: Focus Sash, Life Orb
Tera Types: Psychic, Fighting
Moves: Psychic, Aura Sphere, Energy Ball, Dazzling Gleam, Nasty Plot

edit: or :tymp: (sets fixed, outside of Zam who was already fine)
edit 2: bird
Weird Balance™ Tandem
:ss/Garganacl:
:annihilape:
Pokemon: Annihilape
Abilities: Inner Focus, Vital Spirit
Item: Choice Scarf
Tera Type: Fighting, Fire, Steel
Moves: Close Combat, Switcheroo, Final Gambit, Rage Fist

:Kyurem:
Pokemon: Kyurem
Abilities: Pressure
Item: Never-Melt-Ice, Heavy Duty Boots
Tera Type: Ground, Ice, Fairy
Moves: Dragon Dance, Icicle Spear, Freeze Dry, Earth Power, Tera Blast, Roost

:Wishiwashi-School:
Pokemon: Wishiwashi
Abilities: Schooling
Item: Leftovers
Tera Type: Dragon, Steel, Grass
Moves: Scald, Strength Sap, U-turn, Toxic, Ice Beam, Protect, Earthquake

:Enamorus-Therian:
Pokemon: Enamorus-Therian
Abilities: Multiscale
Item: Leftovers, Heavy Duty Boots
Tera Type: Ground, Poison, Fairy
Moves: Calm Mind, Draining Kiss, Earth Power, Moonblast, Mystical Fire
Now presenting the Glitch (related) Pokemon tandem
:ss/Darkrai:

(Glitch related: Tweaking/Void Glitch)
:ss/Ditto:
(Glitch related: a lot)
Pokemon: Ditto
Abilities: Imposter
Item: Choice Scarf
Tera Types: Steel
Moves: Transform

:ss/Mew:
(Glitch Related: "Mew Glitch")
Pokemon: Mew
Abilities: Prankster
Item:
Heavy-Duty Boots
Tera Types: Fairy
Moves: Spikes, Psychic, Knock Off, Soft-Boiled, Will-O-Wisp




:ss/Kangaskhan:
(Related Glitch: 'M evolving into Kangaskhan)
Pokemon: Kangaskhan
Abilities: Parental Bond
Item:
Life Orb
Tera Types: Flying
Moves: Drain Punch, Fake Out, Earthquake, Double Edge

:ss/Shaymin:
(Related Glitch: Tweaking/Void Glitch)
Pokemon: Shaymin
Abilities: Natural Cure
Item: Life Orb
Tera Types: Ground/Fairy
Moves: Seed Flare, Moonblast, Earth Power, Synthesis

EDIT: Rejiggled Kanga a little, removed Walking Wake (replaced with Shaymin) as G-Luke's right it is overused lmao. Swapped Darkrai to Tandem and Ditto to Random.

EDIT 2: Okay yeah i'll give Kanga Bullshit :).
the battlefield gets even weirder

:sv/indeedee:

:armarouge:
Pokemon: Armarouge
Abilities: Weak Armor
Item: Heavy Duty Boots, Life Orb, Weakness Policy
Tera Type: Grass, Psychic
Moves: Armor Cannon, Expanding Force, Energy Ball, Focus Blast, Scorching Sands, Calm Mind, Endure

:sharpedo:
Pokemon: Sharpedo
Abilities: Speed Boost
Item: Life Orb, Focus Sash
Tera Type: Dark, Water
Moves: Ceaseless Edge, Liquidation, Close Combat, Crunch, Destiny Bond, Protect, Taunt

:sneasler:
Pokemon: Sneasler
Abilities: Unburden
Item: Psychic Seed, White Herb
Tera Type: Fighting, Flying
Moves: Close Combat, Swords Dance, Dire Claw, Ice Hammer, Acrobatics, Throat Chop

:diancie:
Pokemon: Diancie
Abilities: Clear Body
Item: Leftovers
Tera Type: Fighting, Psychic, Water
Moves: Diamond Storm, Take Heart, Moonblast, Stored Power, Earth Power, Body Press
The cleanup crew
The random
:weavile:
:kartana:
Pokemon: Kartana
Abilities: Moxie
Item: Choice Scarf
Tera Types: Fighting / Dark
Moves: Leaf Blade, Smart Strike, Sacred Sword, Knock Off
:espathra:
Pokemon: Espathra
Abilities: Speed Boost
Item: Choice Specs
Tera Types: Fairy
Moves: Lumina Crash, Shadow Ball, U-Turn, Dazzling Gleam
:iron-moth:
Pokemon: Iron Moth
Abilities: Quark Drive
Item: Booster Energy
Tera Types: Poison
Moves: Firey Dance, Sludge Wave, Energy Ball, Agility
:quaquaval:
Pokemon: Quaquaval
Abilities: Moxie
Item: Life Orb
Tera Types: Water
Moves: Close Combat, Aqua Step, Ice Spinner, Swords Dance, Jet Punch
:ss/(((Brute Bonnet))):
:pmd/(((Groudon))):
Pokemon: ((( Groudon)))
Abilities: ((( Drought )))
Item: ((( Leftovers )))
Tera Types: ((( Fire)))
Moves: ((( Swords Dance, Earthquake, Rock Slide, Flame Charge, Thunder Wave)))

:pmd/(((Latias))):
Pokemon: ((( Latias )))
Abilities: ((( Levitate )))
Item: ((( Soul Dew )))
Tera Types: ((( Fairy )))
Moves: ((( Draco Meteor, Psychic, Healing Wish, Mystical Fire, Roost)))

:pmd/(((Skeledirge))):
Pokemon: ((( Skeledirge )))
Abilities: ((( Unaware )))
Item: ((( Heavy-Duty Boots )))
Tera Types: ((( Fairy )))
Moves: ((( Torch Song, Infernal Parade, Will-O-Wisp, Slack Off )))

:pmd/(((Metagross))):
Pokemon: ((( Metagross )))
Abilities: ((( Clear Body )))
Item: ((( Choice Band )))
Tera Types: ((( Steel )))
Moves: ((( Heavy Slam, Psychic Fangs, Heat Crash, Bullet Punch)))
Is there a reason for heads to be set to 84 across the board? Having the tandems set to 84 would still be a significant buff, and it preserves the ability to EV your team. Could always try that and change to something more extreme if it's not enough. I like that a little more than subbed EVs personally, although I literally have not played this meta (yet!) so what do I know lol.

Anyway here's my sub: all mons below 400 BST! nvm I reworked it lol

weezing-galarian.png

:pmd/shedinja:
Pokemon: Shedinja
Items: Focus Sash / Heavy Duty Boots
Abilities: Wonder Guard
Tera Types: Rock
Moves: Endeavor, Shadow Sneak, Will-O-Wisp, Sucker Punch

:pmd/rotom-wash:
Pokemon: Rotom-Wash
Items: Heavy Duty Boots
Abilities: Illusion
Tera Types: Flying
Moves: Volt Switch, Hydro Pump, Thunder Wave, Will-O-Wisp, Defog

:pmd/tentacruel:
Pokemon: Tentacruel
Items: Heavy Duty Boots
Abilities: Regenerator
Tera Types: Dark / Ground
Moves: Rapid Spin, Toxic Spikes, Knock Off, Hydro Pump

:pmd/latios:
Pokemon: Latios
Items: Soul Dew
Abilities: Levitate
Tera Types: Dragon / Steel
Moves: Draco Meteor, Luster Purge, Aura Sphere, Ice Beam, Volt Switch
:sv/necrozma:
Pokemon: Regieleki
Items: Magnet
Ability: Transistor
Tera Types: Flying, Stellar
Moves: Thunderbolt, Rapid Spin, Volt Switch, Tera Blast, Dazzling Gleam

Pokemon: Ceruledge
Items: Heavy-Duty Boots
Abilities: Weak Armor/Defiant
Tera Types: Fire
Moves: Bitter Blade, Shadow Sneak, Close Combat, Poltergeist, Iron Head, Swords Dance

