Rate My Team, Can't Seem To Get Past 1550

venusaur-mega.gif

Yggdrasil (Venusaur-Mega) @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 252 SAtk
Modest Nature
- Synthesis
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire]

Venasaur is my one mega. It sweeps fairly often; it can take a lot of damage. Giga Drain is my main attack on anything that doesn't resist. HP Fire is for dealing with the Steel types that my team seems to have trouble with. HP Fire Always takes at least 2 hits to KO, sometimes 3. I usally use him late game, unless I switch him in to a Water or Ground Type or something.

bisharp.gif

Cut-Man (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 252 Spd
Adamant Nature
- Knock Off
- Sucker Punch
- Swords Dance
- Iron Head

Bisharp is a late game sweeper for me. Sometimes I put him in earlier if the opponent has a Sticky Web or Intimidate pokemon up. Low kick is to hande things like other Bisharp, Tyranitar, and Mega Gyarados (so long as he doesnt OHKO me) Incase I go up against another Bisharp I have 1 point of speed over the standard.

cloyster.gif

Magic Conch (Cloyster) @ White Herb
Ability: Skill Link
EVs: 168 HP / 252 Atk / 88 Spd
Adamant Nature
- Rock Blast
- Icicle Spear
- Razor Shell
- Shell Smash

A lot of people underestimate Cloyster I think. I sweep with him A LOT! he OHKO's anything weak to Rock or Ice, and 9 times out of 10, 2HKO's anything else. After Shell Smash of course. I dont' usually switch him out unless i'm certain he will be KO'd, because he will lose his boosts. If he does he will be unable to gain them back without dropping his defenses. With reflect he can take a bunch of Physical Attacks before falling. He is my only counter against SR. I chose the Spd EV's so nothing unboosted outspeeds him after Shell Smash. It gives him 400 Spd. I also have what I think is a good balance between HP and ATK.

landorus.gif

Lakitu King (Landorus) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Earth Power
- Calm Mind
- Psychic
- Hidden Power [Ice]


~Landorus is my main Special Sweeper. I chose Sludge Bomb over HP Ice so I can handle Fairy types better. I switch him into electric attacks that would otherwise KO Cloyster. I don't know what else I can say about him....

deoxys-speed.gif

Havel (Deoxys-Speed) @ Light Clay
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Stealth Rock
- Recover
- Reflect
- Light Screen

~Deoxys is my lead. I always set up the proper screen to counter the threat, then the other screen, then stealth rocks. Recover is so I can survive the whole match and keep my screens up. I may sacrifice him if he is low on health to get a clean switch.

gengar.gif

Nito (Gengar) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Destiny Bond
- Focus Blast
- Sludge Wave
- Shadow Ball

~Destiny Bond on Gengar takes a lot of people by surprise. Sometimes I sacrifice him to get rid of a troublesome pokemon. I often switch him into Ground type moves such as Earthquake. I chose Icy Wnd over Thunderbolt and Energy Ball because I think it has more uses. It takes care of things like Dragonite and Garchomp; and does good damage to most Ground types. Icy WInd also always OHKO's any of the "orus" PKMN.


This is my team. I went from about 1200 to 1500 virtually unmolested, but as soon as I hit 1500 I started losing. Any help would be appreciated. If I could eventually be in the top 100, i'd be really happy. Iv'e toyed with the idea of swapping Deo for Cresselia. I would lose the ability to lay SR, but would gain Lunar Dance.

P.S. How do I upload Sprites?
 
Last edited:
Some of your sets are a little off and they're likely the reason why you've hit a wall. Sludge Bomb on Landorus is okay but it's not the best coverage move available. You say it's to deal with fairies but you have two of the best fairy killers in ou (mega-venu & bisharp). You should use Rock Slide over Sludge Bomb on Landorus. This way you can deal with the tiers flying types (most on switches), but it's mainly for the Charizard Mega's.

Your Bisharp set limits bisharps offensive potential and you don't want that. Low kick is nice but once your opponent finds out you don't have iron head it's fairy set up bait. This somewhat standard Bisharp set should help you out.

Bisharp (F) @ Life Orb
Trait: Defiant
EVs: 32 HP / 252 Atk / 224 Spd
Adamant Nature (+Atk, -SAtk)
- Pursuit/Swords Dance
- Knock Off
- Iron Head
- Sucker Punch

You could use swords dance or pursuit it's really up to you although pursuit allows you to trap latias/latios. And you'll find plenty of chances to boost anyway due to the high amount of intimidate ability pokemon used in ou. The speed evs allow you to outspeed standard special defensive Heatran and the common 44speed evs Rotom-W. Hope I helped a bit and good luck laddering.
 
Last edited:
Sprites can be uploaded by placing the image's url between these [-img]<url goes here>[-/img]. Just remove the "-" and your all set. Here's a good place for finding 3D animated sprites.
 
ok i have a lot of things to point so bear with me here lol

Before I go over how the team synergizes with each other I'll go over some individual things with the pokemon even though I think you should change some of them.

