Rate my first competitive team!

Hi guys and girls! This is my first crack at a competitive online team. I feel as if I lack the idea of synergy and chemistry within my team due to being a beginner and lack of knowledge on how to build a successful team. I did my research on these forums on how to build a good overall team and I'm giving it a shot. All my pokemon have perfect IV's.

The Team:

1. Scizor- Adamant- Technician @ Choice band, EV's are 252 Atk, 252 HP, 6 Speed.
Move set: U- Turn, Bullet Punch, Pursuit, Quick Attack.
I feel Scizor is at his best with Choice Band, working as a revenge killer, and a good switcher. Play testing him online showed he is a very good answer for most fairy pokemon, except Mega Mawile. But I feel he is very viable and a huge threat to many teams .

2. Talonflame- Adamant- Gale Wings @ Life Orb, EV's are 252 Atk, 148 Speed, 110 HP.
Move Set: Sword Dance, Roost, Brave Bird, Flare Blitz.
This is my sweeper, he is a wrecking ball with priority, stab brave bird. Roost is for survival, and Flare Blitz is a nice stab coverage move. Im debating between him or a choice scarf Chandelure. I have been using both online and I really like Chandelures coverage with shadowball, and energy ball, but i believe priority brave bird is just too good.

3. Togekiss- Calm- Serene Grace @ Leftovers, EV's are 252 HP, 252 Special D, 6 SpAtk.
Move set: Thunderwave, Roost, Airslash, Dazzling Gleam.
Togekiss is my special defensive wall, with the annoyance of para- flinch. This pokemon has been an absolute beast for me with its ability to survive through roost and leftovers. And when para flinch is locked in hes almost impossible to touch. i felt as if nasty plot is useless because it would only benefit airslash, and dazzling gleam provides more coverage.

4. Ferrothorn- Relaxed- Iron Barbs @ Rocky Helm, EV's are 252 HP, 200 SpDef, 48 Def.
Move set: Toxic, Leach seed, stealth rock, protect.
I went with a more rounded defensive wall in Ferrothorn because I believe people typically avoid using physical attacks on him, and his D is very high as is. He is usually my lead to set up Rocks, and i believe gyro ball isnt all that strong and overall protect does more work when leach seed/ toxic is up and running. But the absence of gyro give him no attack so a taunt pokemon, or wall fight can cause a lot of trouble. But i typically use him to switch a lot regardless, so I dont really see Gyro ball being that viable. But please correct me if i am wrong, again im new to this lol.

5. Jellicent- Calm- Water Absorb- @ Lum Berry EV's are 252 HP, 252 SpDef, 6 Def
Move set: Recover, Confuse Ray, Taunt, Scald
My other wall pokemon, He is very good on the switch to cover Ferrothorn, and Talonflame, fearing a fire or water move, and he is also my taunter. Im not sure on his item though, I figured he would also want leftovers, but as i am already using it on Togekiss, i went with the Lum Berry for status repair.

6. Kangaskhan- Jolly- Scrappy @ Kangaskhanite, EV's are 252 Atk, 252 Speed, 6 Health.
Move Set- Power up Punch, Return, Fake- out, Sucker Punch.
This pokemon is just a monster, I know she is cheesy to use but I really dont know other viable megas that would compliment my team, please if you have any ideas share them. But as of now this is my mega and she is great.

I cannot load the Gen 6 Pokemon in the Marriland team builder so i just typed down my team, please voice your opinion on my team and any alternatives you may think are more viable or better items let me know. I'm new to this so every opinion matters to me!!! thank you so much ! and let me know what you think for my first crack at making a competitive team!
 
To me, your team already looks pretty solid. Correct me if I'm wrong. I won't suggest that many changes, but here goes.

For Jellicent, you would want Leftovers, but in this case, Lum Berry can be useful, too. With careful planning and prediction, though, it might not be needed. Will o Wisp can be absorbed by Talonflame, and Ferrothorn handles both Toxic and Thunder Wave well (the latter putting even more power into Gyro Ball, if you choose to run it).

