Facility Realgam Tower: Florina Liastacia


"I see you're quite clever to take down my Braviary. I think we'll send our own cunning battler back out! Go Spiritomb!"
:darkinium-z:
Sending out Spiritomb
 
:bw/gengar:
Gengar [Ghengis Khan] (M)

Stage 4/5

Types: Ghost/Poison

STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.

STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction.

Abilities:

Cursed Body

Cursed Body: When this Pokemon is struck by an opponent's attack, there is a 30% chance to inflict the attacker with the Disabled status. While Disabled, the attacker cannot use the move that struck this Pokemon.

Nature: Timid (-Atk, +Spe)

Stats:
HP: 85
Atk: 4 (-)
Def: 5
SpA: 9
SpD: 6
Spe: 127 (+, +10% acc)
Size Class: 3
Weight Class: 3

Attacks:

Ally Switch
Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confide
Confuse Ray
Corrosive Gas
Counter
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze
Headbutt
Hex
Hidden Power (Ground)
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Imprison
Infestation
Knock Off
Laser Focus
Lick
Mean Look
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Nasty Plot
Natural Gift
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Poison Gas
Poison Jab
Poltergeist
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Reflect Type
Rest
Return
Rock Smash
Role Play
Round
Scary Face
Secret Power
Seismic Toss
Self-Destruct
Shadow Ball
Shadow Claw
Shadow Punch
Skill Swap
Skitter Smack
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Snatch
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Thief
Thunder
Thunder Punch
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-O-Wisp
Wonder Room
Zap Cannon
:bw/excadrill:
Excadrill [Drill King] (M)

Trainer name: Nirmata
Nirmata straddles the line between confidence and arrogance, riding his and Drill King's power and ability. He talks a big game but can often back it up.

Drill King is less concerned with his power and more about enjoying himself and going all out, having fun.

Stage 3/5

Types: Ground/Steel

STAB; immune to Sandstorm.

STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

Sand Rush / Sand Force / Mold Breaker

Sand Rush: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables defensive Abilities the opponent has. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Abilities affected by Mold Breaker are tagged as #Molded. Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 100
Atk: 10
Def: 5
SpA: 4
SpD: 5
Spe: 88
Size Class: 1
Weight Class: 3

Attacks:

Aerial Ace
Attract
Brick Break
Brutal Swing
Bulldoze
Confide
Crush Claw
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Endure
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hidden Power (Grass)
High Horsepower
Hone Claws
Horn Drill
Hyper Beam
Iron Defense
Iron Head
Metal Claw
Metal Sound
Mud Shot
Mud Sport
Mud-Slap
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Sand Tomb
Sandstorm
Scratch
Secret Power
Shadow Claw
Skull Bash
Slash
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Stealth Rock
Stomping Tantrum
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor

:bw/excadrill: @ Barometer
Ground/Steel | Sand Rush / Sand Force / Mold Breaker
Fast as fuck boi. +2 BAP to sandstorm-typed atks. Breaks through #Molded abilities. Weather abilities are triggered, +1 BAP.
HP:100/100 | EN: 100
10/5/4/5/88 176| 1/3
Status: OK
:bw/gallade:
Gallade [Vanguard] (Transfemme and no one can stop me because gender is literally just flavor in BBP)

Trainer name: Deryn
Deryn is a paladin of glory, of heroism- of doing what's right when others do what's easy. Never faltering, never giving up, Deryn's headstrong attitude causes challenges but also pulls her through them.

Raised on stories of heroism, Vanguard met Deryn as the latter was liberating a silver mine from evil owners. Pressured to evolve into a Gallade, into a body she never felt comfortable with, Deryn's example inspires her to help others, and in doing so, help herself.

Stage 3/5
Types: Psychic/Fighting

STAB

STAB

Abilities: Steadfast / Justified

Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).

Nature: Serious (+Spe, -Spe)

Stats:
HP: 85
Atk: 9
Def: 5
SpA: 5
SpD: 8
Spe: 80
Size Class: 3
Weight Class: 4

Attacks:

Aerial Ace
Air Slash
Ally Switch
Attract
Aura Sphere
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double Team
Drain Punch
Draining Kiss
Dream Eater
Earthquake
Echoed Voice
Encore
Endure
Energy Ball
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Heal Pulse
Helping Hand
Hidden Power (Water)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Life Dew
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Room
Magical Leaf
Mean Look
Mega Kick
Mega Punch
Memento
Misty Terrain
Natural Gift
Night Slash
Poison Jab
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psycho Cut
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Solar Blade
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Throat Chop
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Wide Guard
Will-O-Wisp
Wonder Room
Work Up
X-Scissor
Zen Headbutt

:bw/gallade: @ No Item
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move.
HP: 85/85 | EN: 100
9/5/5/8/80 | 3/4
Status: OK


:ss/Braviary:

Braviary (M)

