Introduction:
I have made this team around the idea of a Mix Sweeper. This is not your ordinary mixed sweeper but a MixTar. MixTar is guaranteed a kill per match. Jabba and I created this "beast," and it has worked out well so far. When we created this team (Jabba helped me refurbish it) we didn't focus on setting up MixTar, but using him more like Infernape (hopefully you all know of this Sweeper). MixTar is part of the "arsenal" which are the sweepers for mostly late-game (I try to bring in MixTar early game since late-game is usually covered.) The other two units of the Arsenal are Lucario and Garchomp. Lucario is a SDLuke and we all know how bad and powerful this thing is. Garchomp on the other hand, is my supreme late-game sweeper (usually my last pokemon). Garchomp is scarfed and I haven't faced Deoxys-S yet (hopefully I won't have too). The Frontline is the defensive core. This defensive core consists of Machamp, Celabi, and Zapdos and sometimes have problems with specific threats. I won't go in-depth with the Frontline since the name and the fact they are my defensive core explain a lot already.
The Militia:
I have made this team around the idea of a Mix Sweeper. This is not your ordinary mixed sweeper but a MixTar. MixTar is guaranteed a kill per match. Jabba and I created this "beast," and it has worked out well so far. When we created this team (Jabba helped me refurbish it) we didn't focus on setting up MixTar, but using him more like Infernape (hopefully you all know of this Sweeper). MixTar is part of the "arsenal" which are the sweepers for mostly late-game (I try to bring in MixTar early game since late-game is usually covered.) The other two units of the Arsenal are Lucario and Garchomp. Lucario is a SDLuke and we all know how bad and powerful this thing is. Garchomp on the other hand, is my supreme late-game sweeper (usually my last pokemon). Garchomp is scarfed and I haven't faced Deoxys-S yet (hopefully I won't have too). The Frontline is the defensive core. This defensive core consists of Machamp, Celabi, and Zapdos and sometimes have problems with specific threats. I won't go in-depth with the Frontline since the name and the fact they are my defensive core explain a lot already.
The Militia:
The Frontline:
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 188 HP/98 Atk/216 Def/8 Spd
Impish nature (+Def, -SAtk)
- Rest
- Sleep Talk
- Dynamicpunch
- Stone Edge
Machamp is my lead and physical wall. He also destroys my huge Tyranitar weak which dominated this team before Machamp made it's appearance. He counters Luke most of the times but if it has a SD or two under it's belt I usually just revenge kill it. This can be replaced but I would be happy if we could just change him around.
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/36 Spd/220 SDef
Calm nature (+SDef, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Roost
- Light Screen
This is my special wall and it does a hell of a good job at being one. This can handle mostly all special attackers (except Gengar because of Hypnosis). It helps out but I think there may be a better option than Zapdos for a special wall that can do something (a.k.a. don't say Blissey > Zapdos). It also counters Deoxys-S
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/216 Def/16 Spd/26 SAtk
Bold nature (+Def, -Atk)
- Thunder Wave
- Grass Knot
- Stealth Rock
- Hidden Power [Ice]
Now here you have my full physical wall. It sets up Stealth Rocks, and is my full-fledged Garchomp counter. This works well with Machamp and Zapdos, and is my generic physical wall.
The Arsenal
Tyranitar (M) @ Life Orb
Ability: Sand Stream
EVs: 80 Atk/252 Spd/176 SAtk
Hasty nature (+Spd, -Def)
- Ice Beam
- Flamethrower
- Crunch
- Earthquake
Now this is what I call a wall breaker. Flamethrower OHKOs Forrey and nearly OHKOs Skarmory. Ice Beam is a OHKO on Gliscor, and Crunch is amazing because of the defense drop. I will not change the EV spread unless it keeps the speed investment the same.
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Crunch
Iron Man! No seriously if you have seen that movie you know this is exactly what Iron Man would be in Pokemon form. Like Iron Man, this is unstoppable and after 2 SDs it eliminates everything except Gliscor, Gyarados, and Salamence.
Garchomp (M) @ Choice Scarf
Ability: Sand Veil
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Claw
- Earthquake
- Outrage
- Fire Blast
This is the all-mighty ScarfChomp, and what a supreme late-game sweeper this is. I could replace this for Deoxys-S but I want a professional opinion. There is not much to explain about this guy. My Revenge Killer, by the way.
Threat List: