I am relatively new to battling, and this is my first time posting here. I like to build teams and from the experience that I've gained, and after like 20 failed OU teams, I've built this one. I'd like to get help so that I can tweak it and make it a little better.
Here it is:
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Ice Punch
- Crunch
Probably the best Sheer Force user imo, this ferocious crocodile can rip unprepared teams apart. It has trouble with Azumarill and Rotom-W, though, or mostly any physical wall (Ferrothorn, Skarmory, etc). Really fun to use.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Roost
- Stealth Rock
- Brave Bird
- Defog
Can halt non-swords dance Talonflame. Has trouble with Magnezone (but can be easily checked) or can be 2HKO'd by powerful special attackers.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Wish
- Heal Bell
- Toxic
- Seismic Toss
Chansey is my go-to whenever someone is paralyzed, poisoned or burned. Also whenever someone is at low health. I don't know if I should switch Protect and Toxic/Seismic Toss, though. She is 100% walled by Gengar anyway.
Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Discharge
- Volt Switch
- Overheat
- Hidden Power [Ice]
I normally use this to check Talonflame and Gyarados (if it hasn't D-danced), due to Intimidate stacking up quite well against them. Also stops Ferrothorn and Forretress dead in their tracks. I believe he's quite frail, though.
Volcarona @ Weakness Policy
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Giga Drain
Weakness Policy works. I don't know how, but it does. Volcarona's most common checks are Keldeo, Rotom-W and Tyranitar. With one Quiver Dance it hits a great speed tier, and with Scald/Hydro Pump being toned down by the Sp. Def boost, the policy activates. He giga drains his health back and starts sweeping. Completely walled by Heatran, though.
Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Extreme Speed
- Earthquake
My other Weakness Policy abuser. Can take super-effective hits and dish out a LOT of damage with a single d-dance. I am looking to take him out, but I don't know for what. He's very good, nonetheless.
Any kind of criticism is greatly appreciated. Thanks in advance.
Here it is:
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Ice Punch
- Crunch
Probably the best Sheer Force user imo, this ferocious crocodile can rip unprepared teams apart. It has trouble with Azumarill and Rotom-W, though, or mostly any physical wall (Ferrothorn, Skarmory, etc). Really fun to use.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Roost
- Stealth Rock
- Brave Bird
- Defog
Can halt non-swords dance Talonflame. Has trouble with Magnezone (but can be easily checked) or can be 2HKO'd by powerful special attackers.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Wish
- Heal Bell
- Toxic
- Seismic Toss
Chansey is my go-to whenever someone is paralyzed, poisoned or burned. Also whenever someone is at low health. I don't know if I should switch Protect and Toxic/Seismic Toss, though. She is 100% walled by Gengar anyway.
Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Discharge
- Volt Switch
- Overheat
- Hidden Power [Ice]
I normally use this to check Talonflame and Gyarados (if it hasn't D-danced), due to Intimidate stacking up quite well against them. Also stops Ferrothorn and Forretress dead in their tracks. I believe he's quite frail, though.
Volcarona @ Weakness Policy
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Giga Drain
Weakness Policy works. I don't know how, but it does. Volcarona's most common checks are Keldeo, Rotom-W and Tyranitar. With one Quiver Dance it hits a great speed tier, and with Scald/Hydro Pump being toned down by the Sp. Def boost, the policy activates. He giga drains his health back and starts sweeping. Completely walled by Heatran, though.
Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Extreme Speed
- Earthquake
My other Weakness Policy abuser. Can take super-effective hits and dish out a LOT of damage with a single d-dance. I am looking to take him out, but I don't know for what. He's very good, nonetheless.
Any kind of criticism is greatly appreciated. Thanks in advance.