Type: Normal/Flying
Abilities: Keen Eye/Sheer Force/Defiant

Item: Life Orb

Nature: Jolly (+Spe, -SpA, +10% Acc)
HP: 95 (100)
Atk: 9 (10)
Def: 6 (7)
SpA: 3 (4) (-)
SpD: 6 (7)
Spe: 92 (+)

Size: 3
Weight: 3

Moves:
Aerial Ace
Agility
Air Slash
Assurance
Attract
Brave Bird
Bulk Up
Close Combat
Confide
Crush Claw
Cut
Defog
Double Team
Dual Wingbeat
Endure
Facade
Fly
Frustration
Fury Attack
Giga Impact
Heat Wave
Hidden Power (Ghost)
Hone Claws
Hurricane
Hyper Beam
Iron Head
Laser Focus
Leer
Peck
Pluck
Protect
Rain Dance
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Scary Face
Secret Power
Shadow Claw
Sky Attack
Sky Drop
Slash
Sleep Talk
Snore
Steel Wing
Strength
Substitute
Sunny Day
Superpower
Swagger
Swift
Tailwind
Thrash
Toxic
U-turn
Whirlwind
Wing Attack
Work Up
Zen Headbutt
:ss/Spiritomb:

Spiritomb (F)

Type: Ghost/Dark
Abilities: Pressure/Infiltrator

Item: Darkinium Z

Nature: Sassy (+SpD, -Spe, -10% Eva)
HP: 80 (85)
Atk: 7 (8)
Def: 8 (9)
SpA: 7 (8)
SpD: 10 (11) (+)
Spe: 39 (-)

Size: 2
Weight: 5

Moves:
Ally Switch
Attract
Burning Jealousy
Calm Mind
Captivate
Confide
Confuse Ray
Curse
Dark Pulse
Destiny Bond
Disable
Double Team
Dream Eater
Embargo
Endure
Facade
Feint Attack
Flash
Foul Play
Frustration
Giga Impact
Grudge
Hex
Hidden Power (Fighting)
Hyper Beam
Hypnosis
Icy Wind
Imprison
Infestation
Lash Out
Memento
Nasty Plot
Natural Gift
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Phantom Force
Poltergeist
Protect
Psych Up
Psychic
Pursuit
Quash
Rain Dance
Rest
Retaliate
Return
Rock Tomb
Round
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Silver Wind
Sleep Talk
Smokescreen
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Torment
Toxic
Trick
Uproar
Water Pulse
Will-O-Wisp
Wonder Room
:ss/Lucario: :ss/Lucario-Mega:

Lucario (M)

Type: Fighting/Steel
Abilities: Steadfast/Inner Focus/Justified/Adaptability (MEGA)

Item: Lucarionite

Nature: Jolly (+Spe, -SpA, +10% Acc)
HP: 85 (90)
Atk: 8 (9) --> 10 (11)
Def: 5 (6) --> 6 (7)
SpA: 7 (8) --> 9 (10) (-)
SpD: 5 (6) --> 5 (6)
Spe: 104 --> 129 (+)

Size: 3 --> 3
Weight: 4 --> 4

Moves:
Agility
Attract
Aura Sphere
Bite
Blaze Kick
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Captivate
Circle Throw
Close Combat
Coaching
Confide
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Facade
Feint
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Energy
Focus Punch
Follow Me
Force Palm
Foresight
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Flying)
High Jump Kick
Hone Claws
Howl
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Laser Focus
Life Dew
Low Kick
Low Sweep
Magnet Rise
Me First
Mega Kick
Mega Punch
Metal Claw
Metal Sound
Meteor Mash
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scary Face
Screech
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Steel Beam
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Terrain Pulse
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
 
"We return to the field!"
:bw/gallade: "We got lucky last time- but we're going to push that luck to a winning state!"

Switching to Gallade. Counterswitch?
 
:bw/gallade: "Spiritomb does much more damage than me, but I'm faster- we should get some good damage in!"

Solar Blade > Shadow Sneak + Giga Impact > Solar Blade
(CASOA) IF P/E THEN Life Dew and push
(2 subs) (CASOR) IF Sucker Punch OR Shadow Sneak AND in a combo A1 THEN Protect A1 and push
 

"Try all you wish to get some damage in, but all I see here is an opportunity for Spiritomb to get some rest!"
:darkinium-z:
Phantom Force [Evasive] - Rest - Sleep Talk (Phantom Force [Default], Shadow Claw, Shadow Sneak, Foul Play)
 
:ss/gallade:ROUND 4:ss/spiritomb:

Team Florina Liastacia
:exp. share:
33/70 | (9/5/5/8/80) Steadfast, Justified
:dowsing machine:
100/100 | (10/5/4/5/95) Sand Rush, Sand Force, Mold Breaker
:life orb:
6/16 | (4/5/9/6/127) Cursed Body, +10% Accuracy, Combination used


vs

Team Champion Cynthia
:darkinium-z:
39/68 | (8/9/8/11/39) Pressure, Infiltrator, -10% Evasion, Poisoned
:lucarionite:
90/100 | (9/6/8/6/104) Steadfast, Inner Focus, Justified, +10% Accuracy
:life orb:
KO/68 | (10/7/4/7/92) Keen Eye, Sheer Force, Defiant, +10% Accuracy

Action 1

Gallade's Exp Share activated its Justified!
Gallade's attack rose!

