One of my favorite gens is gen 7, and I've played AG a LOT. I made this team a while back, and I'm confident I'm done editing it.
Stonks (Xerneas) @ Power Herb
Ability: Fairy Aura
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunderbolt
- Hidden Power [Fire]
"Dread it, run from it, destiny still arrives, all the same"
Xerneas is obvious here, just power herb geomancy, with hidden power fire to counter ferrothorn specifically. Thunderbolt has great coverage to annoying flying types like skarmory, as well as dealing huge damage to Primal kyogre, which can deal massive damage with origin pulse. Hidden power fire can also be replaced with flash cannon if you want more coverage against other fairy types. The 2 counters to this mon are primal groudon and Marshadow. Primal groudon has the sheer strength to tank one Geomancy Moonblast, and Marshadow can just yoink the stats, since every single f***ing marshadow in gen 7 has a sash (Yeah I know mine has a sash, but I accepted the irony a while ago). If you can get a geomancy up and are still at full health, it can make a lot of people forfeit.
Snek (Zygarde) @ Focus Sash
Ability: Power Construct
Shiny: Yes
EVs: 252 Atk / 252 Def / 4 Spe
Relaxed Nature
- Outrage
- Thousand Arrows
- Dragon Dance
- Extreme Speed
"No flying type is safe"
Zygarde is one of the heavier set offensive types on this team. He can tank most moves, including a dragon claw, which puts him below 1/2 health, which then his power construct activates. He has Thousand arrows for the STAB against flying types, and outrage can at least 2 hit anything with one or two dragon dances up. Extreme speed is to kill off any mons who are faster than you and are at low health. This mons counter is alolan- Kuram- I mean Ninetails. Being a fairy/ice type, blizzard can easily OHKO zygarde, and the opponent can use that knowledge to set up an aurora veil, which will make you say bye bye to your damage for a while.
Thief (Marshadow) @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Spectral Thief
- Close Combat
- Shadow Sneak
- Knock Off
"Your stats, hand em over. Now"
This is the sweep counter. Marshadow has the basic moves any other Marshadow would have, like spectral thief, close combat and shadow sneak. If you can steal some stats off of something like a beast boost kartana, close combat will solve everything. You can change knock off to something like sucker/ drain punch to deal more damage, but knock off is pretty good overall from the item boost. I had a hard time giving up drain punch, because of the STAB boost + healing, and it is better than close combat in the sense that it doesn't lower your stats, but knock off is just better to prevent things like level 1 magnemite toxic stalls, and other sturdy troll mons.
Birb (Yveltal) @ Black Glasses
Ability: Dark Aura
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Sucker Punch
- Knock off
- Oblivion Wing
- Defog
"When in doubt, use knock off"
This is the strongest STAB mon I have on this team. Knock off does ludicrous damage with STAB, dark aura, black glasses, AND if the target has an item (which it will). Defog is for any shuckle hazards like sticky web and stealth rock, as well as other hazards. Oblivion wing is there as a mini-roost. Roost is great and all, but it gives your opponent a turn to toxic you or give you other annoying status conditions.
Eggplant (Mewtwo-Mega-Y) @ Mewtwonite Y
Ability: Insomnia
Happiness: 0
EVs: 4 Def / 252 SpA / 252 Spe
Hasty Nature
- Shadow Ball
- Psystrike
- Earthquake
- Thunderbolt
"I am SpAtk"
This mon is pure SpAtk. If you can mega evolve him, it can counter any sleep powder/spore stall mons like Smeargle and butterfree, and psystrike should destroy pretty much anything because of STAB. You also have thunderbolt again to deal with Primal kyogre as well as scarfed peliper, and since mewtwo doesn't get earth power, I put earthquake there to deal with Primal Groudon, and other tanky steel types. And yes, I know fire blast is a thing, but it does absolutely nothing against Primal groudon. If that thing gets a rock polish off, it could easily sweep your team if you don't have a counter, so I went with the safe option and not the option where I would be swept by rock polish groudon for the 15000th time
Burst (Necrozma-Dusk-Mane) @ Ultranecrozium Z
Ability: Prism Armor
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Photon Geyser
- Earthquake
- Sunsteel Strike
- Brick Break
This is the tankiest pokemon on my team. Personally I love to lead with this pokemon, it can tank pretty much any non-SpAtk move.Sunsteel strike is there to counter shuckle and other sturdy mons, brick break for screens, and you can get even more Speed and Atk with ultra burst. Photon Geyser is another great STAB move to kill any tanky pokemon like blissey, because blissey's defense sucks, and photon geyser turns into a physical move if the users Atk stat is higher than their SpAtk.
