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Rate My VGC Team Please!

Hey everyone! I just finished building and testing a VGC format team and would like your opinions on it.

Mawile @ Mawilite Careful Nature (Huge Power)
252 HP
52 ATK
4 DEF
180 Sp DEF
20 SPD
Play Rough, Iron Head, Sucker Punch, Protect

This Mawile is my only mega pokemon on this team, and is just a very tanky physical damage dealer. It's main purpose is to provide intimidate until it needs to be able to do its damage (KO Garchomp, Tyranitar, or other threats). This spread of EVs is the one used by Ray Rizzo. I liked this spread because it allows Mawile to survive a lot of special attacks and outspeed other Mawiles

Ferrothorn @ Lum Berry Brave Nature (Iron Barbs)
252 HP
204 ATK
52 Sp DEF
Protect, Leech Seed, Power Whip, Gyro Ball

Brave nature for the slowest ferrothorn possible, giving gyro ball more damage. With this spread, ferrothorn is meant to be annoying and do damage at the same time. The main purpose of ferrothorn on this team is to deal with Rotom wash, which i found to be a huge threat to the team due to the mass of physical damage i have on it.

Talonflame @ Life Orb Adamant Nature (Gale Wings)
4 HP
252 ATK
252 SPD
Brave Bird, Tailwind, Flare Blitz, Protect

This Talonflame is meant to hit hard and fast. With Tailwind, it can support my team in outspeeding slightly faster threats, such as a Greninja against my Garchomp or a Scarf Salemance against my Garchomp. Also, it is there to take out opposing Ferrothorns and Deal heavy damage to other pokemon.

Garchomp @ Rocky Helmet Jolly Nature (Rough Skin)
4 HP
252 ATK
252 SPD
Dragon Claw, Earthquake, Protect, Rockslide

Garchomp is my main check to Talonflame and Charizard Y, as well as Mega Kangaskhan. In addition to countering the above pokemon, it also helps to deal damage alongside Talonflame. It's rockslide KOs Charizard Y 100% of the time if it is running 4/252/252 spread, Making it extremely valuable.

Greninja @ Focus Sash Modest Nature (Protean)
4 HP
252 Sp ATK
252 SPD
Ice Beam, Surf/Scald, Dark Pulse/Extrasensory/Grass Knot, Protect

Greninja is pretty much my only out to Garchomp, not counting my own Garchomp (Don't like to risk speed ties). Greninja is so frail, i figured that bringing sash was 100% needed if i wanted it to do something over the course of the battle. It really helps take out Salemance, Talonflame, Aegislash, and other threats. In case you were wondering, if there are multiple moves in a slot the first one is the move i currently have, and the others are moves I am considering.

Sableye @ Leftovers Brave Nature (I would really like a suggestion on changing nature because i need to breed one with recover anyways). (Prankster)
252HP
180 Sp DEF
76 DEF
Foul Play, Protect, Will-o-wisp, Swagger

This Sableye is mainly for taking down enemy physical attackers to the point where i can handle them, while taking 1 or 2 special attacks at the same time. It is also good for taking out physical attackers that have reached +2-4 and is extremely powerful in general. I am looking to take out swagger or protect for recover, so your input on that would be nice.

Well, thank you for going through my team and and explanation, i would really like to know what you think, Thanks :D
 
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First, a lot of your Pokemon sets in general need changing.


Garchomp @ Lum Berry/Yache Berry
Jolly
252 Atk 252 Spe 6 SpDef
Outrage/Dragon Claw
Earthquake
Stone Edge
Poison Jab

Standard sweeper set. Garchomp is a very standard powerhouse. This set hits pretty much everything in the game for super effective damage.


Talonflame @ Choice Band
Adamant
Gale Wings
252 Atk 252 Spe

Brave Bird
Flare Blitz
U-Turn
Tailwind/Aerial Ace

Once again, standard and most effective set.

Greninja @ Life Orb
Protean
Timid
252 SpA 252 Spa 6 HP

Hydro Pump/Surf/Scald
Dark Pulse
Ice Beam
Extrasensory

Your current set for it doesn't do anything good. Greninja really shouldn't run a sash unless it's a spikes leader.