Gallade is absorbing sunlight!

Spiritomb disappeared!
4EN

Gallade used Solar Blade!
It missed!
11EN

Spiritomb used Phantom Force!
Crit [<=1]: 9
Damage: (4+3+3)*1.5 = 15
6EN

Spiritomb was hurt by its poison!
-2HP

Action 2

Gallade used Shadow Impact!
Crit [<=1]: 23
Damage: (15+1)+2 = 18
Gallade became sluggish!
30EN

Spiritomb used Rest!
Spiritomb fell asleep!
15EN

Spiritomb healed its poison!

Spiritomb healed from its rest!
+10HP

Action 3

Gallade used Struggle!
Crit [<=1]: 21
Damage: (5+1)+2 = 8
Recoil: (7)*.4 = 3
7EN

Spiritomb used Sleep Talk!
Move: 3 (Shadow Sneak)
Spiritomb used Shadow Sneak!
Crit [<=1]: 13
Damage: (4+3+3)*1.5 = 15
6EN

Gallade fainted!

Spiritomb healed from its rest!
+10HP


Field
The field is clear

Team Florina Liastacia
:exp. share:
KO/22 | (9/5/5/8/80) Steadfast, Justified
:dowsing machine:
100/100 | (10/5/4/5/95) Sand Rush, Sand Force, Mold Breaker
:life orb:
6/16 | (4/5/9/6/127) Cursed Body, +10% Accuracy, Combination used


vs

Team Champion Cynthia
:darkinium-z:
33/37 | (8/9/8/11/39) Pressure, Infiltrator, -10% Evasion, Resting (1A)
:lucarionite:
90/100 | (9/6/8/6/104) Steadfast, Inner Focus, Justified, +10% Accuracy
:life orb:
KO/68 | (10/7/4/7/92) Keen Eye, Sheer Force, Defiant, +10% Accuracy

Florina Liastacia sends out a replacement
Champion Cynthia orders
Florina Liastacia orders
Gemini Taurus refs​
 
"All right, our turn, Drill King! We have a lot of ground to cover, but we can do it, easy!"
:bw/excadrill: "Strong enemies like this are a great challenge!"

Sending out Excadrill @ Barometer
 

"Spiritomb this foe is strong but I know you can get some damage in!"
:darkinium-z:
Sleep Talk (Foul Play, Will-O-Wisp, Dark Pulse, Destiny Bond) - Black Hole Eclipse [Foul Play] - Shadow Sneak
***IF Excadrill is under the effects of a P/E move when you are to act, and you are awake, Chill that action and restart queue from action 2.
***IF Excadrill is to use the evasive version of a Damaging-evasive move and you are awake at the start of the turn, use Phantom Force [Evasive] the first and third instances and Pursuit the second instance.
***IF you are awake when you are to act A1, begin action queue Black Hole Eclipse [Foul Play] - Shadow Sneak - Shadow Sneak.
 
"Bob and weave, King, bob and weave!"
:bw/excadrill: "And it comes crashing down!"

Dig (Evasive) > Earthquake+Fissure > Cooldown (Earthquake)
 
:ss/excadrill:ROUND 5:ss/spiritomb:

Team Florina Liastacia
:dowsing machine:
100/100 | (10/5/4/5/190) Sand Rush, Sand Force, Mold Breaker
:life orb:
6/16 | (4/5/9/6/127) Cursed Body, +10% Accuracy, Combination used
:exp. share:
KO/22 | (9/5/5/8/80) Steadfast, Justified


vs

Team Champion Cynthia
:darkinium-z:
33/37 | (8/9/8/11/39) Pressure, Infiltrator, -10% Evasion, Resting (1A)
:lucarionite:
90/100 | (9/6/8/6/104) Steadfast, Inner Focus, Justified, +10% Accuracy
:life orb:
KO/68 | (10/7/4/7/92) Keen Eye, Sheer Force, Defiant, +10% Accuracy

Action 1

Excadrill dug underground!

Spiritomb used Sleep Talk!
[1 = Foul Play| 2 = Will-O-Wisp | 3 = Dark Pulse | 4 = Destiny Bond]: 4 = Destiny Bond
Spritomb is trying to take its foe down with it!
21EN

Excadrill used Dig!
Crit [<=1]: 19
Damage: (4+3+2+1+1) = 13
12EN

Spiritomb healed from its rest!
+10HP

Action 2

Excadrill used FISSUREQUAKE!
Crit [<=1]: 9
Damage: (25+3+2+1+1) = 32
43EN

Spiritomb fainted!

