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Choice Band
Prankster, Frisk, Pickpocket
HP: 2/95
EN: 53/100
9/7/6/6/60
3/4
No combo
KO
Sun (5r)
Cara Liss
Stealth Rock
Lucky Egg
Weak Armor, No Guard, Light Metal
HP: 70/100
EN: 21/100
9/7/8/7/81
4/5
No combo, Leech Seed (4s), 1 Recovery used
KO
KO
Bug Buzz, Bug Buzz, Bug Buzz
IF Tangrowth has Protection when you are to act, THEN Chill.
IF Aurumoth has at most 7 EN when you are to act, THEN Chill.
IF Aurumoth is asleep when you are to act, THEN Sleep Talk the first instance.
Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Encore
Haze
Infestation
Lick
Mega Punch
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psywave
Rage
Rain Dance
Rock Smash
Role Play
Scary Face
Seismic Toss
Sludge Bomb
Smog
Sucker Punch
Sunny Day
Swagger
Taunt
Toxic Spikes
Trick
Level 2:
Acid Spray
Clear Smog
Corrosive Gas
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Foul Play
Gunk Shot
Mega Drain
Mega Kick
Nightmare
Payback
Poltergeist
Secret Power
Skull Bash
Submission
Take Down
Thief
Thunder
Venoshock
Zap Cannon
Irvine (Politoed)
Level 2 EXP: 0 / 10
Serious nature ( +None, -None ) Typing: Water Abilities: Water Absorb, Damp Hidden Ability: Drizzle
Level 1:
Amnesia
Bubble
Bubble Beam
Captivate
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Echoed Voice
Encore
Growth
Hail
Haze
Helping Hand
Mega Punch
Mist
Mud-Slap
Pound
Power-Up Punch
Psywave
Rage
Rain Dance
Rock Smash
Seismic Toss
Swagger
Sweet Kiss
Swift
Water Gun
Water Pulse
Weather Ball
Whirlpool
Level 2:
Blizzard
Double Slap
Double-Edge
Dynamic Punch
Focus Punch
Hydro Pump
Ice Ball
Low Kick
Mega Kick
Mud Bomb
Payback
Secret Power
Skull Bash
Submission
Take Down
Thief
Wake-Up Slap
Dojo Master Mustard (Level 2)
Challenge Type: Fast Singles
Battle Info
Match Type: Bring 3, Send 2v2 Singles DQ Time: 24 hours for challenger, 24 hours for ref Battle Level: 2 Substitution Count: 4 Recovery Count: 2 Chill Count: 5 Switching Method: On Half-Start Rule: Off Ability Count: All Advanced Techniques: None Backpack Size: 7 Arena: Master Dojo
Mustard was once Galar's Champion, before the league chairman asked him to play a rigged match and he retired in disgust. He vanished from the public eye for a while, but triumphantly returned with a never before seen legendary Pokemon at his side. Now, the Dojo Master resides in the Master Dojo, and students come visit him from far and wide. It's well known that he never goes all out, as he doesn't use his Champion team and allows students to borrow items from the machine his son made.
At the start of the battle, the Cram-o-matic contains one of each of the following items, each with a Cram marker. On sendout, if a Pokemon is holding no items that have a Cram marker, they may remove one item from the Cram-o-matic and equip it. Items that have Cram markers may be held without taking up an item slot.
Assault Vest
Black Belt
Expert Belt
Heavy-Duty Boots
Punching Glove
Protective Pads
Ring Target
Rocky Helmet
When not used in a combination, the move Coaching raises the Attack stage of the user by two (2), and the Defense and Special Defense stages of the user by one (1), for their next five (5) turns.
