Rate my first OU team :)
Hello there. New to Shoddy and such. This is the team that i've been using and the first one I came up with. I thought it was important to have a check for some of the most dangerous threats to the metagame. Although I would like to have more success with it...
Changes in this colour.
At a glance
In depth
Hello there. New to Shoddy and such. This is the team that i've been using and the first one I came up with. I thought it was important to have a check for some of the most dangerous threats to the metagame. Although I would like to have more success with it...
Changes in this colour.
At a glance
In depth
Metagross (seXy) @ Choice scarf
Jolly/ Clear body
252 spe/252 att/ 4 sp.d
- Earthquake
- Explosion
- Stealth rock
- Trick
Jolly/ Clear body
252 spe/252 att/ 4 sp.d
- Earthquake
- Explosion
- Stealth rock
- Trick
With all those Occa berry Metagross' running around, this set becomes even more effective. The aim is to get stealth rock out aspa and screw up some leads in the mean time. And due to its ability to outrun other leads under 130 speed with +ve nature, this becomes possble. With trick it has the chance to cripple leads such as Swarmpert, Bronzorg and such, and doesn't mind getting tricked itself. Having a fast Explosion user is also quite handy.
Here's how he handles most of the top leads in June:
Metagross
They either EQ or SR. I Set up SR regaurdless, then send in Rotom.
They either EQ or SR. I Set up SR regaurdless, then send in Rotom.
Azelf
Flamethrower fails to OHKO so I set up SR anyways, then switch.
Flamethrower fails to OHKO so I set up SR anyways, then switch.
Jirachi
I don't mind getting tricked. So I'll just set up SR and switch.
I don't mind getting tricked. So I'll just set up SR and switch.
Swampert
Most of the time they SR, and easy target for Trick, allowing me to set up SR myself.
Most of the time they SR, and easy target for Trick, allowing me to set up SR myself.
Infernape
Metagross loses, therefore I switch
Metagross loses, therefore I switch
Hippowdon
Easy trick target since most of them SR.
Easy trick target since most of them SR.
Bronzorg
Easy Trick target.
Easy Trick target.
Rotom-h (Overbaked) @ Leftovers
Bold/ Levitate
252 hp/ 240 def/ 18spe
- Thunder bolt
- Shadow ball
- Will-o-wisp
- Overheat
Bold/ Levitate
252 hp/ 240 def/ 18spe
- Thunder bolt
- Shadow ball
- Will-o-wisp
- Overheat
The a bulky Rotom set. Does a good job at stopping Forretress and Starmie trying to rapid spin away the SR Metagross has just set. Deals with all those Metagross', Scizor's and Gyarado's running around. I can switch in normally after a DD and kill it with thunderbolt. Will-o-wisp to burn physical sweepers and such. Can usally take what a Azelf can dish out and kill with with STAB shadow balls. It's does a good job at baiting random Heatrans to take thunder bolts too.
Salamence (Lala) @ Life orb
Mild/ Intinidate
44 att/ 252 spe/ 212 sp.a
- Draco meteor
- Earthquake
- Fire blast
- Outrage
Mild/ Intinidate
44 att/ 252 spe/ 212 sp.a
- Draco meteor
- Earthquake
- Fire blast
- Outrage
Often wait until late game before I use him due to SR, the mixed and late game sweeper. Does a good job at killing common switch ins trying to counter it. I went with mild because I would rather have the power over speed. Not much ,pre to say about this one.
Scizor (Twinklewinkie) @ Life orb
Adamant/ Technician
32 hp/ 248 att/ 224 sp.d
- Brick break
- Bullet punch
- Swords dance
- U-turn
Adamant/ Technician
32 hp/ 248 att/ 224 sp.d
- Brick break
- Bullet punch
- Swords dance
- U-turn
Yes, no choice band. I've tried it and this set has worked a lot better for me. Great at scouting counters with U turn then sending a Pokemon to deal with the problem. Furthermore it's great Pokemon to finish a game. Brick break over superpower because this set doesn't enjoy the drop in power. If it's able to set up, it's GG's. Sometimes he can set up on Pokemon stuck via choice scarf every now and then. Ev's seemed incorrect, changed to the standard SD Scizor.
Latias (Latias) @ Choice scarf
Timid/ Levitate
56 hp/ 252 sp.a/ 200 spe
- Draco meteor
- Grass knot
- Surf
- Thunder bolt
Timid/ Levitate
56 hp/ 252 sp.a/ 200 spe
- Draco meteor
- Grass knot
- Surf
- Thunder bolt
Like Salamence, she doesn't come out until she has too. Has proven itself to be a very useful revenge killer after a Gyra or Mence has gotten a DD off. Grass knot for Smarmperts who think it's a good idea to stay in for a ice beam, bolt for Gyra, surf for things like scarfed Heatran. Draco meteor for dragons and everyone else. Nature changed from modest to timid since +ve speed natured Mences will still out speed her after a DD. 200 speed Evs is enough to outspeed them so I put the rest into hp.
Suicune (Crystal) @ Leftovers
Bold/ Pressure
252hp/ 252 def/ 4sp.d
- Ice beam
- Surf
- Sleep talk
- Calm mind
Bold/ Pressure
252hp/ 252 def/ 4sp.d
- Ice beam
- Surf
- Sleep talk
- Calm mind
The sleep absorber since the satus is very annoying. Due to its bulk I can switch in after a DD mence and kill them with ice beam. Also once I switch in on something I can set up on, after a calm mind or two it becomes a force in its own right. Sleep talk without rest, so it's not totally useless when it is aswell.