Spiritomb attempted to take Excadrill down with it!
-30HP


Field
The field is clear

Team Florina Liastacia
:dowsing machine:
70/45 | (10/5/4/5/190) Sand Rush, Sand Force, Mold Breaker, Cooldown (1A), Combination used
:life orb:
6/16 | (4/5/9/6/127) Cursed Body, +10% Accuracy, Combination used
:exp. share:
KO/22 | (9/5/5/8/80) Steadfast, Justified


vs

Team Champion Cynthia
:darkinium-z:
KO/16 | (8/9/8/11/39) Pressure, Infiltrator, -10% Evasion
:lucarionite:
90/100 | (9/6/8/6/104) Steadfast, Inner Focus, Justified, +10% Accuracy
:life orb:
KO/68 | (10/7/4/7/92) Keen Eye, Sheer Force, Defiant, +10% Accuracy

Champion Cynthia sends out Lucario (no post needed)
Florina Liastacia orders
Champion Cynthia orders
Gemini Taurus refs​
 
"Drill, get up! The match is riding on you!"
:bw/excadrill: "why is that Lucario so swole"

cooldown > Earthquake > Stomping Tantrum
IF damaging Fighting-type move AND NOT Counter AND NOT Revenge THEN Dig (Evasive) and push
 

"And now you get to see why I've been saving Lucario for last!"
-->
:lucarionite:
[Mega Evolve] Focus Punch - Quick Attack+Cross Chop - Vacuum Wave
 
:ss/excadrill:ROUND 6:ss/lucario:

Team Florina Liastacia
:dowsing machine:
70/45 | (10/5/4/5/190) Sand Rush, Sand Force, Mold Breaker, Cooldown (1A), Combination used
:life orb:
6/16 | (4/5/9/6/127) Cursed Body, +10% Accuracy, Combination used
:exp. share:
KO/22 | (9/5/5/8/80) Steadfast, Justified


vs

Team Champion Cynthia
:lucarionite:
90/100 | (9/6/8/6/104) Steadfast, Inner Focus, Justified, +10% Accuracy
:life orb:
KO/68 | (10/7/4/7/92) Keen Eye, Sheer Force, Defiant, +10% Accuracy
:darkinium-z:
KO/16 | (8/9/8/11/39) Pressure, Infiltrator, -10% Evasion



Action 1

Lucario Mega Evolved!

Lucario is tightening its focus!

Excadrill cooled down!

Lucario used Focus Punch!
Crit [<=1]: 16
Damage: (15+3+2+6)*1.5 = 39
9EN

Action 2

Lucario used QUICK CHOP!
Crit [<=3]: 17
Damage: (10+3+2+6)*1.5 = 32
19EN

Excadrill fainted!


Field
The field is clear

Team Florina Liastacia
:dowsing machine:
KO/45 | (10/5/4/5/190) Sand Rush, Sand Force, Mold Breaker, Combination used
:life orb:
6/16 | (4/5/9/6/127) Cursed Body, +10% Accuracy, Combination used
:exp. share:
KO/22 | (9/5/5/8/80) Steadfast, Justified


vs

Team Champion Cynthia
:lucarionite:
90/72 | (11/7/10/6/129) Steadfast, Inner Focus, Justified, +10% Accuracy, Combination used
:life orb:
KO/68 | (10/7/4/7/92) Keen Eye, Sheer Force, Defiant, +10% Accuracy
:darkinium-z:
KO/16 | (8/9/8/11/39) Pressure, Infiltrator, -10% Evasion


Florina Liastacia sends out Gengar (no post needed)
Champion Cynthia orders
Florina Liastacia orders
Gemini Taurus refs​
 

"Great job Lucario, we've got them on the ropes! Don't stop now!"
:lucarionite:
Bullet Punch - Bone Rush - Earthquake
***[CASOA]IF Gengar is under the effects of Endure, and Gengar is to Chill, and Gengar is not confused, use Swagger that action.
***IF Gengar is under the effects of a P/E move when you are to act, use Earthquake that action.
 
:bw/gengar: "All this... for a drop of blood?"
"Progress is progress, we are slowly getting better."
Protect > Sucker Punch
 
:ss/excadrill:ROUND 7:ss/lucario:

Team Florina Liastacia
:life orb:
6/16 | (4/5/9/6/127) Cursed Body, +10% Accuracy, Combination used
:exp. share:
KO/22 | (9/5/5/8/80) Steadfast, Justified
:dowsing machine:
KO/45 | (10/5/4/5/190) Sand Rush, Sand Force, Mold Breaker, Combination used


vs

Team Champion Cynthia
:lucarionite:
90/72 | (11/7/10/6/129) Steadfast, Inner Focus, Justified, +10% Accuracy, Combination used
:life orb:
KO/68 | (10/7/4/7/92) Keen Eye, Sheer Force, Defiant, +10% Accuracy
:darkinium-z:
KO/16 | (8/9/8/11/39) Pressure, Infiltrator, -10% Evasion



Action 1

Gengar used Protect!
Gengar is protecting itself!
7EN

Lucario used Earthquake!
Damage: (10+6)*1.5 = 24
EN: 24/2.5 = 10
7EN

Gengar fainted from exhaustion!


Field
The field is clear

Team Florina Liastacia
:life orb:
6/KO | (4/5/9/6/127) Cursed Body, +10% Accuracy, Combination used
:exp. share:
KO/22 | (9/5/5/8/80) Steadfast, Justified
:dowsing machine:
KO/45 | (10/5/4/5/190) Sand Rush, Sand Force, Mold Breaker, Combination used


vs

Team Champion Cynthia
:lucarionite:
90/65 | (11/7/10/6/129) Steadfast, Inner Focus, Justified, +10% Accuracy, Combination used
:life orb:
KO/68 | (10/7/4/7/92) Keen Eye, Sheer Force, Defiant, +10% Accuracy
:darkinium-z:
KO/16 | (8/9/8/11/39) Pressure, Infiltrator, -10% Evasion


======================================================


"I won't lie, you had me on my toes for the entire match, I was sweating through a good part of it. Luckily Lucario here knows how to pull through in a pinch."

"That was fun, thank you for an exhilarating battle, and I hope to see you back soon, a champion is always looking for worthwhile challengers!"


==================================================

Rewards
Florina Liastacia pays 8JC and receives 5RC, 5TC
Gemini Taurus receives 8JC, 8RC, 8TC

You may rechallenge Realgam Tower as soon as you claim rewards from this run!
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Only Florina Liastacia and the current referee should be posting in this thread.

:bw/gengar:
Gengar [Genghis Khan] (M)

Stage 4/5

Types: Ghost/Poison

STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.

STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction.

Abilities:

Cursed Body

Cursed Body: When this Pokemon is struck by an opponent's attack, there is a 30% chance to inflict the attacker with the Disabled status. While Disabled, the attacker cannot use the move that struck this Pokemon.

Nature: Timid (-Atk, +Spe)

Stats:
HP: 85
Atk: 4 (-)
Def: 5
SpA: 9
SpD: 6
Spe: 127 (+, +10% acc)
Size Class: 3
Weight Class: 3

Attacks:

Ally Switch
Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confide
Confuse Ray
Corrosive Gas
Counter
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze
Headbutt
Hex
Hidden Power (Ground)
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Imprison
Infestation
Knock Off
Laser Focus
Lick
Mean Look
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Nasty Plot
Natural Gift
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Poison Gas
Poison Jab
Poltergeist
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Reflect Type
Rest
Return
Rock Smash
Role Play
Round
Scary Face
Secret Power
Seismic Toss
Self-Destruct
Shadow Ball
Shadow Claw
Shadow Punch
Skill Swap
Skitter Smack
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Snatch
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Thief
Thunder
Thunder Punch
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-O-Wisp
Wonder Room
Zap Cannon
:ss/Pyroak:
Pyroak [Au Contraire] (M)
Stage 4*
Types: Fire/Grass

STAB; immune to burn status.

STAB; immunity to Leech Seed and all moves tagged as #Powder.

Abilities:
Rock Head / Battle Armor / Contrary (unlocked)

Rock Head: This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.

Battle Armor: This Pokemon's thick armor prevents it from taking critical hits. #Molded

Contrary: By default this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0. When toggled, it has no effect. #Molded #Toggle

Nature: Sassy (+SpD, -Spe, -10% Eva)

Stats:
HP: 105
Atk: 5
Def: 8
SpA: 6
SpD: 9 (+)
Spe: 52 (-)
Size Class: 4
Weight Class: 5

Attacks:
Absorb
Amnesia
Ancient Power
Aromatherapy
Aromatic Mist
Attract
Blaze Kick
Block
Brutal Swing
Bulldoze
Bullet Seed
Burn Up
Burning Jealousy
Confide
Counter
Double Team
Double-Edge
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Glide
Grassy Terrain
Growth
Headbutt
Heat Crash
Heat Wave
Heavy Slam
Hidden Power (Fairy)
High Horsepower
Hyper Beam
Incinerate
Inferno
Iron Defense
Iron Head
Iron Tail
Lava Plume
Leaf Storm
Leaf Tornado
Leafage
Leech Seed
Light Screen
Low Kick
Low Sweep
Magical Leaf
Mud-Slap
Natural Gift
Nature Power
Overheat
Petal Blizzard
Petal Dance
Protect
Psybeam
Rest
Return
Revenge
Roar
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Scorching Sands
Secret Power
Seed Bomb
Sleep Talk
Snore
Solar Beam
Solar Blade
Stealth Rock
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swift
Swords Dance
Synthesis
Terrain Pulse
Throat Chop
Toxic
Water Sport
Wild Charge
Will-O-Wisp
Wood Hammer
Worry Seed
Zap Cannon
Zen Headbutt
:bw/excadrill:
Excadrill [Drill King] (M)

Trainer name: Nirmata
Nirmata straddles the line between confidence and arrogance, riding his and Drill King's power and ability. He talks a big game but can often back it up.

