~~Rate my OU Team!~~
After countless attempts of making an unbreakable team of six, I've finally done it I am still not successful. I have originally planned to make a team that can counter the ever-popular Skarmory + Blissey + Mega Venusaur + any other annoying pokemon such as Gliscor and Quagsire, but I don't think I have the mental capacity of ever doing that. Though I think I am pretty close.
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Dragonite
Dragon/Flying
Item : Weakness Policy
Ability : Multiscale
EVs : 252 Atk | 252 Spe | 4 SpD
Adamant Nature
Moves :
ExtremeSpeed
Dragon Dance/Agility
Roost
Earthquake/Fire Punch/Waterfall
~~~~~~~~~~~
Now this thing is a monster. The Weakness Policy might be a bit common, but when it DOES work, this thing hits like a tank. The EVs are simple : 252 Attack and 252 Speed so you can hit as hard as you can even before the WP boost. The 4 SpD is just inserted so you can take HP Ices from things like Thundurus-I and Ice Beams from a defensive Vaporeon. ExtremeSpeed is for the pesky Talonflame, Mamoswine and Bisharp. Dragon Dance is for setting up speed AND attack. You could also run Agility, but this thing can already outspeed most of Overused at +1. You're also not so sure if you will activate the Weakness Policy or not. Roost is in there for reliable recovery and to catch an Ice Move while losing the Flying typing. Earthquake is used for annoying walls like Heatran and the like. Fire Punch is for the Grass Types who can just shrug off the E-Speeds and the E-quakes. Waterfall is for the Fire Types and Air Balloon Heatran.
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Aegislash
Ghost/Steel
Item : Life Orb
Ability : Stance Change
EVs : 252 SpAtk | 152 HP | 100 Atk
Relaxed Nature
Moves :
Shadow Ball
Flash Cannon
King's Shield/Sacred Sword
Shadow Sneak
~~~~~~~~~~~~
In my opinion, one of the best designs to date. Aegislash is a very unique pokemon and has the best offensive AND defensive typings in the game. Unfortunately, with the buff with Knock Off and the Steel Type nerf, Aegislash often gets decimated by a STAB Knock Off from a Bisharp. Aegislash does have his shining points, though. Shadow Ball and Flash Cannon for STAB. Here is a calculation of the absolute POWER of this beast right here :
252 SpA Aegislash-Blade Shadow Ball vs. 4 HP / 0+ SpD Deoxys-D: 176-210 (72.7 - 86.7%) -- guaranteed 2HKO
252 SpA Aegislash-Blade Flash Cannon vs. 252 HP / 252+ SpD Clefable: 224-266 (56.8 - 67.5%) -- guaranteed 2HKO after Leftovers recovery
King's Shield is kind of hard to predict around with because the some people actually use their brains and predict the obvious King's Shield. It is mainly used to return to the bulkier side of Aegislash. You can also use Sacred Sword if you are using the "hit-and-run" type of Aegislash. The last move is just for priority because Aegislash has a very low base 60 Speed. You can also use it as a last ditch effort to get damage off before dying to Life Orb.
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Garchomp
Dragon/Ground
Item : Choice Scarf
Ability : Rough Skin
EVs : 252 Atk | 252 Spe | 4 HP
Adamant Nature
Moves :
Earthquake
StoneMiss Edge
Outrage/Dragon Claw
Dragon Claw/Poison Jab/Fire Fang/Aqua Tail/whatever else filler
~~~~~~~
Good ol' Scarfchomp. He is basically used as a late-game cleaner or a wallbreaker. The given EVs and nature is to make sure you would outspeed Max Speed Neutral Natured Deoxys-S.
EdgeQuake combo for the pesky Volcaronas and Shell Smashers such as Carracosta and Cloyster. Outrage for high power and late game cleaning. Dragon Claw, on the other hand, is used to get a quick kill and switch out right away. The last slot is used for any other move. Poison Jab to kill Clefable and Azumarill. Fire Fang for Ferrothorn and Forretress. Aqua Tail for Air Balloon Heatrans and Excadrills.
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Heatran
Fire/Steel
Item : Air Balloon
Ability : Flash Fire
EVs : 252 SpD | 252 HP | 4 SpAtk
Calm Nature
Moves :
Lava Plume
Earth Power
Stealth Rock
Roar/Toxic
~~~~~~~
Once hailed the King of DPPt OU, this lava dog is still a force to be reckoned with. With a massive base 130 SpAtk, it can 2HKO Aegislash-Shield-Forme. The given EVs are for certain situations where the opponent might try to kill it but fail to land even a 2HKO. Max SpA Life Orb Latios fails to 2HKO with Surf! Lava Plume is for STAB and your main attack. Earth Power is for opposing Heatran without Air Balloons. Roar is used to stop Baton Pass teams or just to exploit Stealth Rock's type effectivity. Toxic, on the other hand, puts a halt to potential sweepers such as DD Dragonite and Life Orb Salamence.