Camouflage turns the user into a Fighting type
Secret Power may lower the defender's Attack stage by one (1) for their next three (3) turns
Movepool: Level 0:
Aerial Ace
Air Slash
Brave Bird
Bulk Up
Defog
Drill Peck
Facade
Fake Tears
Flash Cannon
Hone Claws
Iron Head
Leer
Light Screen
Metal Sound
Nasty Plot
Protect
Reflect
Rest
Round
Screech
Sleep Talk
Snore
Substitute
Work Up
Level 1:
Agility
Air Cutter
Curse
Dual Wingbeat
Iron Defense
Metal Claw
Peck
Rain Dance
Rock Smash
Roost
Sand Attack
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Taunt
Level 2:
Assurance
Double-Edge
Focus Energy
Fury Attack
Hurricane
Payback
Pluck
Revenge
Reversal
Sky Attack
Steel Beam
Take Down
Thief
Movepool: Level 0:
Aerial Ace
Aqua Jet
Aura Sphere
Brick Break
Bulk Up
Facade
Fire Punch
Focus Blast
Ice Punch
Iron Head
Leer
Liquidation
Poison Jab
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Punch
Waterfall
Work Up
Zen Headbutt
Level 1:
Coaching
Counter
Detect
False Swipe
Helping Hand
Ice Spinner
Iron Defense
Mega Punch
Rain Dance
Rock Smash
Scary Face
Swift
Taunt
Whirlpool
Level 2:
Close Combat
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Low Kick
Mega Kick
Revenge
Reversal
Stone Edge
Superpower
Take Down
Level 3:
Surging Strikes (Signature)
Corviknight @ Leftovers.
Pokemon shuffle rolled politoed. HeliosAflame to order
sending out politoed with barometer and expert belt(cram-o-matic)!
weather ball ~ weather ball ~ weather ball
if my opponent has light screen and not reflect and not decoy then use waterfall the first time and liquidation afterwards
if my opponent is using a protective move then use growth if it is step 1 and chill otherwise
if my opponent uses a water attack in combination then use protect
if my opponent uses a steel attack in combination then use protect
switching to Gengar, jaboca berry + rocky helm(cram)
energy ball x 3
if urshifu is using a protective move then use sleep talk the first time and chill the second
if urshifu has a decoy then use night shade
if urshifu is using surging strike and does not have a decoy then use counter
if urshifu is using false swipe in combination then use protect
Liquidation ~ Liquidation ~ Liquidation
IF counter, THEN use Coaching if it is step 2, Whirlpool otherwise
IF confusion-inducing move in combination, THEN use protect.
IF you are confused, THEN use Coaching on first instance.
IF able, use Surging Strikes if it is step 1, Surging Strikes if it is step 2, and Zen Headbutt if it is step 3.
foul play x 3
if my opponent is using a protective move then use chill the first time and nasty plot afterwards
if my opponent uses a priority attack in combination then use protect
ko sub if my opponent is fainted use rest
Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Flash
Haze
Helping Hand
Infestation
Mega Punch
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Seismic Toss
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick
Level 3:
Attract
Body Slam
Bulldoze
Charge Beam
Darkest Lariat
Foresight
Frustration
Hard Press
Headbutt
Hex
Icy Wind
Laser Focus
Leech Life
Phantom Force
Psych Up
Pursuit
Return
Rock Tomb
Skitter Smack
Telekinesis
Torment
Level 4:
Ally Switch
Destiny Bond
Embargo
Endure
Fling
Future Sight
Giga Impact
Gravity
Grudge
Hidden Power (Fairy)
Hyper Beam
Imprison
Mean Look
Memento
Metronome
Mimic
Natural Gift
Skill Swap
Snatch
Spite
Tera Blast
Trick Room
Wonder Room
Movepool Level 0:
Astonish
Crunch
Dark Pulse
Defog
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Flash Cannon
Focus Blast
Hyper Voice
Nasty Plot
Protect
Reflect
Rest
Roar
Rock Slide
Round
Screech
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt
Level 1:
Bite
Brutal Swing
Confide
Double Hit
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Fire Spin
Helping Hand
Ice Fang
Incinerate
Rain Dance
Rock Smash
Roost
Scary Face
Shock Wave
Slam
Stealth Rock
Steel Wing
Sunny Day
Swagger
Tailwind
Taunt
Level 2:
Aqua Tail
Assurance
Beat Up
Belch
Dragon Cheer
Dragon Rush
Fire Blast
Focus Energy
Head Smash
Heat Wave
Hydro Pump
Iron Tail
Payback
Scale Shot
Secret Power
Stone Edge
Superpower
Take Down
Thief
Level 3:
Acrobatics
Attract
Body Slam
Breaking Swipe
Bulldoze
Charge Beam
Fly
Frustration
Headbutt
Lash Out
Outrage
Psych Up
Return
Rock Tomb
Snarl
Throat Chop
Torment
U-turn
Level 1:
Acid
Amnesia
Brutal Swing
Confusion
Curse
Growl
Hail
Haze
Heal Pulse
Helping Hand
Ice Fang
Iron Defense
Mega Punch
Psybeam
Psychic Terrain
Rain Dance
Safeguard
Sandstorm
Scary Face
Shell Side Arm
Slack Off
Sludge Bomb
Snowscape
Sunny Day
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Yawn
Level 2:
Acid Spray
Belch
Blizzard
Disable
Double-Edge
Expanding Force
Fire Blast
Foul Play
Grass Knot
Gunk Shot
Hydro Pump
Iron Tail
Mega Kick
Rock Blast
Take Down
Venoshock
Level 3:
Attract
Body Slam
Brine
Bulldoze
Chilling Water
Dig
Dive
Drain Punch
Headbutt
Icy Wind
Mud Shot
Muddy Water
Psych Up
Psyshock
Razor Shell
Scald
Sludge Wave
Smack Down
Stomp
Level 4:
Belly Drum
Block
Body Press
Endure
Fling
Future Sight
Giga Impact
Hidden Power (Dark)
Hyper Beam
Imprison
Metronome
Pay Day
Skill Swap
Stored Power
Tera Blast
Trick Room
Wonder Room
Diamond Clan Adaman or Pearl Clan Irida
Challenge Type: Z-Move Singles
Battle Info
Match Type: 3v3 Singles DQ Time: 48 hours for challenger, 72 hours for ref Battle Level: 4 Substitution Count: 4 Recovery Count: 2 Chill Count: 5 Switching Method: On Half-Start Rule: Off Ability Count: All Advanced Techniques: All Technique Control: 1 Backpack Size: 10 Arena: Diamond Clan Settlement / Pearl Clan Settlement
Before the Sinnoh region was known as it is today, it was referred to as Hisui. Filled with harsh environments, two clans embraced the vast wilderness and created settlements for themselves. Each worshiped the so-called "almighty Sinnoh", although they had different ideas about Sinnoh's effect on their lands. They became fierce rivals. When a mysterious person entered the Hisui region and uncovered the secrets of the almighty Sinnoh, it was discovered that both clans were correct in their interpretations. Now, embracing the power of Dialga and Palkia, masters of time and space, the two clan leaders Adaman and Irida maintain a friendly rivalry. Each attempts to prove their superiority to aspiring trainers.
One of Adaman and Irida will be randomly selected to battle, with an equal chance of each. The chosen clan leader determines the arena, adds a special item to the backpack, and determines the chosen Pokemon for Slot 3.
Diamond Clan Settlement (Adaman):
Adaman fights with the power of the mighty Dialga, who controls the flow of time. Adaman's Pokemon get more powerful with more time in battle.
Each of Adaman's Pokemon begins the battle with one Quick marker. They may spend the Quick marker to give one of their actions the optional parameter (Quick), which increases the priority of that action by one.
At the end of the round, Adaman's active Pokemon gains a Temporal marker until they leave play. While a Pokemon with a Temporal marker is attacking, give that attack a power bonus equal to the number of Temporal markers on the user.
Slot 3 automatically becomes Dialga.
Camouflage turns the user into a Ground-type.
Secret Power may inflict regular Poison with two (2) counters on the defender.
Nature Power becomes Mud Shot.