Drill King is less concerned with his power and more about enjoying himself and going all out, having fun.

Stage 4/5

Types: Ground/Steel

STAB; immune to Sandstorm.

STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

Sand Rush / Sand Force / Mold Breaker

Sand Rush: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables defensive Abilities the opponent has. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Abilities affected by Mold Breaker are tagged as #Molded. Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.

Nature: Jolly (+Spe, -SpA)

Stats:
HP: 100
Atk: 10
Def: 5
SpA: 3 (-)
SpD: 5
Spe: 102 (+, +10% Accuracy)
Size Class: 1
Weight Class: 3

Attacks:

Aerial Ace
Attract
Brick Break
Brutal Swing
Bulldoze
Confide
Crush Claw
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Endure
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hidden Power (Grass)
High Horsepower
Hone Claws
Horn Drill
Hyper Beam
Iron Defense
Iron Head
Magnet Rise
Metal Claw
Metal Sound
Mud Shot
Mud Sport
Mud-Slap
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Sand Tomb
Sandstorm
Scorching Sands
Scratch
Secret Power
Shadow Claw
Skull Bash
Slash
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Stealth Rock
Steel Beam
Stomping Tantrum
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor


:bw/excadrill: @ Barometer
Ground/Steel | Sand Rush / Sand Force / Mold Breaker
Fast as fuck boi. +2 BAP to sandstorm-typed atks. Breaks through #Molded abilities. Weather abilities are triggered, +1 BAP.
HP:100/100 | EN: 100
10/5/4/5/88 176| 1/3
Status: OK


Battle Info
Format:
3v3 Singles
Switch: OK
DQ: 48 hours for challenger, 72 hours for ref
Abilities: All
Items: On
Megas: One
Z-Moves: One
Recoveries: 2
Chills: 5
Substitutions: 3
Champion Cynthia's team consists of three Pokemon, one chosen randomly from each slot
Champion Cynthia sends out first

Champion Cynthia's Item Bag: 1× Super Potion

A castle overlooking two waterfalls, the Sinnoh Pokemon League is also known as the pinnacle of trainerdom. Cynthia's room is on the second-highest floor, below only the Hall of Fame itself. Here, the two of you can engage in a fair fight - though the odds might be stacked in Cynthia's favor...
  • Cynthia is an extremely competent trainer who will never forget to Mega Evolve. Her Mega Pokemon is assumed to Mega Evolve at the first opportunity unless explicitly stated otherwise.
  • All of Cynthia's Pokemon have maximum IVs. As a result, they each have +5 HP and +1 Atk/Def/SpA/SpD compared to other versions of the same species.
  • Camouflage turns the user into a Normal type
  • Secret Power may cause paralysis
  • Nature Power becomes Tri Attack


Slot 1: rolled 1 ==> Braviary! (HP Ground)
Slot 2: rolled 2 ==> Spiritomb! (HP Ground)
Slot 3: rolled 1 ==> Garchomp! (HP Flying)

:ss/Braviary:

Braviary

Type:
Normal/Flying
Abilities: Keen Eye/Sheer Force/Defiant

Item: Life Orb

Nature: Jolly (+Spe, -SpA, +10% Acc)
HP: 95 (100)
Atk: 9 (10)
Def: 6 (7)
SpA: 3 (4) (-)
SpD: 6 (7)
Spe: 92 (+)

Size: 3
Weight: 3

Moves:
Aerial Ace
Agility
Air Slash
Assurance
Attract
Brave Bird
Bulk Up
Close Combat
Confide
Crush Claw
Cut
Defog
Double Team
Dual Wingbeat
Endure
Facade
Fly
Frustration
Fury Attack
Giga Impact
Heat Wave
Hidden Power
Hone Claws
Hurricane
Hyper Beam
Iron Head
Laser Focus
Leer
Peck
Pluck
Protect
Rain Dance
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Scary Face
Secret Power
Shadow Claw
Sky Attack
Sky Drop
Slash
Sleep Talk
Snore
Steel Wing
Strength
Substitute
Sunny Day
Superpower
Swagger
Swift
Tailwind
Thrash
Toxic
U-turn
Whirlwind
Wing Attack
Work Up
Zen Headbutt
:ss/Spiritomb:

Spiritomb

Type:
Ghost/Dark
Abilities: Pressure/Infiltrator

Item: Darkinium Z

Nature: Sassy (+SpD, -Spe, -10% Eva)
HP: 80 (85)
Atk: 7 (8)
Def: 8 (9)
SpA: 7 (8)
SpD: 10 (11) (+)
Spe: 39 (-)

