Hello guys I am very new in this competitive Pokémon hobby, I literally just started a week ago so please forgive me if some of my explanations on some of my mons aren't as detailed and low quality.
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Thunder
- Focus Blast
(The main reason I out this guy here is because of that bleeping dragapult. In crunch time when my pelipper is koed and I don't have access to rain, it outspeeds everyone on my team. The only reason it's here is for the late game.)
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Weather Ball
- Hurricane
- U-turn
- Hydro Pump
(My lead Mon. I've been thinking about reducing the speed so that in a weather match my rain would go off first.)
Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Liquidation
- Close Combat
- Flip Turn
- Crunch
(One of my main sweepers. If pelipper is the key that turns on the engine, this along with the other sweepers are the gas in the gas tank. Im really not sure about keeping flip turn on barraskewda, maybe I should put in an ice Fang for Dragons.)
Zapdos @ Life Orb
Ability: Static
EVs: 4 HP / 252 SpA / 252 Spe
Naive Nature
IVs: 0 Atk
- Weather Ball
- Hurricane
- Volt Switch
- Thunder
(I thought he would be good for a weather team. I picked thunder over Thunderbolt, it's got great damaging moves, I think all of them aside from volt switch do 100 plus damage, but I need to have rain enabled to have 100 accuracy instead of 70-75 percent-ish.
Urshifu-Rapid-Strike @ Life Orb
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Aqua Jet
- Close Combat
- Ice Punch
(I'll be honest guys I'm not even sure if I should have urshifu here, and maybe just swap in someone a little bit more bulky and act as a wall breaker. His main purpose here is basically like zapdos but as a physical attacker.)
Seismitoad
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
IVs: 0 Atk
- Focus Blast
- Sludge Bomb
- Earth Power
- Weather Ball
(Can double damage fairies with sludge bomb and outspeeds them too with Swift swim.)
Guys let me know of some of the adjustments and changes I should make on my team. I've been facing a lot of bulky teams so I went this route and hyper offense is easier and straightforward for newcomers into the competitive scene.
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Thunder
- Focus Blast
(The main reason I out this guy here is because of that bleeping dragapult. In crunch time when my pelipper is koed and I don't have access to rain, it outspeeds everyone on my team. The only reason it's here is for the late game.)
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Weather Ball
- Hurricane
- U-turn
- Hydro Pump
(My lead Mon. I've been thinking about reducing the speed so that in a weather match my rain would go off first.)
Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Liquidation
- Close Combat
- Flip Turn
- Crunch
(One of my main sweepers. If pelipper is the key that turns on the engine, this along with the other sweepers are the gas in the gas tank. Im really not sure about keeping flip turn on barraskewda, maybe I should put in an ice Fang for Dragons.)
Zapdos @ Life Orb
Ability: Static
EVs: 4 HP / 252 SpA / 252 Spe
Naive Nature
IVs: 0 Atk
- Weather Ball
- Hurricane
- Volt Switch
- Thunder
(I thought he would be good for a weather team. I picked thunder over Thunderbolt, it's got great damaging moves, I think all of them aside from volt switch do 100 plus damage, but I need to have rain enabled to have 100 accuracy instead of 70-75 percent-ish.
Urshifu-Rapid-Strike @ Life Orb
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Aqua Jet
- Close Combat
- Ice Punch
(I'll be honest guys I'm not even sure if I should have urshifu here, and maybe just swap in someone a little bit more bulky and act as a wall breaker. His main purpose here is basically like zapdos but as a physical attacker.)
Seismitoad
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
IVs: 0 Atk
- Focus Blast
- Sludge Bomb
- Earth Power
- Weather Ball
(Can double damage fairies with sludge bomb and outspeeds them too with Swift swim.)
Guys let me know of some of the adjustments and changes I should make on my team. I've been facing a lot of bulky teams so I went this route and hyper offense is easier and straightforward for newcomers into the competitive scene.






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