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Medicham
Psychic/Fighting
Item : Medichamite
Ability : Pure Power
EVs : 252 Atk | 252 Spe | 4 HP
Jolly Nature
Moves :
Bullet Punch/Fake Out
Psycho Cut/Zen Headmiss butt
Drain Punch/High JumpMiss Kick
Elemental Punch of Choice
~~~~~~~
Medicham used to lie in the depths of NU last generation. But this gen, it got a wonderful buff in the form of Mega Evolution. In a few months, it went up from NU up to one of the top tier threats in OU. "But why is he so dangerous? His stats don't look very threatening." Well, the reason he is used so much is because of his amazing ability in Huge Power. He has the second highest attacking stat in the whole game, next to Mega Mawile. Coupled with powerful STABs in High Jump Kick and Zen Headbutt, this won't be an easy pokemon to take down. EVs and Nature of choice is to outspeed or at least speed tie with fellow Medichams and Mega Charizard X/Y. Bullet Punch is to 2HKO Sylveon and Florges, but Fake Out is a useful alternative for the flinch and the Mega Evolution transition period. Psycho Cut can be used over Zen Headbutt because of its perfect accuracy and being only slightly weaker. Drain Punch is your main recovery move while High Jump Kick is used to make sure that something dies. The last slot is for any Elemental Punch you want to run. Ice Punch OHKOs Gliscor, Fire Punch kills Grass Types and Thunderpunch is for Gyarados.
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Keldeo
Water/Fighting
Item : Life Orb/Choice Specs
Ability : Justified
EVs : 252 Spe | 252 SpA | 4 HP
Timid Nature
Moves :
Hidden Power Grass/Ghost
Secret Sword
Hydro Pump/Surf/Scald
Icy Wind
~~~~~~~~~
Calling out all the bronies out there! This kawaii pony isn't just cute, it's powerful too! It has a very high SpA stat of 129 and very powerful STABs. He also has an odd Speed stat which means he will outspeed Garchomp and kill it off with an Icy Wind. EVs are distributed in order to 2HKO every unresisted hit in OU. Hidden Power Grass is for Water Types. Hidden Power Ghost to deal a huge chunk off of Gengar and Cofagrigus. Secret Sword is there to annihilate the pink blob sisters and Bisharp. Hydro Pump to hit hard, Surf for perfect accuracy and high damage and Scald for burns. Icy Wind is there to stop VoltTurners' momentum and kill with another move.
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Well, that's my team. Please give it a rating and suggest any modifications to handle my greatest enemy : SkarmBlissSaurGlisSire. <--- boom
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dragonite
Dragon/Flying
Item : Weakness Policy
Ability : Multiscale
EVs : 252 Atk | 252 Spe | 4 SpD
Adamant Nature
Moves :
ExtremeSpeed
Dragon Dance/Agility
Roost
Earthquake/Fire Punch/Waterfall
~~~~~~~~~~~
Now this thing is a monster. The Weakness Policy might be a bit common, but when it DOES work, this thing hits like a tank. The EVs are simple : 252 Attack and 252 Speed so you can hit as hard as you can even before the WP boost. The 4 SpD is just inserted so you can take HP Ices from things like Thundurus-I and Ice Beams from a defensive Vaporeon. ExtremeSpeed is for the pesky Talonflame, Mamoswine and Bisharp. Dragon Dance is for setting up speed AND attack. You could also run Agility, but this thing can already outspeed most of Overused at +1. You're also not so sure if you will activate the Weakness Policy or not. Roost is in there for reliable recovery and to catch an Ice Move while losing the Flying typing. Earthquake is used for annoying walls like Heatran and the like. Fire Punch is for the Grass Types who can just shrug off the E-Speeds and the E-quakes. Waterfall is for the Fire Types and Air Balloon Heatran.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Aegislash
Ghost/Steel
Item : Life Orb
Ability : Stance Change
EVs : 252 SpAtk | 152 HP | 100 Atk
Relaxed Nature
Moves :
Shadow Ball
Flash Cannon
King's Shield/Sacred Sword
Shadow Sneak
~~~~~~~~~~~~
In my opinion, one of the best designs to date. Aegislash is a very unique pokemon and has the best offensive AND defensive typings in the game. Unfortunately, with the buff with Knock Off and the Steel Type nerf, Aegislash often gets decimated by a STAB Knock Off from a Bisharp. Aegislash does have his shining points, though. Shadow Ball and Flash Cannon for STAB. Here is a calculation of the absolute POWER of this beast right here :
252 SpA Aegislash-Blade Shadow Ball vs. 4 HP / 0+ SpD Deoxys-D: 176-210 (72.7 - 86.7%) -- guaranteed 2HKO
252 SpA Aegislash-Blade Flash Cannon vs. 252 HP / 252+ SpD Clefable: 224-266 (56.8 - 67.5%) -- guaranteed 2HKO after Leftovers recovery
King's Shield is kind of hard to predict around with because the some people actually use their brains and predict the obvious King's Shield. It is mainly used to return to the bulkier side of Aegislash. You can also use Sacred Sword if you are using the "hit-and-run" type of Aegislash. The last move is just for priority because Aegislash has a very low base 60 Speed. You can also use it as a last ditch effort to get damage off before dying to Life Orb.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Garchomp
Dragon/Ground
Item : Choice Scarf
Ability : Rough Skin
EVs : 252 Atk | 252 Spe | 4 HP
Adamant Nature
Moves :
Earthquake
Stone
Outrage/Dragon Claw
Dragon Claw/Poison Jab/Fire Fang/Aqua Tail/whatever else filler
~~~~~~~
Good ol' Scarfchomp. He is basically used as a late-game cleaner or a wallbreaker. The given EVs and nature is to make sure you would outspeed Max Speed Neutral Natured Deoxys-S.