Size: 2
Weight: 5

Moves:
Ally Switch
Attract
Burning Jealousy
Calm Mind
Captivate
Confide
Confuse Ray
Curse
Dark Pulse
Destiny Bond
Disable
Double Team
Dream Eater
Embargo
Endure
Facade
Feint Attack
Flash
Foul Play
Frustration
Giga Impact
Grudge
Hex
Hidden Power
Hyper Beam
Hypnosis
Icy Wind
Imprison
Infestation
Lash Out
Memento
Nasty Plot
Natural Gift
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Phantom Force
Poltergeist
Protect
Psych Up
Psychic
Pursuit
Quash
Rain Dance
Rest
Retaliate
Return
Rock Tomb
Round
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Silver Wind
Sleep Talk
Smokescreen
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Torment
Toxic
Trick
Uproar
Water Pulse
Will-O-Wisp
Wonder Room
:ss/Garchomp: :ss/Garchomp-Mega:

Garchomp

Type:
Dragon/Ground
Abilities: Sand Veil/Rough Skin/Sand Force (MEGA)

Item: Garchompite

Nature: Jolly (+Spe, -SpA, +10% Acc)
HP: 100 (105)
Atk: 9 (10) --> 12 (13)
Def: 7 (8) --> 8 (9)
SpA: 5 (6) --> 8 (9) (-)
SpD: 6 (7) --> 7 (8)
Spe: 118 --> 106 (+)

Size: 4 --> 4
Weight: 4 --> 4

Moves:
Aerial Ace
Aqua Tail
Attract
Bite
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Confide
Crunch
Cut
Dig
Double Team
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dual Chop
Earth Power
Earthquake
Endure
Facade
False Swipe
Fire Blast
Fire Fang
Flamethrower
Fling
Frustration
Fury Cutter
Giga Impact
Headbutt
Hidden Power
Hone Claws
Hyper Beam
Incinerate
Iron Head
Iron Tail
Laser Focus
Metal Claw
Mud Shot
Mud-Slap
Natural Gift
Outrage
Poison Jab
Protect
Rain Dance
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sand Tomb
Sandstorm
Scale Shot
Scary Face
Scorching Sands
Secret Power
Shadow Claw
Slash
Sleep Talk
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Surf
Swagger
Swift
Swords Dance
Tackle
Take Down
Thrash
Toxic
Twister
Whirlpool

"So you've come again. I commend your willpower, challenger! That said, it will take more than willpower to defeat me. To start this match, Braviary will put your mettle to the test!"

Sending out Braviary w/ Life Orb!
Florina Liastacia to send out and order
 
"Too scared to go out first, huh, Genghis? Leave it to the professionals."
:bw/excadrill: "We have to set up the good position this time. And knocking a bird out of the sky is a good start!"

Rock Slide + Stealth Rock > Rock Slide > Rock Slide
IF Sky Attack THEN Rock Blast and push
IF under P/E THEN Double Team (1 clone) first instance, Swords Dance second instance, push each time
IF damaging fighting-type combo THEN Protect ONCE and push
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"If it's an all-out show of strength you want, we will be happy to deliver!"


(Defog + Hurricane) | Close Combat | Close Combat

[CAEOT] IF
you flinched THEN push back
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Round 1:
:life orb:
Keen Eye/Sheer Force/Defiant
100/100
10/7/4/7/92
Status: +10% Acc​
//VS//
:dowsing machine:
Sand Rush/Sand Force/Mold Breaker
100/100
10/5/3/5/102
Status: +10% Acc



Batlle calcs said:
6843, 4910, 1692, 5463, 4728, 9189, 3373, 8743, 1988, 2660

1st action

Excadrill used ROCKS FALL YOU DIE!
Crit: 6843 (400) No
Effect: 4910 (2880) No
Damage: (8[BAP]+2[SF]+1[Bar]+3[stat diff])*1.5 = 21
sneaky pebbles...
-36 EN

Braviary used CLEARING STORM!
Crit: 1692 (400) No
Damage: (11[BAP]+3[STAB]+3[LO]+2[SF]-1[stat diff])*0.75 = 13.5 ==> 14
Excadrill's Evasion fell!
no more sneaky pebbles...
-35 EN

2nd action

Excadrill used Rock Slide!
Crit: 5463 (400) No
Effect: 4728 (2880) No
Damage: (8[BAP]+2[SF]+1[Bar]+3[stat diff])*1.5 = 21
-10 EN

Braviary used Close Combat!
Crit: 9189 (400) No
Damage: (12[BAP]+3[LO]+5[stat diff])*1.5 = 30
-3 HP Braviary
Braviary's Defense fell!
Braviary's Special Defense fell!
-8 EN

3rd action

Excadrill used Rock Slide!
Crit: 3373 (400) No
Effect: 8743 (2880) No
Damage: (8[BAP]+2[SF]+1[Bar]+3[stat diff])*1.5+(2) = 23
-14 EN

Braviary used Close Combat!
Crit: 1988 (400) No
Damage: (12[BAP]+3[LO]+5[stat diff])*1.5 = 30
-3 HP Braviary
Braviary's Defense fell!
Braviary's Special Defense fell!
-12 EN
Summary said:
Braviary HP: 100 ==> 35
Braviary EN: 100 ==> 45
Excadrill HP: 100 ==> 26
Excadrill EN: 100 ==> 40
FIELD
Nothing


:life orb:
Keen Eye/Sheer Force/Defiant
35/45
10/7/4/7/92
Status: +10% Acc, combo token expended​
//VS//
:dowsing machine:
Sand Rush/Sand Force/Mold Breaker
26/40
10/5/3/5/102
Status: +10% Acc, -1 Eva, combo token expended

"It seems Braviary's heart was of steel, though your strategy was understandable. Now, allow me to show you how to truly strike fear into the hearts of your opponent."