Slot 1: Wyrdeer, Hidden Power Fairy
Slot 2: Ursaluna, Hidden Power Dark
Slot 3: Dialga, Hidden Power Fairy
Movepool: Level 0:
Astonish
Calm Mind
Earth Power
Earthquake
Energy Ball
Facade
Hypnosis
Leer
Light Screen
Protect
Psychic
Reflect
Rest
Roar
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge
Work Up
Zen Headbutt
Level 1:
Agility
Bite
Captivate
Confide
Confuse Ray
Curse
Detect
Double Kick
Double Team
Extrasensory
Flash
Helping Hand
High Horsepower
Mud-Slap
Psybeam
Rage
Rain Dance
Role Play
Safeguard
Sand Attack
Scary Face
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Trick
Level 2:
Disable
Double-Edge
Dream Eater
Entrainment
Expanding Force
Iron Tail
Jump Kick
Megahorn
Nightmare
Secret Power
Solar Beam
Take Down
Thief
Thunder
Level 3:
Attract
Body Slam
Bounce
Bulldoze
Charge Beam
Dig
Frustration
Headbutt
Lunge
Psych Up
Psychic Noise
Psyshield Bash
Psyshock
Return
Stomp
Thrash
Throat Chop
Trailblaze
Level 4:
Endure
Future Sight
Giga Impact
Gravity
Hidden Power
Hyper Beam
Imprison
Last Resort
Magic Room
Me First
Mimic
Mud Sport
Natural Gift
Retaliate
Skill Swap
Spite
Stored Power
Tera Blast
Trick Room
Movepool: Level 0:
Aerial Ace
Avalanche
Brick Break
Bulk Up
Crunch
Earth Power
Earthquake
Facade
Fake Tears
Feint Attack
Fire Punch
Focus Blast
Hone Claws
Hyper Voice
Ice Punch
Leer
Night Slash
Play Rough
Protect
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Work Up
Level 1:
Baby-Doll Eyes
Captivate
Charm
Chip Away
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Lick
Mega Punch
Metal Claw
Mud-Slap
Play Nice
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Seed Bomb
Seismic Toss
Sunny Day
Swagger
Sweet Scent
Swift
Taunt
Yawn
Level 2:
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Headlong Rush
Low Kick
Mega Kick
Payback
Secret Power
Stone Edge
Supercell Slam
Superpower
Take Down
Thief
Zap Cannon
Level 3:
Attract
Body Slam
Bulldoze
Dig
Drain Punch
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Laser Focus
Return
Rock Tomb
Rollout
Smack Down
Thrash
Throat Chop
Torment
Trailblaze
Level 4:
Belly Drum
Body Press
Endure
Fling
Giga Impact
Hidden Power
Hyper Beam
Last Resort
Metronome
Mimic
Natural Gift
Retaliate
Stomping Tantrum
Tera Blast
Movepool: Level 0:
Aerial Ace
Aura Sphere
Brick Break
Bulk Up
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Flamethrower
Flash Cannon
Focus Blast
Heal Block
Hone Claws
Hyper Voice
Ice Beam
Iron Head
Metal Sound
Power Gem
Protect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Thunder Wave
Thunderbolt
Toxic
Level 1:
Ancient Power
Confide
Cut
Double Team
Dragon Breath
Echoed Voice
Flash
Incinerate
Iron Defense
Metal Claw
Mud-Slap
Rain Dance
Rock Smash
Safeguard
Sandstorm
Scary Face
Shock Wave
Stealth Rock
Sunny Day
Swagger
Swift
Trick
Twister
Level 2:
Blizzard
Fire Blast
Iron Tail
Metal Burst
Scale Shot
Secret Power
Steel Beam
Stone Edge
Take Down
Thunder
Level 3:
Body Slam
Breaking Swipe
Bulldoze
Frustration
Fury Cutter
Headbutt
Heavy Slam
Outrage
Psych Up
Return
Rock Tomb
Level 4:
Body Press
Draco Meteor
Endure
Giga Impact
Gravity
Hidden Power
Hyper Beam
Magnet Rise
Natural Gift
Overheat
Roar of Time (Signature)
Stomping Tantrum
Tera Blast
Trick Room
Sending out Wyrdeer @ Sticky Barb. HeliosAflame to post a non-bolded Slowbro profile, send out, equip, and order.
dragon rage ~ earthquake ~ dragon rage
if my opponent is evasive then use fly and push back
if my opponent has a decoy then use dual wingbeat
if my opponent is holding a sticky barb and does not have a decoy and is not evasive then use thief and push back
at the start of my turn if my opponent is not evasive use crunch if it is step 1 and dark pulse if it is step 2 and stealth rock if it is step 3 pushing back each time