SpinMence Hazstack

I discovered this set a little while ago and thought it was fun, and built a decently similar hazard stack that had some success in Swiss. The main idea is to try to catch something that may want to switch in, think a Slowbro trying to absorb a Draco Meteor before pivoting out to something else, a Gweezing attempting to Defog after Terastallizing to a Steel type, or even a greedy Wo-Chien attempting to remove your boots. I thought this set, with some hazard support, seemed really interesting. This team is an attempt to sort of rebuild it with some similar aspects.
The team lacks any removal, so a bootspam-esque style has to be taken. Reuniclus gives this idea while not losing the item slot it desires, and bulky Calm Mind Reuniclus serves as an excellent wincon with the support of hazards. Shadow Ball is used to beat other Psychic-type Calm Minders, though the matchup into the other darks types can be a wee-bit sketchy. The rest of the team is built with this weakness in mind. Tera Water let’s you cosplay as Slowbro if you want, really only here to give you a slightly better matchup into the already rare Rain, as well as new threat on the block Specs Volcanion.
Rocker of the team, useful utility in Encore. IDK how to build without it.
Boots are ran over Leftovers to help versus spike stacking. Additionally running Moonlight because I don’t think that Wish support is super needed on the team. Roar is nice as an anti-setup tool, and synergizes really nicely with the vision of the team.
I needed a knocker, and a solid switch in to Dark-types, so Chesnaught proved to fit the role quite nicely, however, I already had a spikes user that I wanted to slot in last, so I thought it would probably be best to forgo them. I watched a game that MJ had played for Seasonal where ID Chesnaught essentially 6-0d HO, so I thought it could be fun to run as a way to have both a generally solid switch in to physical attackers bar Gapdos, and a potential late game sweeper. Tera Ghost, while somewhat counterintuitive in its mission to switch in to Dark-type attacks, does mean you wall Zoroark-Hisui, which can be a threat if Umbreon drops, as well as turning it into a spin blocker.
The main Knock Off switch in on the team comes in the form of PhysDef Sticky Hold Gastrodon, rocking another fresh pair of Tim’s. Switching into Knock Offs are its main goal, so the coverage of Ice Beam, and STAB Earth Power attempts to jeopardize these Knockers, like Gapdos, Krookodile, or even more niche stuff like Empoleon. Tera Ghost screws over spinners, as well as gives you an out into CCs in a pinch.
https://replay.pokemonshowdown.com/gen9ru-2300275940- qm0uhfw5hghfoml7an5akmkuc8aaf54pw
Mence 1v1s a Chansey and Amuk and wins against both
https://replay.pokemonshowdown.com/gen9ru-2300275940- qm0uhfw5hghfoml7an5akmkuc8aaf54pw
Mence 1v1s a Chansey and Amuk and wins against both







) and Squeeby

Standard g-terrain setter, taunt allows thwackey to do a bit better against defensive teams. Tera grass allows grassy glide to hit surprisingly hard and allow thwackey to clean up weakened teams.
Oricorio pom pom is the main sweeper of the team, utilising grassy seed alongside quiver dance in order to sweep teams. Air slash+taunt can shut down a lot of defensive counterplay, with tera steel also ignoring toxic from pokemon such as umbreon.
Torterra is here to help against defensive teams and offensive teams alike. I decided to go with grassy glide as the main grass stab option here, which can help pick off faster opponents while dealing good damage under g-terrain at +2. Stone edge can hit flying types such as talonflame that may be able to switch into its stab options. LO also helps torterra's damage output, while the recoil damage is negated by g-terrain recovery. Tera rock does well defensively while also boosting stone edge damage.
Mimikyu is our anti offense mon, which is valuable for a team who has a lack of those options. Wood hammer allows mmq to annihilate the bulky grounds of the tier such as quagsire and hippowdon with ease, which is helped out by the grassy terrain boosting its power by 1.3x. Everything else about it is standard, with tera ghost increasing the power of shadow sneak.
Armarouge is our main special breaker of the team. Its primarily a standard set, which appreciates g-terrain reducing earthquake damage and the added power to energy ball for water types. Tera fairy stops dragon tail cyclizar from phazing it out, which might otherwise wall oricorio.
Finally, we have the main defensive pokemon of the team, chansey. Chansey's main job is to get up rocks and sponge special hits. Seismic toss does consistent damage to opponent and soft boiled helps keep chansey healthy. Healing Wish can help a teammate come back from the brink of death to attempt another sweep.
The terrain setter, there's nothing crazy with the set, just what to hit and support.
Hippowdon
Classic DD set with X-Scizor to deals more damage to Slowbro
Finally the abuser with the seed, with Psychic Seed
The lead, it doesn't need the Focus Sash