Switching to Garchomp w/ Garchompite!
Florina Liastacia to counterswitch or decline
 
"Not saving the best for last, then? Excellent."
:pyroak: "Time to take center stage!"

Sending out Pyroak.

Burn Up + Will-o-Wisp > Leaf Storm > Leech Seed
(CASOS) IF Dig (Evasive) THEN Solar Blade and push
(CASOS) IF P/E THEN Stealth Rock first instance, Grassy Terrain second instance, and push each time
(CASOS) IF Sandstorm THEN Sunny Day and push
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"I see you mix offense and utility quite well. Unfortunately, I am not willing to let myself get subdued that way."


Substitute (15) | Dragon Tail | Dig (Evasivs)
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Round 2:
:life orb:
Keen Eye/Sheer Force/Defiant
35/45
10/7/4/7/92
Status: +10% Acc, combo token expended

:garchompite:
Rough Skin/Sand Veil
105/100
10/8/6/7/118
Status: +10% Acc​
//VS//
:lagging tail:
Rock Head/Battle Armor/Contrary
105/100
5/8/6/9/52
Status: OK!
:dowsing machine:
Sand Rush/Sand Force/Mold Breaker
26/40
10/5/3/5/102
Status: +10% Acc, combo token expended




Batlle calcs said:
485, 1720, 3212, 4508, 9125

Garchomp's Garchompite reacts to Cynthia's Mega Piano!
Garchomp Mega Evolved!
New stats: 13/9/9/8/106

1st action

Garchomp used Substitute!
-15 HP
Sub (15 HP)
-12 EN

Pyroak used FIRE TRANSFER!
Crit: 485 (400) No
Damage: (13[BAP]+3[STAB]-2[stat diff])*0.75 = 10.5 ==> 11 (Sub 4 HP)
Pyroak lost its Fire-type!
-31 EN

2nd action

Pyroak used Leaf Storm!
Crit: 1720 (400) No
Damage: (13[BAP]+3[STAB]-2[stat diff])*1 = 14 (Sub broke)
Pyroak's Special Attack greatly rose!
-8 EN

Garchomp used Dragon Tail!
Damage: (6[BAP]+3[STAB]+5[stat diff])*1 = 14
Pyroak is Phazed!
-4 EN

3rd action

Pyroak took in sunlight!

Garchomp burrowed underground!

Garchomp used Dig!
Damage: (4[BAP]+3[STAB]+5[stat diff])*0.75 = 9
-10 EN

Pyroak used Solar Blade!
Crit: 3212 (400) No
Damage: (13[BAP]+3[STAB]-4[stat diff])*1 = 12
-8 EN

Phazing!
1 = Gengar | 2 = Excadrill
rolled 1 ==> Gengar!
Gengar is dragged out!
Summary said:
Garchomp HP: 105 ==> 78
Garchomp EN: 100 ==> 74
Pyroak HP: 105 ==> 82
Pyroak EN: 100 ==> 53
FIELD
Nothing


:life orb:
Keen Eye/Sheer Force/Defiant
35/45
10/7/4/7/92
Status: +10% Acc, combo token expended

:garchompite:
Rough Skin/Sand Veil
78/74
13/9/9/8/106
Status: +10% Acc​
//VS//
:red card:
Cursed Body
85/100
4/5/9/6/127
Status: +10% Acc
:lagging tail:
Rock Head/Battle Armor/Contrary
82/53
5/8/6/9/52
Status: Combo token expended
:dowsing machine:
Sand Rush/Sand Force/Mold Breaker
26/40
10/5/3/5/102
Status: +10% Acc, combo token expended


"Now here's a most formidable opponent! We will need to tread carefully..."


Earth Power | Sand Tomb | Scorching Sands

[CASOS][ONCE] IF
Pain Split AND NOT A1 THEN Protect and push
[CASOT] IF Gengar is in the evasive stage of D/E when you are to act THEN Dig (Evasive) and push
[CASOT] IF Gengar is a Dragon/Ground type when you are to act THEN Dragon Pulse first instance, Twister second instance, Draco Meteor third instance
 
Last edited:
"I believe you've broken the rules of the game, and won't be allowed to use that trapping move."
:gengar: *Holds up Red Card*

Icy Wind > Hypnosis > Dream Eater
Upon being hit by Earth Power THEHN Activate Red Card (Effect 1)
 

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