Sableye @ Leftovers
Impish
252 HP 252 Def 6 Spe
Foul Play
Will O Wisp
Taunt
Recover

Your team is weak to hazard leaders. Talonflame is dead to stealth rock, and nobody on your team wants to deal with Spikes so lead with Sableye as a taunter. Maximum investment in defense so it functions as a physical wall.



Now for changes. Your team has far too many attackers, and no defenders. For special defense, I'd suggest Florges or Sylveon. Both will have the same move set, but it depends on which you want to play.

Florges/Sylveon Leftovers
Calm
252 HP 252 SpDef 6 SpAtk

Wish
Toxic
Protect
Moonblast

Great set. Forms a nice little core with Sableye.

Lastly, you need another special sweeper. When Greninja dies, you have nothing to break physical walls.

Alakazam @ Alakazite
Magic Guard -> Trace
Timid
252 SpA 252 Spe 6 SpD

Dazzling Gleam
Shadow Ball
Focus Blast
Psyshock

Amazing set, it's fantastic. Magic Guard lets you withstand the trials of weather, and Alakazam deals with Greninja nicely when it traces Protean.

Try my changes out and let me know how you like them!
 
Not too experienced at VGC but your sets look pretty good just keep playtesting and i use calm nature to maximize Sp.Def since WoW renders physical attackers already.
Also not sure if it was a mistake but the person above me seems to be using 6v6 builds rather than VGC so not sure if those changes would help you alot
 
Not too experienced at VGC but your sets look pretty good just keep playtesting and i use calm nature to maximize Sp.Def since WoW renders physical attackers already.
Also not sure if it was a mistake but the person above me seems to be using 6v6 builds rather than VGC so not sure if those changes would help you alot
The "6v6" in question is fixed easily. Rock slide on garchomp, dazzling gleam on sylveon. The changes in moves would help for the most part.
 
I would ignore the Garchomp set over9000chainz gave you and just keep your own. Your set looks better for a VGC team. Although if you want to surprise your opponent and KO any Garchomp even if you lose the speed tie you could use this set. It survives a Dragon Claw from a Life Orb Garchomp and can get the OHKO but you might have to predict you opponent a bit more than usual.

Garchomp @ Choice Band
Jolly Nature
124 HP / 44 Atk / 84 Def / 4 Sdef / 252 Spe
Earthquake/Rock Slide/Dragon Claw/Poison Jab

Also ignore the hazards comment since hazards are not viable at all in VGC, but you could run Taunt on your Sableye to prevent Trick Room/Status Effects. Although I see you have Mawile and Ferrothorn so Trick Room is not really that much of a problem. Overall your team is looking good but if you change anything from the team after testing feel free to ask and I hope this helped you out.
 
Hey, I'm afraid you were judging this team as if it were a singles team over9000chainz . This is doubles, and xShadowdancing would be correct in having protect on multiple members of his team. Protect is mainly used for its ability to guard one of your mons on the field while your teammate helps eliminate something. I would also hazard against changing members of the team to sylveon or alakazam considering that your team is already fairly solid and well synergized typing wise.
Anyways, for consolidation of your sets I would recommend
Greninja @ Focus Sash
Ability: Protean
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Extrasensory
- Protect
I feel this is the best greninja set, but it's totally up to you. I thought extrasensory>grass knot because you already have garchomp for ttar. As for extrasensory>dark pulse, that is just a personal choice. And I think scald would be better than surf considering that none of your teammates appreciate being forced into protecting if you go for surf.

Sableye @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 76 Def / 180 SDef
Impish Nature
- Knock Off
- Will-O-Wisp
- Recover
- Protect
I don't think sableye is usually built for attacking, nor is it built for being slow (brave nature). That's why I altered it for Impish (+def,-spatk). Also, I believe you will get more total health from sitrus berry than you will from leftovers. I think scrapping the swagger+foul play idea is the best for adding recover because swagger+foul play can sometimes be unreliable. It is after all, a coin flip, and swagger can even miss sometimes.
If however, you do wish to keep swagger in the case of wishing to swagger your own ferrothorn to boost its attack (and rid yourself of confusion with lum), I would recommend foul play, will-o-wisp, swagger, recover.
thanks
 
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