Going for a team I could have used in my favourite Gen, that being Gen 4. I'm sure its awful so let me know how to improve it, preferably but not necessarily replacing Pokemon.
Epona (Rapidash) @ Choice Band
Ability: Flame Body
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Megahorn
- Poison Jab
- Flare Blitz
- Body Slam
My team itself is rather slow (unsurprising considering how many slow Pokemon Sinnoh had) so Rapidash is in to allow me to burst someone down, hence the Choice Band. Flare Blitz is probably the best STAB move I could have, Body Slam gives a good all round move, and Poison Jab and Megahorn round it out with some decent Coverage, and Megahorn is a decent power move if the enemy Resists Fire.
Dinosour (Rampardos) @ Leftovers
Ability: Sheer Force
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Zen Headbutt
- Hammer Arm
- Thunder Punch
- Stone Edge
Rampardos is a Bulky powerhouse, with all his moves built around Sheer Force. Zen is a great counter to anything annoying the rest of the team, Hammer Arm is just a powerful move by itself and can be good against other Rock types if Octilery isn't avaliable, Thunder Punch is a good coverage if I *have* to have him in against Water, and Stone Edge is just a given.
Hygienic (Skuntank) @ Figy Berry
Ability: Stench
EVs: 252 HP / 252 Atk / 4 SpA
Naughty Nature
- Crunch
- Shadow Claw
- Belch
- Poison Jab
Skuntank is another bulky powerhouse, as well as just being one of my favourite Pokemon (I also like Garbardor suprisingly). Crunch is good STAB, Shadow Claw is good coverage and the extra crit can be nice, Belch is just a move to surprise with in an attempt to make a comeback, and Poison Jab is good STAB as well.
Octillery @ Scope Lens
Ability: Sniper
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Scald
- Signal Beam
- Sludge Wave
- Focus Energy
Octillery isn't really Bulky, but he's to slow to invest the points into Speed. Still besides that, he's all about critting, although unfortunately doesn't have any good moves with +Crit Chance that are also Special. Scald is a good STAB, the burn can be nice if against physical attackers, Signal Beam is good coverage and the Confuse is nice, Sludge Wave is good damage against water resistant Pokes, and Focus is to set up for a potential sweep.
Stand In (Noctowl) @ Aguav Berry
Ability: Tinted Lens
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Extrasensory
- Hyper Voice
- Hurricane
- Rain Dance
Noctowl is a stand in as the nickname implies, since I was gonna use Staraptor. As such the build is kinda eh, but I like it. Rain Dance to boost Hurricane's accuracy, Hurricane for some excellent STAB, Hyper Voice for other STAB and to pass Substitutes, Extrasensory for coverage.
Snow White (Abomasnow) @ Leftovers
Ability: Snow Warning
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Blizzard
- Energy Ball
- Shadow Ball
- Synthesis
Abomasnow is a bit of a surprise pick for me, but since Torterra is NU it doesn't fit. As such I have Snow Warning for increased Blizzard Accuracy, and it hits like a truck. Energy Ball for more STAB, Shadow Ball for coverage, Synthesis for extra recovery.
Epona (Rapidash) @ Choice Band
Ability: Flame Body
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Megahorn
- Poison Jab
- Flare Blitz
- Body Slam
My team itself is rather slow (unsurprising considering how many slow Pokemon Sinnoh had) so Rapidash is in to allow me to burst someone down, hence the Choice Band. Flare Blitz is probably the best STAB move I could have, Body Slam gives a good all round move, and Poison Jab and Megahorn round it out with some decent Coverage, and Megahorn is a decent power move if the enemy Resists Fire.
Dinosour (Rampardos) @ Leftovers
Ability: Sheer Force
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Zen Headbutt
- Hammer Arm
- Thunder Punch
- Stone Edge
Rampardos is a Bulky powerhouse, with all his moves built around Sheer Force. Zen is a great counter to anything annoying the rest of the team, Hammer Arm is just a powerful move by itself and can be good against other Rock types if Octilery isn't avaliable, Thunder Punch is a good coverage if I *have* to have him in against Water, and Stone Edge is just a given.
Hygienic (Skuntank) @ Figy Berry
Ability: Stench
EVs: 252 HP / 252 Atk / 4 SpA
Naughty Nature
- Crunch
- Shadow Claw
- Belch
- Poison Jab
Skuntank is another bulky powerhouse, as well as just being one of my favourite Pokemon (I also like Garbardor suprisingly). Crunch is good STAB, Shadow Claw is good coverage and the extra crit can be nice, Belch is just a move to surprise with in an attempt to make a comeback, and Poison Jab is good STAB as well.
Octillery @ Scope Lens
Ability: Sniper
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Scald
- Signal Beam
- Sludge Wave
- Focus Energy
Octillery isn't really Bulky, but he's to slow to invest the points into Speed. Still besides that, he's all about critting, although unfortunately doesn't have any good moves with +Crit Chance that are also Special. Scald is a good STAB, the burn can be nice if against physical attackers, Signal Beam is good coverage and the Confuse is nice, Sludge Wave is good damage against water resistant Pokes, and Focus is to set up for a potential sweep.
Stand In (Noctowl) @ Aguav Berry
Ability: Tinted Lens
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Extrasensory
- Hyper Voice
- Hurricane
- Rain Dance
Noctowl is a stand in as the nickname implies, since I was gonna use Staraptor. As such the build is kinda eh, but I like it. Rain Dance to boost Hurricane's accuracy, Hurricane for some excellent STAB, Hyper Voice for other STAB and to pass Substitutes, Extrasensory for coverage.
Snow White (Abomasnow) @ Leftovers
Ability: Snow Warning
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Blizzard
- Energy Ball
- Shadow Ball
- Synthesis
Abomasnow is a bit of a surprise pick for me, but since Torterra is NU it doesn't fit. As such I have Snow Warning for increased Blizzard Accuracy, and it hits like a truck. Energy Ball for more STAB, Shadow Ball for coverage, Synthesis for extra recovery.
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