Shellnuts
Rustiest Player Around
[OVERVIEW]
With an incredible Special stat, the strongest unboosted special attack in the generation, and access to Agility, it's easy to see why Articuno is one of the most dangerous sweepers in RBY UU. The raw power of Articuno's Blizzard is enough to 2HKO nearly two-thirds of the metagame, frequently 2HKOing specially bulky Pokemon like Kadabra and Haunter and always 2HKOing offensive titans like Kangaskhan and Persian; for many Pokemon, just switching into Articuno and surviving is a herculean task. Articuno's incredible bulk also surpasses that of many tier staples, like Tentacruel, Hypno, Kangaskhan, and Tangela. It is only surpassed in physical bulk by Omastar and Golem, and in special bulk by Vaporeon. This fantastic bulk allows Articuno to set up against many targets without fear of being taken out quickly, as well as making it even harder to stop once it begins sweeping. It can also check physical attackers such as Persian, Dodrio, Kangaskhan, and Dugtrio, a trait appreciated by many teams.
However, Articuno's Blizzard is a significant reason why bulky Water-types like Tentacruel and Vaporeon are so dominant, as they can shrug off the hit with relative ease; Articuno must rely on its mediocre physical movepool to break past them. Articuno's middling Speed tier is another notable weakness, as being slower than Tentacruel makes it vulnerable to Wrap and leaves it open to being revenge killed by Dugtrio, Persian, and Kangaskhan, unless it finds an opportunity to use Agility. Nonetheless, Articuno's raw power makes it a staple pick on many successful offensive teams.
[SET]
name: Agility Sweeper
move 1: Blizzard
move 2: Double-Edge
move 3: Hyper Beam
move 4: Agility
[SET COMMENTS]
Set Description
=========
Articuno's Blizzard is the strongest special attack in the generation and its primary attacking move, capable of KOing most Pokemon in only two or three hits. Double-Edge and Hyper Beam help Articuno combat Water-types and Kadabra attempting to stop it from running over teams, with Double-Edge having additional utility as a finishing move with better accuracy and more PP than Blizzard or Hyper Beam. Agility lets Articuno outspeed the unboosted metagame, making it harder to pin down with Wrap and allowing it to bypass the Speed drop from paralysis.
Articuno usually operates in one of two distinct ways: as a late-game sweeper or as a tank. In the former role, Articuno generally stays in the back for most of the game, waiting for its answers to either be KOed or weakened to the point where they cannot contest its sweep, from there it begins to look for opportunities to come onto the field and use Agility. From there, the game is usually over, as Articuno will be able to summarily mop up the opposition, barring a couple of untimely Blizzard misses. The biggest obstacles to Articuno's sweeping are Tentacruel, Omastar, Vaporeon, and Dewgong, and it usually falls on Articuno's teammates to remove these Pokemon. However, Articuno can help in this process by coming onto the field safely, such as by double switching into a target that can be OHKOed by Blizzard like Dragonite or Dugtrio, and then attacking the predicted Water-type switch-in. This can be especially effective against a chipped Vaporeon or Dewgong, since a Double-Edge followed by a Hyper Beam will KO both of them from half health as they switch into Articuno to stop an Agility sweep. The other obstacle Articuno faces when operating as a sweeper is finding a turn to safely use Agility. Some examples of good opportunities for Articuno to come onto the field are sleeping targets, attacks it takes easily like Venusaur's Razor Leaf and Dugtrio's Earthquake, and predicted switches to a Normal-type attacker such as Kangaskhan, Persian, or Dodrio. Opponents are likely to play more cautiously with their Articuno checks if it is revealed, so they may be easier to remove if Articuno is revealed only once it is prepared to sweep.
On the other hand, Articuno can perform the role of a tank admirably. With its incredible natural bulk and nuclear damage output, Articuno can aid its teammates by taking on some of the most dangerous physical attackers in the tier. From full health, Articuno can switch into and usually KO Kangaskhan and Dodrio. It can also beat Persian, Gyarados, and Dugtrio in a one-on-one matchup if it is reasonably healthy, barring critical hits. In general, Articuno can handle Normal-type attackers that otherwise greatly pressure frailer offensive teams. Furthermore, because of how strong Articuno's Blizzard is, it can help break past defensive Pokemon such as Hypno using Rest, Venusaur, and Tangela to enable teammates like Dugtrio, Persian, Electabuzz, and Kadabra. This way of using Articuno primarily works when facing offense structures that do not run multiple Water-types, as they often lack a good answer to a well-played Articuno outside of their Tentacruel.