Pokemon: Umbreon
Items: Leftovers
Abilities: Neutralizing Gas
Tera Types: Poison, Ghost
Moves: Foul Play, Toxic, Wish, Protect

Pokemon: Marshadow
Items: Life Orb
Abilities: Technician
Tera Types: Dark, Steel
Moves: Spectral Thief, Drain Punch, Will-o-Wisp, Role Play, Tera Blast
:ss/Hippowdon:
:Terrakion:
Pokemon: Terrakion
Abilities: Sand Rush
Item: Life Orb
Tera Types: Rock, Fighting, Ground
Moves: Swords Dance, Close Combat, Stone Edge, Earthquake

:Mandibuzz:
Pokemon: Mandibuzz
Abilities: Overcoat
Item: Heavy-Duty Boots
Tera Types: Steel, Fairy
Moves: Roost, Foul Play, U-turn, Brave Bird, Defog, Toxic, Ruination

:gholdengo:
Pokemon: Gholdengo
Abilities: Good as Gold, Intimidate
Item: Choice Scarf
Tera Types: Steel, Ghost, Fighting
Moves: Make It Rain, Shadow Ball, Trick, Thunderbolt, Focus Blast

:Dracovish:
Pokemon: Dracovish
Abilities: Sand Rush
Item: Mystic Water, Choice Band
Tera Types: Water
Moves: Fishious Rend, Flip Turn, Outrage, Earthquake, Low Kick, Ice Fang
The I Wish Nature Power was still in the game Tandem (AKA Gen 7 OU Tandem) (AKA Heatrandem Tandem)

:sm/heatran:
:tapu koko:
Pokemon: Tapu Koko
Abilities: Hadron Engine
Item: Heavy-Duty Boots
Tera Types: Electric, Grass
Moves: Wild Charge, Roost, Dazzling Gleam, Volt Switch

:hawlucha:
Pokemon: Hawlucha
Abilities: Unburden
Item: Electric Seed, Sitrus Berry
Tera Types: Flying
Moves: Acrobatics, Low Kick, Swords Dance, Taunt, Substitute, Ice Punch

:kyurem-black:
Pokemon: Kyurem-Black
Abilities: Teravolt
Item: Power Herb
Tera Types: Ice, Fairy, Electric
Moves: Freeze Shock, Fusion Bolt, Ice Beam, Earth Power, Recover

:rillaboom: (this is a tangrowth.....)
Pokemon: Rillaboom
Abilities: Regenerator
Item: Assault Vest
Tera Types: Fairy, Water
Moves: Wood Hammer, Earthquake, Knock Off, U-turn
 
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Purely for taking on top tiers that aren't Lando, our lists of Tandems are kind of a wash. Not really their fault, the meta isn't play tested much.

EeveeGirl1380’s Indeedee
Yoshiblaze’s Heatran
Orangesodapop’s Weavile
 
Winners!
:ss/Heatran::ss/Indeedee::ss/Weavile:
The I Wish Nature Power was still in the game Tandem (AKA Gen 7 OU Tandem) (AKA Heatrandem Tandem)

:sm/heatran:
:tapu koko:
Pokemon: Tapu Koko
Abilities: Hadron Engine
Item: Heavy-Duty Boots
Tera Types: Electric, Grass
Moves: Wild Charge, Roost, Dazzling Gleam, Volt Switch

:hawlucha:
Pokemon: Hawlucha
Abilities: Unburden
Item: Electric Seed, Sitrus Berry
Tera Types: Flying
Moves: Acrobatics, Low Kick, Swords Dance, Taunt, Substitute, Ice Punch

:kyurem-black:
Pokemon: Kyurem-Black
Abilities: Teravolt
Item: Power Herb
Tera Types: Ice, Fairy, Electric
Moves: Freeze Shock, Fusion Bolt, Ice Beam, Earth Power, Recover

:rillaboom: (this is a tangrowth.....)
Pokemon: Rillaboom
Abilities: Regenerator
Item: Assault Vest
Tera Types: Fairy, Water
Moves: Wood Hammer, Earthquake, Knock Off, U-turn
the battlefield gets even weirder

