
Name: Raticate
Type: Normal
Abilities: Run Away: Except for trainer battles, will always run from battle.
Guts: Attack raises 1.5 times when induced with a status
Dream World: Hustle: Damage from physical attacks is 1.5 times, but accuracy is reduced 20%
Stats:
HP: 55
Att: 81
Def: 60
SpA: 50
SpD: 70
Spe: 97
Code:
Level Up
1. Swords Dance
1. Tackle
1. Tail Whip
1. Quick Attack
1. Focus Energy
4. Quick Attack
7. Focus Energy
10. Bite
13. Pursuit
16. Hyper Fang
19. Sucker Punch
20. Scary Face
24. Crunch
29. Assurance
34. Super Fang
39. Double-edge
44. Endeavor
TMs/HMs
05. Roar
06. Toxic
10. Hidden Power
11. Sunny Day
12. Taunt
13. Ice Beam
14. Blizzard
15. Hyper Beam
17. Protect
18. Rain Dance
21. Frustration
24. Thunderbolt
25. Thunder
27. Reutrn
28. Dig
30. Shadow Ball
32. Double Team
42. Facade
44. Rest
45. Attract
46. Thief
48. Sing A Round
57. Charge Beam
67. Vengeance
68. Giga Impact
73. Thunder Wave
75. Swords Dance
83. Cheer Up
86. Grass Knot
87. Swagger
88. Pluck
89. U-turn
90. Substitute
93. Wild Bolt
94. Rock Smash
001. Cut
004. Strength
Egg Moves
Screech
Flame Whell
Fury Swipes
Bite
Counter
Reversal
Uproar
Last Resort
Me First
Revenge
Life Gamble
Not quite a flame orb...
Raticate @ Choice Band
252 Att / 252 Spe / 4 HP
Jolly
Hustle
Double Edge / Return
Crunch / Sucker Punch
U-turn
Wild Bolt / Reversal / Me First / Quick Attack
Well, this raticate sacrifices the freedom and status aversion of the classic flame orb set, to provide it with insane power right off the bat. Choice band and hustle combined make this little rat hit like a snorlax. The choices are pretty simple, double edge provides raw power, and return is slightly more reliable. Sucker punch is nice priority to pick off those fast ghosts, but being locked into sucker punch can spell doom for a team, so crunch is a nice option. U-turn lets him scout, while leaving a small but decent dent in the opponent. The last move is filler, wild bolt is a new option for the guy, letting him hit bulky waters better than before. Reversal isn't likely to get that powerful, but its his best way to hurt steels, so if you can get yourself into the red, it should take out a decent chunk. Me first can work to your favor at times, if you get the right move. And pursuit catches fleeing ghosts who might expect a sucker punch. Easy to use, hard to sweep with (and hustle can screw you over at times).
Dancing Rats
Raticate @ Life Orb / Toxic Orb
252 Att / 252 Spe / 4 HP
Jolly
Hustle / Guts
Swords Dance
Double Edge / Facade
Sucker Punch / Crunch
Wild Bolt / Reversal / Quick Attack / Protect
Same as above but with swords instead of a band. The choice of nature is up to preference. Hustle gives you more power due to being able to abuse life orb + hustle but costs you accuracy. Toxic orb gives you immunity to paralysis and sleep (though something that tries to paralyze raticate, rather than just kill, is probably not that big a threat) and gives a decent power boost, but means you'll have to switch out sooner. This set is damn near impossible to pull off, but its there for shits and giggles.
So aside from that... anything much new? Not a whole lot. Cheer up is an option, as his special movepool ain't that bad (like all normals), but with no ability boosting his poor base 50 SpA, its just not worth replacing a band or SD. The old lead set of focus sash + endeavor etc, still can work. Hustle can be used on that set to some effect, as it means Raticate can do some decent damage from a lead position. Finally, last resort is a gimmicky option, letting it run a stronger slower set to that old ambipom set that was fun to use on gimmicky UU teams. Finally, if you somehow have a way of keeping that sandstorm at bay, a sub salac set could be used with hustle and reversal. Again a gimmick, but hey your using raticate, might as well gimmick it up