i want to make a team with Urshifu-RS and i chose to go with a volt-turn team

Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- U-turn
Urshifu-RS and the reason I made the team is a powerful wallbreaker and with Unseen Fist it's hard to scout properly despite being choise-locked u-turn dents slowbro and slowking while allowing Urshifu-RS to keep momentum aqua jet lets Urshifu-RS reveng kill faster pokemon EVsis for maximize Urishifu-RS Atk and Spe

Slowking @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 9 Spe
- Scald
- Future Sight
- Slack Off
- Teleport
i chose Slowking for pivoting and for future sight support very important for Urshifu-RS for damage Toxapex Tangrowth and Tapu Fini scald is for stab and burn chanche teleport is for pivot and slack off is for recovery EVs maximize slowking special defensive bulk

Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- U-turn
i chose Landorus-T for pivoting and to have a ground type in team stealth rock is for azard u-turn for pivoting EQ is for stab and toxic is for punish pokemon like Mega Latias Kyurem and Slowbro EVs 114 Spe is for outspeed modest Heatran the rest is to maximize Landorus-T's physical bulk

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 16 Def / 244 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- Roost
- U-turn
I chose Scizor-Mega for deal with grass type like Tangrowth and Amoonguss bullet punch is for stab and speed control u-turn is for pivoting and roost is for recovery EVs 248 HP and 16 Def along with an impish nature allow Mega Scizor to avoid 2HKO from choise band Kartana Sacred Sword after stealth rock while the SpD EVs allow it to better take hits from Tapu Lele Kyurem Clefable and Mega Latias

Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 248 HP / 188 Def / 72 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Roost
- Defog
i chose zapdos for deal with water type and flying type discharge is for stab and paralysis chanche heat wave for coverage defog for removing azard and roost for recovery EVs 72 Spe allows Zapdos to outspeed modest Heatran the rest of the EVs is to maximize Zapdos physical bulk

Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Sacred Sword
- Smart Strike
i chose Kartana for deal better with water type leaf blade and smart strike is for stab sacred sword and knock off is for coverage EVs maximize Kartana Spe and Atk

Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- U-turn
Urshifu-RS and the reason I made the team is a powerful wallbreaker and with Unseen Fist it's hard to scout properly despite being choise-locked u-turn dents slowbro and slowking while allowing Urshifu-RS to keep momentum aqua jet lets Urshifu-RS reveng kill faster pokemon EVsis for maximize Urishifu-RS Atk and Spe

Slowking @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 9 Spe
- Scald
- Future Sight
- Slack Off
- Teleport
i chose Slowking for pivoting and for future sight support very important for Urshifu-RS for damage Toxapex Tangrowth and Tapu Fini scald is for stab and burn chanche teleport is for pivot and slack off is for recovery EVs maximize slowking special defensive bulk

Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- U-turn
i chose Landorus-T for pivoting and to have a ground type in team stealth rock is for azard u-turn for pivoting EQ is for stab and toxic is for punish pokemon like Mega Latias Kyurem and Slowbro EVs 114 Spe is for outspeed modest Heatran the rest is to maximize Landorus-T's physical bulk

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 16 Def / 244 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- Roost
- U-turn
I chose Scizor-Mega for deal with grass type like Tangrowth and Amoonguss bullet punch is for stab and speed control u-turn is for pivoting and roost is for recovery EVs 248 HP and 16 Def along with an impish nature allow Mega Scizor to avoid 2HKO from choise band Kartana Sacred Sword after stealth rock while the SpD EVs allow it to better take hits from Tapu Lele Kyurem Clefable and Mega Latias

Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 248 HP / 188 Def / 72 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Roost
- Defog
i chose zapdos for deal with water type and flying type discharge is for stab and paralysis chanche heat wave for coverage defog for removing azard and roost for recovery EVs 72 Spe allows Zapdos to outspeed modest Heatran the rest of the EVs is to maximize Zapdos physical bulk

Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Sacred Sword
- Smart Strike
i chose Kartana for deal better with water type leaf blade and smart strike is for stab sacred sword and knock off is for coverage EVs maximize Kartana Spe and Atk