Venusaur:
is fine, needs 4evs somewhere though

Bisharp:
To my understanding the standard Bisharp set is 252 speed so running 4 speed evs isnt exactly speed creeping the opposition here. Trying to do so is mostly pointless when in the bisharp mirror match you will always win due to low kick anyways. Speaking of which, Low Kick is a fine choice for a move but it isn't more important than iron head for coverage. If you are going to run Low Kick it has to be over Pursuit so you don't get walled by fairies and let the defiant boost go to waste. I would recommend a standard 252att/252speed spread for bisharp here, as the speed is very important to outrun some walls.

Cloyster:
Adding EVs to bulk up cloyster is really detracting from his value as a sweeper, and will leave you missing out on many ohkos after the shell smash. The reason why cloyster is advised to run max speed is to outrun opposing scarfed pokemon, and to outrun some threats that could ko it while its still unboosted. 252att/252speed again is probably the best option, especially when you also have screens from deoxys to support cloyster's setup anyways. Also running rapid spin is pretty unnecessary when nothing on your team is weak to it, and cloyster desperately wants that spot for razor shell to blow past heatran and some other ice/rock resists.

Landorus:
Landorus has the ability sheer force, which negates the chance of secondary effects on moves from ever happening. Sludge wave has 95 base power, sludge bomb has 90. Sludge Wave is absolutely better on Landorus.

Deoxys:
Deoxys-D is worse than running screens on Deoxys-S because it will set them up slower so it won't enjoy the benefit before it gets hit usually, and also because it has a faster taunt, which dual screens should really be running. Having no taunt on dual screens means the opponent can set up multiple layers of hazards in your face, set up freely, or taunt you in return. You really should be running a Deo-S with

name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: Stealth Rock
item: Light Clay
evs: 252 HP / 4 Def / 252 Spe
nature: Timid

Gengar:
Running a Sash on Gengar isn't a very good idea when your spinner is cloyster, which is a pretty unreliable spinner even when its dedicated to that role and if it's as a sweeper, is totally crippled by having to run it. You don't even need a sash to run that set and can do mostly them same thing with just a life orb. I also disagree with icy wind as an attack but it's fine I guess.

The Team:
As for the team working together as a whole, it doesn't really make the best of the opportunities granted to it by screens from Deoxys. You have a total of ONE set up sweeper, when you should have like 2 or 3 that can take advantage of the screens and sweep easily. You can do this by making Landorus run calm mind over one of its coverage moves or Bisharp run swords dance to sweep. Also this team is pretty slow compared to most other offensive teams, the fastest thing you're running being Gengar. I would advise running a simple Thundurus set of Twave/Tbolt/HP Ice/Focus Blast over Gengar as an emergency check to some set up sweepers, which much more reliable than a sash dbond gengar that will likely be broken anyways. Another reason I don't really like gengar on this team is that your team covers fairies extremely well, and its mostly redundant with the rest of the team members. Thundurus can do basically the same thing as the set you posted for gengar but better.


If you wanna try all the changes I made a pastebin of a sample team.

http://pastebin.com/RmgSFgcB

gl yo
 
Last edited:
Thank you, NotBruceWayne for showing me that. Thank You, Itol6 for those suggestions! I will try using your changes in battle. I'm still open to other suggestions if anyone has any.
 
First off you want sludge wave on gengar. Very powerful second stab. Btw i love DB gengar too.

Also as stated above, bisharp needs iron head otherwise it gets walled pretty easily

also have you thouht about putting taunt on deo-d instead of recover? What is.the point of recovering if you cant attack anyways? It is so bulky already. Also dont use defense evs, you want the thing to get up screens and die immediately. Put them on speed instead, and ferrothorn and many other leads become outsped and taunted
 
Are you running Deo-D or Deo-S? Anyway, since I see Deo-S I'll give my nitpicks about it. Even with max HP and Def and an Impish Nature, Deo-S is still frail. You're better off running a slightly offensive spread (your team looks Hyper Offensive anyway). I also suggest trying out Pursuit in place of Swords Dance as it allows Bisharp to trap Lati@s who give Venusaur problems.
Deoxys-S @ Light Clay
Ability: Pressure
EVs: 20 Atk / 236 SAtk / 252 Spd
Hasty Nature
- Light Screen
- Reflect
- Psycho Boost
- Superpower
This is the spread for an offensive Spikes Deo-S which you could use for reference. 20 Atk EVs are enough to OHKO Tyranitar with the rest dumped to SAtk and Spd. I'm pretty sure there's a better spread and moveset for Dual Screens so I suggest you look that up.
Hope I helped and good luck with your team!!
 
Hey dude you say you cant reach above 1550 I just want to offer you some advice. From the bottom of the ladder to like 1400/1500 the people are fairly new so as long as you have the proper sets on your pokemon you can still win as long as you play good no matter how randomly your team is put together. What you need to realize that once you get up there the people are more competitive and are making more well built teams, they make their teams with more synergy and good, effective cores. So try using your pokemon in good cores when you make a team. i cant really Rate cuz i got to go but i just wanted to tell you that
 
Back
Top