Stonks (Xerneas) @ Power Herb
Ability: Fairy Aura
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunderbolt
- Hidden Power [Fire]
"Dread it, run from it, destiny still arrives, all the same"
Xerneas is obvious here, just power herb geomancy, with hidden power fire to counter ferrothorn specifically. Thunderbolt has great coverage to annoying flying types like skarmory, as well as dealing huge damage to Primal kyogre, which can deal massive damage with origin pulse. Hidden power fire can also be replaced with flash cannon if you want more coverage against other fairy types. The 2 counters to this mon are primal groudon and Marshadow. Primal groudon has the sheer strength to tank one Geomancy Moonblast, and Marshadow can just yoink the stats, since every single f***ing marshadow in gen 7 has a sash (Yeah I know mine has a sash, but I accepted the irony a while ago). If you can get a geomancy up and are still at full health, it can make a lot of people forfeit.
Snek (Zygarde) @ Focus Sash
Ability: Power Construct
Shiny: Yes
EVs: 252 Atk / 252 Def / 4 Spe
Relaxed Nature
- Outrage
- Thousand Arrows
- Dragon Dance
- Extreme Speed
"No flying type is safe"
Zygarde is one of the heavier set offensive types on this team. He can tank most moves, including a dragon claw, which puts him below 1/2 health, which then his power construct activates. He has Thousand arrows for the STAB against flying types, and outrage can at least 2 hit anything with one or two dragon dances up. Extreme speed is to kill off any mons who are faster than you and are at low health. This mons counter is alolan- Kuram- I mean Ninetails. Being a fairy/ice type, blizzard can easily OHKO zygarde, and the opponent can use that knowledge to set up an aurora veil, which will make you say bye bye to your damage for a while.
Thief (Marshadow) @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Spectral Thief
- Close Combat
- Shadow Sneak
- Knock Off
"Your stats, hand em over. Now"
This is the sweep counter. Marshadow has the basic moves any other Marshadow would have, like spectral thief, close combat and shadow sneak. If you can steal some stats off of something like a beast boost kartana, close combat will solve everything. You can change knock off to something like sucker/ drain punch to deal more damage, but knock off is pretty good overall from the item boost. I had a hard time giving up drain punch, because of the STAB boost + healing, and it is better than close combat in the sense that it doesn't lower your stats, but knock off is just better to prevent things like level 1 magnemite toxic stalls, and other sturdy troll mons.
Birb (Yveltal) @ Black Glasses
Ability: Dark Aura
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Sucker Punch
- Knock off
- Oblivion Wing
- Defog
"When in doubt, use knock off"
This is the strongest STAB mon I have on this team. Knock off does ludicrous damage with STAB, dark aura, black glasses, AND if the target has an item (which it will). Defog is for any shuckle hazards like sticky web and stealth rock, as well as other hazards. Oblivion wing is there as a mini-roost. Roost is great and all, but it gives your opponent a turn to toxic you or give you other annoying status conditions.
Eggplant (Mewtwo-Mega-Y) @ Mewtwonite Y
Ability: Insomnia
Happiness: 0
EVs: 4 Def / 252 SpA / 252 Spe
Hasty Nature
- Shadow Ball
- Psystrike
- Earthquake
- Thunderbolt
"I am SpAtk"
This mon is pure SpAtk. If you can mega evolve him, it can counter any sleep powder/spore stall mons like Smeargle and butterfree, and psystrike should destroy pretty much anything because of STAB. You also have thunderbolt again to deal with Primal kyogre as well as scarfed peliper, and since mewtwo doesn't get earth power, I put earthquake there to deal with Primal Groudon, and other tanky steel types. And yes, I know fire blast is a thing, but it does absolutely nothing against Primal groudon. If that thing gets a rock polish off, it could easily sweep your team if you don't have a counter, so I went with the safe option and not the option where I would be swept by rock polish groudon for the 15000th time
Burst (Necrozma-Dusk-Mane) @ Ultranecrozium Z
Ability: Prism Armor
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Photon Geyser
- Earthquake
- Sunsteel Strike
- Brick Break
This is the tankiest pokemon on my team. Personally I love to lead with this pokemon, it can tank pretty much any non-SpAtk move.Sunsteel strike is there to counter shuckle and other sturdy mons, brick break for screens, and you can get even more Speed and Atk with ultra burst. Photon Geyser is another great STAB move to kill any tanky pokemon like blissey, because blissey's defense sucks, and photon geyser turns into a physical move if the users Atk stat is higher than their SpAtk.
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