So, just recently (about an hour ago) I made a team on Pokemon Showdown just as a troll, since most of the pokemon in this team are involved with one another somehow from what I had recently read. To my surprise, I went 4-0 back to back with the team while barely losing more than 3 of Pokes per battle. So, I decided I might as well get some suggestions on the team & feedback lol.
Eternatus - I had recently read that Eternatus was one of the "giants" that Arceus defeated in ancient times, so I decided to throw him in here. After doing research on him (through Smogon), I used this smogon moveset on him for setting up, mainly because he has respectable defense and health stats, and the recover can clutch up when it needs to.
Arceus - Arceus was the mian focus honestly, as the Smogon analysis says, the Extreme Speed is deadly after a Sword Dance, though I usually don't pull this guy out until I have three gone already, and he comes in to take out everything else (or I bring him out ASAP if against a Defensive team), though I am actively looking for any specific type Arceus to use.
Palkia - This was the MOST surprising to me. Palkia is my go-to opener, because the Water Pulse & Fire Blast have been doing wonders for me with other teams I have made before in the past, and Palkia can REALLY take a hit, even from super-effective moves, stacking that ontop of Leftovers has really had him get rid of at least two pokemon start game for me in all four games.
Dialga - There is not really to much for Dialga, he's just a good 2nd set up after Toxic Spikes with Eternatus, and he really punishes defensive teams. Not to mention, the Draco Meteor is uexpected because I usually start with Stealth Rock on him and don't use Draco Meteor (because normally he either dies, or I realize the opp team is still being defensive and I switch to Arceus to go for the kill).
Girantina-Origin - Girantina is just because he's in the creation trio in all honesty, however he helped in my third battle because Shadow Ball was really devistating this all-Normal defense team I was against.
Necrozma Ultra - This speaks for itself, he's a hard hitter; and despite his low HP-gain from the EV, he can tank ALOT of moves from Pokemon that are still alive by the time I bring him out, he's usually my late-game sweeper as suggested by the Smogon analysis, I start with a Sword Dance & from there it's death. Stone Edge has clutched for me ALOT as well, usually I only stone edge before I do a Sword Dance if need-be. Overall he's a good last resort team destroyer.
Eternatus @ Shed Shell
Ability: Pressure
EVs: 252 HP / 200 Def / 56 Spe
Timid Nature
- Dynamax Cannon
- Flamethrower
- Toxic Spikes
- Recover
Arceus @ Life Orb
Ability: Multitype
Shiny: Yes
EVs: 228 Atk / 28 SpA / 252 Spe
Naughty Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Ice Beam
Palkia @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Spacial Rend
- Thunder
- Hydro Pump
- Fire Blast
Dialga @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Draco Meteor
- Fire Blast
- Thunder
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 248 HP / 252 Atk / 8 SpA
Brave Nature
- Dragon Tail
- Shadow Ball
- Iron Head
- Earthquake
Necrozma-Dusk-Mane @ Ultranecrozium Z
Ability: Prism Armor
EVs: 28 HP / 220 Atk / 8 Def / 252 Spe
Jolly Nature
- Swords Dance
- Photon Geyser
- Earthquake
- Stone Edge
Feel free to give any feedback / suggestions / criticism to the team/movesets. Thanks & enjoy!
Eternatus - I had recently read that Eternatus was one of the "giants" that Arceus defeated in ancient times, so I decided to throw him in here. After doing research on him (through Smogon), I used this smogon moveset on him for setting up, mainly because he has respectable defense and health stats, and the recover can clutch up when it needs to.
Arceus - Arceus was the mian focus honestly, as the Smogon analysis says, the Extreme Speed is deadly after a Sword Dance, though I usually don't pull this guy out until I have three gone already, and he comes in to take out everything else (or I bring him out ASAP if against a Defensive team), though I am actively looking for any specific type Arceus to use.
Palkia - This was the MOST surprising to me. Palkia is my go-to opener, because the Water Pulse & Fire Blast have been doing wonders for me with other teams I have made before in the past, and Palkia can REALLY take a hit, even from super-effective moves, stacking that ontop of Leftovers has really had him get rid of at least two pokemon start game for me in all four games.
Dialga - There is not really to much for Dialga, he's just a good 2nd set up after Toxic Spikes with Eternatus, and he really punishes defensive teams. Not to mention, the Draco Meteor is uexpected because I usually start with Stealth Rock on him and don't use Draco Meteor (because normally he either dies, or I realize the opp team is still being defensive and I switch to Arceus to go for the kill).
Girantina-Origin - Girantina is just because he's in the creation trio in all honesty, however he helped in my third battle because Shadow Ball was really devistating this all-Normal defense team I was against.
Necrozma Ultra - This speaks for itself, he's a hard hitter; and despite his low HP-gain from the EV, he can tank ALOT of moves from Pokemon that are still alive by the time I bring him out, he's usually my late-game sweeper as suggested by the Smogon analysis, I start with a Sword Dance & from there it's death. Stone Edge has clutched for me ALOT as well, usually I only stone edge before I do a Sword Dance if need-be. Overall he's a good last resort team destroyer.
Eternatus @ Shed Shell
Ability: Pressure
EVs: 252 HP / 200 Def / 56 Spe
Timid Nature
- Dynamax Cannon
- Flamethrower
- Toxic Spikes
- Recover
Arceus @ Life Orb
Ability: Multitype
Shiny: Yes
EVs: 228 Atk / 28 SpA / 252 Spe
Naughty Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Ice Beam
Palkia @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Spacial Rend
- Thunder
- Hydro Pump
- Fire Blast
Dialga @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Draco Meteor
- Fire Blast
- Thunder
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 248 HP / 252 Atk / 8 SpA
Brave Nature
- Dragon Tail
- Shadow Ball
- Iron Head
- Earthquake
Necrozma-Dusk-Mane @ Ultranecrozium Z
Ability: Prism Armor
EVs: 28 HP / 220 Atk / 8 Def / 252 Spe
Jolly Nature
- Swords Dance
- Photon Geyser
- Earthquake
- Stone Edge
Feel free to give any feedback / suggestions / criticism to the team/movesets. Thanks & enjoy!