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SV UU Team 1
By
Estarossa
https://pokepast.es/f81c3ec02e218491
Talonflame @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Ghost
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Taunt
- Brave Bird
- Roost
- Will-O-Wisp
This team was built around Taunt Talonflame, a formidable option to let Talonflame take on a more offensive role in a hazards based team to spread chip damage and stallbreak on top of its existing roles of speed control and defensive utility against Pokemon like Slither Wing. Tera Ghost was used to let Talonflame additionally spinblock if necessary. Brave Bird was used as the STAB move to hit Water-types like Gastrodon, while Will-O-Wisp spreads more chip damage and helps it punish physical attackers like Tinkaton and Tyranitar.
Gastrodon @ Covert Cloak
Ability: Sticky Hold
Tera Type: Ghost
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Earth Power
- Sludge Bomb
- Spikes
- Recover
To support Taunt Talonflame fully, it needed a partner to set Spikes for it. Gastrodon provided this as well a counter to Sandy Shocks, one of Talonflame's best answers. Sticky Hold + Covert Cloak was used to let it serve as a Grafaiai counter and improve its matchup against rng from attacks like Gengar's Shadow Ball and Salamences Hurricane. Sludge Bomb was chosen to hit Tsareena the best and potentially Poison it, while maximal special defense investment lets it answer Gengar and Sandy Shocks the best it can. Tera Ghost was also used to stop Tsareena switching in and spinning against it as easily.
Kilowattrel @ Heavy-Duty Boots
Ability: Competitive
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Thunderbolt
- U-turn
- Roost
While the team had measures against spinners through Tera Ghost users, opposing Defog Talonflame still had opportunities to remove hazards versus this team. Competitive Kilowattrel gave a nice option to punish this by turning it into a dangerous threat. Hurricane and Thunderbolt give it the options to hit threats like Gastrodon and Tyranitar the hardest, while U-turn lets Kilowattrel act as a general pivot during the game otherwise and pivot out against answers like Gastrodon that could block Volt Switch. Tera Electric was used to optionally power up Kilowattrel's Thunderbolt versus Pokemon like Tinkaton and Tyranitar if it ever picks up a Competitive boost and effects its damage rolls, although it should not Tera 99% of the time.
Coalossal @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Water
EVs: 252 HP / 16 Def / 240 SpD
Bold Nature
- Power Gem
- Rapid Spin
- Stealth Rock
- Flamethrower
The team really appreciated the addition of Stealth Rock and Rapid Spin too here, the latter in particular so that Talonflame could afford to take Knock Off from Tinkaton if necessary. Coalossal compressed these roles nicely on the team, and could use its decent matchup versus both removers such as Tsareena, Talonflame, and Brambleghast, its matchup versus Brambleghast as a spinblocker, and matchup versus Tinkaton as a Rocker to great effect here, noting that TInkaton is the main matchup where spin is going to be more useful. It also provides secondary Flame Body which is useful to help punish physical attackers like Slither Wing and Staraptor if its services aren't required. Tera Water was used to let it improve its matchup versus Tinkaton and remove its Stealth Rock weakness if Knocked Off, while Power Gem and Flamethrower provide STAB coverage to hit Pokemon like Brambleghast, Talonflame, and Scizor. 16 Defense EVs and a Bold nature let Coalossal take hits from Pokemon like Tinkaton and Tsareena better while otherwise maximising its matchup against Pokemon like Salamence and Noivern.
Wo-Chien @ Leftovers
Ability: Tablets of Ruin
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Knock Off
- Leech Seed
- Protect
- Giga Drain
The team appreciated a solid switch in to Ground-types like HIppowdon, Quagsire, and Gastrodon. Wo-Chien was a fantastic option to provide this as well as Knock Off support, and could make solid use of the hazards itself to spread chip damage with Leech Seed + Protect. GIga Drain was ran to give it an option to immediately threaten said Ground-types. Maximum special defense investment let Wo-Chien improve its matchup versus Pokemon like Salamence and take Ice Beams from Gastrodon better, while Tera Poison allows Wo-Chien to avoid Toxic Poisons and not be used as an entry point by Gengar.
Grafaiai @ Heavy-Duty Boots
Ability: Poison Touch
Tera Type: Poison
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Gunk Shot
- U-turn
- Trailblaze
Grafaiai rounded off the team with another fast threat and pivot to help provide the team with entry points. A Poison Touch set could also spread chip damage versus checks like Gastrodon and Hippowdon to help Talonflame make even more progress. Trailblaze was used in the final slot to hit Gastrodon and Quagsire hard, while Heavy-Duty Boots stopped Grafaiai being worn down by hazards as a check to Gengar.
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SV UU Team 2
By
Sulo
https://pokepast.es/183de6f87424449a
Toxtricity @ Choice Specs
Ability: Punk Rock
Tera Type: Normal
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Overdrive
- Sludge Bomb
- Boomburst
Toxtricity is what the team is built around; it's a solid wallbreaker that often forces in specially defensive walls like Gastrodon and Tinkaton, but it can take advantage of those with Boomburst and Volt Switch or Overdrive, respectively. Tera Normal boosts the power of Boomburst even further, dealing heavy chip damage to even Blissey and Tyranitar with it. With Volt Switch, it can maintain momentum against checks like Tyranitar to bring in a teammate that threatens them.
Gengar @ Heavy-Duty Boots
Ability: Cursed Body
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Hex
- Sludge Bomb
- Toxic Spikes
Gengar is an incredibly potent threat in UU and pairs well with Toxtricity in that it pressures the same specially defensive walls that Toxtricity hates, those being Tyranitar, Tinkaton, and Gastrodon. Will-O-Wisp wears those passive walls down, making both of these wallbreakers hard to switch into. It also cripples Pokemon like Hippowdon and Grafaiai. Toxic Spikes allows it to indirectly pressure the opposition, particularly wearing down Tera Rock Hippowdon and Tsareena, though the latter would need its Heavy-Duty Boots removed. Tera Ghost powers up Hex and goes beyond the strength given from status ailments. This allows Gengar to more easily wear down Tyranitar, Tinkaton, and Gastrodon.
Wo-Chien @ Heavy-Duty Boots
Ability: Tablets of Ruin
Tera Type: Ghost
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Knock Off
- Foul Play
- Rest
- Sleep Talk
So far, the team looked quite defensively weak to Ground-types like Hippowdon and Gastrodon, so a check to them like RestTalk Wo-Chien was needed. Wo-Chien has been on the rise lately as an amazing defensive glue for a lot of teams, handling dangerous setup sweepers like Gyarados, Scizor, and Dragon Dance Tyranitar; this becomes a lot more reliable when using Tera, as it can flip the script against super effective coverage from Scizor and Gyarados if need be. Knock Off removes items like Leftovers from Tinkaton and Heavy-Duty Boots from Tsareena and Talonflame, making them easier to wear down through entry hazards and repeated attacks. RestTalk allows it to completely ignore status induced from Pokemon it switches into, including Thunder Wave from Slowking, Toxic from Quagsire, and Sludge Bomb poison from Gastrodon. It can also stay healthy long-term and check threats like Gyarados throughout a game. Tera Ghost removes Wo-Chien's crippling Bug and Fire weaknesses, as well as granting it a Normal immunity, letting it check or get an emergency hit on threats like Slither Wing, Lucario, and Maushold.
Quagsire @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spikes
- Earthquake
- Toxic
- Recover
Entry hazard support and an Electric immunity seemed very valuable to the team, as without the former, it's a lot easier to switch into the offensive threats showcased, and without the latter, Volt Switch users like Sandy Shocks and opposing Toxtricity can freely gain momentum while racking up their own entry hazard damage. Quagsire fixes these issues easily; it solidifies the Sandy Shocks matchup, provides a secondary check to physical setup sweepers like Salamence and non-Taunt Hawlucha, and spreads status with Toxic, which allows Gengar's Hex to have a much more immediate effect on the opposition. Tera Poison lets Quagsire bait Grass-type coverage from Pokemon like Pawmot and Tsareena while also granting it a Toxic immunity, which is helpful against Grafaiai and opposing Quagsire.
