DragMag SalacGar + TR Reun

This team is inspired by BKC's video on bw dragmag.
: Traps every steel in the tier other then uturn rachi. Occa and the ev spread lets you trap Hoodra . Once the steel is eliminated mag can still help vs stuff like yanmega , pivot with volt switch and sometimes be a wincon with tera ground and idef+body press
: Trick room is great utility on drag mag, helping a lot into the offense mirror and is a stop gate to a lot of things that can snowball vs this team. The spread lets reun live a krook knock, tera flying scarf gapdos bb, +1 Mence outrage. With max sp attack and lorb reun hits like a truck. Psychic is chosen over Psynoise for some important rolls (i forgot what) and shadow ball and fb are coverage.
: Sets rocks, slow uturn is always nice and icy wind is good utility and can help Mag trap stuff. The spread lets it slow uturn well whilst still outspeeding key targets like Krook and standard Fez at -1
: Uses Nasty Plot to be a threatening sweeper and is even more threatening after a salac proc. The ev spread lets you live maus bite and bike knock after rocks and the speed evs let you out speed base 100s. Destiny Bond is a nice tech that can let you snipe a mon, but its main use is in the stall mu to snipe Chansey which helps Reun since most of the time you will tera to kill bike or the dark type.
Standard Band set which is great on dragmag for obvious reasons. Psychic fangs is for Gweez and 248 speed is to underspeed base 100s in trick room but still outspeed max speed Fez
Hazard control and has nice synergy with Mence as they break down each others checks. Taunt is to stop rocks from going back up, status and recovery. Standard Spread.
Paste: https://pokepast.es/25152d8108ba50c2
No ev spreads since they are mine.
This team is inspired by BKC's video on bw dragmag.
Paste: https://pokepast.es/25152d8108ba50c2
No ev spreads since they are mine.











