





Introduction
The Team
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
I was so excited when Pokémon Bank updated because of this little guy! Ferrothorn is my main lead for this team and does a pretty good job at being one. With its incredible bulk, it's easy to set up three layers of spikes, especially when it's being healed by Leftovers and Leech Seed. 0 Speed IVs/EVs and a Relaxed nature decreases Ferrothorn's speed giving Gyro Ball more power than it already gets from STAB. Lastly, Power Whip. Its drawback is its accuracy, but it's not a move I use often, but when I do, it hits hard. The EVs are distributed so Ferrothorn can fare well against both physical and special attackers. Iron Barbs is to punish physical attackers. However, as a Grass/Steel type, it has a big weakness to fire types. 
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Lava Plume
- Toxic
- Protect
- Stealth Rock

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Swords Dance
- Earthquake
- Knock Off
- Roost

Volcanion @ Leftovers
Ability: Leftovers
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Steam Eruption
- Flamethrower
- Sludge Bomb
- Hidden Power Grass

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Drain Punch
- Knock Off
- Thunder Punch
- Mach Punch

Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 240 HP / 216 SpD / 52 Spe
Careful Nature
- Roost
- Foul Play
- Taunt
- Defog
Being my first RMT, I'm not really sure how to conclude. I guess I just need some opinions on what I should change. Thanks for reading, and let me know what you think! :)
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