Talonflame @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Ghost
EVs: 248 HP / 8 Def / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Defog
- Roost
The team was lacking some Speed and entry hazard control, which Talonflame fits the bill for perfectly. U-turn is what I opted for to allow Talonflame to pivot out against switch-ins such as Quagsire, Sandy Shocks, and Coalossal, bringing in one of the aforementioned wallbreakers or Quagsire to threaten them or set up entry hazards; the move's place on this set isn't set in stone, however. Brave Bird is chosen over Flare Blitz to more adequately chip bulky Water-types like specially defensive Slowking and Gastrodon, though again, they're probably interchangeable if opposing Pokemon like Tinkaton become problematic.
Tinkaton @ Leftovers
Ability: Mold Breaker
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Gigaton Hammer
- Knock Off
- Encore
Stealth Rock is something I lacked up to this point, as well as a soft check to Choice Specs Gengar. Tinkaton basically glues the team together, providing insurance versus the aforementioned Gengar and removing Heavy-Duty Boots from Quagsire and Gastrodon, making its Stealth Rock and the rest of our entry hazards much more effective. Tinkaton's Tera type is something I was unsure of, so I defaulted to Water to give me somewhat of an emergency button against Earth Power Iron Jugulis and non-Substitute Dragon Dance Tyranitar.
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SV UU Team #3
By
KSt3ve
https://pokepast.es/8763fa8953bb6b6c
Gengar @ Leftovers
Ability: Cursed Body
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Will-O-Wisp
- Hex
- Focus Blast
I wanted to start a team with this gengar set. This set allows to avoid 50/50 phase thanks to the sub and wow.
The lefto also allows gengar to survive as long as possible, especially against the sand of Tyranitar or Hippowdon, spikes, sr … . Hex allows to boost the damage of pokemon previously burned thanks to wow.
Talonflame @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Ghost
EVs: 248 HP / 12 Def / 248 Spe
Jolly Nature
- Brave Bird
- Will-O-Wisp
- Defog
- Roost
Our team is rather balance, heel allows to add speed, defog and wow to help gengar to sweep by burning a maximum of pokemon. Tera Ghost is useful to be able to cancel most of Talon's weaknesses and can possibly be used as an anti-spin.
Sandy Shocks @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Volt Switch
- Earth Power
- Tera Blast
Sandy Shocks brings us more speed, rock traps, electric immunity, rock traps and the possibility to break the team in front of you thanks to its electric, ground and ice tera combo. An option would be to play power gem instead of tera ice to be less weak rotom-heat.
Wo-Chien @ Heavy-Duty Boots
Ability: Tablets of Ruin
Tera Type: Fairy
EVs: 252 HP / 176 Def / 56 SpD / 24 Spe
Impish Nature
- Knock Off
- Ruination
- Rest
- Sleep Talk
Wo-Chien is our physical wall, Knock Off to remove objects from the opponent's pokemons and Ruination to weaken the opponent's defensive cores. Rest + Talk allows you to hold on as long as possible, making Wo-Chien very difficult to kill. 24 in speed allows us to outspeed pokemons with 181 speed.
Salamence @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Steel
EVs: 248 HP / 40 Atk / 12 SpD / 208 Spe
Adamant Nature
- Dragon Dance
- Roost
- Dual Wingbeat
- Earthquake
Our first set up sweeper is salamence bulky. This set with dance draco + roost + intimidation allows salamence to come on the court as many times as possible to take attacks and remember the team. 208 in speed allows us to pass scarf gallame after a dance draco. 40+ in attack allows us to make a maximum of dmg, the rest in bulk (hp + spdef)
Scizor @ Chesto Berry
Ability: Technician
Tera Type: Steel
EVs: 184 HP / 252 Atk / 72 Spe
Adamant Nature
- Swords Dance
- Rest
- Bullet Punch
- Trailblaze
The last pokemon of the team is Rest Chesto Scizor Sd. The goal of this pokemon is to kill the potential opponent Talon or Quagsire with its move grass. If quagsire will be poison, then it is our salamence that can break quagsire. Chesto allows you to wake up directly after using rest. Tera Steel is useful to do a maximum of damage.