EdgeQuake combo for the pesky Volcaronas and Shell Smashers such as Carracosta and Cloyster. Outrage for high power and late game cleaning. Dragon Claw, on the other hand, is used to get a quick kill and switch out right away. The last slot is used for any other move. Poison Jab to kill Clefable and Azumarill. Fire Fang for Ferrothorn and Forretress. Aqua Tail for Air Balloon Heatrans and Excadrills.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Heatran
Fire/Steel
Item : Air Balloon
Ability : Flash Fire
EVs : 252 SpD | 252 HP | 4 SpAtk
Calm Nature
Moves :
Lava Plume
Earth Power
Stealth Rock
Roar/Toxic
~~~~~~~
Once hailed the King of DPPt OU, this lava dog is still a force to be reckoned with. With a massive base 130 SpAtk, it can 2HKO Aegislash-Shield-Forme. The given EVs are for certain situations where the opponent might try to kill it but fail to land even a 2HKO. Max SpA Life Orb Latios fails to 2HKO with Surf! Lava Plume is for STAB and your main attack. Earth Power is for opposing Heatran without Air Balloons. Roar is used to stop Baton Pass teams or just to exploit Stealth Rock's type effectivity. Toxic, on the other hand, puts a halt to potential sweepers such as DD Dragonite and Life Orb Salamence.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Medicham
Psychic/Fighting
Item : Medichamite
Ability : Pure Power
EVs : 252 Atk | 252 Spe | 4 HP
Jolly Nature
Moves :
Bullet Punch/Fake Out
Psycho Cut/Zen Head
Drain Punch/High Jump
Elemental Punch of Choice
~~~~~~~
Medicham used to lie in the depths of NU last generation. But this gen, it got a wonderful buff in the form of Mega Evolution. In a few months, it went up from NU up to one of the top tier threats in OU. "But why is he so dangerous? His stats don't look very threatening." Well, the reason he is used so much is because of his amazing ability in Huge Power. He has the second highest attacking stat in the whole game, next to Mega Mawile. Coupled with powerful STABs in High Jump Kick and Zen Headbutt, this won't be an easy pokemon to take down. EVs and Nature of choice is to outspeed or at least speed tie with fellow Medichams and Mega Charizard X/Y. Bullet Punch is to 2HKO Sylveon and Florges, but Fake Out is a useful alternative for the flinch and the Mega Evolution transition period. Psycho Cut can be used over Zen Headbutt because of its perfect accuracy and being only slightly weaker. Drain Punch is your main recovery move while High Jump Kick is used to make sure that something dies. The last slot is for any Elemental Punch you want to run. Ice Punch OHKOs Gliscor, Fire Punch kills Grass Types and Thunderpunch is for Gyarados.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Keldeo
Water/Fighting
Item : Life Orb/Choice Specs
Ability : Justified
EVs : 252 Spe | 252 SpA | 4 HP
Timid Nature
Moves :
Hidden Power Grass/Ghost
Secret Sword
Hydro Pump/Surf/Scald
Icy Wind
~~~~~~~~~
Calling out all the bronies out there! This kawaii pony isn't just cute, it's powerful too! It has a very high SpA stat of 129 and very powerful STABs. He also has an odd Speed stat which means he will outspeed Garchomp and kill it off with an Icy Wind. EVs are distributed in order to 2HKO every unresisted hit in OU. Hidden Power Grass is for Water Types. Hidden Power Ghost to deal a huge chunk off of Gengar and Cofagrigus. Secret Sword is there to annihilate the pink blob sisters and Bisharp. Hydro Pump to hit hard, Surf for perfect accuracy and high damage and Scald for burns. Icy Wind is there to stop VoltTurners' momentum and kill with another move.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Well, that's my team. Please give it a rating and suggest any modifications to handle my greatest enemy : SkarmBlissSaurGlisSire. <--- boom