As mentioned before, Articuno despises bulky Water-types and thus appreciates teammates that can deal with them. Persian, Kangaskhan, Gyarados, and Dugtrio are fantastic Articuno partners, breaking through Articuno checks such as Tentacruel, Vaporeon, and Omastar. They can also weaken any other potential roadblocks to Articuno's sweep. In return, they appreciate Articuno's ability to deal with their common answers such as Kangaskhan, Tangela, Dragonite, opposing Dugtrio, and Aerodactyl. Electric-type Pokemon such as Electabuzz and Raichu can aid Articuno in breaking through Water-types as well, given their STAB Thunderbolts and high Speed stats They can also spread paralysis with Thunder Wave, which Articuno appreciates. In return, Articuno helps answer checks to Electric-types such as Dugtrio, Venusaur, and Tangela. Sleepers such as Tangela, Venusaur, and Haunter let Articuno easily set up or start dealing damage when facing a sleeping foe. In addition, their super effective Grass- and Electric-type attacks can help break through the pesky Water-types that Articuno hates. In return, Articuno helps deal with some of their common checks, such as Flying- and Grass-types—especially Dragonite and Dodrio—in the case of Venusaur and Tangela, and Dugtrio in the case of Haunter—albeit to a lesser extent because of Dugtrio's Rock Slide. Venusaur and Tangela come with the added benefit of checking Dugtrio and Electric-types, which can revenge kill or paralyze Articuno. This lets Articuno focus on dealing with other threats and avoid the risk of Dugtrio landing a critical hit with its Rock Slide. Lastly, Water-type Pokemon such as Tentacruel and Vaporeon can be valuable Articuno partners, as their defensive utility helps keep Articuno from overextending and lets it opt out of playing the mirror match.
[STRATEGY COMMENTS]
Other Options
=============
On the vast majority of teams, Articuno is best off using its standard set; however, it does have some options which can prove useful. Ice Beam can be used over Double-Edge, giving Articuno another Ice-type attack with better accuracy and more PP than Blizzard to pick off targets such as Dugtrio without worrying about Blizzard's accuracy. Ice Beam also improves Articuno's ability to fish for a freeze as a desperation play. However, Double-Edge is preferred due to its better damage output against Water-types. Rest enables it to consistently take hits and pressure the opponent throughout the game, but it is hard to justify using Rest over Articuno's other moves, as this severely cuts into its sweeping prowess. In a similar vein, Articuno can run Reflect to bolster its defensive prowess, but justifying it over other moves is difficult. Also, critical hits ignore Reflect’s Defense boost, rendering it completely useless against Pokemon with Slash such as Persian.
Checks and Counters
===================
**Bulky Water-types**: Many bulky Water-types in RBY UU can switch into Articuno's Blizzard and defeat it. Tentacruel is the most common and can wear it down with Wrap while keeping it from attacking. Worse still, it can use Rest to heal off any damage it may take. However, if Tentacruel takes some chip damage beforehand and Articuno uses Agility on the switch, then Tentacruel becomes a far worse check, as Articuno only needs one Double-Edge critical hit to bring it into Hyper Beam KO range. Vaporeon is another strong answer to Articuno, taking very little damage from Blizzard or Double-Edge while threatening reasonable damage in return with Surf and healing off the damage it does take with Rest. Dewgong and Omastar in particular are hard walls for Articuno, as both take very little damage from Double-Edge or Blizzard and can use Rest if they are at low health. Outside of a timely freeze against Omastar, Articuno needs two consecutive critical hits with Double-Edge or Blizzard against Dewgong and Omastar, respectively, to subsequently break through them on its own. Poliwrath can take a couple of Blizzards before going down, but it is unable to threaten Articuno outside of Hypnosis or Body Slam paralysis.
**Hypno and Kadabra**: While Hypno and Kadabra are by no means reliable answers or even good switch-ins to Articuno, they can act as soft checks in some scenarios. If Hypno is at full health and not asleep, it can take two Blizzards while paralyzing Articuno in return and potentially doing some damage with Psychic or burning limited Blizzard PP with Rest. Kadabra can also take a Blizzard or Double-Edge from full health, and paralyze Articuno in return, before healing off any damage it takes with Recover and praying for full paralysis. However, Articuno can use Agility to remove the Speed drop and then fish for a Double-Edge or Blizzard critical hit fairly safely, finishing Kadabra off with Hyper Beam once it does land the critical hit. Still, though, Double-Edge's recoil damage can add up over repeated uses, and repeated Recovers can stall out Blizzard’s low PP.
**Faster Pokemon**: Faster Pokemon like Kangaskhan, Dugtrio, Persian, Electabuzz, and Raichu can all threaten to KO Articuno if it has taken chip damage and has not yet used Agility. However, none of these Pokemon can switch into Articuno's Blizzard without suffering severe damage, if not being KOed outright.
**Rock Slide Users**: Golem, Kangaskhan, and Dugtrio can deal significant damage to Articuno due to its severe Rock weakness. Golem and Dugtrio are OHKOed by Blizzard, which limits them to hitting Articuno as it switches in or revenge killing a weakened Articuno, especially in the case of Dugtrio. If Kangaskhan chooses to run Rock Slide, it becomes a true Articuno check, because it outspeeds and 2HKOes Articuno with Rock Slide while surviving its Blizzard.
**Paralysis**: While Agility does let it ignore the Speed drop, Articuno doesn't handle paralysis all that gracefully, considering its two best moves only have 89.45% accuracy. This means a paralyzed Articuno is dealing damage a mere 67.09% of the time. Paralysis also makes less consistent checks, like Tentacruel, significantly more reliable.
[CREDITS]
- Written by: [[Shellnuts, 491544], [Plague von Karma, 236353]]
- Quality checked by: [[phoopes, 96315 ], [Volk, 530877]]
- Grammar checked by: [[Muk, 33374], [Finland, 517429]]
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