Xurkitree @ Choice Scarf
Ability: Beast Boost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hidden Power [Ice]
- Energy Ball
- Thunderbolt
Xurkitree was the first pokemon i wanted to build arround, as he gets nice speed with the scarf and has an awesome base SpA. I usually use him as lead that's why i put that volt switch on him, hits hard cause STAB and can 0hKO greninja, hawlucha, torn, ... The HP Ice is really great to catch landorus when they use it as a lead most times it's 0HKO same against gliscor and garchomp, energy ball is good against those rain teams with swampert and good against gastrodons, also put thunderbolt as a high STAB move and sometimes with the beast boost+thunderbolt spam you can sweep a whole team. Also thunderbolt can 2HKO tapu koko thanks to electric terrain.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 52 Def / 100 SpD / 112 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Toxic
- Roost
After Xurkitree i decided to go for gliscor as xurkitree dies to ground and gliscor is immune, also is a great rocker and defensive pivot. Great switch against lando or you also can try to predict some electric movements. Most times you can throw a free toxic after swapping to this mon. Also have 279 speed to outspeed heatran and hit him hard with the earthquake. Finally roost for more sustain.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- Haze
- Recover
- Knock Off
My next mon i wanted to be a toxapex cause it works well with gliscor as he can take the water/ice attacks that kills gliscor. Pretty normal move set here, haze in case anyone trying to set up, knock off and scald are most times free after switching to this mon, use scald when you trying to predict a phys mon to come out if that's not the case you can just click knock off and last move recover for the bulk.
Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 248 HP / 36 Atk / 28 Def / 192 SpD / 4 Spe
Careful Nature
- Knock Off
- Pursuit
- Poison Jab
- Fire Punch
Wasn't sure about what to put here, but finally i went for alola muk, works pretty well with toxapex. When they trying to pshycic toxapex you can go free to muk and try to pursuit that mon. You want to bring him out against psychic/ghost specially attackers and hit them hard with pursuit as he can tank every hit from that mons. He can also 0HKO bulu with poison jab and deal decent against thorn and scizor with the fire punch. Knock off it's his spammable move to try to catch some items. Muk is also good against serperior can take some leaf storm hits and can poison jab him.
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- High Jump Kick
- Fake Out
- Fire Punch
I went for loppuny as my phys attacker, regular set but i changed the default ice punch for fire one to deal with protect thorns that try to catch your high jump kick. This mon is great to deal with non scarf greninja, thorn, scizor, TTar, excadrill, ... Thanks to his great speed and high damage STAB moves can 0KHO many mons and can deal nicve ammount of damage on enemy pokemon swap.
Excadrill @ Steelium Z
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin
For the last spot i decided to go for Excadrill as my rapid spinner Z-Steel move. I use him with sand rush in case i fight any sand team i can take advantage of that. Tt's a good swap against tapu koko and you can Sword Dance and try to one shot any pokemon with +2 Z-Move. You can try to set up against a thorn too but it's not that safe.
Sorry for the bad english xD.
Importable here: https://pokepast.es/64c9e292ced6966d
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