:sv/indeedee:

:armarouge:
Pokemon: Armarouge
Abilities: Weak Armor
Item: Heavy Duty Boots, Life Orb, Weakness Policy
Tera Type: Grass, Psychic
Moves: Armor Cannon, Expanding Force, Energy Ball, Focus Blast, Scorching Sands, Calm Mind, Endure

:sharpedo:
Pokemon: Sharpedo
Abilities: Speed Boost
Item: Life Orb, Focus Sash
Tera Type: Dark, Water
Moves: Ceaseless Edge, Liquidation, Close Combat, Crunch, Destiny Bond, Protect, Taunt

:sneasler:
Pokemon: Sneasler
Abilities: Unburden
Item: Psychic Seed, White Herb
Tera Type: Fighting, Flying
Moves: Close Combat, Swords Dance, Dire Claw, Ice Hammer, Acrobatics, Throat Chop

:diancie:
Pokemon: Diancie
Abilities: Clear Body
Item: Leftovers
Tera Type: Fighting, Psychic, Water
Moves: Diamond Storm, Take Heart, Moonblast, Stored Power, Earth Power, Body Press
The cleanup crew
The random
:weavile:
:kartana:
Pokemon: Kartana
Abilities: Moxie
Item: Choice Scarf
Tera Types: Fighting / Dark
Moves: Leaf Blade, Smart Strike, Sacred Sword, Knock Off
:espathra:
Pokemon: Espathra
Abilities: Speed Boost
Item: Choice Specs
Tera Types: Fairy
Moves: Lumina Crash, Shadow Ball, U-Turn, Dazzling Gleam
:iron-moth:
Pokemon: Iron Moth
Abilities: Quark Drive
Item: Booster Energy
Tera Types: Poison
Moves: Firey Dance, Sludge Wave, Energy Ball, Agility
:quaquaval:
Pokemon: Quaquaval
Abilities: Moxie
Item: Life Orb
Tera Types: Water
Moves: Close Combat, Aqua Step, Ice Spinner, Swords Dance, Jet Punch
1772393706994.png

:landorus-therian: Balance Patch #1 :landorus-therian:
Mechanics Changes

:tandemaus: All tandems now have 84 EVs in every stat.

The least drastic option for buffing tandems right now. While Tandems are certainly weaker than the Heads, in the battle I fought, they are not complete deadweight and actually matter in several matchups. If they need to be buffed in the future, I am more than willing to do so.


Tandem Changes

:ss/landorus-therian:

Despite the icon in the title, I am going to take no action on Landorus-Therian right now. With the tandem buff, I do not want to make any more drastic changes, such as entirely changing Head or Tandem Pokemon, before I see their effect on the meta. Instead, I will use the first balance patch to polish some of the sets.


:ss/garchomp:
Garchomp
:rotom-heat: Rotom-Heat || Choice Scarf ---> Heavy Duty Boots || Overheat, Volt Switch, Trick, Tera Blast ---> Blue Flare, Volt Switch, Nasty Plot, Pain Split, Will-O-Wisp
:forretress: Forretress || Recover, Gyro Ball, Rapid Spin, Volt Switch ---> Recover, Iron Head, Volt Switch, Spikes, Rapid Spin

:ss/Slither Wing:
Slither Wing
:arcanine: Arcanine || Tera: Fire ---> Tera: Fire, Fighting, Flying || Flare Blitz, Close Combat, Swords Dance, Extreme Speed ---> Flare Blitz, Extreme Speed, Morning Sun, Swords Dance, Close Combat
:walking wake: Walking Wake || Draco Meteor, Flamethrower, Surf, Hydro Steam, Dragon Pulse ---> Draco Meteor, Flamethrower, Hydro Steam, Dragon Pulse
:tsareena: Tsareena || Tera: Grass ---> Tera: Fire, Steel