Kangaskhan is also walled by Ghost/Dark types, namely Sableye and Spiritomb, who can Will-o-Wisp her. Stall Will-o ghosts are also untouchable by her. Try running Ceunch as one of your moves. Her teammates can take the brunt of mostly anything, so careful prediction is key, again.

That's all I can offer you for now~
 
Yes, i was planning on playing in OU... so who would be a good option to replace Khan with in your opinion?
 
Yes, i was planning on playing in OU... so who would be a good option to replace Khan with in your opinion?

Are you looking for a strong Mega? If so, there are many large options for huge attackers. I'd reccomend Charizard-Y, because alot of your team doesn't like Rock / Grass types, and Charizard-Y takes care of them perfectly.

Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Fire Blast
- Focus Blast
- Solar Beam
- Roost

I suggest this Charizard set - with Drought, Solar Beam eats up any Rock moves thrown at it, and Fire Blast deals with Grass types. If you are going to do this, though, you need a counter to rocks, so I'd possibly reccomend putting Defog > Dazzling Gleam on Togekiss. Yes, this IS legal, so don't worry. While it may be a shame to lose your rocks, it's better that than losing 50% of HP once you switch in.

Of course, there's many other options. (Mega-Mawile's pretty good, especially since she became OU..) So choose what you like, experiment, and go nuts! I'm no good at teambuilding myself, anyway.
 
Hi there, this team looks fantastic with great synergy and very powerful! Mega Kang is banned though which is a bummer for you :( A few things I would change though:

With Bullet Punch on Scizor, I see no need for Quick Attack! Try using Superpower instead to deal with those annoying steel types like Ferrothorn and Heatran (on the switch most likely)!

The EVs look weird on Ferrothorn, you have a special wall in Jellicent, and Ferro should be your physical wall to form a nice core yet you have Special Defense EVs on Ferrothorn which seems very strange to me. Try this spread instead: 252 HP / 252 Def / 4 SDef.

Replacements for the banned Mega Kang? Try using another strong physical attacking mega such as Mega Mawile or Mega Pinsir!

Hope I could help you!
 
Thanks for the help so far! I'm still deciding on who my Mega should be since khan is banned... right now im deciding between mawile or charizard y, what do you guys think? is someone like mega gyrados viable?
 
Thanks for the help so far! I'm still deciding on who my Mega should be since khan is banned... right now im deciding between mawile or charizard y, what do you guys think? is someone like mega gyrados viable?

Mega Gyara is pretty good as a physical attacker, and it has a good ability in Mold Breaker (going through levitates and such) so I'd consider it. Try out a few things, see what works for you. (If you're looking for a strong physical attacker I'd always go for M-Mawile, though.)
 
Yah it seems as mega mawile is the best in option. What's your preferred EV speed? 252 atk and then a mix of speed and Hp? As for the moveset I was thinking Substitute, fire fang, sucker punch, play rough
 
Yah it seems as mega mawile is the best in option. What's your preferred EV speed? 252 atk and then a mix of speed and Hp? As for the moveset I was thinking Substitute, fire fang, sucker punch, play rough

Someone else wants to use Sub M-Mawile? That's the third time I've had someone run it beside me... I'm so proud of my strats

Mawile @ Mawilite
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Fire Fang
- Play Rough
- Sucker Punch
- Substitute

Here's a good Mawile set I've run myself, it's never let me down. Intimidate is because you're going to be mega-ing anyway, so Hyper Cutter is useless and so is Sheer Force, so just getting off an Intimidate is probably more important. Substitute allows you to use Mawile's poor speeds and take some hits. Mawile's Speed is the only stat that doesn't increase with her Mega Evolution, so I'd probably not bother, it's not gonna be outspeeding much anyway. Fire Fang is to deal with Steels or Klefkis / Mawiles or just anything that doesn't like it. You COULD run Iron Head over Sub, though, Fire Fang and Play Rough have a tendancy to miss.
 
Are you looking for a strong Mega? If so, there are many large options for huge attackers. I'd reccomend Charizard-Y, because alot of your team doesn't like Rock / Grass types, and Charizard-Y takes care of them perfectly.

Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Fire Blast
- Focus Blast
- Solar Beam
- Roost

I suggest this Charizard set - with Drought, Solar Beam eats up any Rock moves thrown at it, and Fire Blast deals with Grass types. If you are going to do this, though, you need a counter to rocks, so I'd possibly reccomend putting Defog > Dazzling Gleam on Togekiss. Yes, this IS legal, so don't worry. While it may be a shame to lose your rocks, it's better that than losing 50% of HP once you switch in.

Of course, there's many other options. (Mega-Mawile's pretty good, especially since she became OU..) So choose what you like, experiment, and go nuts! I'm no good at teambuilding myself, anyway.
You can also use Mega Lucario, although it lacks defences, give it max speed and attack and it is one of the most effective sweepers there is. Adaptility is also good for OHKOing almost any pokemon that doesn't resist it's STABs. Here is my set

Lucario @ Lucarionite
Ability: Justified
EVs: 4 HP / 252 Atk / 252spd
Adamant Nature
- Stone Edge
- Earthquake
- Extreme Speed/Bullet Punch
- Close Combat

It's ability justified enables it to switch into the common knock off/foul play and get the attack boost with minimum damage taken and he gets to keep his item. Once he mega evolves the opponent has a hard time stopping him. Edgequake gives it a great vast range of coverage, hitting aegislash and many others hard. Extremespeed is for priority, bullet punch may be prefered for fairies, but it is resisted by the common water and steel. Close Combat is this guys best move. It OHKO's Genesect, Scizor, Blissey, and almost any pokemon that doesn't resist fighting.
 
Mega Lucario is definitely an option as well... This is a tough decision lmfao I've yet to play test either lucario or mawile, Both seem to have their perks and flaws... should mega pinsir be a consideration as well?
 
Mega Lucario is definitely an option as well... This is a tough decision lmfao I've yet to play test either lucario or mawile, Both seem to have their perks and flaws... should mega pinsir be a consideration as well?
Mega Pinsir is amazing, arguably one of the best megas. It has very decent defenses and exceptional speed, with tremendous attack. Its ability aerilate gives it STAB Return with 30% more power, making Return an almost 200 power flying type move. It can be bred for quick attack so it can get power and typing rivaling sucker punch and extreme speed. One major set back it has is horrible HP, 65 base. Another set back is its poor typing, bug and flying. Here is how I would run it
Pinsir @ Pinsirite
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly/Adamant Nature
- Quick Attack
- Return
- X-Scissor / Close Combat
- Earthquake / Close Combat

This is a good set on him. Quick Attacks priority lets it hit first, with power. Return is the main attack move, hitting anything besides its resistances hard. X-Scissor is for psychics like Alakazam and others with OHKO, unless sashed. Earthquake covers most of its weaknesses, fire, electric and rock. If you feel one of these moves is not good enough, Close Combat can be used to cover more types than any of its other moves. Swords dance is also a good move to effectively sweeping, you just need to find a place to put it.
 
Mega Pinsir is amazing, arguably one of the best megas. It has very decent defenses and exceptional speed, with tremendous attack. Its ability aerilate gives it STAB Return with 30% more power, making Return an almost 200 power flying type move. It can be bred for quick attack so it can get power and typing rivaling sucker punch and extreme speed. One major set back it has is horrible HP, 65 base. Another set back is its poor typing, bug and flying. Here is how I would run it
Pinsir @ Pinsirite
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly/Adamant Nature
- Quick Attack
- Return
- X-Scissor / Close Combat
- Earthquake / Close Combat

This is a good set on him. Quick Attacks priority lets it hit first, with power. Return is the main attack move, hitting anything besides its resistances hard. X-Scissor is for psychics like Alakazam and others with OHKO, unless sashed. Earthquake covers most of its weaknesses, fire, electric and rock. If you feel one of these moves is not good enough, Close Combat can be used to cover more types than any of its other moves. Swords dance is also a good move to effectively sweeping, you just need to find a place to put it.
I wouldn't slash eq with cc. EQ gives you coverage on types you are weak to.
 
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