Hello, my old team seemed to need too much help but I could not help but love Scraggy and Whimsicott...
Old Team Lineup

But that didnot seem to work well, so here is try two...

This is Mace, my Ferrothorn, what new can I say about one of the most tried and true new Entry Hazard god?
Male
Leftovers
Iron Barbs
Relaxed
252 HP / 48 Def / 208 SpD
Stealth Rocks
Power Whip
Leach Seed
Gyro Ball
I went with Stealth Rock, making it easier to kill others. The Leach Seed is a great recovery move that would also make others switch, allowing the Layer of Stealth Rock to come in.I went with Gyro Ball due to it being able to kill most threats out there that are faster, while Power Whip could easily kill the water types that could wall this, hopefully after the Stealth Rock coming close to OTKing them.

New name for this old favorite of my fifth gen, now named Hoods, nothing on him really changed...
Male
Life Orb
Shed Skin
Adamant
Spd 252 Hp 252 Atk 4
Dragon Dance
Ice Punch/Thunderpunch
Hi Jump Kick
Crunch
What can I say about this powerhouse, well I start off with a Dragon Dance, which if I did it correct they are switching anyways, then a powerful Hi Jump Kick can bring most pokemon to their knees. Ice Punch or Thunderpunch will make it harder to switch in, Ice Punch to take out Dragons that get in the way while Thunderpunch would be used for Scarmory, I do not know which I should do right now. Crunch is a powerful stab, hitting that horrible Cell pokemon for SE and hitting most neutral with my Hi Jump Kick. Shed Skin makes it harder to slow this thing down. Life Orb takes my hits from powerful to Death Dealers.

This is the Gliscor I am going with, Robin...
Toxic Orb
Poison Heal
Impish
252 Hp/ 176 Def/ 80 Spe
Swords Dance
Earthquake
Ice Fang
Taunt
Swords Dance makes this powerful hitter into a deadly force while it's dual types give it plenty of times to switch in. Due to the item Toxic Orb, he will come in and be poisoned, making him worry less about the crippling Sleep or Burn status. Earthquake is a powerful stab that hits most easily, while Ice Fang gives the ability to kill those that are immune to Earthquake, also killing the tough dragons out there. Taunt will make sure that my opponent can not set up a sweep.

A powerful mixed sweeper, Fire Fist Ace, no wait I mean my Infernape named Ace
Male
Life Orb
Blaze
Naive
252 Atk / 4 SpA / 252 Spe
Close Combat
Overheat
U-Turn
Mach Punch

Now time for Bubba Jay, my Quagsire...
Leftovers
Unaware
Calm
252 Hp/ 252 SpD/ 4 Def
Scald
Toxic
Recover
Stockpile
With Unaware, Stockpile will do plus 2 def and sp def, making this pokemon hard to kill after one, but after all three, good luck. Scald is the powerful stab and has the ability to burn, making others not able to do much against him, while Toxic has the ability to cripple the others that can handle a burn. Recover just makes this into a monster that nobody wants to take on.
Now last slot

This is Jet, my powerful Dragon, Latios
Male [Naturally]
Levitate [No other choice, and not a bad one]
Choice Specs
Timid
4 HP / 252 SpA / 252 Spe
Draco Meteor
Surf
Dragon Pulse
Psyshock
What can I say, Latios has almost everything it needs, Speed that outspeed most pokemon out there So I went with Choice Specs on him. These glasses make him able to take Draco Meteor into a Tank slaying force that cripples most pokemon to fall to their knees, if they can survive the hit they will be really bad. Surf makes those that think that they can take a hit from the dragon type attack would be hit hard. Dragon Pulse relays a reliable Dragon stab to allow him not to be useless. Psyshock will take special walls and turn them into dust.
Now I would like for you to be able to help my team out more, the Gliscor and Quagsire are thanks to New World Order's suggestion
Old Team Lineup





But that didnot seem to work well, so here is try two...

This is Mace, my Ferrothorn, what new can I say about one of the most tried and true new Entry Hazard god?

Male
Leftovers
Iron Barbs
Relaxed
252 HP / 48 Def / 208 SpD
Stealth Rocks
Power Whip
Leach Seed
Gyro Ball
I went with Stealth Rock, making it easier to kill others. The Leach Seed is a great recovery move that would also make others switch, allowing the Layer of Stealth Rock to come in.I went with Gyro Ball due to it being able to kill most threats out there that are faster, while Power Whip could easily kill the water types that could wall this, hopefully after the Stealth Rock coming close to OTKing them.

New name for this old favorite of my fifth gen, now named Hoods, nothing on him really changed...

Male
Life Orb
Shed Skin
Adamant
Spd 252 Hp 252 Atk 4
Dragon Dance
Ice Punch/Thunderpunch
Hi Jump Kick
Crunch
What can I say about this powerhouse, well I start off with a Dragon Dance, which if I did it correct they are switching anyways, then a powerful Hi Jump Kick can bring most pokemon to their knees. Ice Punch or Thunderpunch will make it harder to switch in, Ice Punch to take out Dragons that get in the way while Thunderpunch would be used for Scarmory, I do not know which I should do right now. Crunch is a powerful stab, hitting that horrible Cell pokemon for SE and hitting most neutral with my Hi Jump Kick. Shed Skin makes it harder to slow this thing down. Life Orb takes my hits from powerful to Death Dealers.

This is the Gliscor I am going with, Robin...

Toxic Orb
Poison Heal
Impish
252 Hp/ 176 Def/ 80 Spe
Swords Dance
Earthquake
Ice Fang
Taunt
Swords Dance makes this powerful hitter into a deadly force while it's dual types give it plenty of times to switch in. Due to the item Toxic Orb, he will come in and be poisoned, making him worry less about the crippling Sleep or Burn status. Earthquake is a powerful stab that hits most easily, while Ice Fang gives the ability to kill those that are immune to Earthquake, also killing the tough dragons out there. Taunt will make sure that my opponent can not set up a sweep.

A powerful mixed sweeper, Fire Fist Ace, no wait I mean my Infernape named Ace

Male
Life Orb
Blaze
Naive
252 Atk / 4 SpA / 252 Spe
Close Combat
Overheat
U-Turn
Mach Punch

Now time for Bubba Jay, my Quagsire...

Leftovers
Unaware
Calm
252 Hp/ 252 SpD/ 4 Def
Scald
Toxic
Recover
Stockpile
With Unaware, Stockpile will do plus 2 def and sp def, making this pokemon hard to kill after one, but after all three, good luck. Scald is the powerful stab and has the ability to burn, making others not able to do much against him, while Toxic has the ability to cripple the others that can handle a burn. Recover just makes this into a monster that nobody wants to take on.
Now last slot

This is Jet, my powerful Dragon, Latios

Male [Naturally]
Levitate [No other choice, and not a bad one]
Choice Specs
Timid
4 HP / 252 SpA / 252 Spe
Draco Meteor
Surf
Dragon Pulse
Psyshock
What can I say, Latios has almost everything it needs, Speed that outspeed most pokemon out there So I went with Choice Specs on him. These glasses make him able to take Draco Meteor into a Tank slaying force that cripples most pokemon to fall to their knees, if they can survive the hit they will be really bad. Surf makes those that think that they can take a hit from the dragon type attack would be hit hard. Dragon Pulse relays a reliable Dragon stab to allow him not to be useless. Psyshock will take special walls and turn them into dust.
Now I would like for you to be able to help my team out more, the Gliscor and Quagsire are thanks to New World Order's suggestion