:ss/tsareena:
Tsareena
:salazzle: Salazzle || Corrosion ---> Corrosion, Merciless || Black Sludge ---> Leftovers || Tera: Flying ---> Tera: Grass, Ground || Sludge Wave, Flamethrower, Nasty Plot, Toxic, Substitute, Encore ---> Flamethrower, Toxic, Sludge Bomb, Nasty Plot, Substitute, Encore, Protect
:entei: Entei || Abilities: Pressure ---> Pressure, Inner Focus || Tera: Fire ---> Tera: Fire, Ground, Normal
:gyarados: Gyarados || Abilities: Moxie ---> Abilities: Moxie, Motor Drive || Tera: Flying ---> Flying, Grass, Ice

:ss/zapdos:
Zapdos
:gengar: Gengar || Black Sludge ---> Leftovers


:ss/Iron Jugulis:
Iron Jugulis
:raikou: Raikou || Volt Switch, Scald, Tera Blast, Calm Mind, Thunderbolt ---> Volt Switch, Scald, Tera Blast, Thunderbolt
:weezing-galar: Weezing-Galar || Neutralizing Gas, Earth Eater ---> Neutralizing Gas, Levitate || Tera: Poison, Fairy ---> Tera: Ghost, Grass || Leftovers ---> Heavy-Duty Boots || Sludge Bomb, Strange Steam, Defog, Pain Split ---> Sludge Bomb, *Moonlight*, Strange Steam, Defog, Will-O-Wisp



Thanks to G-Luke and HydreigonTheChild for the suggestions. Gonna take a brief break from slates to give coders time to update everything. I'll give it 3 days or so. See you then, and play some games!!!!!!!!!!!!!!!!!!!!!
 
Slate 6:
free slate

No special rules or additions this time. Sub whatever.

Voting will start on March 11th. Have fun!
 
PHAT Bulky Offense Tandem
:ss/Skarmory:
:Alomomola:
Pokemon: Alomomola
Abilities: Regenerator
Item: Assault Vest
Tera Type: Fairy, Grass
Moves: Scald, Flip Turn, Play Rough, Mirror Coat, Rapid Spin

:Zamazenta:
Pokemon: Zamazenta
Abilities: Dauntless Shield
Item: Leftovers, Heavy Duty Boots
Tera Type: Dark, Fighting
Moves: Crunch, Close Combat, Encore, Ice Fang, Stone Edge

:Latias:
Pokemon: Latias
Abilities: Levitate
Item: Leftovers
Tera Type: Fairy
Moves: Take Heart, Recover, Draining Kiss, Psychic

:Trevenant:
Pokemon: Trevenant
Abilities: Prankster
Item: Leftovers, Colbur Berry
Tera Type: Dark, Water
Moves: Wood Hammer, Pain Split, Will-O-Wisp, Toxic, Poltergeist, Leech Seed
 
Last edited:
:sv/Latias:
:arboliva:
why is that an offensive mon?
Pokemon: Arboliva
Abilities: Grassy Surge
Item:
Choice Specs, Life Orb
Tera Type: Poison, Fairy
Moves: Leaf Storm, Earth Power, Alluring Voice, Hyper Voice, Strength Sap,

:zapdos-galar:
i mean, it's not cryogonal..
Pokemon: Zapdos-Galar
Abilities: Regenerator
Item:
Choice Scarf
Tera Type: Flying
Moves: Brave Bird, Close Combat, Knock Off, U-Turn
[/hide}

:mabosstiff:
i'm evil..
Pokemon: Mabosstiff
Abilities: Intimidate
Item: Leftovers, Black Glasses
Tera Type: Steel, Fairy
Moves: Jaw Lock, No Retreat, Play Rough, Fire Fang, Destiny Bond, Psychic Fangs.

:golem-alola:
wyd when i trap u.
Pokemon: Golem-Alola
Abilities: Magnet Pull
Item: Air Balloon
Tera Type: Ground
Moves: Earthquake, Bolt Strike, Fire Punch, Stealth Rock,

changes: may i interest you in Fire Lash Golem-Alola? also rest in piss Farigiraf and Cryogonal.
changes 2: I forgot to change dos' tera type lol lmao xd
 
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